X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Ftilemap.hpp;h=da17b5de1395b166cd45153e883bcf66d4e1f291;hb=35fa1ef8cc5d73d7b6d0a13873e3eadf35d873f5;hp=dcd74788df19e3a69f103646dfce54df2a2e1671;hpb=5b7f9214cb929399f1a855ef5807018a9447d510;p=supertux.git diff --git a/src/object/tilemap.hpp b/src/object/tilemap.hpp index dcd74788d..da17b5de1 100644 --- a/src/object/tilemap.hpp +++ b/src/object/tilemap.hpp @@ -1,12 +1,10 @@ -// $Id$ +// SuperTux +// Copyright (C) 2006 Matthias Braun // -// SuperTux - A Jump'n Run -// Copyright (C) 2004 Matthias Braun . + +#ifndef HEADER_SUPERTUX_OBJECT_TILEMAP_HPP +#define HEADER_SUPERTUX_OBJECT_TILEMAP_HPP -#include -#include +#include -#include "game_object.hpp" -#include "serializable.hpp" -#include "math/vector.hpp" +#include "object/path_walker.hpp" +#include "supertux/game_object.hpp" +#include "supertux/script_interface.hpp" +#include "video/drawing_context.hpp" namespace lisp { class Lisp; @@ -33,30 +31,43 @@ class Lisp; class Level; class TileManager; class Tile; +class TileSet; /** - * This class is reponsible for drawing the level tiles + * This class is responsible for drawing the level tiles */ -class TileMap : public GameObject, public Serializable +class TileMap : public GameObject, + public ScriptInterface { public: - TileMap(); - TileMap(const lisp::Lisp& reader, TileManager* tile_manager = 0); - TileMap(int layer_, bool solid_, size_t width_, size_t height_); + TileMap(const TileSet *tileset); + TileMap(const Reader& reader); + TileMap(const TileSet *tileset, std::string name, int z_pos, bool solid_, + size_t width_, size_t height_); virtual ~TileMap(); - virtual void write(lisp::Writer& writer); - virtual void update(float elapsed_time); virtual void draw(DrawingContext& context); + /** Move tilemap until at given node, then stop */ + void goto_node(int node_no); + + /** Start moving tilemap */ + void start_moving(); + + /** Stop tilemap at next node */ + void stop_moving(); + + virtual void expose(HSQUIRRELVM vm, SQInteger table_idx); + virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx); + void set(int width, int height, const std::vector& vec, - int layer, bool solid); + int z_pos, bool solid); /** resizes the tilemap to a new width and height (tries to not destroy the * existing map) */ - void resize(int newwidth, int newheight); + void resize(int newwidth, int newheight, int fill_id = 0); size_t get_width() const { return width; } @@ -64,49 +75,134 @@ public: size_t get_height() const { return height; } + Vector get_offset() const + { return offset; } + + /** Get the movement of this tilemap. The collision detection code may need a + * non-negative y-movement. Passing `false' as the `actual' argument will + * provide that. Used exclusively in src/supertux/sector.cpp. */ + Vector get_movement(bool actual) const + { + if(actual) { + return movement; + } else { + return Vector(movement.x, std::max(0.0f,movement.y)); + } + } + + boost::shared_ptr get_path() + { return path; } + + boost::shared_ptr get_walker() + { return walker; } + + void set_offset(const Vector &offset_) + { this->offset = offset_; } + + /* Returns the position of the upper-left corner of + * tile (x, y) in the sector. */ + Vector get_tile_position(int x, int y) const + { return offset + Vector(x,y) * 32; } + + Rectf get_bbox() const + { return Rectf(get_tile_position(0, 0), get_tile_position(width, height)); } + + Rectf get_tile_bbox(int x, int y) const + { return Rectf(get_tile_position(x, y), get_tile_position(x+1, y+1)); } + + /* Returns the half-open rectangle of (x, y) tile indices + * that overlap the given rectangle in the sector. */ + Rect get_tiles_overlapping(const Rectf &rect) const; + int get_layer() const - { return layer; } - + { return z_pos; } + bool is_solid() const - { return solid; } + { return real_solid && effective_solid; } + + /** + * Changes Tilemap's solidity, i.e. whether to consider it when doing collision detection. + */ + void set_solid(bool solid = true); /// returns tile in row y and column y (of the tilemap) const Tile* get_tile(int x, int y) const; /// returns tile at position pos (in world coordinates) const Tile* get_tile_at(const Vector& pos) const; + /// returns tile in row y and column y (of the tilemap) + uint32_t get_tile_id(int x, int y) const; + /// returns tile at position pos (in world coordinates) + uint32_t get_tile_id_at(const Vector& pos) const; void change(int x, int y, uint32_t newtile); void change_at(const Vector& pos, uint32_t newtile); - TileManager* get_tilemanager() const - { - return tilemanager; - } + /// changes all tiles with the given ID + void change_all(uint32_t oldtile, uint32_t newtile); - void set_drawing_effect(int effect) + void set_drawing_effect(DrawingEffect effect) { drawing_effect = effect; } - int get_drawing_effect() + DrawingEffect get_drawing_effect() { return drawing_effect; } + /** + * Start fading the tilemap to opacity given by @c alpha. + * Destination opacity will be reached after @c seconds seconds. Also influences solidity. + */ + void fade(float alpha, float seconds = 0); + + /** + * Instantly switch tilemap's opacity to @c alpha. Also influences solidity. + */ + void set_alpha(float alpha); + + /** + * Return tilemap's opacity. Note that while the tilemap is fading in or out, this will return the current alpha value, not the target alpha. + */ + float get_alpha(); + private: + const TileSet *tileset; + typedef std::vector Tiles; Tiles tiles; - -private: - TileManager* tilemanager; - bool solid; - float speed; + + /* read solid: In *general*, is this a solid layer? + * effective solid: is the layer *currently* solid? A generally solid layer + * may be not solid when its alpha is low. + * See `is_solid' above. */ + bool real_solid; + bool effective_solid; + void update_effective_solid (void); + + float speed_x; + float speed_y; int width, height; - int layer; + int z_pos; + Vector offset; + Vector movement; /**< The movement that happened last frame */ - int drawing_effect; + DrawingEffect drawing_effect; + float alpha; /**< requested tilemap opacity */ + float current_alpha; /**< current tilemap opacity */ + float remaining_fade_time; /**< seconds until requested tilemap opacity is reached */ + + boost::shared_ptr path; + boost::shared_ptr walker; + + DrawingContext::Target draw_target; /**< set to LIGHTMAP to draw to lightmap */ + +private: + TileMap(const TileMap&); + TileMap& operator=(const TileMap&); }; #endif /*SUPERTUX_TILEMAP_H*/ +/* EOF */