X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fscripting%2Ffloating_image.cpp;h=77fe80bcbd2580ecd9d604642b19bebd7fcf8ab7;hb=1dfea219eaf49fc5756f28cfca5430847e3a3179;hp=5f323c2dc562eb14432430e4255d026a34db1690;hpb=f81231933de4e2f826bd12a1433e1cef9a7fd71b;p=supertux.git diff --git a/src/scripting/floating_image.cpp b/src/scripting/floating_image.cpp index 5f323c2dc..77fe80bcb 100644 --- a/src/scripting/floating_image.cpp +++ b/src/scripting/floating_image.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,32 +12,27 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include +// along with this program. If not, see . -#include #include -#include "floating_image.hpp" -#include "sector.hpp" + #include "object/floating_image.hpp" +#include "scripting/floating_image.hpp" +#include "supertux/sector.hpp" #include "worldmap/worldmap.hpp" -namespace Scripting -{ +namespace scripting { -FloatingImage::FloatingImage(const std::string& spritefile) +FloatingImage::FloatingImage(const std::string& spritefile) : + floating_image(std::make_shared<_FloatingImage>(spritefile)) { - using namespace WorldMapNS; - - floating_image = new _FloatingImage(spritefile); + using namespace worldmap; + if(Sector::current() != NULL) { Sector::current()->add_object(floating_image); } else if(WorldMap::current() != NULL) { WorldMap::current()->add_object(floating_image); } else { - delete floating_image; throw new std::runtime_error("Neither sector nor worldmap active"); } } @@ -47,7 +40,6 @@ FloatingImage::FloatingImage(const std::string& spritefile) FloatingImage::~FloatingImage() { floating_image->remove_me(); - // no delete here, Sector will do that } void @@ -116,4 +108,18 @@ FloatingImage::get_action() return floating_image->get_action(); } +void +FloatingImage::fade_in(float fadetime) +{ + floating_image->fade_in(fadetime); +} + +void +FloatingImage::fade_out(float fadetime) +{ + floating_image->fade_out(fadetime); } + +} + +/* EOF */