X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fphysic.cpp;h=e9fe94d97c8df58b06d023e6c589bb9f0915d049;hb=5b92cbefc559bc86308690dc277a8cc15bf2ddce;hp=232475d692ee8c8c0f63edc666abd9c7da41d332;hpb=2398b134147461d9b4e096f1c15dbf889c0f2d41;p=supertux.git diff --git a/src/physic.cpp b/src/physic.cpp index 232475d69..e9fe94d97 100644 --- a/src/physic.cpp +++ b/src/physic.cpp @@ -1,25 +1,28 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2004 Tobias Glaesser // -// C Implementation: physic +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // -// Description: -// -// -// Author: Tobias Glaesser , (C) 2004 -// -// Copyright: See COPYING file that comes with this distribution -// -// -#include +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +#include -#include "scene.h" -#include "defines.h" -#include "physic.h" -#include "timer.h" -#include "world.h" -#include "level.h" +#include "physic.hpp" Physic::Physic() - : ax(0), ay(0), vx(0), vy(0), gravity_enabled(true) + : ax(0), ay(0), vx(0), vy(0), gravity_enabled_flag(true) { } @@ -31,14 +34,36 @@ void Physic::reset() { ax = ay = vx = vy = 0; - gravity_enabled = true; + gravity_enabled_flag = true; +} + +void +Physic::set_velocity_x(float nvx) +{ + vx = nvx; +} + +void +Physic::set_velocity_y(float nvy) +{ + vy = -nvy; } void Physic::set_velocity(float nvx, float nvy) { - vx = nvx; - vy = -nvy; + vx = nvx; + vy = -nvy; +} + +void Physic::inverse_velocity_x() +{ +vx = -vx; +} + +void Physic::inverse_velocity_y() +{ +vy = -vy; } float @@ -54,6 +79,18 @@ Physic::get_velocity_y() } void +Physic::set_acceleration_x(float nax) +{ + ax = nax; +} + +void +Physic::set_acceleration_y(float nay) +{ + ay = -nay; +} + +void Physic::set_acceleration(float nax, float nay) { ax = nax; @@ -75,21 +112,27 @@ Physic::get_acceleration_y() void Physic::enable_gravity(bool enable_gravity) { - gravity_enabled = enable_gravity; + gravity_enabled_flag = enable_gravity; } -void -Physic::apply(float frame_ratio, float &x, float &y) +bool +Physic::gravity_enabled() const { - float gravity = World::current()->get_level()->gravity; - float grav; - if(gravity_enabled) - grav = gravity / 100.0; - else - grav = 0; + return gravity_enabled_flag; +} + +Vector +Physic::get_movement(float elapsed_time) +{ + float grav = gravity_enabled_flag ? 1000 : 0; + + Vector result( + vx * elapsed_time + ax * elapsed_time * elapsed_time, + vy * elapsed_time + (ay + grav) * elapsed_time * elapsed_time + ); + vx += ax * elapsed_time; + vy += (ay + grav) * elapsed_time; - x += vx * frame_ratio + ax * frame_ratio * frame_ratio; - y += vy * frame_ratio + (ay + grav) * frame_ratio * frame_ratio; - vx += ax * frame_ratio; - vy += (ay + grav) * frame_ratio; + return result; } +