X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=2dad2903ec8d7be749fae83c0c2ae9f235ef27f7;hb=d27dac07ae2c7a7eb2f9886f9d341bc0fb663ab7;hp=90a9d6b34554e5011b89de4782b145ff6e294870;hpb=bfc674572ff657aff5d4053cddfea6515549c598;p=supertux.git diff --git a/src/player.cpp b/src/player.cpp index 90a9d6b34..2dad2903e 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -18,6 +18,8 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include +#include +#include #include "gameloop.h" #include "globals.h" #include "player.h" @@ -27,14 +29,24 @@ #include "sprite.h" #include "screen.h" +// behavior definitions: +#define TILES_FOR_BUTTJUMP 3 +// animation times (in ms): +#define SHOOTING_TIME 320 +// others stuff: +#define AUTOSCROLL_DEAD_INTERVAL 300 + Surface* tux_life; Sprite* smalltux_gameover; Sprite* smalltux_star; Sprite* largetux_star; +Sprite* growingtux_left; +Sprite* growingtux_right; PlayerSprite smalltux; PlayerSprite largetux; +PlayerSprite icetux; PlayerSprite firetux; PlayerKeymap keymap; @@ -59,30 +71,42 @@ void player_input_init(player_input_type* pplayer_input) pplayer_input->old_up = UP; } +Player::Player(DisplayManager& display_manager) +{ + display_manager.add_drawable(this, LAYER_OBJECTS-1); // for tux himself + display_manager.add_drawable(this, LAYER_OBJECTS+1); // for the arm + init(); +} + +Player::~Player() +{ +} + void Player::init() { - Level* plevel = World::current()->get_level(); - holding_something = false; base.width = 32; base.height = 32; size = SMALL; - got_coffee = false; + got_power = NONE_POWER; - base.x = plevel->start_pos_x; - base.y = plevel->start_pos_y; - base.xm = 0; - base.ym = 0; + base.x = 0; + base.y = 0; previous_base = old_base = base; dir = RIGHT; + old_dir = dir; duck = false; + dead = false; dying = DYING_NOT; + last_ground_y = 0; + fall_mode = ON_GROUND; jumping = false; can_jump = true; + butt_jump = false; frame_main = 0; frame_ = 0; @@ -94,6 +118,8 @@ Player::init() safe_timer.init(true); frame_timer.init(true); kick_timer.init(true); + shooting_timer.init(true); + growing_timer.init(true); physic.reset(); } @@ -137,8 +163,6 @@ Player::level_begin() { base.x = 100; base.y = 170; - base.xm = 0; - base.ym = 0; previous_base = old_base = base; duck = false; @@ -150,15 +174,21 @@ Player::level_begin() skidding_timer.init(true); safe_timer.init(true); frame_timer.init(true); + growing_timer.init(true); physic.reset(); } void -Player::action(double frame_ratio) +Player::action(float elapsed_time) { bool jumped_in_solid = false; + if(dying && !dying_timer.check()) { + dead = true; + return; + } + if (input.fire == UP) holding_something = false; @@ -169,7 +199,7 @@ Player::action(double frame_ratio) if(dying == DYING_NOT) handle_input(); - physic.apply(frame_ratio, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y); if(dying == DYING_NOT) { @@ -177,6 +207,14 @@ Player::action(double frame_ratio) collision_swept_object_map(&old_base, &base); + if ((!invincible_timer.started() && !safe_timer.started()) + && (isspike(base.x, base.y) || isspike(base.x + base.width, base.y) + || isspike(base.x, base.y + base.height) + || isspike(base.x + base.width, base.y + base.height))) + { + kill(SHRINK); + } + // Don't accelerate Tux if he is running against a wall if (target.x != base.x) { @@ -188,10 +226,9 @@ Player::action(double frame_ratio) if(!duck && on_ground() && old_base.x == base.x && old_base.y == base.y && collision_object_map(base)) { - base.x += frame_ratio * WALK_SPEED * (dir ? 1 : -1); + base.x += elapsed_time * WALK_SPEED * (dir ? 1: -1); previous_base = old_base = base; } - keep_in_bounds(); // Land: if (!on_ground()) @@ -215,7 +252,8 @@ Player::action(double frame_ratio) physic.enable_gravity(false); /* Reset score multiplier (for multi-hits): */ - player_status.score_multiplier = 1; + if (!invincible_timer.started()) + player_status.score_multiplier = 1; } if(jumped_in_solid) @@ -274,7 +312,10 @@ Player::on_ground() { return ( issolid(base.x + base.width / 2, base.y + base.height) || issolid(base.x + 1, base.y + base.height) || - issolid(base.x + base.width - 1, base.y + base.height) ); + issolid(base.x + base.width - 1, base.y + base.height) || + isunisolid(base.x + base.width / 2, base.y + base.height) || + isunisolid(base.x + 1, base.y + base.height) || + isunisolid(base.x + base.width - 1, base.y + base.height) ); } bool @@ -285,6 +326,19 @@ Player::under_solid() issolid(base.x + base.width - 1, base.y) ); } +bool +Player::tiles_on_air(int tiles) +{ + for(int t = 0; t != tiles; t++) + { + if(issolid(base.x + base.width / 2, base.y + base.height + (tiles*32)) || + issolid(base.x + 1, base.y + base.height + (tiles*32)) || + issolid(base.x + base.width - 1, base.y + base.height + (tiles*32))) + return false; + } + return true; +} + void Player::handle_horizontal_input() { @@ -295,9 +349,11 @@ Player::handle_horizontal_input() float dirsign = 0; if(input.left == DOWN && input.right == UP && (!duck || physic.get_velocity_y() != 0)) { + old_dir = dir; dir = LEFT; dirsign = -1; } else if(input.left == UP && input.right == DOWN && (!duck || physic.get_velocity_y() != 0)) { + old_dir = dir; dir = RIGHT; dirsign = 1; } @@ -372,35 +428,66 @@ Player::handle_horizontal_input() void Player::handle_vertical_input() { + // set fall mode... + if(on_ground()) { + fall_mode = ON_GROUND; + last_ground_y = base.y; + } else { + if(base.y > last_ground_y) + fall_mode = FALLING; + else if(fall_mode == ON_GROUND) + fall_mode = JUMPING; + } + // Press jump key - if(input.up == DOWN && can_jump) + if(input.up == DOWN && can_jump && on_ground()) { - if (on_ground()) - { - // jump higher if we are running - if (physic.get_velocity_x() > MAX_WALK_XM) - physic.set_velocity_y(5.8); - else - physic.set_velocity_y(5.2); + if(duck) { // only jump a little bit when in duck mode { + physic.set_velocity_y(3); + } else { + // jump higher if we are running + if (fabs(physic.get_velocity_x()) > MAX_WALK_XM) + physic.set_velocity_y(5.8); + else + physic.set_velocity_y(5.2); + } - --base.y; - jumping = true; - can_jump = false; - if (size == SMALL) - play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER); - else - play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER); - } + --base.y; + jumping = true; + can_jump = false; + if (size == SMALL) + play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER); + else + play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER); } // Let go of jump key - else if(input.up == UP && jumping) + else if(input.up == UP && jumping && physic.get_velocity_y() > 0) { jumping = false; - if(physic.get_velocity_y() > 0) { - physic.set_velocity_y(0); - } + physic.set_velocity_y(0); } + /* In case the player has pressed Down while in a certain range of air, + enable butt jump action */ + if (input.down == DOWN && !butt_jump) + if(tiles_on_air(TILES_FOR_BUTTJUMP)) + butt_jump = true; + + /* When Down is not held anymore, disable butt jump */ + if(butt_jump && input.down == UP) + butt_jump = false; + + if (butt_jump && on_ground() && size == BIG) + { + if(World::current()->trybreakbrick(base.x, base.y + base.height, false) + || World::current()->trybreakbrick( + base.x + base.width, base.y + base.height, false)) { + // make tux jumping a little bit again after breaking the bricks + physic.set_velocity_y(2); + } +// butt_jump = false; // comment this, in case you won't to disable the continued use of buttjump + } + if ( (issolid(base.x + base.width / 2, base.y + base.height + 64) || issolid(base.x + 1, base.y + base.height + 64) || issolid(base.x + base.width - 1, base.y + base.height + 64)) @@ -412,6 +499,9 @@ Player::handle_vertical_input() can_jump = true; } + if(on_ground()) /* Make sure jumping is off. */ + jumping = false; + input.old_up = input.up; } @@ -425,16 +515,14 @@ Player::handle_input() if (on_ground() && input.up == UP) can_jump = true; - if (input.up == DOWN || (input.up == UP && jumping)) - { - handle_vertical_input(); - } + handle_vertical_input(); /* Shoot! */ - - if (input.fire == DOWN && input.old_fire == UP && got_coffee) + if (input.fire == DOWN && input.old_fire == UP && got_power != NONE_POWER) { - World::current()->add_bullet(base.x, base.y, physic.get_velocity_x(), dir); + if(World::current()->add_bullet(Vector(base.x, base.y + (base.height/2)), + physic.get_velocity_x(), dir)) + shooting_timer.start(SHOOTING_TIME); input.old_fire = DOWN; } @@ -469,18 +557,26 @@ Player::handle_input() // changing base size confuses collision otherwise old_base = previous_base = base; } - else if(input.down == UP && size == BIG && duck && physic.get_velocity_y() == 0 && on_ground()) + else if(input.down == UP && size == BIG && duck) { - duck = false; + // try if we can really unduck base.y -= 32; base.height = 64; - // changing base size confuses collision otherwise - old_base = previous_base = base; + // when unducking in air we need some space to do so + if(on_ground() || !collision_object_map(base)) { + duck = false; + // changing base size confuses collision otherwise + old_base = previous_base = base; + } else { + // undo the ducking changes + base.y += 32; + base.height = 32; + } } } void -Player::grow() +Player::grow(bool animate) { if(size == BIG) return; @@ -489,6 +585,9 @@ Player::grow() base.height = 64; base.y -= 32; + if(animate) + growing_timer.start((int)((growingtux_left->get_frames() / growingtux_left->get_fps()) * 1000)); + old_base = previous_base = base; } @@ -524,101 +623,127 @@ Player::grabdistros() } void -Player::draw() +Player::draw(Camera& viewport, int layer) { + PlayerSprite* sprite; + + if (size == SMALL) + sprite = &smalltux; + else if (got_power == FIRE_POWER) + sprite = &firetux; + else if (got_power == ICE_POWER) + sprite = &icetux; + else + sprite = &largetux; + + Vector pos = viewport.world2screen(Vector(base.x, base.y)); + + if(layer == LAYER_OBJECTS + 1) { + // Draw arm overlay graphics when Tux is holding something + if ((holding_something && physic.get_velocity_y() == 0) || shooting_timer.check() && !duck) + { + if (dir == RIGHT) + sprite->grab_right->draw(pos); + else + sprite->grab_left->draw(pos); + } + + // Draw blinking star overlay + if (invincible_timer.started() && + (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) + { + if (size == SMALL || duck) + smalltux_star->draw(pos); + else + largetux_star->draw(pos); + } + + return; + } + if (!safe_timer.started() || (global_frame_counter % 2) == 0) { if (dying == DYING_SQUISHED) { - smalltux_gameover->draw(base.x - scroll_x, base.y); + smalltux_gameover->draw(pos); } else { - PlayerSprite* sprite; - - if (size == SMALL) - sprite = &smalltux; - else if (got_coffee) - sprite = &firetux; - else - sprite = &largetux; - - if (duck && size != SMALL) + if(growing_timer.check()) { if (dir == RIGHT) - sprite->duck_right->draw(base.x - scroll_x, base.y); + growingtux_right->draw(pos); else - sprite->duck_left->draw(base.x - scroll_x, base.y); + growingtux_left->draw(pos); + } + else if (duck && size != SMALL) + { + if (dir == RIGHT) + sprite->duck_right->draw(pos); + else + sprite->duck_left->draw(pos); } else if (skidding_timer.started()) { if (dir == RIGHT) - sprite->skid_right->draw(base.x - scroll_x, base.y); + sprite->skid_right->draw(pos); else - sprite->skid_left->draw(base.x - scroll_x, base.y); + sprite->skid_left->draw(pos); } else if (kick_timer.started()) { if (dir == RIGHT) - sprite->kick_right->draw(base.x - scroll_x, base.y); + sprite->kick_right->draw(pos); else - sprite->kick_left->draw(base.x - scroll_x, base.y); + sprite->kick_left->draw(pos); } else if (physic.get_velocity_y() != 0) { if (dir == RIGHT) - sprite->jump_right->draw(base.x - scroll_x, base.y); + sprite->jump_right->draw(pos); else - sprite->jump_left->draw(base.x - scroll_x, base.y); + sprite->jump_left->draw(pos); } else { if (fabsf(physic.get_velocity_x()) < 1.0f) // standing { if (dir == RIGHT) - sprite->stand_right->draw( base.x - scroll_x, base.y); + sprite->stand_right->draw(pos); else - sprite->stand_left->draw( base.x - scroll_x, base.y); + sprite->stand_left->draw(pos); } else // moving { if (dir == RIGHT) - sprite->walk_right->draw(base.x - scroll_x, base.y); + sprite->walk_right->draw(pos); else - sprite->walk_left->draw(base.x - scroll_x, base.y); + sprite->walk_left->draw(pos); } } - - // Draw arm overlay graphics when Tux is holding something - if (holding_something && physic.get_velocity_y() == 0) - { - if (dir == RIGHT) - sprite->grab_right->draw(base.x - scroll_x, base.y); - else - sprite->grab_left->draw(base.x - scroll_x, base.y); - } - - // Draw blinking star overlay - if (invincible_timer.started() && - (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) - { - if (size == SMALL || duck) - smalltux_star->draw(base.x - scroll_x, base.y); - else - largetux_star->draw(base.x - scroll_x, base.y); - } } } if (debug_mode) - fillrect(base.x - scroll_x, base.y, + fillrect(base.x - viewport.get_translation().x, + base.y - viewport.get_translation().y, base.width, base.height, 75,75,75, 150); } void +Player::collision(const MovingObject& other, int collision_type) +{ + (void) other; + (void) collision_type; + // will be implemented later +} + +void Player::collision(void* p_c_object, int c_object) { BadGuy* pbad_c = NULL; + Trampoline* ptramp_c = NULL; + FlyingPlatform* pplatform_c = NULL; switch (c_object) { @@ -649,14 +774,12 @@ Player::collision(void* p_c_object, int c_object) kill(SHRINK); } else - { - pbad_c->dying = DYING_FALLING; - play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER); - World::current()->add_score(pbad_c->base.x - scroll_x, - pbad_c->base.y, - 25 * player_status.score_multiplier); - } + pbad_c->kill_me(20); } + else if (pbad_c->frozen_timer.check() && (pbad_c->kind == BAD_MRBOMB + || pbad_c->kind == BAD_JUMPY || pbad_c->kind == BAD_FISH + || pbad_c->kind == BAD_SPIKY)) + pbad_c->kill_me(20); else { if (!invincible_timer.started()) @@ -671,6 +794,58 @@ Player::collision(void* p_c_object, int c_object) player_status.score_multiplier++; } break; + + case CO_TRAMPOLINE: + ptramp_c = (Trampoline*) p_c_object; + + // Pick up trampoline + if (ptramp_c->mode != Trampoline::M_HELD && input.fire == DOWN && !holding_something && on_ground()) + { + holding_something = true; + ptramp_c->mode = Trampoline::M_HELD; + ptramp_c->base.y -= 8; + } + // Set down trampoline + else if (ptramp_c->mode == Trampoline::M_HELD && input.fire != DOWN) + { + holding_something = false; + ptramp_c->mode = Trampoline::M_NORMAL; + ptramp_c->base.y += 8; + ptramp_c->physic.set_velocity(physic.get_velocity_x(), physic.get_velocity_y()); + + //if (dir == RIGHT) + // ptramp_c->base.x = base.x + base.width+1; + //else /* LEFT */ + // ptramp_c->base.x = base.x - base.width-1; + } +/* + // Don't let tux walk through trampoline + else if (ptramp_c->mode != Trampoline::M_HELD && on_ground()) + { + if (physic.get_velocity_x() > 0) // RIGHT + { + physic.set_velocity_x(0); + base.x = ptramp_c->base.x - base.width; + } + else if (physic.get_velocity_x() < 0) // LEFT + { + physic.set_velocity_x(0); + base.x = ptramp_c->base.x + ptramp_c->base.width; + } + } +*/ + break; + case CO_FLYING_PLATFORM: + pplatform_c = (FlyingPlatform*) p_c_object; + + base.y = pplatform_c->base.y - base.height; + physic.set_velocity_x(pplatform_c->get_vel_x()); + + physic.enable_gravity(false); + can_jump = true; + fall_mode = ON_GROUND; + break; + default: break; } @@ -682,15 +857,18 @@ Player::collision(void* p_c_object, int c_object) void Player::kill(HurtMode mode) { + if(dying) + return; + play_sound(sounds[SND_HURT], SOUND_CENTER_SPEAKER); physic.set_velocity_x(0); if (mode == SHRINK && size == BIG) { - if (got_coffee) + if (got_power != NONE_POWER) { - got_coffee = false; + got_power = NONE_POWER; } else { @@ -705,87 +883,64 @@ Player::kill(HurtMode mode) physic.enable_gravity(true); physic.set_acceleration(0, 0); physic.set_velocity(0, 7); + --player_status.lives; dying = DYING_SQUISHED; + dying_timer.start(3000); } } -void -Player::is_dying() -{ - remove_powerups(); - dying = DYING_NOT; -} - -bool Player::is_dead() -{ - if(base.y > screen->h) - return true; - else - return false; -} - /* Remove Tux's power ups */ void Player::remove_powerups() { - got_coffee = false; + got_power = NONE_POWER; size = SMALL; base.height = 32; } void -Player::keep_in_bounds() +Player::move(const Vector& vector) { - Level* plevel = World::current()->get_level(); + base.x = vector.x; + base.y = vector.y; + old_base = previous_base = base; +} +void +Player::check_bounds(Camera& viewport) +{ /* Keep tux in bounds: */ if (base.x < 0) { // Lock Tux to the size of the level, so that he doesn't fall of // on the left side base.x = 0; } - else if (base.x < scroll_x) - { - base.x = scroll_x; - } /* Keep in-bounds, vertically: */ - if (base.y > screen->h) + if (base.y > World::current()->get_level()->height * /*TILE_HEIGHT*/ 32) { kill(KILL); + return; } - int scroll_threshold = screen->w/2 - 80; - if (debug_mode) - { - scroll_x += screen->w/2; - // Backscrolling for debug mode - if (scroll_x < base.x - 80) - scroll_x = base.x - 80; - else if (scroll_x > base.x + 80) - scroll_x = base.x + 80; - scroll_x -= screen->w/2; - - if(scroll_x < 0) - scroll_x = 0; - } - else - { - if (base.x > scroll_threshold + scroll_x - && scroll_x < ((World::current()->get_level()->width * 32) - screen->w)) - { - // FIXME: Scrolling needs to be handled by a seperate View - // class, doing it as a player huck is ugly - - // Scroll the screen in past center: - scroll_x = base.x - scroll_threshold; - - // Lock the scrolling to the levelsize, so that we don't - // scroll over the right border - if (scroll_x > 32 * plevel->width - screen->w) - scroll_x = 32 * plevel->width - screen->w; - } + bool adjust = false; + // can happen if back scrolling is disabled + if(base.x < viewport.get_translation().x) { + base.x = viewport.get_translation().x; + adjust = true; + } + if(base.x >= viewport.get_translation().x + screen->w - base.width) { + base.x = viewport.get_translation().x + screen->w - base.width; + adjust = true; + } + + if(adjust) { + // squished now? + if(collision_object_map(base)) { + kill(KILL); + return; } + } } // EOF //