X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fsprite%2Fsprite.hpp;h=8051a0276b064e9ff9a77ad550bb215340a00d78;hb=08813a74da6ac1fd045a105e4e8105f1d7f716f0;hp=cf44de706797d18a6c1100883470d5f93252551f;hpb=f406067af6cbeb0a638078fe1d386d092583909c;p=supertux.git diff --git a/src/sprite/sprite.hpp b/src/sprite/sprite.hpp index cf44de706..8051a0276 100644 --- a/src/sprite/sprite.hpp +++ b/src/sprite/sprite.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,19 +12,12 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef SUPERTUX_SPRITE_H -#define SUPERTUX_SPRITE_H +// along with this program. If not, see . -#include -#include +#ifndef HEADER_SUPERTUX_SPRITE_SPRITE_HPP +#define HEADER_SUPERTUX_SPRITE_SPRITE_HPP -#include "math/vector.hpp" -#include "math/rect.hpp" -#include "sprite_data.hpp" -#include "video/color.hpp" +#include "sprite/sprite_data.hpp" #include "video/drawing_context.hpp" class Surface; @@ -44,7 +35,7 @@ public: void draw(DrawingContext& context, const Vector& pos, int layer); void draw_part(DrawingContext& context, const Vector& source, - const Vector& size, const Vector& pos, int layer); + const Vector& size, const Vector& pos, int layer); /** Set action (or state) */ void set_action(const std::string& name, int loops = -1); @@ -132,6 +123,11 @@ private: Blend blend; SpriteData::Action* action; + +private: + Sprite& operator=(const Sprite&); }; #endif + +/* EOF */