X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fsprite%2Fsprite.cpp;h=c508642670188c3e8cc22318780bdcd28fb6e240;hb=9eab9403c2b9ff629c07380e8d5f1032d21bd3f7;hp=782fc5223e4d343801aa62c74cd26d808633cf6c;hpb=08813a74da6ac1fd045a105e4e8105f1d7f716f0;p=supertux.git
diff --git a/src/sprite/sprite.cpp b/src/sprite/sprite.cpp
index 782fc5223..c50864267 100644
--- a/src/sprite/sprite.cpp
+++ b/src/sprite/sprite.cpp
@@ -14,45 +14,59 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
-#include
-
#include "sprite/sprite.hpp"
+
+#include
+#include
+
#include "supertux/timer.hpp"
-Sprite::Sprite(SpriteData& newdata)
- : data(newdata),
- frame(0),
- animation_loops(-1),
- angle(0.0f),
- color(1.0f, 1.0f, 1.0f, 1.0f)
+Sprite::Sprite(SpriteData& newdata) :
+ data(newdata),
+ frame(0),
+ frameidx(0),
+ animation_loops(-1),
+ last_ticks(),
+ angle(0.0f),
+ color(1.0f, 1.0f, 1.0f, 1.0f),
+ blend(),
+ action(data.get_action("normal"))
{
- action = data.get_action("normal");
if(!action)
action = data.actions.begin()->second;
last_ticks = game_time;
}
-Sprite::Sprite(const Sprite& other)
- : data(other.data), frame(other.frame),
- animation_loops(other.animation_loops),
- angle(0.0f),
- color(1.0f, 1.0f, 1.0f, 1.0f),
- action(other.action)
+Sprite::Sprite(const Sprite& other) :
+ data(other.data),
+ frame(other.frame),
+ frameidx(other.frameidx),
+ animation_loops(other.animation_loops),
+ last_ticks(game_time),
+ angle(0.0f), // FIXME: this can't be right
+ color(1.0f, 1.0f, 1.0f, 1.0f),
+ blend(),
+ action(other.action)
{
- last_ticks = game_time;
}
Sprite::~Sprite()
{
}
+SpritePtr
+Sprite::clone() const
+{
+ return SpritePtr(new Sprite(*this));
+}
+
void
Sprite::set_action(const std::string& name, int loops)
{
if(action && action->name == name)
return;
- SpriteData::Action* newaction = data.get_action(name);
+ const SpriteData::Action* newaction = data.get_action(name);
if(!newaction) {
log_debug << "Action '" << name << "' not found." << std::endl;
return;
@@ -61,6 +75,7 @@ Sprite::set_action(const std::string& name, int loops)
action = newaction;
animation_loops = loops;
frame = 0;
+ frameidx = 0;
}
void
@@ -69,20 +84,14 @@ Sprite::set_action_continued(const std::string& name)
if(action && action->name == name)
return;
- SpriteData::Action* newaction = data.get_action(name);
+ const SpriteData::Action* newaction = data.get_action(name);
if(!newaction) {
log_debug << "Action '" << name << "' not found." << std::endl;
return;
}
action = newaction;
- if(frame >= get_frames()) {
- frame = fmodf(frame, get_frames());
-
- if (animation_loops > 0) animation_loops--;
- if(animation_done())
- frame = get_frames()-1;
- }
+ update();
}
bool
@@ -94,38 +103,46 @@ Sprite::animation_done()
void
Sprite::update()
{
- if(animation_done())
- return;
-
float frame_inc = action->fps * (game_time - last_ticks);
last_ticks = game_time;
frame += frame_inc;
- if(frame >= get_frames()) {
- frame = fmodf(frame, get_frames());
+ while(frame >= 1.0f) {
+ frame -= 1.0f;
+ frameidx++;
+ }
+ while(frameidx >= get_frames()) {
+ frameidx -= get_frames();
animation_loops--;
- if(animation_done())
- frame = get_frames()-1;
+ if(animation_done()) {
+ break;
+ }
+ }
+
+ if(animation_done()) {
+ frame = 0;
+ frameidx = get_frames()-1;
}
+
+ assert(frameidx < get_frames());
}
void
-Sprite::draw(DrawingContext& context, const Vector& pos, int layer)
+Sprite::draw(DrawingContext& context, const Vector& pos, int layer,
+ DrawingEffect effect)
{
assert(action != 0);
update();
- if((int)frame >= get_frames() || (int)frame < 0)
- log_warning << "frame out of range: " << (int)frame << "/" << get_frames() << " at " << get_name() << "/" << get_action() << std::endl;
- else
- context.draw_surface(action->surfaces[(int)frame],
- pos - Vector(action->x_offset, action->y_offset),
- angle,
- color,
- blend,
- layer + action->z_order);
+ context.set_drawing_effect(effect);
+ context.draw_surface(action->surfaces[frameidx],
+ pos - Vector(action->x_offset, action->y_offset),
+ angle,
+ color,
+ blend,
+ layer + action->z_order);
}
void
@@ -135,31 +152,24 @@ Sprite::draw_part(DrawingContext& context, const Vector& source,
assert(action != 0);
update();
- int frameidx = (int) frame;
-
- if(frameidx >= get_frames() || frameidx < 0) {
-#ifndef DEBUG
- // in optimized mode we get some small rounding errors in floating point
- // number sometimes...
- log_warning << "frame out of range: " << frameidx << "/" << get_frames() << " at sprite: " << get_name() << "/" << get_action() << std::endl;
-#endif
- frameidx = get_frames() - 1;
- }
-
- context.draw_surface_part(action->surfaces[frameidx], source, size,
- pos - Vector(action->x_offset, action->y_offset),
+ context.draw_surface_part(action->surfaces[frameidx],
+ Rectf(source, Sizef(size)),
+ Rectf(pos - Vector(action->x_offset, action->y_offset),
+ Sizef(size)),
layer + action->z_order);
}
int
Sprite::get_width() const
{
+ assert(frameidx < get_frames());
return (int) action->surfaces[get_frame()]->get_width();
}
int
Sprite::get_height() const
{
+ assert(frameidx < get_frames());
return (int) action->surfaces[get_frame()]->get_height();
}
@@ -187,16 +197,10 @@ Sprite::get_current_hitbox_height() const
return action->hitbox_h;
}
-Rect
+Rectf
Sprite::get_current_hitbox() const
{
- return Rect(action->x_offset, action->y_offset, action->x_offset + action->hitbox_w, action->y_offset + action->hitbox_h);
-}
-
-void
-Sprite::set_fps(float new_fps)
-{
- action->fps = new_fps;
+ return Rectf(action->x_offset, action->y_offset, action->x_offset + action->hitbox_w, action->y_offset + action->hitbox_h);
}
void