X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=f84fd03ff4f0b48732edb82fd9d9199f3aa9910c;hb=29453e7cce40aa40726c3c31b0ce893fe18d6e1a;hp=5cebfba261cf2da87593239438b1fa0c6c31b796;hpb=6046aabffb333d1a1a150e77d4982b622a068643;p=supertux.git diff --git a/src/player.cpp b/src/player.cpp index 5cebfba26..f84fd03ff 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -17,59 +17,120 @@ // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#include +#include #include #include -#include "gameloop.h" -#include "globals.h" + +#include "app/globals.h" +#include "app/gettext.h" #include "player.h" #include "defines.h" #include "scene.h" #include "tile.h" -#include "sprite.h" -#include "screen.h" +#include "special/sprite.h" +#include "sector.h" +#include "tilemap.h" +#include "camera.h" +#include "gameobjs.h" +#include "resources.h" +#include "interactive_object.h" +#include "video/screen.h" +#include "statistics.h" +#include "gameloop.h" -#define AUTOSCROLL_DEAD_INTERVAL 300 +// behavior definitions: +#define TILES_FOR_BUTTJUMP 3 // animation times (in ms): #define SHOOTING_TIME 320 +// others stuff: +#define AUTOSCROLL_DEAD_INTERVAL 300 + +// time before idle animation starts +#define IDLE_TIME 2500 + +// growing animation +Surface* growingtux_left[GROWING_FRAMES]; +Surface* growingtux_right[GROWING_FRAMES]; Surface* tux_life; Sprite* smalltux_gameover; Sprite* smalltux_star; -Sprite* largetux_star; +Sprite* bigtux_star; -PlayerSprite smalltux; -PlayerSprite largetux; -PlayerSprite icetux; -PlayerSprite firetux; +TuxBodyParts* small_tux; +TuxBodyParts* big_tux; +TuxBodyParts* fire_tux; +TuxBodyParts* ice_tux; PlayerKeymap keymap; PlayerKeymap::PlayerKeymap() { - keymap.jump = SDLK_UP; - keymap.duck = SDLK_DOWN; + keymap.up = SDLK_UP; + keymap.down = SDLK_DOWN; keymap.left = SDLK_LEFT; keymap.right = SDLK_RIGHT; - keymap.fire = SDLK_LCTRL; + + keymap.power = SDLK_LCTRL; + keymap.jump = SDLK_LALT; } void player_input_init(player_input_type* pplayer_input) { + pplayer_input->up = UP; pplayer_input->down = UP; pplayer_input->fire = UP; pplayer_input->left = UP; pplayer_input->old_fire = UP; pplayer_input->right = UP; - pplayer_input->up = UP; - pplayer_input->old_up = UP; + pplayer_input->jump = UP; + pplayer_input->old_jump = UP; + pplayer_input->activate = UP; } -Player::Player(DisplayManager& display_manager) +void +TuxBodyParts::set_action(std::string action) +{ + if(head != NULL) + head->set_action(action); + if(body != NULL) + body->set_action(action); + if(arms != NULL) + arms->set_action(action); + if(feet != NULL) + feet->set_action(action); +} + +void +TuxBodyParts::one_time_animation() +{ + if(head != NULL) + head->start_animation(1); + if(body != NULL) + body->start_animation(1); + if(arms != NULL) + arms->start_animation(1); + if(feet != NULL) + feet->start_animation(1); +} + +void +TuxBodyParts::draw(DrawingContext& context, const Vector& pos, int layer, + Uint32 drawing_effect) +{ + if(head != NULL) + head->draw(context, pos, layer-1, drawing_effect); + if(body != NULL) + body->draw(context, pos, layer-3, drawing_effect); + if(arms != NULL) + arms->draw(context, pos, layer, drawing_effect); + if(feet != NULL) + feet->draw(context, pos, layer-2, drawing_effect); +} + +Player::Player() { - display_manager.add_drawable(this, LAYER_OBJECTS-1); // for tux himself - display_manager.add_drawable(this, LAYER_OBJECTS+1); // for the arm init(); } @@ -80,8 +141,6 @@ Player::~Player() void Player::init() { - Level* plevel = World::current()->get_level(); - holding_something = false; base.width = 32; @@ -90,21 +149,30 @@ Player::init() size = SMALL; got_power = NONE_POWER; - base.x = plevel->start_pos_x; - base.y = plevel->start_pos_y; + base.x = 0; + base.y = 0; previous_base = old_base = base; dir = RIGHT; old_dir = dir; duck = false; + dead = false; dying = DYING_NOT; + last_ground_y = 0; + fall_mode = ON_GROUND; jumping = false; + flapping = false; can_jump = true; + can_flap = false; + falling_from_flap = false; + enable_hover = false; butt_jump = false; - + + flapping_velocity = 0; + frame_main = 0; frame_ = 0; - + player_input_init(&input); invincible_timer.init(true); @@ -113,6 +181,9 @@ Player::init() frame_timer.init(true); kick_timer.init(true); shooting_timer.init(true); + growing_timer.init(true); + idle_timer.init(true); + flapping_timer.init(true); physic.reset(); } @@ -120,6 +191,8 @@ Player::init() int Player::key_event(SDLKey key, int state) { + idle_timer.start(IDLE_TIME); + if(key == keymap.right) { input.right = state; @@ -130,21 +203,44 @@ Player::key_event(SDLKey key, int state) input.left = state; return true; } - else if(key == keymap.jump) + else if(key == keymap.up) { input.up = state; + + /* Up key also opens activates stuff */ + input.activate = state; + + if(state == DOWN) { + /** check for interactive objects */ + for(Sector::InteractiveObjects::iterator i + = Sector::current()->interactive_objects.begin(); + i != Sector::current()->interactive_objects.end(); ++i) { + if(rectcollision(base, (*i)->get_area())) { + (*i)->interaction(INTERACTION_ACTIVATE); + } + } + } + return true; } - else if(key == keymap.duck) + else if(key == keymap.down) { input.down = state; return true; } - else if(key == keymap.fire) + else if(key == keymap.power) { if (state == UP) input.old_fire = UP; input.fire = state; + + return true; + } + else if(key == keymap.jump) + { + if (state == UP) + input.old_jump = UP; + input.jump = state; return true; } else @@ -167,6 +263,8 @@ Player::level_begin() skidding_timer.init(true); safe_timer.init(true); frame_timer.init(true); + growing_timer.init(true); + idle_timer.init(true); physic.reset(); } @@ -176,6 +274,11 @@ Player::action(float elapsed_time) { bool jumped_in_solid = false; + if(dying && !dying_timer.check()) { + dead = true; + return; + } + if (input.fire == UP) holding_something = false; @@ -186,7 +289,7 @@ Player::action(float elapsed_time) if(dying == DYING_NOT) handle_input(); - physic.apply(elapsed_time, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); if(dying == DYING_NOT) { @@ -194,7 +297,7 @@ Player::action(float elapsed_time) collision_swept_object_map(&old_base, &base); - if (!invincible_timer.started() + if ((!invincible_timer.started() && !safe_timer.started()) && (isspike(base.x, base.y) || isspike(base.x + base.width, base.y) || isspike(base.x, base.y + base.height) || isspike(base.x + base.width, base.y + base.height))) @@ -226,6 +329,8 @@ Player::action(float elapsed_time) // fall down physic.set_velocity_y(0); jumped_in_solid = true; + jumping = false; + flapping = false; } } else @@ -240,7 +345,15 @@ Player::action(float elapsed_time) physic.enable_gravity(false); /* Reset score multiplier (for multi-hits): */ if (!invincible_timer.started()) + { + /*if(player_status.score_multiplier > 2) + { // show a message + char str[124]; + sprintf(str, _("%d bad guys in a row!"), player_status.score_multiplier-1); + Sector::current()->add_floating_text(base, str); + }*/ player_status.score_multiplier = 1; + } } if(jumped_in_solid) @@ -248,26 +361,30 @@ Player::action(float elapsed_time) if (isbrick(base.x, base.y) || isfullbox(base.x, base.y)) { - World::current()->trygrabdistro(base.x, base.y - 32,BOUNCE); - World::current()->trybumpbadguy(base.x, base.y - 64); + Sector::current()->trygrabdistro( + Vector(base.x, base.y - 32), BOUNCE); + Sector::current()->trybumpbadguy(Vector(base.x, base.y - 64)); - World::current()->trybreakbrick(base.x, base.y, size == SMALL); + Sector::current()->trybreakbrick( + Vector(base.x, base.y), size == SMALL); bumpbrick(base.x, base.y); - World::current()->tryemptybox(base.x, base.y, RIGHT); + Sector::current()->tryemptybox(Vector(base.x, base.y), RIGHT); } if (isbrick(base.x+ 31, base.y) || isfullbox(base.x+ 31, base.y)) { - World::current()->trygrabdistro(base.x+ 31, base.y - 32,BOUNCE); - World::current()->trybumpbadguy(base.x+ 31, base.y - 64); + Sector::current()->trygrabdistro( + Vector(base.x+ 31, base.y - 32), BOUNCE); + Sector::current()->trybumpbadguy(Vector(base.x+ 31, base.y - 64)); if(size == BIG) - World::current()->trybreakbrick(base.x+ 31, base.y, size == SMALL); + Sector::current()->trybreakbrick( + Vector(base.x+ 31, base.y), size == SMALL); bumpbrick(base.x+ 31, base.y); - World::current()->tryemptybox(base.x+ 31, base.y, LEFT); + Sector::current()->tryemptybox(Vector(base.x+ 31, base.y), LEFT); } } @@ -281,6 +398,7 @@ Player::action(float elapsed_time) { /* Make sure jumping is off. */ jumping = false; + flapping = false; } } } @@ -299,7 +417,7 @@ Player::on_ground() { return ( issolid(base.x + base.width / 2, base.y + base.height) || issolid(base.x + 1, base.y + base.height) || - issolid(base.x + base.width - 1, base.y + base.height) ); + issolid(base.x + base.width - 1, base.y + base.height)); } bool @@ -310,6 +428,19 @@ Player::under_solid() issolid(base.x + base.width - 1, base.y) ); } +bool +Player::tiles_on_air(int tiles) +{ + for(int t = 0; t != tiles; t++) + { + if(issolid(base.x + base.width / 2, base.y + base.height + (tiles*32)) || + issolid(base.x + 1, base.y + base.height + (tiles*32)) || + issolid(base.x + base.width - 1, base.y + base.height + (tiles*32))) + return false; + } + return true; +} + void Player::handle_horizontal_input() { @@ -360,7 +491,7 @@ Player::handle_horizontal_input() if(on_ground() && ((vx < 0 && dirsign >0) || (vx>0 && dirsign<0))) { if(fabs(vx)>SKID_XM && !skidding_timer.check()) { skidding_timer.start(SKID_TIME); - play_sound(sounds[SND_SKID], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_SKID)); ax *= 2.5; } else { ax *= 2; @@ -399,8 +530,20 @@ Player::handle_horizontal_input() void Player::handle_vertical_input() { + + // set fall mode... + if(on_ground()) { + fall_mode = ON_GROUND; + last_ground_y = base.y; + } else { + if(base.y > last_ground_y) + fall_mode = FALLING; + else if(fall_mode == ON_GROUND) + fall_mode = JUMPING; + } + // Press jump key - if(input.up == DOWN && can_jump && on_ground()) + if(input.jump == DOWN && can_jump && on_ground()) { if(duck) { // only jump a little bit when in duck mode { physic.set_velocity_y(3); @@ -414,35 +557,158 @@ Player::handle_vertical_input() --base.y; jumping = true; + flapping = false; can_jump = false; - butt_jump = true; // player started jumping, enable butt jump + can_flap = false; if (size == SMALL) - play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_JUMP)); else - play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_BIGJUMP)); } // Let go of jump key - else if(input.up == UP && jumping && physic.get_velocity_y() > 0) + else if(input.jump == UP) { - jumping = false; - physic.set_velocity_y(0); - butt_jump = false; // jump was not full, disable butt jump + if (!flapping && !duck && !falling_from_flap && !on_ground()) + { + can_flap = true; + } + if (jumping && physic.get_velocity_y() > 0) + { + jumping = false; + physic.set_velocity_y(0); + } } - /* Do butt jump, in case the player has done the combination - (full jump and hold DOWN) */ - if (input.down == UP && physic.get_velocity_y() == World::current()->get_level()->gravity && butt_jump) - butt_jump = false; // in case DOWN is not hold after the full jump, disable it - - if (input.down == DOWN && butt_jump && on_ground() && size == BIG) + + // Flapping, Marek's version + if (input.jump == DOWN && can_flap) + { + if (!flapping_timer.started()) + { + flapping_timer.start(TUX_FLAPPING_TIME); + flapping_velocity = physic.get_velocity_x(); + } + if (!flapping_timer.check()) + { + can_flap = false; + falling_from_flap = true; + } + jumping = true; + flapping = true; + if (flapping_timer.get_gone() <= TUX_FLAPPING_TIME) + { + float cv; + if (flapping_velocity == 0) {cv = 0;} + else {cv = flapping_velocity*(sqrt(TUX_FLAPPING_TIME-(float)flapping_timer.get_gone()))/sqrt(TUX_FLAPPING_TIME);} + //Handle change of direction while flapping + if (((dir == LEFT) && (cv > 0)) || (dir == RIGHT) && (cv < 0)) {cv *= (-1);} + physic.set_velocity_x(cv); + physic.set_velocity_y((float)flapping_timer.get_gone()/850); + } + } + + /* // Flapping, Ryan's version + if (input.jump == DOWN && can_flap) + { + if (!flapping_timer.started()) + { + flapping_timer.start(TUX_FLAPPING_TIME); + } + if (!flapping_timer.check()) + { + can_flap = false; + falling_from_flap = true; + } + jumping = true; + flapping = true; + if (flapping && flapping_timer.get_gone() <= TUX_FLAPPING_TIME + && physic.get_velocity_y() < 0) + { + float gravity = Sector::current()->gravity; + float xr = (fabsf(physic.get_velocity_x()) / MAX_RUN_XM); + + // XXX: magic numbers. should be a percent of gravity + // gravity is (by default) -0.1f + physic.set_acceleration_y(.12 + .01f*xr); + +#if 0 + // To slow down x-vel when flapping (not working) + if (fabsf(physic.get_velocity_x()) > MAX_WALK_XM) + { + if (physic.get_velocity_x() < 0) + physic.set_acceleration_x(1.0f); + else if (physic.get_velocity_x() > 0) + physic.set_acceleration_x(-1.0f); + } +#endif + } + } + else + { + physic.set_acceleration_y(0); + } + */ + + // Hover + //(disabled by default, use cheat code "hover" to toggle on/off) + //TODO: needs some tweaking, especially when used together with double jump and jumping off badguys + if (enable_hover && input.jump == DOWN && !jumping && !butt_jump && physic.get_velocity_y() <= 0) + { + physic.set_velocity_y(-1); + } + + /* In case the player has pressed Down while in a certain range of air, + enable butt jump action */ + if (input.down == DOWN && !butt_jump && !duck) + if(tiles_on_air(TILES_FOR_BUTTJUMP) && jumping) + butt_jump = true; + + /* When Down is not held anymore, disable butt jump */ + if(butt_jump && input.down == UP) + butt_jump = false; + + // Do butt jump + if (butt_jump && on_ground() && size == BIG) { - if(World::current()->trybreakbrick(base.x, base.y + base.height, false) - || World::current()->trybreakbrick( - base.x + base.width, base.y + base.height, false)) { - // make tux jumping a little bit again after breaking the bricks - physic.set_velocity_y(2); + // Add a smoke cloud + if (duck) + Sector::current()->add_smoke_cloud(Vector(base.x - 32, base.y)); + else + Sector::current()->add_smoke_cloud(Vector(base.x - 32, base.y + 32)); + + butt_jump = false; + + // Break bricks beneath Tux + if(Sector::current()->trybreakbrick( + Vector(base.x + 1, base.y + base.height), false) + || Sector::current()->trybreakbrick( + Vector(base.x + base.width - 1, base.y + base.height), false)) + { + physic.set_velocity_y(2); + butt_jump = true; + } + + // Kill nearby badguys + std::vector gameobjects = Sector::current()->gameobjects; + for (std::vector::iterator i = gameobjects.begin(); + i != gameobjects.end(); + i++) + { + BadGuy* badguy = dynamic_cast (*i); + if(badguy) + { + // don't kill when badguys are already dying or in a certain mode + if(badguy->dying == DYING_NOT && badguy->mode != BadGuy::BOMB_TICKING && + badguy->mode != BadGuy::BOMB_EXPLODE) + { + if (fabsf(base.x - badguy->base.x) < 150 && + fabsf(base.y - badguy->base.y) < 60 && + (issolid(badguy->base.x + 1, badguy->base.y + badguy->base.height) || + issolid(badguy->base.x + badguy->base.width - 1, badguy->base.y + badguy->base.height))) + badguy->kill_me(25); + } + } } -// butt_jump = false; } if ( (issolid(base.x + base.width / 2, base.y + base.height + 64) || @@ -450,16 +716,23 @@ Player::handle_vertical_input() issolid(base.x + base.width - 1, base.y + base.height + 64)) && jumping == false && can_jump == false - && input.up == DOWN - && input.old_up == UP) + && input.jump == DOWN + && input.old_jump == UP) { can_jump = true; } if(on_ground()) /* Make sure jumping is off. */ - jumping = false; + { + jumping = false; + flapping = false; + falling_from_flap = false; + if (flapping_timer.started()) {flapping_timer.stop();} - input.old_up = input.up; + physic.set_acceleration_y(0); //for flapping + } + + input.old_jump = input.jump; } void @@ -470,14 +743,14 @@ Player::handle_input() /* Jump/jumping? */ - if (on_ground() && input.up == UP) + if (on_ground() && input.jump == UP) can_jump = true; handle_vertical_input(); /* Shoot! */ if (input.fire == DOWN && input.old_fire == UP && got_power != NONE_POWER) { - if(World::current()->add_bullet(Vector(base.x, base.y + (base.height/2)), + if(Sector::current()->add_bullet(Vector(base.x, base.y + (base.height/2)), physic.get_velocity_x(), dir)) shooting_timer.start(SHOOTING_TIME); input.old_fire = DOWN; @@ -533,7 +806,7 @@ Player::handle_input() } void -Player::grow() +Player::grow(bool animate) { if(size == BIG) return; @@ -542,6 +815,9 @@ Player::grow() base.height = 64; base.y -= 32; + if(animate) + growing_timer.start(GROWING_TIME); + old_base = previous_base = base; } @@ -551,16 +827,19 @@ Player::grabdistros() /* Grab distros: */ if (!dying) { - World::current()->trygrabdistro(base.x, base.y, NO_BOUNCE); - World::current()->trygrabdistro(base.x+ 31, base.y, NO_BOUNCE); - - World::current()->trygrabdistro(base.x, base.y + base.height, NO_BOUNCE); - World::current()->trygrabdistro(base.x+ 31, base.y + base.height, NO_BOUNCE); + Sector::current()->trygrabdistro(Vector(base.x, base.y), NO_BOUNCE); + Sector::current()->trygrabdistro(Vector(base.x+ 31, base.y), NO_BOUNCE); + Sector::current()->trygrabdistro( + Vector(base.x, base.y + base.height), NO_BOUNCE); + Sector::current()->trygrabdistro( + Vector(base.x+ 31, base.y + base.height), NO_BOUNCE); if(size == BIG) { - World::current()->trygrabdistro(base.x, base.y + base.height / 2, NO_BOUNCE); - World::current()->trygrabdistro(base.x+ 31, base.y + base.height / 2, NO_BOUNCE); + Sector::current()->trygrabdistro( + Vector(base.x, base.y + base.height / 2), NO_BOUNCE); + Sector::current()->trygrabdistro( + Vector(base.x+ 31, base.y + base.height / 2), NO_BOUNCE); } } @@ -572,109 +851,163 @@ Player::grabdistros() if(player_status.lives < MAX_LIVES) ++player_status.lives; /*We want to hear the sound even, if MAX_LIVES is reached*/ - play_sound(sounds[SND_LIFEUP], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_LIFEUP)); } } void -Player::draw(ViewPort& viewport, int layer) +Player::draw(DrawingContext& context) { - PlayerSprite* sprite; + TuxBodyParts* tux_body; if (size == SMALL) - sprite = &smalltux; + tux_body = small_tux; else if (got_power == FIRE_POWER) - sprite = &firetux; + tux_body = fire_tux; else if (got_power == ICE_POWER) - sprite = &icetux; + tux_body = ice_tux; else - sprite = &largetux; + tux_body = big_tux; - Vector pos = viewport.world2screen(Vector(base.x, base.y)); + int layer = LAYER_OBJECTS - 1; + Vector pos = Vector(base.x, base.y); - if(layer == LAYER_OBJECTS + 1) { - // Draw arm overlay graphics when Tux is holding something - if ((holding_something && physic.get_velocity_y() == 0) || shooting_timer.check()) + /* Set Tux sprite action */ + if (duck && size == BIG) { - if (dir == RIGHT) - sprite->grab_right->draw(pos); - else - sprite->grab_left->draw(pos); + if(dir == LEFT) + tux_body->set_action("duck-left"); + else // dir == RIGHT + tux_body->set_action("duck-right"); + } + else if (skidding_timer.started()) + { + if(dir == LEFT) + tux_body->set_action("skid-left"); + else // dir == RIGHT + tux_body->set_action("skid-right"); + } + else if (kick_timer.started()) + { + if(dir == LEFT) + tux_body->set_action("kick-left"); + else // dir == RIGHT + tux_body->set_action("kick-right"); + } + else if (butt_jump) + { + if(dir == LEFT) + tux_body->set_action("buttjump-left"); + else // dir == RIGHT + tux_body->set_action("buttjump-right"); + } + else if (physic.get_velocity_y() != 0) + { + if(dir == LEFT) + tux_body->set_action("jump-left"); + else // dir == RIGHT + tux_body->set_action("jump-right"); + } + else + { + if (fabsf(physic.get_velocity_x()) < 1.0f) // standing + { + if(dir == LEFT) + tux_body->set_action("stand-left"); + else // dir == RIGHT + tux_body->set_action("stand-right"); + } + else // moving + { + if(dir == LEFT) + tux_body->set_action("walk-left"); + else // dir == RIGHT + tux_body->set_action("walk-right"); + } } - // Draw blinking star overlay - if (invincible_timer.started() && - (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) + if(idle_timer.get_left() < 0) { - if (size == SMALL || duck) - smalltux_star->draw(pos); - else - largetux_star->draw(pos); + if(size == BIG) + { + if(dir == LEFT) + tux_body->head->set_action("idle-left"); + else // dir == RIGHT + tux_body->head->set_action("idle-right"); + + tux_body->head->start_animation(1); + } + + idle_timer.start(IDLE_TIME); } - - return; - } - - if (!safe_timer.started() || (global_frame_counter % 2) == 0) + + // Tux is holding something + if ((holding_something && physic.get_velocity_y() == 0) || + shooting_timer.check()) { - if (dying == DYING_SQUISHED) - { - smalltux_gameover->draw(pos); - } + if (duck) + { + if(dir == LEFT) + tux_body->arms->set_action("duck+grab-left"); + else // dir == RIGHT + tux_body->arms->set_action("duck+grab-right"); + } + else + { + if(dir == LEFT) + tux_body->arms->set_action("grab-left"); + else // dir == RIGHT + tux_body->arms->set_action("grab-right"); + } + } + + /* Draw Tux */ + if (dying == DYING_SQUISHED) + { + smalltux_gameover->draw(context, pos, LAYER_FOREGROUNDTILES+1); + } + else if(growing_timer.check()) + { + if(size == SMALL) + { + if (dir == RIGHT) + context.draw_surface(growingtux_right[GROWING_FRAMES-1 - + ((growing_timer.get_gone() * + GROWING_FRAMES) / GROWING_TIME)], pos, layer); else - { - if (duck && size != SMALL) - { - if (dir == RIGHT) - sprite->duck_right->draw(pos); - else - sprite->duck_left->draw(pos); - } - else if (skidding_timer.started()) - { - if (dir == RIGHT) - sprite->skid_right->draw(pos); - else - sprite->skid_left->draw(pos); - } - else if (kick_timer.started()) - { - if (dir == RIGHT) - sprite->kick_right->draw(pos); - else - sprite->kick_left->draw(pos); - } - else if (physic.get_velocity_y() != 0) - { - if (dir == RIGHT) - sprite->jump_right->draw(pos); - else - sprite->jump_left->draw(pos); - } - else - { - if (fabsf(physic.get_velocity_x()) < 1.0f) // standing - { - if (dir == RIGHT) - sprite->stand_right->draw(pos); - else - sprite->stand_left->draw(pos); - } - else // moving - { - if (dir == RIGHT) - sprite->walk_right->draw(pos); - else - sprite->walk_left->draw(pos); - } - } - } - } - + context.draw_surface(growingtux_left[GROWING_FRAMES-1 - + ((growing_timer.get_gone() * + GROWING_FRAMES) / GROWING_TIME)], pos, layer); + } + else + { + if (dir == RIGHT) + context.draw_surface(growingtux_right[(growing_timer.get_gone() * + GROWING_FRAMES) / GROWING_TIME], pos, layer); + else + context.draw_surface(growingtux_left[(growing_timer.get_gone() * + GROWING_FRAMES) / GROWING_TIME], pos, layer); + } + } + else if (safe_timer.started() && global_frame_counter%2) + ; // don't draw Tux + else + tux_body->draw(context, pos, layer); + + // Draw blinking star overlay + if (invincible_timer.started() && + (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3) + && !dying) + { + if (size == SMALL || duck) + smalltux_star->draw(context, pos, LAYER_OBJECTS + 2); + else + bigtux_star->draw(context, pos, LAYER_OBJECTS + 2); + } + if (debug_mode) - fillrect(base.x - viewport.get_translation().x, - base.y - viewport.get_translation().y, - base.width, base.height, 75,75,75, 150); + context.draw_filled_rect(Vector(base.x, base.y), + Vector(base.width, base.height), Color(75,75,75, 150), LAYER_OBJECTS+1); } void @@ -690,6 +1023,7 @@ Player::collision(void* p_c_object, int c_object) { BadGuy* pbad_c = NULL; Trampoline* ptramp_c = NULL; + FlyingPlatform* pplatform_c = NULL; switch (c_object) { @@ -780,7 +1114,16 @@ Player::collision(void* p_c_object, int c_object) } } */ - + break; + case CO_FLYING_PLATFORM: + pplatform_c = (FlyingPlatform*) p_c_object; + + base.y = pplatform_c->base.y - base.height; + physic.set_velocity_x(pplatform_c->get_vel_x()); + + physic.enable_gravity(false); + can_jump = true; + fall_mode = ON_GROUND; break; default: @@ -794,7 +1137,10 @@ Player::collision(void* p_c_object, int c_object) void Player::kill(HurtMode mode) { - play_sound(sounds[SND_HURT], SOUND_CENTER_SPEAKER); + if(dying) + return; + + SoundManager::get()->play_sound(IDToSound(SND_HURT)); physic.set_velocity_x(0); @@ -802,47 +1148,29 @@ Player::kill(HurtMode mode) { if (got_power != NONE_POWER) { + safe_timer.start(TUX_SAFE_TIME); got_power = NONE_POWER; } else { + growing_timer.start(GROWING_TIME); + safe_timer.start(TUX_SAFE_TIME + GROWING_TIME); size = SMALL; base.height = 32; duck = false; } - safe_timer.start(TUX_SAFE_TIME); } else { physic.enable_gravity(true); physic.set_acceleration(0, 0); physic.set_velocity(0, 7); - if(dying != DYING_SQUISHED) --player_status.lives; dying = DYING_SQUISHED; + dying_timer.start(3000); } } -void -Player::is_dying() -{ - remove_powerups(); - dying = DYING_NOT; -} - -bool Player::is_dead() -{ - float scroll_x = - World::current()->displaymanager.get_viewport().get_translation().x; - float scroll_y = - World::current()->displaymanager.get_viewport().get_translation().y; - if(base.y > screen->h + scroll_y || base.y > World::current()->get_level()->height*32 || - base.x < scroll_x - AUTOSCROLL_DEAD_INTERVAL) // can happen in auto-scrolling - return true; - else - return false; -} - /* Remove Tux's power ups */ void Player::remove_powerups() @@ -853,8 +1181,15 @@ Player::remove_powerups() } void -Player::check_bounds(ViewPort& viewport, - bool back_scrolling, bool hor_autoscroll) +Player::move(const Vector& vector) +{ + base.x = vector.x; + base.y = vector.y; + old_base = previous_base = base; +} + +void +Player::check_bounds(Camera* camera) { /* Keep tux in bounds: */ if (base.x < 0) @@ -864,25 +1199,67 @@ Player::check_bounds(ViewPort& viewport, } /* Keep in-bounds, vertically: */ - if (base.y > World::current()->get_level()->height * /*TILE_HEIGHT*/ 32) + if (base.y > Sector::current()->solids->get_height() * 32) { kill(KILL); + return; } - if(base.x < viewport.get_translation().x && (!back_scrolling || hor_autoscroll)) // can happen if back scrolling is disabled - base.x = viewport.get_translation().x; + bool adjust = false; + // can happen if back scrolling is disabled + if(base.x < camera->get_translation().x) { + base.x = camera->get_translation().x; + adjust = true; + } + if(base.x >= camera->get_translation().x + screen->w - base.width) { + base.x = camera->get_translation().x + screen->w - base.width; + adjust = true; + } - if(hor_autoscroll) - { - if(base.x == viewport.get_translation().x) - if(issolid(base.x+32, base.y) || (size != SMALL && issolid(base.x+32, base.y+32))) - kill(KILL); + if(adjust) { + // squished now? + if(collision_object_map(base)) { + kill(KILL); + return; + } + } +} - if(base.x + base.width > viewport.get_translation().x + screen->w) - base.x = viewport.get_translation().x + screen->w - base.width; +void +Player::bounce(BadGuy* badguy) +{ + //Make sure we stopped flapping + flapping = false; + falling_from_flap = false; + + if(player_status.score_multiplier >= 5) + { // show a message + char str[124]; +// if (player_status.score_multiplier <= 4) {sprintf(str, _("Combo x%d"), player_status.score_multiplier);} + if (player_status.score_multiplier == 5) + sprintf(str, _("Good! x%d"), player_status.score_multiplier); + else if (player_status.score_multiplier == 6) + sprintf(str, _("Great! x%d"), player_status.score_multiplier); + else if (player_status.score_multiplier == 7) + sprintf(str, _("Awesome! x%d"), player_status.score_multiplier); + else if (player_status.score_multiplier == 8) + sprintf(str, _("Incredible! x%d"), player_status.score_multiplier); + else if (player_status.score_multiplier == 9) + sprintf(str, _("Godlike! ;-) x%d"), player_status.score_multiplier); + else + sprintf(str, _("Unbelievable!! x%d"), player_status.score_multiplier); + Sector::current()->add_floating_text(base, str); } - + + if (input.jump) + physic.set_velocity_y(5.2); + else + physic.set_velocity_y(2); + + // Move the player a little bit above the badguy to avoid collision + // between badguy and player directly after the bounce has happend + base.y = badguy->base.y - base.height - 2; } -// EOF // +/* EOF */