X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fobject%2Funstable_tile.cpp;h=015716295f5292fe4a1e3a7d9df97032d3ed3f60;hb=08813a74da6ac1fd045a105e4e8105f1d7f716f0;hp=b119f6487e1414e320949e53220bcdc91b3be427;hpb=f406067af6cbeb0a638078fe1d386d092583909c;p=supertux.git diff --git a/src/object/unstable_tile.cpp b/src/object/unstable_tile.cpp index b119f6487..015716295 100644 --- a/src/object/unstable_tile.cpp +++ b/src/object/unstable_tile.cpp @@ -1,13 +1,11 @@ -// $Id$ -// // SuperTux - Unstable Tile // Copyright (C) 2006 Matthias Braun // Copyright (C) 2006 Christoph Sommer // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -15,23 +13,16 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#include +#include "object/unstable_tile.hpp" -#include "unstable_tile.hpp" -#include "lisp/lisp.hpp" -#include "object_factory.hpp" -#include "player.hpp" -#include "sector.hpp" -#include "resources.hpp" +#include "object/player.hpp" #include "sprite/sprite.hpp" -#include "random_generator.hpp" -#include "object/bullet.hpp" -#include "constants.hpp" +#include "supertux/constants.hpp" +#include "supertux/object_factory.hpp" -UnstableTile::UnstableTile(const lisp::Lisp& lisp) +UnstableTile::UnstableTile(const Reader& lisp) : MovingSprite(lisp, LAYER_TILES, COLGROUP_STATIC), state(STATE_NORMAL) { sprite->set_action("normal"); @@ -43,7 +34,7 @@ UnstableTile::collision(GameObject& other, const CollisionHit& ) if(state == STATE_NORMAL) { Player* player = dynamic_cast (&other); if(player != NULL && - player->get_bbox().get_bottom() < get_bbox().get_top() + SHIFT_DELTA) { + player->get_bbox().get_bottom() < get_bbox().get_top() + SHIFT_DELTA) { state = STATE_CRUMBLING; sprite->set_action("crumbling", 1); } @@ -79,3 +70,5 @@ UnstableTile::update(float elapsed_time) } IMPLEMENT_FACTORY(UnstableTile, "unstable_tile"); + +/* EOF */