X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fscripting%2Ffunctions.hpp;h=cd139c25c897a2f5f33eacbf29e5f50d93ea1279;hb=1240eda3ac57e6607b206e3c9cf7feb65c3be620;hp=eec7465d0fc82e881526c09cba2e72396eb5f187;hpb=53b4479f1e7e148ee0f8940de236359513bb4558;p=supertux.git diff --git a/src/scripting/functions.hpp b/src/scripting/functions.hpp index eec7465d0..cd139c25c 100644 --- a/src/scripting/functions.hpp +++ b/src/scripting/functions.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,33 +12,35 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef __FUNCTIONS_H__ -#define __FUNCTIONS_H__ +#ifndef HEADER_SUPERTUX_SCRIPTING_FUNCTIONS_HPP +#define HEADER_SUPERTUX_SCRIPTING_FUNCTIONS_HPP #ifndef SCRIPTING_API -#define __suspend -#define __custom +#include #include -#include "player_status.hpp" + +#define __suspend +#define __custom(x) #endif -namespace Scripting -{ +namespace scripting { + +/** + * Display the value of the argument. This is useful for inspecting tables. + */ +SQInteger display(HSQUIRRELVM vm) __custom("t."); -//TODO: Get this from PlayerStatus (update MiniSwig!) -static const int KEY_BRASS = 0x001; -static const int KEY_IRON = 0x002; -static const int KEY_BRONZE = 0x004; -static const int KEY_SILVER = 0x008; -static const int KEY_GOLD = 0x010; +/** + * Displays contents of the current stack + */ +void print_stacktrace(HSQUIRRELVM vm); /** - * Display the value of the argument. This is usefull for inspecting tables. + * returns the currently running thread */ -int display(HSQUIRRELVM vm) __custom; +SQInteger get_current_thread(HSQUIRRELVM vm) __custom("t"); /** * Display a text file and scrolls it over the screen (on next screenswitch) @@ -74,6 +74,23 @@ void wait_for_screenswitch(HSQUIRRELVM vm) __suspend; void exit_screen(); /** + * Does a fadeout for the specified number of seconds before next screenchange + */ +void fadeout_screen(float seconds); + +/** + * Does a shrinking fade towards the destposition for the specified number of + * seconds before next screenchange + */ +void shrink_screen(float dest_x, float dest_y, float seconds); + +/** + * Aborts any kind of previous screen fade; the screenchange will happen + * anyway. + */ +void abort_screenfade(); + +/** * Translate a text into the users language (by looking it up in the .po * files) */ @@ -91,21 +108,44 @@ void import(HSQUIRRELVM v, const std::string& filename); void save_state(); /** - * Add a key to the inventory + * enable/disable drawing of collision rectangles */ -void add_key(int new_key); +void debug_collrects(bool enable); /** - * enable/disable drawing of collision rectangles + * enable/disable drawing of fps */ -void debug_collrects(bool enable); +void debug_show_fps(bool enable); /** * enable/disable drawing of non-solid layers */ -void draw_solids_only(bool enable); +void debug_draw_solids_only(bool enable); + +/** + * enable/disable drawing of editor images + */ +void debug_draw_editor_images(bool enable); + +/** + * enable/disable worldmap ghost mode + */ +void debug_worldmap_ghost(bool enable); -// ------- Items after this line were formerly in game_session.cpp +/** + * Changes music to musicfile + */ +void play_music(const std::string& musicfile); + +/** + * Plays a soundfile + */ +void play_sound(const std::string& soundfile); + +/** + * Set the game_speed + */ +void set_game_speed(float speed); /** * speeds Tux up @@ -118,19 +158,14 @@ void grease(); void invincible(); /** - * recall Tux's invincibility + * makes Tux a ghost, i.e. lets him float around and through solid objects */ -void mortal(); +void ghost(); /** - * hurt Tux (kill when Small Tux, otherwise lose powerup or shrink) + * recall Tux's invincibility and ghost status */ -void shrink(); - -/** - * kill Tux - */ -void kill(); +void mortal(); /** * reinitialise and respawn Tux at the beginning of the current level @@ -148,25 +183,37 @@ void whereami(); void gotoend(); /** - * flip the level vertically + * show the camera's coordinates + */ +void camera(); + +/** + * adjust gamma */ -void flip(); +void set_gamma(float gamma); /** - * quit the level, marking it as solved + * exit the game */ -void finish(); +void quit(); /** - * show the camera's coordinates + * Returns a random integer */ -void camera(); +int rand(); /** - * exit the game + * Record a demo to the given file. */ -void quit(); -} +void record_demo(const std::string& filename); + +/** + * Play back a demo from the given file. + */ +void play_demo(const std::string& filename); + +} // namespace scripting #endif +/* EOF */