X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fscripting%2Ffunctions.hpp;h=d56f6c2f7f5b96f431e5000f730589343e2d7392;hb=dd793c93ac07637402de084f20c0e17d57fb069e;hp=ba0d36ab85ee1eafbcfef869139905a2f4098748;hpb=b72c5d178e4cc95130735d8bf8716513c7cc28e1;p=supertux.git diff --git a/src/scripting/functions.hpp b/src/scripting/functions.hpp index ba0d36ab8..d56f6c2f7 100644 --- a/src/scripting/functions.hpp +++ b/src/scripting/functions.hpp @@ -1,40 +1,195 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #ifndef __FUNCTIONS_H__ #define __FUNCTIONS_H__ #ifndef SCRIPTING_API #define __suspend +#define __custom +#include #include "player_status.hpp" #endif namespace Scripting { -//TODO: Get this from PlayerStatus (update MiniSwig!) -static const int KEY_BRASS = 0x001; -static const int KEY_IRON = 0x002; -static const int KEY_BRONZE = 0x004; -static const int KEY_SILVER = 0x008; -static const int KEY_GOLD = 0x010; +/** + * Display the value of the argument. This is usefull for inspecting tables. + */ +SQInteger display(HSQUIRRELVM vm) __custom; + +/** + * Displays contents of the current stack + */ +void print_stacktrace(HSQUIRRELVM vm); -/** displays a text file and scrolls it over the screen */ +/** + * returns the currently running thread + */ +SQInteger get_current_thread(HSQUIRRELVM vm) __custom; + +/** + * Display a text file and scrolls it over the screen (on next screenswitch) + */ void display_text_file(const std::string& filename); + +/** + * Load and display a worldmap (on next screenswitch) + */ +void load_worldmap(const std::string& filename); + +/** + * Load and display a level (on next screenswitch) + */ +void load_level(const std::string& filename); + +/** + * Suspend the script execution for the specified number of seconds + */ +void wait(HSQUIRRELVM vm, float seconds) __suspend; + +/** + * Suspend the script execution until the current screen has been changed + */ +void wait_for_screenswitch(HSQUIRRELVM vm) __suspend; + +/** + * Exits the currently running screen (force exit from worldmap or scrolling + * text for example) + */ +void exit_screen(); + +/** + * Does a fadeout for the specified number of seconds before next screenchange + */ +void fadeout_screen(float seconds); + +/** + * Does a shrinking fade towards the destposition for the specified number of + * seconds before next screenchange + */ +void shrink_screen(float dest_x, float dest_y, float seconds); + /** - * Suspends the script execution for the specified number of seconds + * Aborts any kind of previous screen fade; the screenchange will happen + * anyway. */ -void wait(float seconds) __suspend; -/** translates a give text into the users language (by looking it up in the .po +void abort_screenfade(); + +/** + * Translate a text into the users language (by looking it up in the .po * files) */ std::string translate(const std::string& text); -/** load a script file and executes it - * This is typically used to import functions from external files. + +/** + * Load a script file and executes it. This is typically used to import + * functions from external files. */ void import(HSQUIRRELVM v, const std::string& filename); -/** add a key to the inventory + +/** + * Save world state to savegame + */ +void save_state(); + +/** + * Update worldmap from worldmap state (state.world variable) + */ +void update_worldmap(); + +/** + * enable/disable drawing of collision rectangles + */ +void debug_collrects(bool enable); + +/** + * enable/disable drawing of fps + */ +void debug_show_fps(bool enable); + +/** + * enable/disable drawing of non-solid layers + */ +void debug_draw_solids_only(bool enable); + +/** + * Changes music to musicfile + */ +void play_music(const std::string& musicfile); + +/** + * Plays a soundfile + */ +void play_sound(const std::string& soundfile); + +/** + * speeds Tux up + */ +void grease(); + +/** + * makes Tux invincible for 10000 units of time + */ +void invincible(); + +/** + * makes Tux a ghost, i.e. lets him float around and through solid objects */ -void add_key(int new_key); +void ghost(); + +/** + * recall Tux's invincibility and ghost status + */ +void mortal(); + +/** + * reinitialise and respawn Tux at the beginning of the current level + */ +void restart(); + +/** + * print Tux's current coordinates in a level + */ +void whereami(); + +/** + * move Tux near the end of the level + */ +void gotoend(); + +/** + * show the camera's coordinates + */ +void camera(); + +/** + * exit the game + */ +void quit(); + +/** + * Returns a random integer + */ +int rand(); } #endif -