X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Fthunderstorm.hpp;h=d0e481c16b14ba23422cc254a6f5742eb79682ee;hb=7ebef4bb8c5483983cbf870396541a5ec36ac31e;hp=804312f4c67ae9a7f5f74821a97043e318c67779;hpb=fe875e6f18c4ed968f7b1534b4039c8a580b852b;p=supertux.git diff --git a/src/object/thunderstorm.hpp b/src/object/thunderstorm.hpp index 804312f4c..d0e481c16 100644 --- a/src/object/thunderstorm.hpp +++ b/src/object/thunderstorm.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux - Thunderstorm Game Object // Copyright (C) 2006 Christoph Sommer // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,71 +12,82 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef __THUNDERSTORM_H__ -#define __THUNDERSTORM_H__ +#ifndef HEADER_SUPERTUX_OBJECT_THUNDERSTORM_HPP +#define HEADER_SUPERTUX_OBJECT_THUNDERSTORM_HPP -#include "game_object.hpp" -#include "timer.hpp" -#include "lisp/lisp.hpp" +#include "util/reader_fwd.hpp" #include "scripting/thunderstorm.hpp" -#include "script_interface.hpp" +#include "supertux/game_object.hpp" +#include "supertux/script_interface.hpp" +#include "supertux/timer.hpp" +#include "video/drawing_context.hpp" /** * Thunderstorm scriptable GameObject; plays thunder, lightning and electrifies water at regular interval */ -class Thunderstorm : public GameObject, public Scripting::Thunderstorm, public ScriptInterface +class Thunderstorm : public GameObject, + public ScriptInterface { public: - Thunderstorm(const lisp::Lisp& reader); - - void update(float elapsed_time); - void draw(DrawingContext& context); - - virtual void expose(HSQUIRRELVM vm, SQInteger table_idx); - virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx); - - /** - * Start playing thunder and lightning at configured interval - */ - void start(); - - /** - * Stop playing thunder and lightning at configured interval - */ - void stop(); - - /** - * Play thunder - */ - void thunder(); - - /** - * Play lightning, i.e. call flash() and electrify() - */ - void lightning(); - - /** - * Display a nice flash - */ - void flash(); - - /** - * Electrify water throughout the whole sector for a short time - */ - void electrify(); + Thunderstorm(const Reader& reader); + + void update(float elapsed_time); + void draw(DrawingContext& context); + + virtual void expose(HSQUIRRELVM vm, SQInteger table_idx); + virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx); + + /** + * @name Scriptable Methods + * @{ + */ + + /** + * Start playing thunder and lightning at configured interval + */ + void start(); + + /** + * Stop playing thunder and lightning at configured interval + */ + void stop(); + + /** + * Play thunder + */ + void thunder(); + + /** + * Play lightning, i.e. call flash() and electrify() + */ + void lightning(); + + /** + * Display a nice flash + */ + void flash(); + + /** + * Electrify water throughout the whole sector for a short time + */ + void electrify(); + + /** + * @} + */ private: - std::string name; /**< user-defined name for use in scripts or empty string if not scriptable */ - bool running; /**< whether we currently automatically trigger lightnings */ - float interval; /**< time between two lightnings */ - - Timer time_to_thunder; /**< counts down until next thunder */ - Timer time_to_lightning; /**< counts down until next lightning */ - Timer flash_display_timer; /**< counts down while flash is displayed */ + bool running; /**< whether we currently automatically trigger lightnings */ + float interval; /**< time between two lightnings */ + int layer; /**< layer, where flash will be painted */ + + Timer time_to_thunder; /**< counts down until next thunder */ + Timer time_to_lightning; /**< counts down until next lightning */ + Timer flash_display_timer; /**< counts down while flash is displayed */ }; #endif +/* EOF */