X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fphysic.cpp;h=5da55a34dd7ec6070dec796bf1ab2b4836711cba;hb=1411904ec0279f5fb748facd06f7d24a7f9cc538;hp=e9fe94d97c8df58b06d023e6c589bb9f0915d049;hpb=fb0352196d3ade68ccae3e2aa25a8be3e8a9ade0;p=supertux.git diff --git a/src/physic.cpp b/src/physic.cpp index e9fe94d97..5da55a34d 100644 --- a/src/physic.cpp +++ b/src/physic.cpp @@ -1,7 +1,8 @@ // $Id$ -// +// // SuperTux // Copyright (C) 2004 Tobias Glaesser +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,7 +13,7 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA @@ -22,7 +23,7 @@ #include "physic.hpp" Physic::Physic() - : ax(0), ay(0), vx(0), vy(0), gravity_enabled_flag(true) + : ax(0), ay(0), vx(0), vy(0), gravity_enabled_flag(true), gravity(10 * 100) { } @@ -46,36 +47,49 @@ Physic::set_velocity_x(float nvx) void Physic::set_velocity_y(float nvy) { - vy = -nvy; + vy = nvy; } void Physic::set_velocity(float nvx, float nvy) { vx = nvx; - vy = -nvy; + vy = nvy; +} + +void +Physic::set_velocity(const Vector& vector) +{ + vx = vector.x; + vy = vector.y; } void Physic::inverse_velocity_x() { -vx = -vx; + vx = -vx; } void Physic::inverse_velocity_y() { -vy = -vy; + vy = -vy; } float -Physic::get_velocity_x() +Physic::get_velocity_x() const { return vx; } float -Physic::get_velocity_y() +Physic::get_velocity_y() const { - return -vy; + return vy; +} + +Vector +Physic::get_velocity() const +{ + return Vector(vx, vy); } void @@ -87,26 +101,32 @@ Physic::set_acceleration_x(float nax) void Physic::set_acceleration_y(float nay) { - ay = -nay; + ay = nay; } void Physic::set_acceleration(float nax, float nay) { - ax = nax; - ay = -nay; + ax = nax; + ay = nay; } float -Physic::get_acceleration_x() +Physic::get_acceleration_x() const { - return ax; + return ax; } float -Physic::get_acceleration_y() +Physic::get_acceleration_y() const { - return -ay; + return ay; +} + +Vector +Physic::get_acceleration() const +{ + return Vector(ax, ay); } void @@ -121,18 +141,29 @@ Physic::gravity_enabled() const return gravity_enabled_flag; } +void +Physic::set_gravity(float gravity) +{ + this->gravity = gravity * 100; +} + +float +Physic::get_gravity() const +{ + return gravity / 100; +} + Vector Physic::get_movement(float elapsed_time) { - float grav = gravity_enabled_flag ? 1000 : 0; - + float grav = gravity_enabled_flag ? gravity : 0; + Vector result( vx * elapsed_time + ax * elapsed_time * elapsed_time, vy * elapsed_time + (ay + grav) * elapsed_time * elapsed_time ); vx += ax * elapsed_time; - vy += (ay + grav) * elapsed_time; + vy += (ay + grav) * elapsed_time; return result; } -