X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fplayer.h;h=6cf627d532cdbc754f7cc121d5962b830e4cfdef;hb=76d092bebada7aca0db7435a2810ce749816a056;hp=524e4d871ced8f566de9940759960f810cff313b;hpb=84160722392a024dda42bd86ca9bd85b68c49457;p=supertux.git diff --git a/src/player.h b/src/player.h index 524e4d871..6cf627d53 100644 --- a/src/player.h +++ b/src/player.h @@ -20,19 +20,26 @@ #ifndef SUPERTUX_PLAYER_H #define SUPERTUX_PLAYER_H -#include +#include "SDL.h" + #include "bitmask.h" -#include "type.h" -#include "timer.h" -#include "texture.h" +#include "special/timer.h" +#include "special/base.h" +#include "video/surface.h" #include "collision.h" -#include "sound.h" -#include "physic.h" +#include "special/moving_object.h" +#include "math/physic.h" +#include "defines.h" + +using namespace SuperTux; + +class BadGuy; /* Times: */ -#define TUX_SAFE_TIME 750 +#define TUX_SAFE_TIME 1250 #define TUX_INVINCIBLE_TIME 10000 +#define TUX_INVINCIBLE_TIME_WARNING 2000 #define TIME_WARNING 20000 /* When to alert player they're low on time! */ /* One-ups... */ @@ -42,108 +49,162 @@ /* Scores: */ #define SCORE_BRICK 5 -#define SCORE_DISTRO 25 +#define SCORE_DISTRO 20 + +/* Sizes: */ + +#define SMALL 0 +#define BIG 1 #include -struct player_keymap_type +struct PlayerKeymap { +public: int jump; + int activate; int duck; int left; int right; int fire; + + PlayerKeymap(); }; +extern PlayerKeymap keymap; + struct player_input_type { int right; int left; int up; + int old_up; int down; int fire; int old_fire; + int activate; }; void player_input_init(player_input_type* pplayer_input); +namespace SuperTux { class Sprite; +} +class Camera; extern Surface* tux_life; -extern std::vector tux_right; -extern std::vector tux_left; -extern Surface* smalltux_jump_left; -extern Surface* smalltux_jump_right; -extern Surface* smalltux_stand_left; -extern Surface* smalltux_stand_right; -extern Sprite* bigtux_right; -extern Sprite* bigtux_left; -extern Sprite* bigtux_right_jump; -extern Sprite* bigtux_left_jump; -extern Sprite* ducktux_right; -extern Sprite* ducktux_left; -extern Surface* skidtux_right; -extern Surface* skidtux_left; -extern Surface* firetux_right[3]; -extern Surface* firetux_left[3]; -extern Surface* bigfiretux_right[3]; -extern Surface* bigfiretux_left[3]; -extern Surface* bigfiretux_right_jump; -extern Surface* bigfiretux_left_jump; -extern Surface* duckfiretux_right; -extern Surface* duckfiretux_left; -extern Surface* skidfiretux_right; -extern Surface* skidfiretux_left; -extern Surface* cape_right[2]; -extern Surface* cape_left[2]; -extern Surface* bigcape_right[2]; -extern Surface* bigcape_left[2]; - -class Player + +extern Sprite* smalltux_gameover; +extern Sprite* smalltux_star; +extern Sprite* bigtux_star; + +#define GROWING_TIME 1000 +#define GROWING_FRAMES 7 +extern Surface* growingtux_left[GROWING_FRAMES]; +extern Surface* growingtux_right[GROWING_FRAMES]; + +class TuxBodyParts +{ +public: + TuxBodyParts() { }; + ~TuxBodyParts() { }; + + void set_action(std::string action); + void one_time_animation(); + void draw(DrawingContext& context, const Vector& pos, int layer, + Uint32 drawing_effect = NONE_EFFECT); + + Sprite* head; + Sprite* body; + Sprite* arms; + Sprite* feet; +}; + +extern TuxBodyParts* small_tux; +extern TuxBodyParts* big_tux; +extern TuxBodyParts* fire_tux; +extern TuxBodyParts* ice_tux; + +class Player : public MovingObject { - public: - player_keymap_type keymap; +public: + enum HurtMode { KILL, SHRINK }; + enum Power { NONE_POWER, FIRE_POWER, ICE_POWER }; + enum FallMode { ON_GROUND, JUMPING, TRAMPOLINE_JUMP, FALLING }; player_input_type input; - bool got_coffee; + int got_power; int size; bool duck; + bool holding_something; + bool dead; DyingType dying; - int dir; + + Direction dir; + Direction old_dir; + + float last_ground_y; + FallMode fall_mode; + bool jumping; + bool can_jump; + bool butt_jump; int frame_; int frame_main; - base_type base; - base_type old_base; base_type previous_base; Timer invincible_timer; Timer skidding_timer; Timer safe_timer; Timer frame_timer; + Timer kick_timer; + Timer shooting_timer; // used to show the arm when Tux is shooting + Timer dying_timer; + Timer growing_timer; + Timer idle_timer; Physic physic; - - public: - void init(); + +public: + Player(); + virtual ~Player(); + int key_event(SDLKey key, int state); void level_begin(); - void action(double frame_ratio); void handle_input(); void grabdistros(); - void draw(); + + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + virtual void collision(const MovingObject& other_object, + int collision_type); + void collision(void* p_c_object, int c_object); - void kill(int mode); - void is_dying(); - bool is_dead(); + void kill(HurtMode mode); void player_remove_powerups(); - void keep_in_bounds(); + void check_bounds(Camera* camera); bool on_ground(); bool under_solid(); + bool tiles_on_air(int tiles); + void grow(bool animate); + void move(const Vector& vector); + + /** let the player jump a bit or more if jump button is hold down + (used when you hit a badguy) */ + void bounce(BadGuy* badguy); + + bool is_dead() const + { return dead; } + +private: + void init(); - private: void handle_horizontal_input(); void handle_vertical_input(); void remove_powerups(); }; #endif /*SUPERTUX_PLAYER_H*/ + +/* Local Variables: */ +/* mode:c++ */ +/* End: */