X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fsector.cpp;h=57418fd83f206d9af7c5c13c8db0f38e16609e12;hb=791b577793d178a35031a6585ebc9a73b94f299c;hp=7ec772099210452738d8a048f96a30504224c0e0;hpb=d230ce6c64a83daa0b69af8f5f097985cc65d1b3;p=supertux.git diff --git a/src/sector.cpp b/src/sector.cpp index 7ec772099..57418fd83 100644 --- a/src/sector.cpp +++ b/src/sector.cpp @@ -67,6 +67,7 @@ #include "scripting/squirrel_util.hpp" #include "script_interface.hpp" #include "log.hpp" +#include "main.hpp" Sector* Sector::_current = 0; @@ -75,7 +76,7 @@ bool Sector::draw_solids_only = false; Sector::Sector(Level* parent) : level(parent), currentmusic(LEVEL_MUSIC), - ambient_light( 1.0f, 1.0f, 1.0f, 1.0f ), gravity(10.0), player(0), camera(0) + ambient_light( 1.0f, 1.0f, 1.0f, 1.0f ), gravity(10.0), player(0), camera(0) { add_object(new Player(player_status, "Tux")); add_object(new DisplayEffect("Effect")); @@ -176,6 +177,7 @@ Sector::parse_object(const std::string& name, const lisp::Lisp& reader) void Sector::parse(const lisp::Lisp& sector) { + bool has_background = false; lisp::ListIterator iter(§or); while(iter.next()) { const std::string& token = iter.item(); @@ -201,11 +203,22 @@ Sector::parse(const lisp::Lisp& sector) } else { GameObject* object = parse_object(token, *(iter.lisp())); if(object) { + if(dynamic_cast(object)) { + has_background = true; + } else if(dynamic_cast(object)) { + has_background = true; + } add_object(object); } } } + if(!has_background) { + Gradient* gradient = new Gradient(); + gradient->set_gradient(Color(0.3, 0.4, 0.75), Color(1, 1, 1)); + add_object(gradient); + } + update_game_objects(); if(solid_tilemaps.size() < 1) log_warning << "sector '" << name << "' does not contain a solid tile layer." << std::endl; @@ -227,7 +240,7 @@ Sector::parse_old_format(const lisp::Lisp& reader) reader.get("gravity", gravity); std::string backgroundimage; - if (reader.get("background", backgroundimage)) { + if (reader.get("background", backgroundimage) && (backgroundimage != "")) { if (backgroundimage == "arctis.png") backgroundimage = "arctis.jpg"; if (backgroundimage == "arctis2.jpg") backgroundimage = "arctis.jpg"; if (backgroundimage == "ocean.png") backgroundimage = "ocean.jpg"; @@ -325,9 +338,9 @@ Sector::parse_old_format(const lisp::Lisp& reader) if(reader.get_vector("foreground-tm", tiles)) { TileMap* tilemap = new TileMap(); tilemap->set(width, height, tiles, LAYER_FOREGROUNDTILES, false); - + // fill additional space in foreground with tiles of ID 2035 (lightmap/black) - if (height < 19) tilemap->resize(width, 19, 2035); + if (height < 19) tilemap->resize(width, 19, 2035); add_object(tilemap); } @@ -422,16 +435,16 @@ Sector::fix_old_tiles() // torch if (tile->getID() == 1517) { float pseudo_rnd = (float)((int)pos.x % 10) / 10; - add_object(new PulsingLight(center, 1.0 + pseudo_rnd, 0.9, 1.0, Color(1.0, 1.0, 0.6, 1.0))); + add_object(new PulsingLight(center, 1.0f + pseudo_rnd, 0.9f, 1.0f, Color(1.0f, 1.0f, 0.6f, 1.0f))); } // lava or lavaflow if ((tile->getID() == 173) || (tile->getID() == 1700) || (tile->getID() == 1705) || (tile->getID() == 1706)) { // space lights a bit - if (((tm->get_tile(x-1, y)->getID() != tm->get_tile(x,y)->getID()) - && (tm->get_tile(x, y-1)->getID() != tm->get_tile(x,y)->getID())) + if (((tm->get_tile(x-1, y)->getID() != tm->get_tile(x,y)->getID()) + && (tm->get_tile(x, y-1)->getID() != tm->get_tile(x,y)->getID())) || ((x % 3 == 0) && (y % 3 == 0))) { float pseudo_rnd = (float)((int)pos.x % 10) / 10; - add_object(new PulsingLight(center, 1.0 + pseudo_rnd, 0.8, 1.0, Color(1.0, 0.3, 0.0, 1.0))); + add_object(new PulsingLight(center, 1.0f + pseudo_rnd, 0.8f, 1.0f, Color(1.0f, 0.3f, 0.0f, 1.0f))); } } @@ -589,7 +602,7 @@ Sector::activate(const Vector& player_pos) npos.y-=32; player->move(npos); } - + camera->reset(player->get_pos()); update_game_objects(); @@ -630,7 +643,7 @@ Sector::get_active_region() { return Rect( camera->get_translation() - Vector(1600, 1200), - camera->get_translation() + Vector(1600, 1200)); + camera->get_translation() + Vector(1600, 1200) + Vector(SCREEN_WIDTH,SCREEN_HEIGHT)); } void @@ -683,6 +696,18 @@ Sector::update_game_objects() gameobjects.push_back(object); } gameobjects_new.clear(); + + /* update solid_tilemaps list */ + //FIXME: this could be more efficient + solid_tilemaps.clear(); + for(std::vector::iterator i = gameobjects.begin(); + i != gameobjects.end(); ++i) + { + TileMap* tm = dynamic_cast(*i); + if (!tm) continue; + if (tm->is_solid()) solid_tilemaps.push_back(tm); + } + } bool @@ -778,7 +803,7 @@ Sector::before_object_remove(GameObject* object) moving_objects.erase( std::find(moving_objects.begin(), moving_objects.end(), moving_object)); } - + if(_current == this) try_unexpose(object); } @@ -837,7 +862,7 @@ Sector::draw(DrawingContext& context) } if(show_collrects) { - Color col(0.2, 0.2, 0.2, 0.7); + Color col(0.2f, 0.2f, 0.2f, 0.7f); for(MovingObjects::iterator i = moving_objects.begin(); i != moving_objects.end(); ++i) { MovingObject* object = *i; @@ -864,11 +889,18 @@ void check_collisions(collision::Constraints* constraints, if(!collision::intersects(r1, r2)) return; + MovingObject *moving_object = dynamic_cast (object); + CollisionHit dummy; + if(other != NULL && !other->collides(*object, dummy)) + return; + if(moving_object != NULL && !moving_object->collides(*other, dummy)) + return; + // calculate intersection - float itop = r1.get_bottom() - r2.get_top(); + float itop = r1.get_bottom() - r2.get_top(); float ibottom = r2.get_bottom() - r1.get_top(); - float ileft = r1.get_right() - r2.get_left(); - float iright = r2.get_right() - r1.get_left(); + float ileft = r1.get_right() - r2.get_left(); + float iright = r2.get_right() - r1.get_left(); if(fabsf(movement.y) > fabsf(movement.x)) { if(ileft < SHIFT_DELTA) { @@ -890,10 +922,10 @@ void check_collisions(collision::Constraints* constraints, } if(other != NULL) { - CollisionHit dummy; HitResponse response = other->collision(*object, dummy); if(response == PASSTHROUGH) return; + if(other->get_movement() != Vector(0, 0)) { // TODO what todo when we collide with 2 moving objects?!? constraints->ground_movement = other->get_movement(); @@ -921,7 +953,7 @@ void check_collisions(collision::Constraints* constraints, } } -static const float DELTA = .001; +static const float DELTA = .001f; void Sector::collision_tilemap(collision::Constraints* constraints, @@ -1047,12 +1079,19 @@ Sector::collision_object(MovingObject* object1, MovingObject* object2) const Vector normal; get_hit_normal(r1, r2, hit, normal); + if(!object1->collides(*object2, hit)) + return; + std::swap(hit.left, hit.right); + std::swap(hit.top, hit.bottom); + if(!object2->collides(*object1, hit)) + return; + std::swap(hit.left, hit.right); + std::swap(hit.top, hit.bottom); + HitResponse response1 = object1->collision(*object2, hit); std::swap(hit.left, hit.right); std::swap(hit.top, hit.bottom); HitResponse response2 = object2->collision(*object1, hit); - assert( response1 != SOLID && response1 != PASSTHROUGH ); - assert( response2 != SOLID && response2 != PASSTHROUGH ); if(response1 == CONTINUE && response2 == CONTINUE) { normal *= (0.5 + DELTA); object1->dest.move(-normal); @@ -1143,8 +1182,10 @@ Sector::collision_static_constrains(MovingObject& object) if(constraints.right < infinity) { float width = constraints.right - constraints.left; if(width + SHIFT_DELTA < owidth) { +#if 0 printf("Object %p crushed horizontally... L:%f R:%f\n", &object, constraints.left, constraints.right); +#endif CollisionHit h; h.left = true; h.right = true; @@ -1173,7 +1214,9 @@ Sector::collision_static_constrains(MovingObject& object) if(constraints.bottom < infinity) { float height = constraints.bottom - constraints.top; if(height + SHIFT_DELTA < oheight) { +#if 0 printf("Object %p crushed vertically...\n", &object); +#endif CollisionHit h; h.top = true; h.bottom = true; @@ -1183,6 +1226,10 @@ Sector::collision_static_constrains(MovingObject& object) } } +namespace { + const float MAX_SPEED = 16.0f; +} + void Sector::handle_collisions() { @@ -1192,6 +1239,13 @@ Sector::handle_collisions() for(MovingObjects::iterator i = moving_objects.begin(); i != moving_objects.end(); ++i) { MovingObject* moving_object = *i; + Vector mov = moving_object->get_movement(); + + // make sure movement is never faster than MAX_SPEED. Norm is pretty fat, so two addl. checks are done before. + if (((mov.x > MAX_SPEED * M_SQRT1_2) || (mov.y > MAX_SPEED * M_SQRT1_2)) && (mov.norm() > MAX_SPEED)) { + moving_object->movement = mov.unit() * MAX_SPEED; + //log_debug << "Temporarily reduced object's speed of " << mov.norm() << " to " << moving_object->movement.norm() << "." << std::endl; + } moving_object->dest = moving_object->get_bbox(); moving_object->dest.move(moving_object->get_movement()); @@ -1248,6 +1302,11 @@ Sector::handle_collisions() CollisionHit hit; get_hit_normal(moving_object->dest, moving_object_2->dest, hit, normal); + if(!moving_object->collides(*moving_object_2, hit)) + continue; + if(!moving_object_2->collides(*moving_object, hit)) + continue; + moving_object->collision(*moving_object_2, hit); moving_object_2->collision(*moving_object, hit); } @@ -1287,7 +1346,7 @@ Sector::handle_collisions() } bool -Sector::is_free_of_tiles(const Rect& rect) const +Sector::is_free_of_tiles(const Rect& rect, const bool ignoreUnisolid) const { using namespace collision; @@ -1312,7 +1371,8 @@ Sector::is_free_of_tiles(const Rect& rect) const Constraints constraints; return collision::rectangle_aatriangle(&constraints, rect, triangle); } - if(tile->getAttributes() & Tile::SOLID) return false; + if((tile->getAttributes() & Tile::SOLID) && !ignoreUnisolid) return false; + if((tile->getAttributes() & Tile::SOLID) && !(tile->getAttributes() & Tile::UNISOLID)) return false; } } } @@ -1321,11 +1381,11 @@ Sector::is_free_of_tiles(const Rect& rect) const } bool -Sector::is_free_of_statics(const Rect& rect, const MovingObject* ignore_object) const +Sector::is_free_of_statics(const Rect& rect, const MovingObject* ignore_object, const bool ignoreUnisolid) const { using namespace collision; - if (!is_free_of_tiles(rect)) return false; + if (!is_free_of_tiles(rect, ignoreUnisolid)) return false; for(MovingObjects::const_iterator i = moving_objects.begin(); i != moving_objects.end(); ++i) { @@ -1352,7 +1412,7 @@ Sector::is_free_of_movingstatics(const Rect& rect, const MovingObject* ignore_ob const MovingObject* moving_object = *i; if (moving_object == ignore_object) continue; if (!moving_object->is_valid()) continue; - if ((moving_object->get_group() == COLGROUP_MOVING) + if ((moving_object->get_group() == COLGROUP_MOVING) || (moving_object->get_group() == COLGROUP_MOVING_STATIC) || (moving_object->get_group() == COLGROUP_STATIC)) { if(intersects(rect, moving_object->get_bbox())) return false; @@ -1435,7 +1495,9 @@ Sector::inside(const Rect& rect) const TileMap* solids = *i; bool horizontally = ((rect.p2.x >= 0 + solids->get_x_offset()) && (rect.p1.x <= solids->get_width() * 32 + solids->get_x_offset())); bool vertically = (rect.p1.y <= solids->get_height() * 32 + solids->get_y_offset()); - if (horizontally && vertically) return true; + + if (horizontally && vertically) + return true; } return false; } @@ -1444,10 +1506,14 @@ float Sector::get_width() const { float width = 0; - for(std::list::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) { + for(std::list::const_iterator i = solid_tilemaps.begin(); + i != solid_tilemaps.end(); i++) { TileMap* solids = *i; - if ((solids->get_width() * 32 + solids->get_x_offset()) > width) width = (solids->get_width() * 32 + solids->get_x_offset()); + if ((solids->get_width() * 32 + solids->get_x_offset()) > width) { + width = solids->get_width() * 32 + solids->get_x_offset(); + } } + return width; } @@ -1455,10 +1521,14 @@ float Sector::get_height() const { float height = 0; - for(std::list::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) { + for(std::list::const_iterator i = solid_tilemaps.begin(); + i != solid_tilemaps.end(); i++) { TileMap* solids = *i; - if ((solids->get_height() * 32 + solids->get_y_offset()) > height) height = (solids->get_height() * 32 + solids->get_y_offset()); + if ((solids->get_height() * 32 + solids->get_y_offset()) > height) { + height = solids->get_height() * 32 + solids->get_y_offset(); + } } + return height; }