X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fsector.h;h=8cec44cebe53cde69f51a569d96d8f7fa4e358d1;hb=137c4c25840c36661c8b68b8eaba77afccd76199;hp=39b13bce4bfc2a3fd10e7011cdfef891b554c8ef;hpb=9599042661b468aae7bd34dca05441c0ebc93ad7;p=supertux.git diff --git a/src/sector.h b/src/sector.h index 39b13bce4..8cec44ceb 100644 --- a/src/sector.h +++ b/src/sector.h @@ -16,7 +16,6 @@ // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - #ifndef SUPERTUX_SECTOR_H #define SUPERTUX_SECTOR_H @@ -28,23 +27,20 @@ #include "audio/musicref.h" #include "video/drawing_context.h" -using namespace SuperTux; - -namespace SuperTux { -class GameObject; -class Sprite; -class Rectangle; -} namespace lisp { class Lisp; class Writer; } +class Rect; +class Sprite; +class GameObject; class Player; class Camera; class TileMap; class Bullet; class CollisionGrid; +class ScriptInterpreter; class SpawnPoint { @@ -53,6 +49,11 @@ public: Vector pos; }; +enum MusicType { + LEVEL_MUSIC, + HERRING_MUSIC +}; + /** This class holds a sector (a part of a level) and all the game objects * (badguys, player, background, tilemap, ...) */ @@ -69,9 +70,8 @@ public: void write(lisp::Writer& writer); /// activates this sector (change music, intialize player class, ...) - void activate(const std::string& spawnpoint = "main"); - /// get best spawn point - Vector get_best_spawn_point(Vector pos); + void activate(const std::string& spawnpoint); + void activate(const Vector& player_pos); void action(float elapsed_time); void update_game_objects(); @@ -87,10 +87,10 @@ public: { return name; } /// tests if a given rectangle is inside the sector - bool inside(const Rectangle& rectangle) const; + bool inside(const Rect& rectangle) const; - void play_music(int musictype); - int get_music_type(); + void play_music(MusicType musictype); + MusicType get_music_type(); /** Checks for all possible collisions. And calls the collision_handlers, which the collision_objects provide for this @@ -122,7 +122,6 @@ private: std::string name; MusicRef level_song; - MusicRef level_song_fast; public: std::string song_title; @@ -136,21 +135,24 @@ public: private: std::vector bullets; + ScriptInterpreter* interpreter; + std::string init_script; + public: // TODO make this private again typedef std::vector GameObjects; GameObjects gameobjects; typedef std::vector SpawnPoints; SpawnPoints spawnpoints; - Rectangle get_active_region(); + Rect get_active_region(); private: void fix_old_tiles(); /// container for newly created objects, they'll be added in Sector::action GameObjects gameobjects_new; - - int currentmusic; + + MusicType currentmusic; CollisionGrid* grid; };