X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fscripting%2Ffunctions.cpp;h=ecc2bf96da38d108b3610989b1a875b71f3c0457;hb=714a30abd887def6331a193216387e66cbfbd1bb;hp=53c0ffe6f0cf27b4d71396174f6fb0e72ca6c391;hpb=07ddaed2a657e4d2a3d038fed223fc5827159caf;p=supertux.git diff --git a/src/scripting/functions.cpp b/src/scripting/functions.cpp index 53c0ffe6f..ecc2bf96d 100644 --- a/src/scripting/functions.cpp +++ b/src/scripting/functions.cpp @@ -29,39 +29,56 @@ #include "game_session.hpp" #include "tinygettext/tinygettext.hpp" #include "physfs/physfs_stream.hpp" -#include "script_manager.hpp" #include "resources.hpp" #include "gettext.hpp" #include "log.hpp" #include "mainloop.hpp" -#include "worldmap.hpp" +#include "worldmap/worldmap.hpp" #include "world.hpp" #include "sector.hpp" +#include "gameconfig.hpp" +#include "object/player.hpp" +#include "object/tilemap.hpp" +#include "main.hpp" +#include "fadeout.hpp" +#include "shrinkfade.hpp" +#include "object/camera.hpp" +#include "flip_level_transformer.hpp" +#include "audio/sound_manager.hpp" +#include "random_generator.hpp" #include "squirrel_error.hpp" -#include "wrapper_util.hpp" +#include "squirrel_util.hpp" +#include "time_scheduler.hpp" namespace Scripting { -int display(HSQUIRRELVM vm) +SQInteger display(HSQUIRRELVM vm) { Console::output << squirrel2string(vm, -1) << std::endl; return 0; } +void print_stacktrace(HSQUIRRELVM vm) +{ + print_squirrel_stack(vm); +} + +SQInteger get_current_thread(HSQUIRRELVM vm) +{ + sq_pushobject(vm, vm_to_object(vm)); + return 1; +} + void wait(HSQUIRRELVM vm, float seconds) { - SQUserPointer ptr = sq_getforeignptr(vm); - ScriptManager* script_manager = reinterpret_cast (ptr); - script_manager->set_wakeup_event(vm, ScriptManager::TIME, seconds); + TimeScheduler::instance->schedule_thread(vm, game_time + seconds); } void wait_for_screenswitch(HSQUIRRELVM vm) { - SQUserPointer ptr = sq_getforeignptr(vm); - ScriptManager* script_manager = reinterpret_cast (ptr); - script_manager->set_wakeup_event(vm, ScriptManager::SCREEN_SWITCHED); + main_loop->waiting_threads.add(vm); } void exit_screen() @@ -69,6 +86,16 @@ void exit_screen() main_loop->exit_screen(); } +void fadeout_screen(float seconds) +{ + main_loop->set_screen_fade(new FadeOut(seconds)); +} + +void shrink_screen(float dest_x, float dest_y, float seconds) +{ + main_loop->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds)); +} + std::string translate(const std::string& text) { return dictionary_manager.get_dictionary().translate(text); @@ -83,14 +110,12 @@ void load_worldmap(const std::string& filename) { using namespace WorldMapNS; - std::auto_ptr worldmap(new WorldMap()); - worldmap->loadmap(filename); - main_loop->push_screen(worldmap.release()); + main_loop->push_screen(new WorldMap(filename)); } void load_level(const std::string& filename) { - main_loop->push_screen(new GameSession(filename, ST_GL_PLAY)); + main_loop->push_screen(new GameSession(filename)); } static SQInteger squirrel_read_char(SQUserPointer file) @@ -103,40 +128,147 @@ static SQInteger squirrel_read_char(SQUserPointer file) return c; } - void import(HSQUIRRELVM vm, const std::string& filename) { IFileStream in(filename); - + if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in, filename.c_str(), SQTrue))) throw SquirrelError(vm, "Couldn't parse script"); - + sq_pushroottable(vm); - if(SQ_FAILED(sq_call(vm, 1, SQFalse))) { + if(SQ_FAILED(sq_call(vm, 1, SQFalse, SQTrue))) { sq_pop(vm, 1); throw SquirrelError(vm, "Couldn't execute script"); } sq_pop(vm, 1); } -void add_key(int new_key) +void debug_collrects(bool enable) { - player_status->set_keys(new_key); + Sector::show_collrects = enable; } -void debug_collrects(bool enable) +void debug_show_fps(bool enable) { - Sector::show_collrects = enable; + config->show_fps = enable; +} + +void debug_draw_solids_only(bool enable) +{ + Sector::draw_solids_only = enable; } void save_state() { + using namespace WorldMapNS; + if(World::current() == NULL) throw std::runtime_error("Can't save state without active World"); + if(WorldMap::current() != NULL) + WorldMap::current()->save_state(); World::current()->save_state(); } +// not added to header, function to only be used by others +// in this file +bool validate_sector_player() +{ + if (Sector::current() == 0) + { + log_info << "No current sector." << std::endl; + return false; + } + + if (Sector::current()->player == 0) + { + log_info << "No player." << std::endl; + return false; + } + return true; +} + +void play_music(const std::string& filename) +{ + sound_manager->play_music(filename); +} + +void play_sound(const std::string& filename) +{ + sound_manager->play(filename); +} + +void grease() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; // Scripting::Player != ::Player + tux->physic.vx = tux->physic.vx*3; +} + +void invincible() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + tux->invincible_timer.start(10000); +} + +void ghost() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + tux->set_ghost_mode(true); +} + +void mortal() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + tux->invincible_timer.stop(); + tux->set_ghost_mode(false); +} + +void restart() +{ + if (GameSession::current() == 0) + { + log_info << "No game session" << std::endl; + return; + } + GameSession::current()->restart_level(); } +void whereami() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + log_info << "You are at x " << tux->get_pos().x << ", y " << tux->get_pos().y << std::endl; +} + +void gotoend() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + tux->move(Vector( + (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0)); + Sector::current()->camera->reset( + Vector(tux->get_pos().x, tux->get_pos().y)); +} + +void camera() +{ + if (!validate_sector_player()) return; + log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl; +} + +void quit() +{ + main_loop->quit(); +} + +int rand() +{ + return systemRandom.rand(); +} + +}