X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fsector.cpp;h=3a0e2299d84253018905f7fd3100cc00b065195e;hb=c62711567861587107d124642db29e2674ee6533;hp=9e33ce7c0da3b8116c97e8f45d48286ca832497b;hpb=1d63ad0dfe0eedf89191627be00b2b3b1215c311;p=supertux.git diff --git a/src/sector.cpp b/src/sector.cpp index 9e33ce7c0..3a0e2299d 100644 --- a/src/sector.cpp +++ b/src/sector.cpp @@ -1,7 +1,7 @@ // $Id$ // // SuperTux - A Jump'n Run -// Copyright (C) 2004 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -32,6 +32,7 @@ #include "object/gameobjs.hpp" #include "object/camera.hpp" #include "object/background.hpp" +#include "object/gradient.hpp" #include "object/particlesystem.hpp" #include "object/particlesystem_interactive.hpp" #include "object/tilemap.hpp" @@ -59,46 +60,73 @@ #include "badguy/jumpy.hpp" #include "trigger/sequence_trigger.hpp" #include "player_status.hpp" -#include "scripting/script_interpreter.hpp" -#include "scripting/sound.hpp" -#include "scripting/scripted_object.hpp" -#include "scripting/text.hpp" -#include "msg.hpp" +#include "scripting/squirrel_util.hpp" +#include "script_interface.hpp" +#include "log.hpp" Sector* Sector::_current = 0; -Sector::Sector() - : gravity(10), player(0), solids(0), camera(0), - currentmusic(LEVEL_MUSIC) +bool Sector::show_collrects = false; +bool Sector::draw_solids_only = false; + +Sector::Sector(Level* parent) + : level(parent), currentmusic(LEVEL_MUSIC), gravity(10), + player(0), solids(0), camera(0) { - player = new Player(player_status); - add_object(player); + add_object(new Player(player_status)); + add_object(new DisplayEffect()); + add_object(new TextObject()); #ifdef USE_GRID - grid = new CollisionGrid(32000, 32000); -#else - grid = 0; + grid.reset(new CollisionGrid(32000, 32000)); #endif + + // create a new squirrel table for the sector + using namespace Scripting; + + sq_newtable(global_vm); + sq_pushroottable(global_vm); + if(SQ_FAILED(sq_setdelegate(global_vm, -2))) + throw Scripting::SquirrelError(global_vm, "Couldn't set sector_table delegate"); + + sq_resetobject(§or_table); + if(SQ_FAILED(sq_getstackobj(global_vm, -1, §or_table))) + throw Scripting::SquirrelError(global_vm, "Couldn't get sector table"); + sq_addref(global_vm, §or_table); + sq_pop(global_vm, 1); } Sector::~Sector() { + using namespace Scripting; + + deactivate(); + + for(ScriptList::iterator i = scripts.begin(); + i != scripts.end(); ++i) { + HSQOBJECT& object = *i; + sq_release(global_vm, &object); + } + sq_release(global_vm, §or_table); + update_game_objects(); assert(gameobjects_new.size() == 0); - delete grid; - for(GameObjects::iterator i = gameobjects.begin(); i != gameobjects.end(); ++i) { + before_object_remove(*i); delete *i; } for(SpawnPoints::iterator i = spawnpoints.begin(); i != spawnpoints.end(); ++i) delete *i; - - if(_current == this) - _current = 0; +} + +Level* +Sector::get_level() +{ + return level; } GameObject* @@ -135,7 +163,7 @@ Sector::parse_object(const std::string& name, const lisp::Lisp& reader) try { return create_object(name, reader); } catch(std::exception& e) { - msg_warning(e.what() << ""); + log_warning << e.what() << "" << std::endl; } return 0; @@ -143,9 +171,7 @@ Sector::parse_object(const std::string& name, const lisp::Lisp& reader) void Sector::parse(const lisp::Lisp& sector) -{ - _current = this; - +{ lisp::ListIterator iter(§or); while(iter.next()) { const std::string& token = iter.item(); @@ -175,7 +201,7 @@ Sector::parse(const lisp::Lisp& sector) fix_old_tiles(); if(!camera) { - msg_warning("sector '" << name << "' does not contain a camera."); + log_warning << "sector '" << name << "' does not contain a camera." << std::endl; update_game_objects(); add_object(new Camera(this)); } @@ -186,8 +212,6 @@ Sector::parse(const lisp::Lisp& sector) void Sector::parse_old_format(const lisp::Lisp& reader) { - _current = this; - name = "main"; reader.get("gravity", gravity); @@ -214,14 +238,14 @@ Sector::parse_old_format(const lisp::Lisp& reader) bkgd_bottom.blue = static_cast (b) / 255.0f; if(backgroundimage != "") { - Background* background = new Background; + Background* background = new Background(); background->set_image( std::string("images/background/") + backgroundimage, bgspeed); add_object(background); } else { - Background* background = new Background; - background->set_gradient(bkgd_top, bkgd_bottom); - add_object(background); + Gradient* gradient = new Gradient(); + gradient->set_gradient(bkgd_top, bkgd_bottom); + add_object(gradient); } std::string particlesystem; @@ -285,7 +309,7 @@ Sector::parse_old_format(const lisp::Lisp& reader) spawnpoints.push_back(sp); } } else { - msg_warning("Unknown token '" << iter.item() << "' in reset-points."); + log_warning << "Unknown token '" << iter.item() << "' in reset-points." << std::endl; } } } @@ -299,7 +323,7 @@ Sector::parse_old_format(const lisp::Lisp& reader) if(object) { add_object(object); } else { - msg_warning("Unknown object '" << iter.item() << "' in level."); + log_warning << "Unknown object '" << iter.item() << "' in level." << std::endl; } } } @@ -374,6 +398,40 @@ Sector::write(lisp::Writer& writer) } } +HSQUIRRELVM +Sector::run_script(std::istream& in, const std::string& sourcename) +{ + using namespace Scripting; + + // garbage collect thread list + for(ScriptList::iterator i = scripts.begin(); + i != scripts.end(); ) { + HSQOBJECT& object = *i; + HSQUIRRELVM vm = object_to_vm(object); + + if(sq_getvmstate(vm) != SQ_VMSTATE_SUSPENDED) { + sq_release(global_vm, &object); + i = scripts.erase(i); + continue; + } + + ++i; + } + + HSQOBJECT object = create_thread(global_vm); + scripts.push_back(object); + + HSQUIRRELVM vm = object_to_vm(object); + + // set sector_table as roottable for the thread + sq_pushobject(vm, sector_table); + sq_setroottable(vm); + + compile_and_run(vm, in, sourcename); + + return vm; +} + void Sector::add_object(GameObject* object) { @@ -408,7 +466,7 @@ Sector::activate(const std::string& spawnpoint) } } if(!sp) { - msg_warning("Spawnpoint '" << spawnpoint << "' not found."); + log_warning << "Spawnpoint '" << spawnpoint << "' not found." << std::endl; if(spawnpoint != "main") { activate("main"); } else { @@ -417,21 +475,66 @@ Sector::activate(const std::string& spawnpoint) } else { activate(sp->pos); } +} + +void +Sector::activate(const Vector& player_pos) +{ + if(_current != this) { + if(_current != NULL) + _current->deactivate(); + _current = this; + + // register sectortable as current_sector in scripting + HSQUIRRELVM vm = Scripting::global_vm; + sq_pushroottable(vm); + sq_pushstring(vm, "sector", -1); + sq_pushobject(vm, sector_table); + if(SQ_FAILED(sq_createslot(vm, -3))) + throw Scripting::SquirrelError(vm, "Couldn't set sector in roottable"); + sq_pop(vm, 1); + + for(GameObjects::iterator i = gameobjects.begin(); + i != gameobjects.end(); ++i) { + GameObject* object = *i; + + try_expose(object); + } + } + + player->move(player_pos); + camera->reset(player->get_pos()); + update_game_objects(); // Run init script if(init_script != "") { - ScriptInterpreter::add_script_object(this, - std::string("Sector(") + name + ") - init", init_script); + std::istringstream in(init_script); + run_script(in, std::string("Sector(") + name + ") - init"); } } void -Sector::activate(const Vector& player_pos) +Sector::deactivate() { - _current = this; + if(_current != this) + return; + + // remove sector entry from global vm + HSQUIRRELVM vm = Scripting::global_vm; + sq_pushroottable(vm); + sq_pushstring(vm, "sector", -1); + if(SQ_FAILED(sq_deleteslot(vm, -2, SQFalse))) + throw Scripting::SquirrelError(vm, "Couldn't unset sector in roottable"); + sq_pop(vm, 1); + + for(GameObjects::iterator i = gameobjects.begin(); + i != gameobjects.end(); ++i) { + GameObject* object = *i; + + try_unexpose(object); + } - player->move(player_pos); - camera->reset(player->get_pos()); + _current = NULL; } Rect @@ -508,6 +611,8 @@ Sector::update_game_objects() ++i; continue; } + + before_object_remove(object); delete *i; i = gameobjects.erase(i); @@ -518,43 +623,100 @@ Sector::update_game_objects() i != gameobjects_new.end(); ++i) { GameObject* object = *i; + + before_object_add(object); - Bullet* bullet = dynamic_cast (object); - if(bullet) - bullets.push_back(bullet); - - MovingObject* movingobject = dynamic_cast (object); - if(movingobject) { - moving_objects.push_back(movingobject); - #ifdef USE_GRID - grid->add_object(movingobject); + gameobjects.push_back(object); + } + gameobjects_new.clear(); +} + +bool +Sector::before_object_add(GameObject* object) +{ + Bullet* bullet = dynamic_cast (object); + if(bullet) + bullets.push_back(bullet); + + MovingObject* movingobject = dynamic_cast (object); + if(movingobject) { + moving_objects.push_back(movingobject); +#ifdef USE_GRID + grid->add_object(movingobject); #endif + } + + TileMap* tilemap = dynamic_cast (object); + if(tilemap && tilemap->is_solid()) { + if(solids == 0) { + solids = tilemap; + } else { + log_warning << "Another solid tilemaps added. Ignoring" << std::endl; } - - TileMap* tilemap = dynamic_cast (object); - if(tilemap && tilemap->is_solid()) { - if(solids == 0) { - solids = tilemap; - } else { - msg_warning("Another solid tilemaps added. Ignoring"); - } + } + + Camera* camera = dynamic_cast (object); + if(camera) { + if(this->camera != 0) { + log_warning << "Multiple cameras added. Ignoring" << std::endl; + return false; } + this->camera = camera; + } - Camera* camera = dynamic_cast (object); - if(camera) { - if(this->camera != 0) { - msg_warning("Multiple cameras added. Ignoring"); - continue; - } - this->camera = camera; + Player* player = dynamic_cast (object); + if(player) { + if(this->player != 0) { + log_warning << "Multiple players added. Ignoring" << std::endl; + return false; } + this->player = player; + } - gameobjects.push_back(object); + if(_current == this) { + try_expose(object); + } + + return true; +} + +void +Sector::try_expose(GameObject* object) +{ + ScriptInterface* interface = dynamic_cast (object); + if(interface != NULL) { + HSQUIRRELVM vm = Scripting::global_vm; + sq_pushobject(vm, sector_table); + interface->expose(vm, -1); + sq_pop(vm, 1); } - gameobjects_new.clear(); } void +Sector::before_object_remove(GameObject* object) +{ + if(_current == this) + try_unexpose(object); +} + +void +Sector::try_unexpose(GameObject* object) +{ + ScriptInterface* interface = dynamic_cast (object); + if(interface != NULL) { + HSQUIRRELVM vm = Scripting::global_vm; + int oldtop = sq_gettop(vm); + sq_pushobject(vm, sector_table); + try { + interface->unexpose(vm, -1); + } catch(std::exception& e) { + log_warning << "Couldn't unregister object: " << e.what() << std::endl; + } + sq_settop(vm, oldtop); + } +} + +void Sector::draw(DrawingContext& context) { context.push_transform(); @@ -565,10 +727,28 @@ Sector::draw(DrawingContext& context) GameObject* object = *i; if(!object->is_valid()) continue; - + + if (draw_solids_only) + { + TileMap* tm = dynamic_cast(object); + if (tm && !tm->is_solid()) + continue; + } + object->draw(context); } + if(show_collrects) { + Color col(0.2, 0.2, 0.2, 0.7); + for(MovingObjects::iterator i = moving_objects.begin(); + i != moving_objects.end(); ++i) { + MovingObject* object = *i; + const Rect& rect = object->get_bbox(); + + context.draw_filled_rect(rect, col, LAYER_FOREGROUND1 + 10); + } + } + context.pop_transform(); } @@ -587,9 +767,8 @@ Sector::collision_tilemap(const Rect& dest, const Vector& movement, // test with all tiles in this rectangle int starttilex = int(x1) / 32; int starttiley = int(y1) / 32; - int max_x = int(x2); - // the +1 is somehow needed to make characters stay on the floor - int max_y = int(y2+1); + int max_x = int(x2 + (1 - DELTA)); + int max_y = int(y2 + (1 - DELTA)); CollisionHit temphit; for(int x = starttilex; x*32 < max_x; ++x) { @@ -665,10 +844,10 @@ Sector::collision_tile_attributes(const Rect& dest) const float y2 = dest.p2.y; // test with all tiles in this rectangle - int starttilex = int(x1-1) / 32; - int starttiley = int(y1-1) / 32; - int max_x = int(x2+1); - int max_y = int(y2+1); + int starttilex = int(x1) / 32; + int starttiley = int(y1) / 32; + int max_x = int(x2); + int max_y = int(y2); uint32_t result = 0; for(int x = starttilex; x*32 < max_x; ++x) { @@ -729,17 +908,12 @@ Sector::collision_static(MovingObject* object, const Vector& movement) || !moving_object_2->is_valid()) continue; - Rect dest2 = moving_object_2->get_bbox(); - // We're using the old position of the object here, - // this might seem a bit wrong but improves some situations - // like stacked boxes and badguys alot - // - dest2.move(moving_object_2->get_movement()); + Rect dest = moving_object_2->dest; + Vector rel_movement = movement - moving_object_2->get_movement(); - //Vector movement = - - if(Collision::rectangle_rectangle(temphit, object->dest, rel_movement, dest2) + + if(Collision::rectangle_rectangle(temphit, object->dest, rel_movement, dest) && temphit.time > hit.time) { hit = temphit; collided_with = moving_object_2; @@ -804,18 +978,18 @@ Sector::handle_collisions() Vector movement = moving_object->get_movement(); // test if x or y movement is dominant - if(fabsf(moving_object->get_movement().x) > fabsf(moving_object->get_movement().y)) { + if(fabsf(moving_object->get_movement().x) < fabsf(moving_object->get_movement().y)) { // test in x direction first, then y direction moving_object->dest.move(Vector(0, -movement.y)); for(int i = 0; i < 2; ++i) { - bool res = collision_static(moving_object, /*Vector(movement.x, 0)*/ movement); + bool res = collision_static(moving_object, Vector(movement.x, 0)); if(res) break; } moving_object->dest.move(Vector(0, movement.y)); for(int i = 0; i < 2; ++i) { - bool res = collision_static(moving_object, /*Vector(0, movement.y)*/ movement); + bool res = collision_static(moving_object, Vector(0, movement.y)); if(res) break; } @@ -825,13 +999,13 @@ Sector::handle_collisions() // test in y direction first, then x direction moving_object->dest.move(Vector(-movement.x, 0)); for(int i = 0; i < 2; ++i) { - bool res = collision_static(moving_object, movement/*Vector(0, movement.y)*/); + bool res = collision_static(moving_object, Vector(0, movement.y)); if(res) break; } moving_object->dest.move(Vector(movement.x, 0)); for(int i = 0; i < 2; ++i) { - bool res = collision_static(moving_object, movement /*Vector(movement.x, 0)*/); + bool res = collision_static(moving_object, Vector(movement.x, 0)); if(res) break; } @@ -911,8 +1085,8 @@ Sector::is_free_space(const Rect& rect) const int max_x = int(rect.p2.x); int max_y = int(rect.p2.y); - for(int x = starttilex; x*32 < max_x; ++x) { - for(int y = starttiley; y*32 < max_y; ++y) { + for(int x = starttilex; x*32 <= max_x; ++x) { + for(int y = starttiley; y*32 <= max_y; ++y) { const Tile* tile = solids->get_tile(x, y); if(!tile) continue; @@ -939,16 +1113,14 @@ bool Sector::add_bullet(const Vector& pos, float xm, Direction dir) { // TODO remove this function and move these checks elsewhere... - static const size_t MAX_FIRE_BULLETS = 2; - static const size_t MAX_ICE_BULLETS = 1; Bullet* new_bullet = 0; if(player_status->bonus == FIRE_BONUS) { - if(bullets.size() > MAX_FIRE_BULLETS-1) + if((int)bullets.size() >= player_status->max_fire_bullets) return false; new_bullet = new Bullet(pos, xm, dir, FIRE_BULLET); } else if(player_status->bonus == ICE_BONUS) { - if(bullets.size() > MAX_ICE_BULLETS-1) + if((int)bullets.size() >= player_status->max_ice_bullets) return false; new_bullet = new Bullet(pos, xm, dir, ICE_BULLET); } else { @@ -985,6 +1157,9 @@ Sector::play_music(MusicType type) case HERRING_MUSIC: sound_manager->play_music("music/salcon.ogg"); break; + case HERRING_WARNING_MUSIC: + sound_manager->stop_music(TUX_INVINCIBLE_TIME_WARNING); + break; default: sound_manager->play_music(""); break; @@ -1016,7 +1191,7 @@ Sector::inside(const Rect& rect) const { if(rect.p1.x > solids->get_width() * 32 || rect.p1.y > solids->get_height() * 32 - || rect.p2.x < 0 || rect.p2.y < 0) + || rect.p2.x < 0) return false; return true;