X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fscripting%2Flevel.hpp;h=ad8adab991661ea796616f054da5d0361bdb3784;hb=2b7cf1bf8c85a4df1d2a02ddcad8723b40f8efff;hp=acd9d3b58f1e48ee9c6615c541dedb742f249db8;hpb=07ddaed2a657e4d2a3d038fed223fc5827159caf;p=supertux.git diff --git a/src/scripting/level.hpp b/src/scripting/level.hpp index acd9d3b58..ad8adab99 100644 --- a/src/scripting/level.hpp +++ b/src/scripting/level.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,32 +12,26 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __LEVEL_H__ -#define __LEVEL_H__ +// along with this program. If not, see . -namespace Scripting -{ +#ifndef HEADER_SUPERTUX_SCRIPTING_LEVEL_HPP +#define HEADER_SUPERTUX_SCRIPTING_LEVEL_HPP -class Level -{ -public: -#ifndef SCRIPTING_API - Level(); - ~Level(); -#endif +namespace scripting { - /** Instantly finish the currently played level */ - void finish(bool win); - /** spawn tux at specified sector and spawnpoint */ - void spawn(const std::string& sector, const std::string& spawnpoint); - /** Flip level vertically */ - void flip_vertically(); -}; +/** Instantly finish the currently played level */ +void Level_finish(bool win); +/** spawn tux at specified sector and spawnpoint */ +void Level_spawn(const std::string& sector, const std::string& spawnpoint); +/** Flip level vertically */ +void Level_flip_vertically(); +/** toggle pause */ +void Level_toggle_pause(); +/** Switch to and from edit mode */ +void Level_edit(bool edit_mode); } #endif +/* EOF */