X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fscripting%2Ffunctions.cpp;h=2c906ffb4da83f4575b6f04e2e76ec9108555c54;hb=c0b5cfa3eadebef8101f87cd593eb221bdef9280;hp=5b24c92498112b1e0ba64377fa1ea2d40dcca92e;hpb=ebda3ab7ce3e30d8225228ffe8df3316b4f73645;p=supertux.git diff --git a/src/scripting/functions.cpp b/src/scripting/functions.cpp index 5b24c9249..2c906ffb4 100644 --- a/src/scripting/functions.cpp +++ b/src/scripting/functions.cpp @@ -1,23 +1,326 @@ -#include -#include -#include -#include "functions.h" -#include "script_interpreter.h" -#include "tinygettext/tinygettext.h" -#include "gettext.h" +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . -namespace Scripting +#include "scripting/functions.hpp" + +#include "audio/sound_manager.hpp" +#include "math/random_generator.hpp" +#include "object/camera.hpp" +#include "object/player.hpp" +#include "physfs/buffered_ifile_stream.hpp" +#include "supertux/fadeout.hpp" +#include "supertux/game_session.hpp" +#include "supertux/gameconfig.hpp" +#include "supertux/globals.hpp" +#include "supertux/screen_manager.hpp" +#include "supertux/sector.hpp" +#include "supertux/shrinkfade.hpp" +#include "supertux/textscroller.hpp" +#include "supertux/tile.hpp" +#include "supertux/world.hpp" +#include "util/gettext.hpp" +#include "video/renderer.hpp" +#include "video/video_system.hpp" +#include "worldmap/tux.hpp" +#include "worldmap/worldmap.hpp" + +#include "scripting/squirrel_util.hpp" +#include "scripting/time_scheduler.hpp" + +namespace scripting { + +SQInteger display(HSQUIRRELVM vm) { + ConsoleBuffer::output << squirrel2string(vm, -1) << std::endl; + return 0; +} + +void print_stacktrace(HSQUIRRELVM vm) +{ + print_squirrel_stack(vm); +} -void set_wakeup_time(float seconds) +SQInteger get_current_thread(HSQUIRRELVM vm) { - ScriptInterpreter::current()->set_wakeup_time(seconds); + sq_pushobject(vm, vm_to_object(vm)); + return 1; +} + +void wait(HSQUIRRELVM vm, float seconds) +{ + TimeScheduler::instance->schedule_thread(vm, game_time + seconds); +} + +void wait_for_screenswitch(HSQUIRRELVM vm) +{ + ScreenManager::current()->m_waiting_threads.add(vm); +} + +void exit_screen() +{ + ScreenManager::current()->pop_screen(); +} + +void fadeout_screen(float seconds) +{ + ScreenManager::current()->set_screen_fade(std::unique_ptr(new FadeOut(seconds))); +} + +void shrink_screen(float dest_x, float dest_y, float seconds) +{ + ScreenManager::current()->set_screen_fade(std::unique_ptr(new ShrinkFade(Vector(dest_x, dest_y), seconds))); +} + +void abort_screenfade() +{ + ScreenManager::current()->set_screen_fade(std::unique_ptr()); } std::string translate(const std::string& text) { - return dictionary_manager.get_dictionary().translate(text); + return g_dictionary_manager->get_dictionary().translate(text); +} + +void display_text_file(const std::string& filename) +{ + ScreenManager::current()->push_screen(std::unique_ptr(new TextScroller(filename))); +} + +void load_worldmap(const std::string& filename) +{ + using namespace worldmap; + + if (!WorldMap::current()) + { + throw std::runtime_error("Can't start Worldmap without active WorldMap"); + } + else + { + ScreenManager::current()->push_screen(std::unique_ptr(new WorldMap(filename, WorldMap::current()->get_savegame()))); + } +} + +void load_level(const std::string& filename) +{ + if (!GameSession::current()) + { + throw std::runtime_error("Can't start level without active level."); + } + else + { + ScreenManager::current()->push_screen(std::unique_ptr(new GameSession(filename, GameSession::current()->get_savegame()))); + } +} + +void import(HSQUIRRELVM vm, const std::string& filename) +{ + BufferedIFileStream* stream = new BufferedIFileStream(filename); + IFileStream* in = stream->get_stream(); + + if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in, + filename.c_str(), SQTrue))) + throw SquirrelError(vm, "Couldn't parse script"); + + sq_pushroottable(vm); + if(SQ_FAILED(sq_call(vm, 1, SQFalse, SQTrue))) { + sq_pop(vm, 1); + throw SquirrelError(vm, "Couldn't execute script"); + } + sq_pop(vm, 1); +} + +void debug_collrects(bool enable) +{ + Sector::show_collrects = enable; +} + +void debug_show_fps(bool enable) +{ + g_config->show_fps = enable; +} + +void debug_draw_solids_only(bool enable) +{ + Sector::draw_solids_only = enable; +} + +void debug_draw_editor_images(bool enable) +{ + Tile::draw_editor_images = enable; +} + +void debug_worldmap_ghost(bool enable) +{ + using namespace worldmap; + + if(WorldMap::current() == NULL) + throw std::runtime_error("Can't change ghost mode without active WorldMap"); + + WorldMap::current()->get_tux()->set_ghost_mode(enable); +} + +void save_state() +{ + using worldmap::WorldMap; + + if (!WorldMap::current()) + { + throw std::runtime_error("Can't save state without active Worldmap"); + } + else + { + WorldMap::current()->save_state(); + } +} + +// not added to header, function to only be used by others +// in this file +bool validate_sector_player() +{ + if (Sector::current() == 0) + { + log_info << "No current sector." << std::endl; + return false; + } + + if (Sector::current()->player == 0) + { + log_info << "No player." << std::endl; + return false; + } + return true; +} + +void play_music(const std::string& filename) +{ + SoundManager::current()->play_music(filename); +} + +void play_sound(const std::string& filename) +{ + SoundManager::current()->play(filename); +} + +void grease() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; // scripting::Player != ::Player + tux->get_physic().set_velocity_x(tux->get_physic().get_velocity_x()*3); +} + +void invincible() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + tux->invincible_timer.start(10000); +} + +void ghost() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + tux->set_ghost_mode(true); +} + +void mortal() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + tux->invincible_timer.stop(); + tux->set_ghost_mode(false); +} + +void restart() +{ + if (GameSession::current() == 0) + { + log_info << "No game session" << std::endl; + return; + } + GameSession::current()->restart_level(); +} + +void whereami() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + log_info << "You are at x " << ((int) tux->get_pos().x) << ", y " << ((int) tux->get_pos().y) << std::endl; +} + +void gotoend() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + tux->move(Vector( + (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0)); + Sector::current()->camera->reset( + Vector(tux->get_pos().x, tux->get_pos().y)); +} + +void camera() +{ + if (!validate_sector_player()) return; + log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl; +} + +void set_gamma(float gamma) +{ + VideoSystem::current()->get_renderer().set_gamma(gamma); +} + +void quit() +{ + ScreenManager::current()->quit(); +} + +int rand() +{ + return gameRandom.rand(); +} + +void set_game_speed(float speed) +{ + ::g_game_speed = speed; +} + +void record_demo(const std::string& filename) +{ + if (GameSession::current() == 0) + { + log_info << "No game session" << std::endl; + return; + } + GameSession::current()->restart_level(); + GameSession::current()->record_demo(filename); +} + +void play_demo(const std::string& filename) +{ + if (GameSession::current() == 0) + { + log_info << "No game session" << std::endl; + return; + } + // Reset random seed + g_config->random_seed = GameSession::current()->get_demo_random_seed(filename); + g_config->random_seed = gameRandom.srand(g_config->random_seed); + GameSession::current()->restart_level(); + GameSession::current()->play_demo(filename); } } +/* EOF */