X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fscripting%2Ffunctions.cpp;h=2c906ffb4da83f4575b6f04e2e76ec9108555c54;hb=c0b5cfa3eadebef8101f87cd593eb221bdef9280;hp=53c0ffe6f0cf27b4d71396174f6fb0e72ca6c391;hpb=07ddaed2a657e4d2a3d038fed223fc5827159caf;p=supertux.git diff --git a/src/scripting/functions.cpp b/src/scripting/functions.cpp index 53c0ffe6f..2c906ffb4 100644 --- a/src/scripting/functions.cpp +++ b/src/scripting/functions.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,129 +12,315 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include -#include -#include -#include -#include -#include "textscroller.hpp" -#include "functions.hpp" -#include "game_session.hpp" -#include "tinygettext/tinygettext.hpp" -#include "physfs/physfs_stream.hpp" -#include "script_manager.hpp" -#include "resources.hpp" -#include "gettext.hpp" -#include "log.hpp" -#include "mainloop.hpp" -#include "worldmap.hpp" -#include "world.hpp" -#include "sector.hpp" - -#include "squirrel_error.hpp" -#include "wrapper_util.hpp" - -namespace Scripting -{ - -int display(HSQUIRRELVM vm) -{ - Console::output << squirrel2string(vm, -1) << std::endl; +// along with this program. If not, see . + +#include "scripting/functions.hpp" + +#include "audio/sound_manager.hpp" +#include "math/random_generator.hpp" +#include "object/camera.hpp" +#include "object/player.hpp" +#include "physfs/buffered_ifile_stream.hpp" +#include "supertux/fadeout.hpp" +#include "supertux/game_session.hpp" +#include "supertux/gameconfig.hpp" +#include "supertux/globals.hpp" +#include "supertux/screen_manager.hpp" +#include "supertux/sector.hpp" +#include "supertux/shrinkfade.hpp" +#include "supertux/textscroller.hpp" +#include "supertux/tile.hpp" +#include "supertux/world.hpp" +#include "util/gettext.hpp" +#include "video/renderer.hpp" +#include "video/video_system.hpp" +#include "worldmap/tux.hpp" +#include "worldmap/worldmap.hpp" + +#include "scripting/squirrel_util.hpp" +#include "scripting/time_scheduler.hpp" + +namespace scripting { + +SQInteger display(HSQUIRRELVM vm) +{ + ConsoleBuffer::output << squirrel2string(vm, -1) << std::endl; return 0; } +void print_stacktrace(HSQUIRRELVM vm) +{ + print_squirrel_stack(vm); +} + +SQInteger get_current_thread(HSQUIRRELVM vm) +{ + sq_pushobject(vm, vm_to_object(vm)); + return 1; +} + void wait(HSQUIRRELVM vm, float seconds) { - SQUserPointer ptr = sq_getforeignptr(vm); - ScriptManager* script_manager = reinterpret_cast (ptr); - script_manager->set_wakeup_event(vm, ScriptManager::TIME, seconds); + TimeScheduler::instance->schedule_thread(vm, game_time + seconds); } void wait_for_screenswitch(HSQUIRRELVM vm) { - SQUserPointer ptr = sq_getforeignptr(vm); - ScriptManager* script_manager = reinterpret_cast (ptr); - script_manager->set_wakeup_event(vm, ScriptManager::SCREEN_SWITCHED); + ScreenManager::current()->m_waiting_threads.add(vm); } void exit_screen() { - main_loop->exit_screen(); + ScreenManager::current()->pop_screen(); } -std::string translate(const std::string& text) +void fadeout_screen(float seconds) { - return dictionary_manager.get_dictionary().translate(text); + ScreenManager::current()->set_screen_fade(std::unique_ptr(new FadeOut(seconds))); } -void display_text_file(const std::string& filename) +void shrink_screen(float dest_x, float dest_y, float seconds) { - main_loop->push_screen(new TextScroller(filename)); + ScreenManager::current()->set_screen_fade(std::unique_ptr(new ShrinkFade(Vector(dest_x, dest_y), seconds))); } -void load_worldmap(const std::string& filename) +void abort_screenfade() { - using namespace WorldMapNS; + ScreenManager::current()->set_screen_fade(std::unique_ptr()); +} - std::auto_ptr worldmap(new WorldMap()); - worldmap->loadmap(filename); - main_loop->push_screen(worldmap.release()); +std::string translate(const std::string& text) +{ + return g_dictionary_manager->get_dictionary().translate(text); } -void load_level(const std::string& filename) +void display_text_file(const std::string& filename) { - main_loop->push_screen(new GameSession(filename, ST_GL_PLAY)); + ScreenManager::current()->push_screen(std::unique_ptr(new TextScroller(filename))); } -static SQInteger squirrel_read_char(SQUserPointer file) +void load_worldmap(const std::string& filename) { - std::istream* in = reinterpret_cast (file); - char c = in->get(); - if(in->eof()) - return 0; + using namespace worldmap; - return c; + if (!WorldMap::current()) + { + throw std::runtime_error("Can't start Worldmap without active WorldMap"); + } + else + { + ScreenManager::current()->push_screen(std::unique_ptr(new WorldMap(filename, WorldMap::current()->get_savegame()))); + } } +void load_level(const std::string& filename) +{ + if (!GameSession::current()) + { + throw std::runtime_error("Can't start level without active level."); + } + else + { + ScreenManager::current()->push_screen(std::unique_ptr(new GameSession(filename, GameSession::current()->get_savegame()))); + } +} void import(HSQUIRRELVM vm, const std::string& filename) { - IFileStream in(filename); - + BufferedIFileStream* stream = new BufferedIFileStream(filename); + IFileStream* in = stream->get_stream(); + if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in, - filename.c_str(), SQTrue))) + filename.c_str(), SQTrue))) throw SquirrelError(vm, "Couldn't parse script"); - + sq_pushroottable(vm); - if(SQ_FAILED(sq_call(vm, 1, SQFalse))) { + if(SQ_FAILED(sq_call(vm, 1, SQFalse, SQTrue))) { sq_pop(vm, 1); throw SquirrelError(vm, "Couldn't execute script"); } sq_pop(vm, 1); } -void add_key(int new_key) +void debug_collrects(bool enable) { - player_status->set_keys(new_key); + Sector::show_collrects = enable; } -void debug_collrects(bool enable) +void debug_show_fps(bool enable) { - Sector::show_collrects = enable; + g_config->show_fps = enable; +} + +void debug_draw_solids_only(bool enable) +{ + Sector::draw_solids_only = enable; +} + +void debug_draw_editor_images(bool enable) +{ + Tile::draw_editor_images = enable; +} + +void debug_worldmap_ghost(bool enable) +{ + using namespace worldmap; + + if(WorldMap::current() == NULL) + throw std::runtime_error("Can't change ghost mode without active WorldMap"); + + WorldMap::current()->get_tux()->set_ghost_mode(enable); } void save_state() { - if(World::current() == NULL) - throw std::runtime_error("Can't save state without active World"); + using worldmap::WorldMap; + + if (!WorldMap::current()) + { + throw std::runtime_error("Can't save state without active Worldmap"); + } + else + { + WorldMap::current()->save_state(); + } +} + +// not added to header, function to only be used by others +// in this file +bool validate_sector_player() +{ + if (Sector::current() == 0) + { + log_info << "No current sector." << std::endl; + return false; + } - World::current()->save_state(); + if (Sector::current()->player == 0) + { + log_info << "No player." << std::endl; + return false; + } + return true; +} + +void play_music(const std::string& filename) +{ + SoundManager::current()->play_music(filename); +} + +void play_sound(const std::string& filename) +{ + SoundManager::current()->play(filename); +} + +void grease() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; // scripting::Player != ::Player + tux->get_physic().set_velocity_x(tux->get_physic().get_velocity_x()*3); +} + +void invincible() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + tux->invincible_timer.start(10000); +} + +void ghost() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + tux->set_ghost_mode(true); +} + +void mortal() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + tux->invincible_timer.stop(); + tux->set_ghost_mode(false); +} + +void restart() +{ + if (GameSession::current() == 0) + { + log_info << "No game session" << std::endl; + return; + } + GameSession::current()->restart_level(); +} + +void whereami() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + log_info << "You are at x " << ((int) tux->get_pos().x) << ", y " << ((int) tux->get_pos().y) << std::endl; +} + +void gotoend() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + tux->move(Vector( + (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0)); + Sector::current()->camera->reset( + Vector(tux->get_pos().x, tux->get_pos().y)); +} + +void camera() +{ + if (!validate_sector_player()) return; + log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl; +} + +void set_gamma(float gamma) +{ + VideoSystem::current()->get_renderer().set_gamma(gamma); +} + +void quit() +{ + ScreenManager::current()->quit(); +} + +int rand() +{ + return gameRandom.rand(); +} + +void set_game_speed(float speed) +{ + ::g_game_speed = speed; +} + +void record_demo(const std::string& filename) +{ + if (GameSession::current() == 0) + { + log_info << "No game session" << std::endl; + return; + } + GameSession::current()->restart_level(); + GameSession::current()->record_demo(filename); +} + +void play_demo(const std::string& filename) +{ + if (GameSession::current() == 0) + { + log_info << "No game session" << std::endl; + return; + } + // Reset random seed + g_config->random_seed = GameSession::current()->get_demo_random_seed(filename); + g_config->random_seed = gameRandom.srand(g_config->random_seed); + GameSession::current()->restart_level(); + GameSession::current()->play_demo(filename); } } +/* EOF */