X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fscripting%2Ffunctions.cpp;h=456b351fca56a68fdce61e1464752edd76eeca99;hb=62816f56a485fa91b3d157a75c1d0cf568e394cf;hp=b0b9429a0ff19d327ecc59852c41fbaf8a5d1525;hpb=60908c905544776c376421b8d3e12eeb936c068f;p=supertux.git diff --git a/src/scripting/functions.cpp b/src/scripting/functions.cpp index b0b9429a0..456b351fc 100644 --- a/src/scripting/functions.cpp +++ b/src/scripting/functions.cpp @@ -1,14 +1,283 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +#include + +#include #include -#include "functions.h" +#include +#include +#include +#include "textscroller.hpp" +#include "functions.hpp" +#include "game_session.hpp" +#include "tinygettext/tinygettext.hpp" +#include "physfs/physfs_stream.hpp" +#include "resources.hpp" +#include "gettext.hpp" +#include "log.hpp" +#include "mainloop.hpp" +#include "worldmap/worldmap.hpp" +#include "world.hpp" +#include "sector.hpp" +#include "gameconfig.hpp" +#include "object/player.hpp" +#include "object/tilemap.hpp" +#include "main.hpp" +#include "fadeout.hpp" +#include "shrinkfade.hpp" +#include "object/camera.hpp" +#include "flip_level_transformer.hpp" +#include "audio/sound_manager.hpp" +#include "random_generator.hpp" + +#include "squirrel_error.hpp" +#include "squirrel_util.hpp" +#include "time_scheduler.hpp" namespace Scripting { -void wait(float secs) +SQInteger display(HSQUIRRELVM vm) +{ + Console::output << squirrel2string(vm, -1) << std::endl; + return 0; +} + +void print_stacktrace(HSQUIRRELVM vm) +{ + print_squirrel_stack(vm); +} + +SQInteger get_current_thread(HSQUIRRELVM vm) +{ + sq_pushobject(vm, vm_to_object(vm)); + return 1; +} + +void wait(HSQUIRRELVM vm, float seconds) +{ + TimeScheduler::instance->schedule_thread(vm, game_time + seconds); +} + +void wait_for_screenswitch(HSQUIRRELVM vm) +{ + main_loop->waiting_threads.add(vm); +} + +void exit_screen() +{ + main_loop->exit_screen(); +} + +void fadeout_screen(float seconds) +{ + main_loop->set_screen_fade(new FadeOut(seconds)); +} + +void shrink_screen(float dest_x, float dest_y, float seconds) +{ + main_loop->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds)); +} + +std::string translate(const std::string& text) +{ + return dictionary_manager.get_dictionary().translate(text); +} + +void display_text_file(const std::string& filename) +{ + main_loop->push_screen(new TextScroller(filename)); +} + +void load_worldmap(const std::string& filename) +{ + using namespace WorldMapNS; + + main_loop->push_screen(new WorldMap(filename)); +} + +void load_level(const std::string& filename) +{ + main_loop->push_screen(new GameSession(filename)); +} + +static SQInteger squirrel_read_char(SQUserPointer file) +{ + std::istream* in = reinterpret_cast (file); + char c = in->get(); + if(in->eof()) + return 0; + + return c; +} + +void import(HSQUIRRELVM vm, const std::string& filename) +{ + IFileStream in(filename); + + if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in, + filename.c_str(), SQTrue))) + throw SquirrelError(vm, "Couldn't parse script"); + + sq_pushroottable(vm); + if(SQ_FAILED(sq_call(vm, 1, SQFalse, SQTrue))) { + sq_pop(vm, 1); + throw SquirrelError(vm, "Couldn't execute script"); + } + sq_pop(vm, 1); +} + +void debug_collrects(bool enable) +{ + Sector::show_collrects = enable; +} + +void debug_show_fps(bool enable) +{ + config->show_fps = enable; +} + +void debug_draw_solids_only(bool enable) +{ + Sector::draw_solids_only = enable; +} + +void save_state() +{ + using namespace WorldMapNS; + + if(World::current() == NULL) + throw std::runtime_error("Can't save state without active World"); + + WorldMap::current()->save_state(); + World::current()->save_state(); +} + +void update_worldmap() +{ + using namespace WorldMapNS; + + if(World::current() == NULL) + throw std::runtime_error("Can't save state without active World"); + + WorldMap::current()->load_state(); +} + +// not added to header, function to only be used by others +// in this file +bool validate_sector_player() +{ + if (Sector::current() == 0) + { + log_info << "No current sector." << std::endl; + return false; + } + + if (Sector::current()->player == 0) + { + log_info << "No player." << std::endl; + return false; + } + return true; +} + +void play_music(const std::string& filename) +{ + sound_manager->play_music(filename); +} + +void play_sound(const std::string& filename) +{ + sound_manager->play(filename); +} + +void grease() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; // Scripting::Player != ::Player + tux->physic.set_velocity_x(tux->physic.get_velocity_x()*3); +} + +void invincible() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + tux->invincible_timer.start(10000); +} + +void ghost() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + tux->set_ghost_mode(true); +} + +void mortal() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + tux->invincible_timer.stop(); + tux->set_ghost_mode(false); +} + +void restart() +{ + if (GameSession::current() == 0) + { + log_info << "No game session" << std::endl; + return; + } + GameSession::current()->restart_level(); +} + +void whereami() { - (void) secs; - printf("Wait not implemented.\n"); + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + log_info << "You are at x " << tux->get_pos().x << ", y " << tux->get_pos().y << std::endl; } +void gotoend() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + tux->move(Vector( + (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0)); + Sector::current()->camera->reset( + Vector(tux->get_pos().x, tux->get_pos().y)); } +void camera() +{ + if (!validate_sector_player()) return; + log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl; +} + +void quit() +{ + main_loop->quit(); +} + +int rand() +{ + return systemRandom.rand(); +} + +}