X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=f9a6032fd2155f2262930a4bb0ae9cf6497c8512;hb=cf4de5d58eb99a11369c329c01bfa5abe4b0a398;hp=a01480ecda5e0b9f77d421e52a1d960d39fc519c;hpb=6dcd03e10b6539e3863f7cdb5ac38f4415b91e0c;p=supertux.git diff --git a/src/player.cpp b/src/player.cpp index a01480ecd..f9a6032fd 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -27,8 +27,18 @@ #include "scene.h" #include "tile.h" #include "sprite.h" -#include "screen.h" - +#include "sector.h" +#include "tilemap.h" +#include "camera.h" +#include "gameobjs.h" +#include "interactive_object.h" +#include "screen/screen.h" + +// behavior definitions: +#define TILES_FOR_BUTTJUMP 3 +// animation times (in ms): +#define SHOOTING_TIME 320 +// others stuff: #define AUTOSCROLL_DEAD_INTERVAL 300 Surface* tux_life; @@ -36,6 +46,8 @@ Surface* tux_life; Sprite* smalltux_gameover; Sprite* smalltux_star; Sprite* largetux_star; +Sprite* growingtux_left; +Sprite* growingtux_right; PlayerSprite smalltux; PlayerSprite largetux; @@ -46,7 +58,8 @@ PlayerKeymap keymap; PlayerKeymap::PlayerKeymap() { - keymap.jump = SDLK_UP; + keymap.jump = SDLK_SPACE; + keymap.activate = SDLK_UP; keymap.duck = SDLK_DOWN; keymap.left = SDLK_LEFT; keymap.right = SDLK_RIGHT; @@ -62,13 +75,21 @@ void player_input_init(player_input_type* pplayer_input) pplayer_input->right = UP; pplayer_input->up = UP; pplayer_input->old_up = UP; + pplayer_input->activate = UP; +} + +Player::Player() +{ + init(); +} + +Player::~Player() +{ } void Player::init() { - Level* plevel = World::current()->get_level(); - holding_something = false; base.width = 32; @@ -77,16 +98,17 @@ Player::init() size = SMALL; got_power = NONE_POWER; - base.x = plevel->start_pos_x; - base.y = plevel->start_pos_y; - base.xm = 0; - base.ym = 0; + base.x = 0; + base.y = 0; previous_base = old_base = base; dir = RIGHT; old_dir = dir; duck = false; + dead = false; dying = DYING_NOT; + last_ground_y = 0; + fall_mode = ON_GROUND; jumping = false; can_jump = true; butt_jump = false; @@ -101,6 +123,8 @@ Player::init() safe_timer.init(true); frame_timer.init(true); kick_timer.init(true); + shooting_timer.init(true); + growing_timer.init(true); physic.reset(); } @@ -135,6 +159,23 @@ Player::key_event(SDLKey key, int state) input.fire = state; return true; } + else if(key == keymap.activate) + { + input.activate = state; + + if(state == DOWN) { + /** check for interactive objects */ + for(Sector::InteractiveObjects::iterator i + = Sector::current()->interactive_objects.begin(); + i != Sector::current()->interactive_objects.end(); ++i) { + if(rectcollision(base, (*i)->get_area())) { + (*i)->interaction(INTERACTION_ACTIVATE); + } + } + } + + return true; + } else return false; } @@ -144,8 +185,6 @@ Player::level_begin() { base.x = 100; base.y = 170; - base.xm = 0; - base.ym = 0; previous_base = old_base = base; duck = false; @@ -157,15 +196,21 @@ Player::level_begin() skidding_timer.init(true); safe_timer.init(true); frame_timer.init(true); + growing_timer.init(true); physic.reset(); } void -Player::action(double frame_ratio) +Player::action(float elapsed_time) { bool jumped_in_solid = false; + if(dying && !dying_timer.check()) { + dead = true; + return; + } + if (input.fire == UP) holding_something = false; @@ -176,7 +221,7 @@ Player::action(double frame_ratio) if(dying == DYING_NOT) handle_input(); - physic.apply(frame_ratio, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y); if(dying == DYING_NOT) { @@ -184,7 +229,7 @@ Player::action(double frame_ratio) collision_swept_object_map(&old_base, &base); - if (!invincible_timer.started() + if ((!invincible_timer.started() && !safe_timer.started()) && (isspike(base.x, base.y) || isspike(base.x + base.width, base.y) || isspike(base.x, base.y + base.height) || isspike(base.x + base.width, base.y + base.height))) @@ -203,7 +248,7 @@ Player::action(double frame_ratio) if(!duck && on_ground() && old_base.x == base.x && old_base.y == base.y && collision_object_map(base)) { - base.x += frame_ratio * WALK_SPEED * (dir ? 1: -1); + base.x += elapsed_time * WALK_SPEED * (dir ? 1: -1); previous_base = old_base = base; } @@ -216,6 +261,7 @@ Player::action(double frame_ratio) // fall down physic.set_velocity_y(0); jumped_in_solid = true; + jumping = false; } } else @@ -238,26 +284,30 @@ Player::action(double frame_ratio) if (isbrick(base.x, base.y) || isfullbox(base.x, base.y)) { - World::current()->trygrabdistro(base.x, base.y - 32,BOUNCE); - World::current()->trybumpbadguy(base.x, base.y - 64); + Sector::current()->trygrabdistro( + Vector(base.x, base.y - 32), BOUNCE); + Sector::current()->trybumpbadguy(Vector(base.x, base.y - 64)); - World::current()->trybreakbrick(base.x, base.y, size == SMALL); + Sector::current()->trybreakbrick( + Vector(base.x, base.y), size == SMALL); bumpbrick(base.x, base.y); - World::current()->tryemptybox(base.x, base.y, RIGHT); + Sector::current()->tryemptybox(Vector(base.x, base.y), RIGHT); } if (isbrick(base.x+ 31, base.y) || isfullbox(base.x+ 31, base.y)) { - World::current()->trygrabdistro(base.x+ 31, base.y - 32,BOUNCE); - World::current()->trybumpbadguy(base.x+ 31, base.y - 64); + Sector::current()->trygrabdistro( + Vector(base.x+ 31, base.y - 32), BOUNCE); + Sector::current()->trybumpbadguy(Vector(base.x+ 31, base.y - 64)); if(size == BIG) - World::current()->trybreakbrick(base.x+ 31, base.y, size == SMALL); + Sector::current()->trybreakbrick( + Vector(base.x+ 31, base.y), size == SMALL); bumpbrick(base.x+ 31, base.y); - World::current()->tryemptybox(base.x+ 31, base.y, LEFT); + Sector::current()->tryemptybox(Vector(base.x+ 31, base.y), LEFT); } } @@ -289,7 +339,7 @@ Player::on_ground() { return ( issolid(base.x + base.width / 2, base.y + base.height) || issolid(base.x + 1, base.y + base.height) || - issolid(base.x + base.width - 1, base.y + base.height) ); + issolid(base.x + base.width - 1, base.y + base.height)); } bool @@ -300,6 +350,19 @@ Player::under_solid() issolid(base.x + base.width - 1, base.y) ); } +bool +Player::tiles_on_air(int tiles) +{ + for(int t = 0; t != tiles; t++) + { + if(issolid(base.x + base.width / 2, base.y + base.height + (tiles*32)) || + issolid(base.x + 1, base.y + base.height + (tiles*32)) || + issolid(base.x + base.width - 1, base.y + base.height + (tiles*32))) + return false; + } + return true; +} + void Player::handle_horizontal_input() { @@ -389,6 +452,17 @@ Player::handle_horizontal_input() void Player::handle_vertical_input() { + // set fall mode... + if(on_ground()) { + fall_mode = ON_GROUND; + last_ground_y = base.y; + } else { + if(base.y > last_ground_y) + fall_mode = FALLING; + else if(fall_mode == ON_GROUND) + fall_mode = JUMPING; + } + // Press jump key if(input.up == DOWN && can_jump && on_ground()) { @@ -417,19 +491,47 @@ Player::handle_vertical_input() physic.set_velocity_y(0); } - if (input.down == DOWN && !on_ground() && !duck && size == BIG) - butt_jump = true; - else if (input.down == UP) + /* In case the player has pressed Down while in a certain range of air, + enable butt jump action */ + if (input.down == DOWN && !butt_jump) + if(tiles_on_air(TILES_FOR_BUTTJUMP) && jumping) + butt_jump = true; + + /* When Down is not held anymore, disable butt jump */ + if(butt_jump && input.down == UP) butt_jump = false; - if (input.down == DOWN && butt_jump && on_ground()) + + // Do butt jump + if (butt_jump && on_ground() && size == BIG) { - if(World::current()->trybreakbrick(base.x, base.y + base.height, false) - || World::current()->trybreakbrick( - base.x + base.width, base.y + base.height, false)) { - // make tux jumping a little bit again after breaking the bricks - physic.set_velocity_y(2); - } butt_jump = false; + + // Break bricks beneath Tux + if(Sector::current()->trybreakbrick( + Vector(base.x + 1, base.y + base.height), false) + || Sector::current()->trybreakbrick( + Vector(base.x + base.width - 1, base.y + base.height), false)) + { + physic.set_velocity_y(2); + butt_jump = true; + } + + // Kill nearby badguys + std::vector gameobjects = Sector::current()->gameobjects; + for (std::vector::iterator i = gameobjects.begin(); + i != gameobjects.end(); + i++) + { + BadGuy* badguy = dynamic_cast (*i); + if(badguy) + { + if (fabsf(base.x - badguy->base.x) < 300 && + fabsf(base.y - badguy->base.y) < 300 && + (issolid(badguy->base.x + 1, badguy->base.y + badguy->base.height) || + issolid(badguy->base.x + badguy->base.width - 1, badguy->base.y + badguy->base.height))) + badguy->kill_me(25); + } + } } if ( (issolid(base.x + base.width / 2, base.y + base.height + 64) || @@ -443,6 +545,9 @@ Player::handle_vertical_input() can_jump = true; } + if(on_ground()) /* Make sure jumping is off. */ + jumping = false; + input.old_up = input.up; } @@ -461,8 +566,9 @@ Player::handle_input() /* Shoot! */ if (input.fire == DOWN && input.old_fire == UP && got_power != NONE_POWER) { - holding_something = true; - World::current()->add_bullet(base.x, base.y + (base.height/2), physic.get_velocity_x(), dir); + if(Sector::current()->add_bullet(Vector(base.x, base.y + (base.height/2)), + physic.get_velocity_x(), dir)) + shooting_timer.start(SHOOTING_TIME); input.old_fire = DOWN; } @@ -516,7 +622,7 @@ Player::handle_input() } void -Player::grow() +Player::grow(bool animate) { if(size == BIG) return; @@ -525,6 +631,9 @@ Player::grow() base.height = 64; base.y -= 32; + if(animate) + growing_timer.start((int)((growingtux_left->get_frames() / growingtux_left->get_fps()) * 1000)); + old_base = previous_base = base; } @@ -534,16 +643,20 @@ Player::grabdistros() /* Grab distros: */ if (!dying) { - World::current()->trygrabdistro(base.x, base.y, NO_BOUNCE); - World::current()->trygrabdistro(base.x+ 31, base.y, NO_BOUNCE); + Sector::current()->trygrabdistro(Vector(base.x, base.y), NO_BOUNCE); + Sector::current()->trygrabdistro(Vector(base.x+ 31, base.y), NO_BOUNCE); - World::current()->trygrabdistro(base.x, base.y + base.height, NO_BOUNCE); - World::current()->trygrabdistro(base.x+ 31, base.y + base.height, NO_BOUNCE); + Sector::current()->trygrabdistro( + Vector(base.x, base.y + base.height), NO_BOUNCE); + Sector::current()->trygrabdistro( + Vector(base.x+ 31, base.y + base.height), NO_BOUNCE); if(size == BIG) { - World::current()->trygrabdistro(base.x, base.y + base.height / 2, NO_BOUNCE); - World::current()->trygrabdistro(base.x+ 31, base.y + base.height / 2, NO_BOUNCE); + Sector::current()->trygrabdistro( + Vector(base.x, base.y + base.height / 2), NO_BOUNCE); + Sector::current()->trygrabdistro( + Vector(base.x+ 31, base.y + base.height / 2), NO_BOUNCE); } } @@ -560,97 +673,115 @@ Player::grabdistros() } void -Player::draw() +Player::draw(DrawingContext& context) { + PlayerSprite* sprite; + + if (size == SMALL) + sprite = &smalltux; + else if (got_power == FIRE_POWER) + sprite = &firetux; + else if (got_power == ICE_POWER) + sprite = &icetux; + else + sprite = &largetux; + + int layer = LAYER_OBJECTS - 1; + Vector pos = Vector(base.x, base.y); + if (!safe_timer.started() || (global_frame_counter % 2) == 0) { if (dying == DYING_SQUISHED) { - smalltux_gameover->draw(base.x, base.y); + smalltux_gameover->draw(context, pos, LAYER_OBJECTS); } else { - PlayerSprite* sprite; - - if (size == SMALL) - sprite = &smalltux; - else if (got_power == FIRE_POWER) - sprite = &firetux; - else if (got_power == ICE_POWER) - sprite = &icetux; - else - sprite = &largetux; - - if (duck && size != SMALL) + if(growing_timer.check()) + { + if (dir == RIGHT) + growingtux_right->draw(context, pos, layer); + else + growingtux_left->draw(context, pos, layer); + } + else if (duck && size != SMALL) { if (dir == RIGHT) - sprite->duck_right->draw(base.x, base.y); + sprite->duck_right->draw(context, pos, layer); else - sprite->duck_left->draw(base.x, base.y); + sprite->duck_left->draw(context, pos, layer); } else if (skidding_timer.started()) { if (dir == RIGHT) - sprite->skid_right->draw(base.x, base.y); + sprite->skid_right->draw(context, pos, layer); else - sprite->skid_left->draw(base.x, base.y); + sprite->skid_left->draw(context, pos, layer); } else if (kick_timer.started()) { if (dir == RIGHT) - sprite->kick_right->draw(base.x, base.y); + sprite->kick_right->draw(context, pos, layer); else - sprite->kick_left->draw(base.x, base.y); + sprite->kick_left->draw(context, pos, layer); } else if (physic.get_velocity_y() != 0) { if (dir == RIGHT) - sprite->jump_right->draw(base.x, base.y); + sprite->jump_right->draw(context, pos, layer); else - sprite->jump_left->draw(base.x, base.y); + sprite->jump_left->draw(context, pos, layer); } else { if (fabsf(physic.get_velocity_x()) < 1.0f) // standing { if (dir == RIGHT) - sprite->stand_right->draw( base.x, base.y); + sprite->stand_right->draw(context, pos, layer); else - sprite->stand_left->draw( base.x, base.y); + sprite->stand_left->draw(context, pos, layer); } else // moving { if (dir == RIGHT) - sprite->walk_right->draw(base.x, base.y); + sprite->walk_right->draw(context, pos, layer); else - sprite->walk_left->draw(base.x, base.y); + sprite->walk_left->draw(context, pos, layer); } } - - // Draw arm overlay graphics when Tux is holding something - if (holding_something && physic.get_velocity_y() == 0) - { - if (dir == RIGHT) - sprite->grab_right->draw(base.x, base.y); - else - sprite->grab_left->draw(base.x, base.y); - } - - // Draw blinking star overlay - if (invincible_timer.started() && - (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) - { - if (size == SMALL || duck) - smalltux_star->draw(base.x, base.y); - else - largetux_star->draw(base.x, base.y); - } } } - + + // Draw arm overlay graphics when Tux is holding something + if ((holding_something && physic.get_velocity_y() == 0) || shooting_timer.check() && !duck) + { + if (dir == RIGHT) + sprite->grab_right->draw(context, pos, LAYER_OBJECTS + 1); + else + sprite->grab_left->draw(context, pos, LAYER_OBJECTS + 1); + } + + // Draw blinking star overlay + if (invincible_timer.started() && + (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) + { + if (size == SMALL || duck) + smalltux_star->draw(context, pos, LAYER_OBJECTS + 2); + else + largetux_star->draw(context, pos, LAYER_OBJECTS + 2); + } + if (debug_mode) - fillrect(base.x - scroll_x, base.y - scroll_y, - base.width, base.height, 75,75,75, 150); + context.draw_filled_rect(Vector(base.x, base.y), + Vector(base.width, base.height), Color(75,75,75, 150), LAYER_OBJECTS+1); +} + +void +Player::collision(const MovingObject& other, int collision_type) +{ + (void) other; + (void) collision_type; + // will be implemented later } void @@ -658,6 +789,7 @@ Player::collision(void* p_c_object, int c_object) { BadGuy* pbad_c = NULL; Trampoline* ptramp_c = NULL; + FlyingPlatform* pplatform_c = NULL; switch (c_object) { @@ -748,7 +880,16 @@ Player::collision(void* p_c_object, int c_object) } } */ - + break; + case CO_FLYING_PLATFORM: + pplatform_c = (FlyingPlatform*) p_c_object; + + base.y = pplatform_c->base.y - base.height; + physic.set_velocity_x(pplatform_c->get_vel_x()); + + physic.enable_gravity(false); + can_jump = true; + fall_mode = ON_GROUND; break; default: @@ -762,6 +903,9 @@ Player::collision(void* p_c_object, int c_object) void Player::kill(HurtMode mode) { + if(dying) + return; + play_sound(sounds[SND_HURT], SOUND_CENTER_SPEAKER); physic.set_velocity_x(0); @@ -785,28 +929,12 @@ Player::kill(HurtMode mode) physic.enable_gravity(true); physic.set_acceleration(0, 0); physic.set_velocity(0, 7); - if(dying != DYING_SQUISHED) --player_status.lives; dying = DYING_SQUISHED; + dying_timer.start(3000); } } -void -Player::is_dying() -{ - remove_powerups(); - dying = DYING_NOT; -} - -bool Player::is_dead() -{ - if(base.y > screen->h + scroll_y || base.y > World::current()->get_level()->height*32 || - base.x < scroll_x - AUTOSCROLL_DEAD_INTERVAL) // can happen in auto-scrolling - return true; - else - return false; -} - /* Remove Tux's power ups */ void Player::remove_powerups() @@ -817,7 +945,15 @@ Player::remove_powerups() } void -Player::check_bounds(bool back_scrolling, bool hor_autoscroll) +Player::move(const Vector& vector) +{ + base.x = vector.x; + base.y = vector.y; + old_base = previous_base = base; +} + +void +Player::check_bounds(Camera* camera) { /* Keep tux in bounds: */ if (base.x < 0) @@ -827,25 +963,29 @@ Player::check_bounds(bool back_scrolling, bool hor_autoscroll) } /* Keep in-bounds, vertically: */ - if (base.y > World::current()->get_level()->height * /*TILE_HEIGHT*/ 32) + if (base.y > Sector::current()->solids->get_height() * 32) { kill(KILL); + return; } - if(base.x < scroll_x && (!back_scrolling || hor_autoscroll)) // can happen if back scrolling is disabled - base.x = scroll_x; - - if(hor_autoscroll) - { - if(base.x == scroll_x) - if(issolid(base.x+32, base.y) || (size != SMALL && issolid(base.x+32, base.y+32))) - kill(KILL); + bool adjust = false; + // can happen if back scrolling is disabled + if(base.x < camera->get_translation().x) { + base.x = camera->get_translation().x; + adjust = true; + } + if(base.x >= camera->get_translation().x + screen->w - base.width) { + base.x = camera->get_translation().x + screen->w - base.width; + adjust = true; + } - if(base.x + base.width > scroll_x + screen->w) - base.x = scroll_x + screen->w - base.width; + if(adjust) { + // squished now? + if(collision_object_map(base)) { + kill(KILL); + return; } - + } } -// EOF // -