X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fsetup.cpp;h=60b7760e510126d18cf3a50100b42c74f36c1fdb;hb=8518cc9c2b96c65c28b39734665c7078c4dc9219;hp=bc9d10c6dcdb12f55a43d78f8fe21455c08fd8de;hpb=b76c9452394e9c8a11a6451bb2c14e86668b679c;p=supertux.git diff --git a/src/setup.cpp b/src/setup.cpp index bc9d10c6d..60b7760e5 100644 --- a/src/setup.cpp +++ b/src/setup.cpp @@ -22,14 +22,13 @@ #include #endif -#ifndef WIN32 -#include #include #include #include +#ifndef WIN32 #include -#include #endif +#include #include "defines.h" #include "globals.h" @@ -38,6 +37,14 @@ #include "texture.h" #include "menu.h" #include "gameloop.h" +#include "configfile.h" + +#ifdef WIN32 +#define mkdir(dir, mode) mkdir(dir) +// on win32 we typically don't want LFS paths +#undef DATA_PREFIX +#define DATA_PREFIX "./data" +#endif /* Local function prototypes: */ @@ -50,14 +57,14 @@ int faccessible(const char *filename) struct stat filestat; if (stat(filename, &filestat) == -1) { - return NO; + return false; } else { if(S_ISREG(filestat.st_mode)) - return YES; + return true; else - return NO; + return false; } } @@ -68,12 +75,12 @@ int fwriteable(const char *filename) fi = fopen(filename, "wa"); if (fi == NULL) { - return NO; + return false; } - return YES; + return true; } -/* Makes sure a directory is created in either the SuperTux base directory or the SuperTux base directory.*/ +/* Makes sure a directory is created in either the SuperTux home directory or the SuperTux base directory.*/ int fcreatedir(const char* relative_dir) { char path[1024]; @@ -83,17 +90,47 @@ int fcreatedir(const char* relative_dir) snprintf(path, 1024, "%s/%s/", datadir.c_str(), relative_dir); if(mkdir(path,0755) != 0) { - return NO; + return false; } else { - return YES; + return true; } } else { - return YES; + return true; + } +} + +FILE * opendata(const char * rel_filename, const char * mode) +{ + char * filename = NULL; + FILE * fi; + + filename = (char *) malloc(sizeof(char) * (strlen(st_dir) + + strlen(rel_filename) + 1)); + + strcpy(filename, st_dir); + /* Open the high score file: */ + + strcat(filename, rel_filename); + + /* Try opening the file: */ + fi = fopen(filename, mode); + + if (fi == NULL) + { + fprintf(stderr, "Warning: Unable to open the file \"%s\" ", filename); + + if (strcmp(mode, "r") == 0) + fprintf(stderr, "for read!!!\n"); + else if (strcmp(mode, "w") == 0) + fprintf(stderr, "for write!!!\n"); } + free( filename ); + + return(fi); } /* Get all names of sub-directories in a certain directory. */ @@ -272,22 +309,16 @@ void st_directory_setup(void) strcat(st_save_dir,"/save"); /* Create them. In the case they exist they won't destroy anything. */ -#ifndef WIN32 mkdir(st_dir, 0755); mkdir(st_save_dir, 0755); sprintf(str, "%s/levels", st_dir); mkdir(str, 0755); -#else - mkdir(st_dir); - mkdir(st_save_dir); - sprintf(str, "%s/levels", st_dir); - mkdir(str); -#endif // User has not that a datadir, so we try some magic if (datadir.empty()) { +#ifndef WIN32 // Detect datadir char exe_file[PATH_MAX]; if (readlink("/proc/self/exe", exe_file, PATH_MAX) < 0) @@ -309,6 +340,9 @@ void st_directory_setup(void) } } } +#else + datadir = DATA_PREFIX; +#endif } printf("Datadir: %s\n", datadir.c_str()); } @@ -316,77 +350,75 @@ void st_directory_setup(void) /* Create and setup menus. */ void st_menu(void) { - menu_init(&main_menu); - menu_additem(&main_menu,menu_item_create(MN_LABEL,"Main Menu",0,0)); - menu_additem(&main_menu,menu_item_create(MN_HL,"",0,0)); - menu_additem(&main_menu,menu_item_create(MN_ACTION,"Start Game",0,0)); - menu_additem(&main_menu,menu_item_create(MN_GOTO,"Load Game",0,&load_game_menu)); - menu_additem(&main_menu,menu_item_create(MN_GOTO,"Options",0,&options_menu)); - menu_additem(&main_menu,menu_item_create(MN_ACTION,"Level editor",0,0)); - menu_additem(&main_menu,menu_item_create(MN_ACTION,"Credits",0,0)); - menu_additem(&main_menu,menu_item_create(MN_HL,"",0,0)); - menu_additem(&main_menu,menu_item_create(MN_ACTION,"Quit",0,0)); - - menu_init(&options_menu); - menu_additem(&options_menu,menu_item_create(MN_LABEL,"Options",0,0)); - menu_additem(&options_menu,menu_item_create(MN_HL,"",0,0)); - menu_additem(&options_menu,menu_item_create(MN_TOGGLE,"Fullscreen",use_fullscreen,0)); - if(audio_device == YES) + main_menu = new Menu(); + options_menu = new Menu(); + load_game_menu = new Menu(); + save_game_menu = new Menu(); + game_menu = new Menu(); + highscore_menu = new Menu(); + + main_menu->additem(MN_LABEL,"Main Menu",0,0); + main_menu->additem(MN_HL,"",0,0); + main_menu->additem(MN_ACTION,"Start Game",0,0); + main_menu->additem(MN_GOTO,"Load Game",0,load_game_menu); + main_menu->additem(MN_GOTO,"Options",0,options_menu); + main_menu->additem(MN_ACTION,"Level editor",0,0); + main_menu->additem(MN_ACTION,"Credits",0,0); + main_menu->additem(MN_HL,"",0,0); + main_menu->additem(MN_ACTION,"Quit",0,0); + + options_menu->additem(MN_LABEL,"Options",0,0); + options_menu->additem(MN_HL,"",0,0); + options_menu->additem(MN_TOGGLE,"Fullscreen",use_fullscreen,0); + if(audio_device) { - menu_additem(&options_menu,menu_item_create(MN_TOGGLE,"Sound ",use_sound,0)); - menu_additem(&options_menu,menu_item_create(MN_TOGGLE,"Music ",use_music,0)); + options_menu->additem(MN_TOGGLE,"Sound ",use_sound,0); + options_menu->additem(MN_TOGGLE,"Music ",use_music,0); } else { - menu_additem(&options_menu,menu_item_create(MN_DEACTIVE,"Sound ",use_sound,0)); - menu_additem(&options_menu,menu_item_create(MN_DEACTIVE,"Music ",use_music,0)); + options_menu->additem(MN_DEACTIVE,"Sound ",use_sound,0); + options_menu->additem(MN_DEACTIVE,"Music ",use_music,0); } - menu_additem(&options_menu,menu_item_create(MN_TOGGLE,"Show FPS ",show_fps,0)); - menu_additem(&options_menu,menu_item_create(MN_HL,"",0,0)); - menu_additem(&options_menu,menu_item_create(MN_BACK,"Back",0,0)); - - menu_init(&load_game_menu); - menu_additem(&load_game_menu,menu_item_create(MN_LABEL,"Load Game",0,0)); - menu_additem(&load_game_menu,menu_item_create(MN_HL,"",0,0)); - menu_additem(&load_game_menu,menu_item_create(MN_DEACTIVE,"Slot 1",0,0)); - menu_additem(&load_game_menu,menu_item_create(MN_DEACTIVE,"Slot 2",0,0)); - menu_additem(&load_game_menu,menu_item_create(MN_DEACTIVE,"Slot 3",0,0)); - menu_additem(&load_game_menu,menu_item_create(MN_DEACTIVE,"Slot 4",0,0)); - menu_additem(&load_game_menu,menu_item_create(MN_DEACTIVE,"Slot 5",0,0)); - menu_additem(&load_game_menu,menu_item_create(MN_HL,"",0,0)); - menu_additem(&load_game_menu,menu_item_create(MN_BACK,"Back",0,0)); - - menu_init(&save_game_menu); - menu_additem(&save_game_menu,menu_item_create(MN_LABEL,"Save Game",0,0)); - menu_additem(&save_game_menu,menu_item_create(MN_HL,"",0,0)); - menu_additem(&save_game_menu,menu_item_create(MN_DEACTIVE,"Slot 1",0,0)); - menu_additem(&save_game_menu,menu_item_create(MN_DEACTIVE,"Slot 2",0,0)); - menu_additem(&save_game_menu,menu_item_create(MN_DEACTIVE,"Slot 3",0,0)); - menu_additem(&save_game_menu,menu_item_create(MN_DEACTIVE,"Slot 4",0,0)); - menu_additem(&save_game_menu,menu_item_create(MN_DEACTIVE,"Slot 5",0,0)); - menu_additem(&save_game_menu,menu_item_create(MN_HL,"",0,0)); - menu_additem(&save_game_menu,menu_item_create(MN_BACK,"Back",0,0)); - - menu_init(&game_menu); - menu_additem(&game_menu,menu_item_create(MN_LABEL,"InGame Menu",0,0)); - menu_additem(&game_menu,menu_item_create(MN_HL,"",0,0)); - menu_additem(&game_menu,menu_item_create(MN_ACTION,"Return To Game",0,0)); - menu_additem(&game_menu,menu_item_create(MN_GOTO,"Save Game",0,&save_game_menu)); - menu_additem(&game_menu,menu_item_create(MN_GOTO,"Load Game",0,&load_game_menu)); - menu_additem(&game_menu,menu_item_create(MN_GOTO,"Options",0,&options_menu)); - menu_additem(&game_menu,menu_item_create(MN_HL,"",0,0)); - menu_additem(&game_menu,menu_item_create(MN_ACTION,"Quit Game",0,0)); - - menu_init(&highscore_menu); - menu_additem(&highscore_menu,menu_item_create(MN_TEXTFIELD,"Enter your name:",0,0)); - + options_menu->additem(MN_TOGGLE,"Show FPS ",show_fps,0); + options_menu->additem(MN_HL,"",0,0); + options_menu->additem(MN_BACK,"Back",0,0); + + load_game_menu->additem(MN_LABEL,"Load Game",0,0); + load_game_menu->additem(MN_HL,"",0,0); + load_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0); + load_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0); + load_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0); + load_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0); + load_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0); + load_game_menu->additem(MN_HL,"",0,0); + load_game_menu->additem(MN_BACK,"Back",0,0); + + save_game_menu->additem(MN_LABEL,"Save Game",0,0); + save_game_menu->additem(MN_HL,"",0,0); + save_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0); + save_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0); + save_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0); + save_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0); + save_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0); + save_game_menu->additem(MN_HL,"",0,0); + save_game_menu->additem(MN_BACK,"Back",0,0); + + game_menu->additem(MN_LABEL,"InGame Menu",0,0); + game_menu->additem(MN_HL,"",0,0); + game_menu->additem(MN_ACTION,"Return To Game",0,0); + game_menu->additem(MN_GOTO,"Save Game",0,save_game_menu); + game_menu->additem(MN_GOTO,"Load Game",0,load_game_menu); + game_menu->additem(MN_GOTO,"Options",0,options_menu); + game_menu->additem(MN_HL,"",0,0); + game_menu->additem(MN_ACTION,"Quit Game",0,0); + + highscore_menu->additem(MN_TEXTFIELD,"Enter your name:",0,0); } -void update_load_save_game_menu(menu_type* pmenu, int load) +void update_load_save_game_menu(Menu* pmenu, int load) { - int i; - - for(i = 2; i < 7; ++i) + for(int i = 2; i < 7; ++i) { char *tmp; slotinfo(&tmp,i-1); @@ -402,22 +434,22 @@ void update_load_save_game_menu(menu_type* pmenu, int load) void process_save_load_game_menu(int save) { int slot; - switch (slot = menu_check(save ? &save_game_menu : &load_game_menu)) + switch (slot = (save ? save_game_menu->check() : load_game_menu->check())) { default: if(slot != -1) { - if(save == YES) + if(save) { savegame(slot - 1); } else { - if(game_started == NO) + if (game_started) { gameloop("default",slot - 1,ST_GL_LOAD_GAME); - show_menu = YES; - menu_set_current(&main_menu); + show_menu = true; + Menu::set_current(main_menu); } else loadgame(slot - 1); @@ -431,33 +463,33 @@ void process_save_load_game_menu(int save) /* Handle changes made to global settings in the options menu. */ void process_options_menu(void) { - switch (menu_check(&options_menu)) + switch (options_menu->check()) { case 2: - if(use_fullscreen != options_menu.item[2].toggled) + if(use_fullscreen != options_menu->item[2].toggled) { use_fullscreen = !use_fullscreen; st_video_setup(); } break; case 3: - if(use_sound != options_menu.item[3].toggled) + if(use_sound != options_menu->item[3].toggled) use_sound = !use_sound; break; case 4: - if(use_music != options_menu.item[4].toggled) + if(use_music != options_menu->item[4].toggled) { - if(use_music == YES) + if(use_music) { if(playing_music()) { halt_music(); } - use_music = NO; + use_music = false; } else { - use_music = YES; + use_music = true; if (!playing_music()) { play_current_music(); @@ -466,7 +498,7 @@ void process_options_menu(void) } break; case 5: - if(show_fps != options_menu.item[5].toggled) + if(show_fps != options_menu->item[5].toggled) show_fps = !show_fps; break; } @@ -527,14 +559,12 @@ void st_general_free(void) texture_free(&arrow_right); /* Free menus */ - - menu_free(&main_menu); - menu_free(&game_menu); - menu_free(&options_menu); - menu_free(&highscore_menu); - menu_free(&save_game_menu); - menu_free(&load_game_menu); - + delete main_menu; + delete game_menu; + delete options_menu; + delete highscore_menu; + delete save_game_menu; + delete load_game_menu; } void st_video_setup(void) @@ -573,7 +603,7 @@ void st_video_setup_sdl(void) { SDL_FreeSurface(screen); - if (use_fullscreen == YES) + if (use_fullscreen) { screen = SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN ) ; /* | SDL_HWSURFACE); */ if (screen == NULL) @@ -583,7 +613,7 @@ void st_video_setup_sdl(void) "640x480 mode.\n" "The Simple DirectMedia error that occured was:\n" "%s\n\n", SDL_GetError()); - use_fullscreen = NO; + use_fullscreen = false; } } else @@ -611,7 +641,7 @@ void st_video_setup_gl(void) SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - if (use_fullscreen == YES) + if (use_fullscreen) { screen = SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN | SDL_OPENGL) ; /* | SDL_HWSURFACE); */ if (screen == NULL) @@ -621,7 +651,7 @@ void st_video_setup_gl(void) "640x480 mode.\n" "The Simple DirectMedia error that occured was:\n" "%s\n\n", SDL_GetError()); - use_fullscreen = NO; + use_fullscreen = false; } } else @@ -662,8 +692,7 @@ void st_joystick_setup(void) /* Init Joystick: */ -#ifdef JOY_YES - use_joystick = YES; + use_joystick = true; if (SDL_Init(SDL_INIT_JOYSTICK) < 0) { @@ -671,29 +700,28 @@ void st_joystick_setup(void) "The Simple DirectMedia error that occured was:\n" "%s\n\n", SDL_GetError()); - use_joystick = NO; + use_joystick = false; } else { /* Open joystick: */ - if (SDL_NumJoysticks() <= 0) { fprintf(stderr, "Warning: No joysticks are available.\n"); - use_joystick = NO; + use_joystick = false; } else { - js = SDL_JoystickOpen(0); + js = SDL_JoystickOpen(joystick_num); if (js == NULL) { - fprintf(stderr, "Warning: Could not open joystick 1.\n" + fprintf(stderr, "Warning: Could not open joystick %d.\n" "The Simple DirectMedia error that occured was:\n" - "%s\n\n", SDL_GetError()); + "%s\n\n", joystick_num, SDL_GetError()); - use_joystick = NO; + use_joystick = false; } else { @@ -704,7 +732,7 @@ void st_joystick_setup(void) fprintf(stderr, "Warning: Joystick does not have enough axes!\n"); - use_joystick = NO; + use_joystick = false; } else { @@ -714,14 +742,12 @@ void st_joystick_setup(void) "Warning: " "Joystick does not have enough buttons!\n"); - use_joystick = NO; + use_joystick = false; } } } } } -#endif - } void st_audio_setup(void) @@ -729,14 +755,14 @@ void st_audio_setup(void) /* Init SDL Audio silently even if --disable-sound : */ - if (audio_device == YES) + if (audio_device) { if (SDL_Init(SDL_INIT_AUDIO) < 0) { /* only print out message if sound or music was not disabled at command-line */ - if (use_sound == YES || use_music == YES) + if (use_sound || use_music) { fprintf(stderr, "\nWarning: I could not initialize audio!\n" @@ -747,23 +773,23 @@ void st_audio_setup(void) because in this case, use_sound & use_music' values are ignored when there's no available audio device */ - use_sound = NO; - use_music = NO; - audio_device = NO; + use_sound = false; + use_music = false; + audio_device = false; } } /* Open sound silently regarless the value of "use_sound": */ - if (audio_device == YES) + if (audio_device) { if (open_audio(44100, AUDIO_S16, 2, 2048) < 0) { /* only print out message if sound or music was not disabled at command-line */ - if ((use_sound == YES) || (use_music == YES)) + if (use_sound || use_music) { fprintf(stderr, "\nWarning: I could not set up audio for 44100 Hz " @@ -771,9 +797,9 @@ void st_audio_setup(void) "The Simple DirectMedia error that occured was:\n" "%s\n\n", SDL_GetError()); } - use_sound = NO; - use_music = NO; - audio_device = NO; + use_sound = false; + use_music = false; + audio_device = false; } } @@ -786,16 +812,16 @@ void st_shutdown(void) { close_audio(); SDL_Quit(); + saveconfig(); } - /* --- ABORT! --- */ -void st_abort(const char * reason,const char * details) +void st_abort(const std::string& reason, const std::string& details) { - fprintf(stderr, "\nError: %s\n%s\n\n", reason, details); + fprintf(stderr, "\nError: %s\n%s\n\n", reason.c_str(), details.c_str()); st_shutdown(); - exit(1); + abort(); } @@ -846,25 +872,7 @@ void parseargs(int argc, char * argv[]) { int i; - /* Set defaults: */ - - - debug_mode = NO; - use_fullscreen = NO; - show_fps = NO; - use_gl = NO; - -#ifndef NOSOUND - - use_sound = YES; - use_music = YES; - audio_device = YES; -#else - - use_sound = NO; - use_music = NO; - audio_device = NO; -#endif + loadconfig(); /* Parse arguments: */ @@ -875,7 +883,12 @@ void parseargs(int argc, char * argv[]) { /* Use full screen: */ - use_fullscreen = YES; + use_fullscreen = true; + } + else if (strcmp(argv[i], "--joystick") == 0 || strcmp(argv[i], "-j") == 0) + { + assert(i+1 < argc); + joystick_num = atoi(argv[++i]); } else if (strcmp(argv[i], "--worldmap") == 0) { @@ -885,13 +898,13 @@ void parseargs(int argc, char * argv[]) || strcmp(argv[i], "-d") == 0 ) { assert(i+1 < argc); - datadir = argv[i+1]; + datadir = argv[++i]; } else if (strcmp(argv[i], "--show-fps") == 0) { /* Use full screen: */ - show_fps = YES; + show_fps = true; } else if (strcmp(argv[i], "--opengl") == 0 || strcmp(argv[i], "-gl") == 0) @@ -899,7 +912,7 @@ void parseargs(int argc, char * argv[]) #ifndef NOOPENGL /* Use OpengGL: */ - use_gl = YES; + use_gl = true; #endif } @@ -919,56 +932,45 @@ void parseargs(int argc, char * argv[]) else if (strcmp(argv[i], "--disable-sound") == 0) { /* Disable the compiled in sound feature */ -#ifndef NOSOUND printf("Sounds disabled \n"); - use_sound = NO; -#else - - printf("Warning: Sound capability has not been compiled into this build.\n"); -#endif - + use_sound = false; } else if (strcmp(argv[i], "--disable-music") == 0) { /* Disable the compiled in sound feature */ -#ifndef NOSOUND printf("Music disabled \n"); - use_music = NO; -#else - - printf("Warning: Music feature is not compiled in \n"); -#endif - + use_music = false; } else if (strcmp(argv[i], "--debug-mode") == 0) { /* Enable the debug-mode */ - debug_mode = YES; + debug_mode = true; } else if (strcmp(argv[i], "--help") == 0) - { /* Show help: */ + { /* Show help: */ puts("Super Tux " VERSION "\n" " Please see the file \"README.txt\" for more details.\n"); printf("Usage: %s [OPTIONS] FILENAME\n\n", argv[0]); puts("Display Options:\n" - " --fullscreen Run in fullscreen mode.\n" - " --opengl If opengl support was compiled in, this will enable\n" - " the EXPERIMENTAL OpenGL mode.\n" + " --fullscreen Run in fullscreen mode.\n" + " --opengl If opengl support was compiled in, this will enable\n" + " the EXPERIMENTAL OpenGL mode.\n" "\n" "Sound Options:\n" - " --disable-sound If sound support was compiled in, this will\n" - " disable sound for this session of the game.\n" - " --disable-music Like above, but this will disable music.\n" + " --disable-sound If sound support was compiled in, this will\n" + " disable sound for this session of the game.\n" + " --disable-music Like above, but this will disable music.\n" "\n" "Misc Options:\n" - " --worldmap Start in worldmap-mode (EXPERIMENTAL)\n" - " -d, --datadir DIR Load Game data from DIR (default: automatic)\n" - " --debug-mode Enables the debug-mode, which is useful for developers.\n" - " --help Display a help message summarizing command-line\n" - " options, license and game controls.\n" - " --usage Display a brief message summarizing command-line options.\n" - " --version Display the version of SuperTux you're running.\n\n" + " -j, --joystick NUM Use joystick NUM (default: 0)\n" + " --worldmap Start in worldmap-mode (EXPERIMENTAL)\n" + " -d, --datadir DIR Load Game data from DIR (default: automatic)\n" + " --debug-mode Enables the debug-mode, which is useful for developers.\n" + " --help Display a help message summarizing command-line\n" + " options, license and game controls.\n" + " --usage Display a brief message summarizing command-line options.\n" + " --version Display the version of SuperTux you're running.\n\n" ); exit(0); }