X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fsprite%2Fsprite.cpp;h=c508642670188c3e8cc22318780bdcd28fb6e240;hb=1f5ff04e5283398473b4ac033258b17af0ed08f0;hp=2e63074cc79abbe941b9c0287106fd5a06efae03;hpb=fa3bd983c1922084854d90bd2b46ecfb8cab581c;p=supertux.git diff --git a/src/sprite/sprite.cpp b/src/sprite/sprite.cpp index 2e63074cc..c50864267 100644 --- a/src/sprite/sprite.cpp +++ b/src/sprite/sprite.cpp @@ -14,30 +14,33 @@ // You should have received a copy of the GNU General Public License // along with this program. If not, see . +#include "sprite/sprite.hpp" + +#include #include -#include "sprite/sprite.hpp" #include "supertux/timer.hpp" Sprite::Sprite(SpriteData& newdata) : data(newdata), frame(0), + frameidx(0), animation_loops(-1), last_ticks(), angle(0.0f), color(1.0f, 1.0f, 1.0f, 1.0f), blend(), - action() + action(data.get_action("normal")) { - action = data.get_action("normal"); if(!action) action = data.actions.begin()->second; last_ticks = game_time; } Sprite::Sprite(const Sprite& other) : - data(other.data), + data(other.data), frame(other.frame), + frameidx(other.frameidx), animation_loops(other.animation_loops), last_ticks(game_time), angle(0.0f), // FIXME: this can't be right @@ -63,7 +66,7 @@ Sprite::set_action(const std::string& name, int loops) if(action && action->name == name) return; - SpriteData::Action* newaction = data.get_action(name); + const SpriteData::Action* newaction = data.get_action(name); if(!newaction) { log_debug << "Action '" << name << "' not found." << std::endl; return; @@ -72,6 +75,7 @@ Sprite::set_action(const std::string& name, int loops) action = newaction; animation_loops = loops; frame = 0; + frameidx = 0; } void @@ -80,20 +84,14 @@ Sprite::set_action_continued(const std::string& name) if(action && action->name == name) return; - SpriteData::Action* newaction = data.get_action(name); + const SpriteData::Action* newaction = data.get_action(name); if(!newaction) { log_debug << "Action '" << name << "' not found." << std::endl; return; } action = newaction; - if(frame >= get_frames()) { - frame = fmodf(frame, get_frames()); - - if (animation_loops > 0) animation_loops--; - if(animation_done()) - frame = get_frames()-1; - } + update(); } bool @@ -105,38 +103,46 @@ Sprite::animation_done() void Sprite::update() { - if(animation_done()) - return; - float frame_inc = action->fps * (game_time - last_ticks); last_ticks = game_time; frame += frame_inc; - if(frame >= get_frames()) { - frame = fmodf(frame, get_frames()); + while(frame >= 1.0f) { + frame -= 1.0f; + frameidx++; + } + while(frameidx >= get_frames()) { + frameidx -= get_frames(); animation_loops--; - if(animation_done()) - frame = get_frames()-1; + if(animation_done()) { + break; + } } + + if(animation_done()) { + frame = 0; + frameidx = get_frames()-1; + } + + assert(frameidx < get_frames()); } void -Sprite::draw(DrawingContext& context, const Vector& pos, int layer) +Sprite::draw(DrawingContext& context, const Vector& pos, int layer, + DrawingEffect effect) { assert(action != 0); update(); - if((int)frame >= get_frames() || (int)frame < 0) - log_warning << "frame out of range: " << (int)frame << "/" << get_frames() << " at " << get_name() << "/" << get_action() << std::endl; - else - context.draw_surface(action->surfaces[(int)frame], - pos - Vector(action->x_offset, action->y_offset), - angle, - color, - blend, - layer + action->z_order); + context.set_drawing_effect(effect); + context.draw_surface(action->surfaces[frameidx], + pos - Vector(action->x_offset, action->y_offset), + angle, + color, + blend, + layer + action->z_order); } void @@ -146,48 +152,25 @@ Sprite::draw_part(DrawingContext& context, const Vector& source, assert(action != 0); update(); - int frameidx = (int) frame; - - if(frameidx >= get_frames() || frameidx < 0) { -#ifdef NDEBUG - // in optimized mode we get some small rounding errors in floating point - // number sometimes... - log_warning << "frame out of range: " << frameidx << "/" << get_frames() << " at sprite: " << get_name() << "/" << get_action() << std::endl; -#endif - frameidx = get_frames() - 1; - } - - context.draw_surface_part(action->surfaces[frameidx], source, size, - pos - Vector(action->x_offset, action->y_offset), + context.draw_surface_part(action->surfaces[frameidx], + Rectf(source, Sizef(size)), + Rectf(pos - Vector(action->x_offset, action->y_offset), + Sizef(size)), layer + action->z_order); } int Sprite::get_width() const { - if((int)frame >= get_frames() || (int)frame < 0) - { - log_warning << "frame out of range: " << (int)frame << "/" << get_frames() << " at " << get_name() << "/" << get_action() << std::endl; - return 0; - } - else - { - return (int) action->surfaces[get_frame()]->get_width(); - } + assert(frameidx < get_frames()); + return (int) action->surfaces[get_frame()]->get_width(); } int Sprite::get_height() const { - if((int)frame >= get_frames() || (int)frame < 0) - { - log_warning << "frame out of range: " << (int)frame << "/" << get_frames() << " at " << get_name() << "/" << get_action() << std::endl; - return 0; - } - else - { + assert(frameidx < get_frames()); return (int) action->surfaces[get_frame()]->get_height(); - } } float @@ -221,12 +204,6 @@ Sprite::get_current_hitbox() const } void -Sprite::set_fps(float new_fps) -{ - action->fps = new_fps; -} - -void Sprite::set_angle(float a) { angle = a;