X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Ftitle.cpp;h=1d111143682194123c90817cee435e1de7994efd;hb=acd1950b9b853d6b7c56a2cb43e77ec3147b2369;hp=a2fa6192399cbd6b97f055ee358b764487714f42;hpb=57fbded58117c85dcade4cfe3dbf4bf17af3e63c;p=supertux.git diff --git a/src/title.cpp b/src/title.cpp index a2fa61923..1d1111436 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -18,359 +18,433 @@ // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. +#include #include +#include +#include #include #include #include #include #include +#include #include #include +#include + +#include "title.hpp" +#include "mainloop.hpp" +#include "video/screen.hpp" +#include "video/drawing_context.hpp" +#include "video/surface.hpp" +#include "audio/sound_manager.hpp" +#include "gui/menu.hpp" +#include "timer.hpp" +#include "lisp/lisp.hpp" +#include "lisp/parser.hpp" +#include "level.hpp" +#include "world.hpp" +#include "game_session.hpp" +#include "worldmap.hpp" +#include "player_status.hpp" +#include "tile.hpp" +#include "sector.hpp" +#include "object/tilemap.hpp" +#include "object/camera.hpp" +#include "object/player.hpp" +#include "resources.hpp" +#include "gettext.hpp" +#include "misc.hpp" +#include "textscroller.hpp" +#include "file_system.hpp" +#include "control/joystickkeyboardcontroller.hpp" +#include "control/codecontroller.hpp" +#include "main.hpp" +#include "msg.hpp" +#include "console.hpp" + +void +TitleScreen::update_load_game_menu() +{ + load_game_menu.reset(new Menu()); + + load_game_menu->add_label(_("Start Game")); + load_game_menu->add_hl(); + for(int i = 1; i <= 5; ++i) { + load_game_menu->add_entry(i, get_slotinfo(i)); + } + load_game_menu->add_hl(); + load_game_menu->add_back(_("Back")); +} -#ifndef WIN32 -#include -#include -#endif - -#include "defines.h" -#include "globals.h" -#include "title.h" -#include "screen.h" -#include "high_scores.h" -#include "menu.h" -#include "texture.h" -#include "timer.h" -#include "setup.h" -#include "level.h" -#include "gameloop.h" -#include "leveleditor.h" -#include "scene.h" -#include "player.h" -#include "math.h" -#include "tile.h" -#include "resources.h" - -static Surface* bkg_title; -static Surface* logo; -static Surface* img_choose_subset; - -static bool walking; -static Timer random_timer; - -static int frame; -static unsigned int last_update_time; -static unsigned int update_time; - -std::vector contrib_subsets; -std::string current_contrib_subset; - -void free_contrib_menu() +void +TitleScreen::free_contrib_menu() { - for(std::vector::iterator i = contrib_subsets.begin(); - i != contrib_subsets.end(); ++i) + for(std::vector::iterator i = contrib_worlds.begin(); + i != contrib_worlds.end(); ++i) delete *i; - contrib_subsets.clear(); - contrib_menu->clear(); + contrib_worlds.clear(); + current_contrib_world = 0; + current_world = -1; } -void generate_contrib_menu() +void +TitleScreen::generate_contrib_menu() { - string_list_type level_subsets = dsubdirs("/levels", "info"); + /** Generating contrib levels list by making use of Level Subset */ + std::vector level_worlds; + char** files = PHYSFS_enumerateFiles("levels/"); + for(const char* const* filename = files; *filename != 0; ++filename) { + std::string filepath = std::string("levels/") + *filename; + if(PHYSFS_isDirectory(filepath.c_str())) + level_worlds.push_back(filepath); + } + PHYSFS_freeList(files); free_contrib_menu(); + contrib_menu.reset(new Menu()); - contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0); - contrib_menu->additem(MN_HL,"",0,0); - - for (int i = 0; i < level_subsets.num_items; ++i) - { - LevelSubset* subset = new LevelSubset(); - subset->load(level_subsets.item[i]); - contrib_menu->additem(MN_GOTO, subset->title.c_str(), i, - contrib_subset_menu, i+1); - contrib_subsets.push_back(subset); + contrib_menu->add_label(_("Contrib Levels")); + contrib_menu->add_hl(); + + int i = 0; + for (std::vector::iterator it = level_worlds.begin(); + it != level_worlds.end(); ++it) { + try { + std::auto_ptr world (new World()); + world->load(*it + "/info"); + if(world->hide_from_contribs) { + continue; + } + contrib_menu->add_entry(i++, world->title); + contrib_worlds.push_back(world.release()); + } catch(std::exception& e) { +#ifdef DEBUG + msg_warning << "Couldn't parse levelset info for '" << *it << "': " << e.what() << std::endl; +#endif } + } - contrib_menu->additem(MN_HL,"",0,0); - contrib_menu->additem(MN_BACK,"Back",0,0); - - string_list_free(&level_subsets); + contrib_menu->add_hl(); + contrib_menu->add_back(_("Back")); } -void check_contrib_menu() +std::string +TitleScreen::get_level_name(const std::string& filename) { - static int current_subset = -1; + try { + lisp::Parser parser; + std::auto_ptr root (parser.parse(filename)); + + const lisp::Lisp* level = root->get_lisp("supertux-level"); + if(!level) + return ""; + + std::string name; + level->get("name", name); + return name; + } catch(std::exception& e) { + msg_warning << "Problem getting name of '" << filename << "'." << std::endl; + return ""; + } +} +void +TitleScreen::check_levels_contrib_menu() +{ int index = contrib_menu->check(); - if (index != -1) + if (index == -1) + return; + + World& world = * (contrib_worlds[index]); + + if(!world.is_levelset) { + // TODO fade out + world.run(); + world.set_savegame_filename("save/test.save"); + world.save(); + } + + if (current_world != index) { + current_world = index; + World& world = * (contrib_worlds[index]); + + current_contrib_world = &world; + + contrib_world_menu.reset(new Menu()); + + contrib_world_menu->add_label(world.title); + contrib_world_menu->add_hl(); + + for (unsigned int i = 0; i < world.get_num_levels(); ++i) { - index -= 1; - if (index >= 0 && index <= int(contrib_subsets.size())) - { - if (current_subset != index) - { - current_subset = index; - // FIXME: This shouln't be busy looping - LevelSubset& subset = * (contrib_subsets[index]); - - current_contrib_subset = subset.name; - - std::cout << "Updating the contrib subset menu..." << subset.levels << std::endl; - - contrib_subset_menu->clear(); - - contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0); - contrib_subset_menu->additem(MN_HL,"",0,0); - for (int i = 1; i <= subset.levels; ++i) - { - Level level; - level.load(subset.name, i, 0); - contrib_subset_menu->additem(MN_ACTION, level.name, 0, 0, i); - } - contrib_subset_menu->additem(MN_HL,"",0,0); - contrib_subset_menu->additem(MN_BACK, "Back", 0, 0); - } - } - else - { - // Back button - } + /** get level's title */ + std::string filename = world.get_level_filename(i); + std::string title = get_level_name(filename); + contrib_world_menu->add_entry(i, title); } + + contrib_world_menu->add_hl(); + contrib_world_menu->add_back(_("Back")); + + Menu::push_current(contrib_world_menu.get()); + } } -void check_contrib_subset_menu() +void +TitleScreen::check_contrib_world_menu() { - int index = contrib_subset_menu->check(); - if (index != -1) - { - if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION) - { - std::cout << "Starting level: " << index << std::endl; - GameSession session(current_contrib_subset, index, ST_GL_PLAY); - session.run(); - player_status.reset(); - Menu::set_current(main_menu); - } - } + int index = contrib_world_menu->check(); + if (index != -1) { + if (contrib_world_menu->get_item_by_id(index).kind == MN_ACTION) { + sound_manager->stop_music(); + GameSession* session = + new GameSession( + current_contrib_world->get_level_filename(index), ST_GL_PLAY); + main_loop->push_screen(session); + } + } } -void draw_background() +void +TitleScreen::make_tux_jump() { - /* Draw the title background: */ + static Timer randomWaitTimer; + static Timer jumpPushTimer; + static float last_tux_x_pos = -1; + static float last_tux_y_pos = -1; + + Sector* sector = titlesession->get_current_sector(); + Player* tux = sector->player; + + //sector->play_music(LEVEL_MUSIC); + + controller->update(); + controller->press(Controller::RIGHT); + + // Determine how far we moved since last frame + float dx = fabsf(last_tux_x_pos - tux->get_pos().x); + float dy = fabsf(last_tux_y_pos - tux->get_pos().y); + + // Calculate space to check for obstacles + Rect lookahead = tux->get_bbox(); + lookahead.move(Vector(96, 0)); + + // Check if we should press the jump button + bool randomJump = !randomWaitTimer.started(); + bool notMoving = (fabsf(dx) + fabsf(dy)) < 0.1; + bool pathBlocked = !sector->is_free_space(lookahead); + if (!controller->released(Controller::JUMP) + && (notMoving || pathBlocked || randomJump)) { + float jumpDuration; + if(pathBlocked) + jumpDuration = 0.5; + else + jumpDuration = float(rand() % 500 + 300) / 1000.0; + jumpPushTimer.start(jumpDuration); + randomWaitTimer.start(float(rand() % 3000 + 3000) / 1000.0); + } + + // Keep jump button pressed + if (jumpPushTimer.started()) + controller->press(Controller::JUMP); + + // Remember last position, so we can determine if we moved + last_tux_x_pos = tux->get_pos().x; + last_tux_y_pos = tux->get_pos().y; - bkg_title->draw_bg(); + // Wrap around at the end of the level back to the beginnig + if(sector->solids->get_width() * 32 - 320 < tux->get_pos().x) { + sector->activate("main"); + sector->camera->reset(tux->get_pos()); + } } -void draw_demo(GameSession* session, double frame_ratio) +TitleScreen::TitleScreen() { - World* world = session->get_world(); - World::set_current(world); - Level* plevel = session->get_level(); - Player* tux = world->get_tux(); + controller.reset(new CodeController()); + titlesession.reset(new GameSession("levels/misc/menu.stl", ST_GL_DEMO_GAME)); - world->play_music(LEVEL_MUSIC); - - global_frame_counter++; - tux->key_event((SDLKey) keymap.right,DOWN); - - if(random_timer.check()) - { - if(walking) - tux->key_event((SDLKey) keymap.jump,UP); - else - tux->key_event((SDLKey) keymap.jump,DOWN); - } - else - { - random_timer.start(rand() % 3000 + 3000); - walking = !walking; - } + Player* player = titlesession->get_current_sector()->player; + player->set_controller(controller.get()); +} - // Wrap around at the end of the level back to the beginnig - if(plevel->width * 32 - 320 < tux->base.x) - { - tux->level_begin(); - } +TitleScreen::~TitleScreen() +{ +} - tux->can_jump = true; - float last_tux_x_pos = tux->base.x; - world->action(frame_ratio); - +void +TitleScreen::setup() +{ + player_status->reset(); - // disabled for now, since with the new jump code we easily get deadlocks - // Jump if tux stays in the same position for one loop, ie. if he is - // stuck behind a wall - if (last_tux_x_pos == tux->base.x) - { - walking = false; - } + Sector* sector = titlesession->get_current_sector(); + if(Sector::current() != sector) { + sector->play_music(LEVEL_MUSIC); + sector->activate(sector->player->get_pos()); + } - world->draw(); + Menu::set_current(main_menu); } -/* --- TITLE SCREEN --- */ -void title(void) +void +TitleScreen::leave() { - random_timer.init(true); + Sector* sector = titlesession->get_current_sector(); + sector->deactivate(); +} - walking = true; +void +TitleScreen::draw(DrawingContext& context) +{ + Sector* sector = titlesession->get_current_sector(); + sector->draw(context); + + /* + if (Menu::current() == main_menu) + context.draw_surface(logo, Vector(SCREEN_WIDTH/2 - logo->get_width()/2, 30), + LAYER_FOREGROUND1+1); + */ + + context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n", + Vector(0, SCREEN_HEIGHT - 50), LEFT_ALLIGN, LAYER_FOREGROUND1); + context.draw_text(white_small_text, + _( +"Copyright (c) 2006 SuperTux Devel Team\n" +"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n" +"redistribute it under certain conditions; see the file COPYING for details.\n" +), + Vector(0, SCREEN_HEIGHT - 50 + white_small_text->get_height() + 5), + LEFT_ALLIGN, LAYER_FOREGROUND1); +} - st_pause_ticks_init(); +void +TitleScreen::update(float elapsed_time) +{ + main_loop->set_speed(0.6); + Sector* sector = titlesession->get_current_sector(); + sector->update(elapsed_time); - GameSession session(datadir + "/levels/misc/menu.stl", 0, ST_GL_DEMO_GAME); + make_tux_jump(); + + Menu* menu = Menu::current(); + if(menu) { + menu->update(); + + if(menu == main_menu) { + switch (main_menu->check()) { + case MNID_STARTGAME: + // Start Game, ie. goto the slots menu + update_load_game_menu(); + Menu::push_current(load_game_menu.get()); + break; + case MNID_LEVELS_CONTRIB: + // Contrib Menu + generate_contrib_menu(); + Menu::push_current(contrib_menu.get()); + break; + case MNID_CREDITS: + fadeout(500); + main_loop->push_screen(new TextScroller("credits.txt")); + break; + case MNID_QUITMAINMENU: + main_loop->quit(); + break; + } + } else if(menu == load_game_menu.get()) { + /* + if(event.key.keysym.sym == SDLK_DELETE) { + int slot = menu->get_active_item_id(); + std::stringstream stream; + stream << slot; + std::string str = _("Are you sure you want to delete slot") + stream.str() + "?"; + + if(confirm_dialog(bkg_title, str.c_str())) { + str = "save/slot" + stream.str() + ".stsg"; + msg_debug << "Removing: " << str << std::endl; + PHYSFS_delete(str.c_str()); + } - clearscreen(0, 0, 0); - updatescreen(); + update_load_save_game_menu(load_game_menu); + Menu::set_current(main_menu); + }*/ + process_load_game_menu(); + } else if(menu == contrib_menu.get()) { + check_levels_contrib_menu(); + } else if (menu == contrib_world_menu.get()) { + check_contrib_world_menu(); + } + } - /* Load images: */ - bkg_title = new Surface(datadir + "/images/background/arctis.jpg", IGNORE_ALPHA); - logo = new Surface(datadir + "/images/title/logo.png", USE_ALPHA); - img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", USE_ALPHA); + // reopen menu of user closed it (so that the app doesn't close when user + // accidently hit ESC) + if(Menu::current() == 0) { + Menu::set_current(main_menu); + } +} - /* --- Main title loop: --- */ - frame = 0; +std::string +TitleScreen::get_slotinfo(int slot) +{ + std::string tmp; + std::string slotfile; + std::string title; + std::stringstream stream; + stream << slot; + slotfile = "save/slot" + stream.str() + ".stsg"; + + try { + lisp::Parser parser; + std::auto_ptr root (parser.parse(slotfile)); + + const lisp::Lisp* savegame = root->get_lisp("supertux-savegame"); + if(!savegame) + throw std::runtime_error("file is not a supertux-savegame."); + + savegame->get("title", title); + } catch(std::exception& e) { + return std::string(_("Slot")) + " " + stream.str() + " - " + + std::string(_("Free")); + } + + return std::string("Slot ") + stream.str() + " - " + title; +} - /* Draw the title background: */ - bkg_title->draw_bg(); +bool +TitleScreen::process_load_game_menu() +{ + int slot = load_game_menu->check(); - update_time = st_get_ticks(); - random_timer.start(rand() % 2000 + 2000); + if(slot == -1) + return false; - Menu::set_current(main_menu); - while (Menu::current()) - { - // if we spent to much time on a menu entry - if( (update_time - last_update_time) > 1000) - update_time = last_update_time = st_get_ticks(); - - // Calculate the movement-factor - double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE); - if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */ - frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85; - /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */ - frame_ratio /= 2; - - SDL_Event event; - while (SDL_PollEvent(&event)) - { - if (Menu::current()) - { - Menu::current()->event(event); - } - // FIXME: QUIT signal should be handled more generic, not locally - if (event.type == SDL_QUIT) - Menu::set_current(0); - } + if(load_game_menu->get_item_by_id(slot).kind != MN_ACTION) + return false; - /* Draw the background: */ - draw_demo(&session, frame_ratio); - - if (Menu::current() == main_menu) - logo->draw(screen->w/2 - logo->w/2, 30); - - white_small_text->draw(" SuperTux " VERSION "\n" - "Copyright (c) 2003 SuperTux Devel Team\n" - "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" - "are welcome to redistribute it under certain conditions; see the file COPYING\n" - "for details.\n", - 0, screen->h - 70, 0); - - /* Don't draw menu, if quit is true */ - Menu* menu = Menu::current(); - if(menu) - { - menu->draw(); - menu->action(); - - if(menu == main_menu) - { - switch (main_menu->check()) - { - case MNID_STARTGAME: - // Start Game, ie. goto the slots menu - update_load_save_game_menu(load_game_menu); - break; - case MNID_CONTRIB: - // Contrib Menu - puts("Entering contrib menu"); - generate_contrib_menu(); - break; - case MNID_LEVELEDITOR: - leveleditor(); - Menu::set_current(main_menu); - break; - case MNID_CREDITS: - display_text_file("CREDITS", bkg_title, SCROLL_SPEED_CREDITS); - Menu::set_current(main_menu); - break; - case MNID_QUITMAINMENU: - Menu::set_current(0); - break; - } - } - else if(menu == options_menu) - { - process_options_menu(); - } - else if(menu == load_game_menu) - { - if(event.key.keysym.sym == SDLK_DELETE) - { - int slot = menu->get_active_item_id(); - char str[1024]; - sprintf(str,"Are you sure you want to delete slot %d?", slot); - - draw_background(); - - if(confirm_dialog(str)) - { - sprintf(str,"%s/slot%d.stsg", st_save_dir, slot); - printf("Removing: %s\n",str); - remove(str); - } - - update_load_save_game_menu(load_game_menu); - Menu::set_current(main_menu); - update_time = st_get_ticks(); - } - else if (process_load_game_menu()) - { - // FIXME: shouldn't be needed if GameSession doesn't relay on global variables - //titletux.level_begin(); - update_time = st_get_ticks(); - } - } - else if(menu == contrib_menu) - { - check_contrib_menu(); - } - else if (menu == contrib_subset_menu) - { - check_contrib_subset_menu(); - } - } + std::stringstream stream; + stream << slot; + std::string slotfile = "save/slot" + stream.str() + ".stsg"; - mouse_cursor->draw(); - - flipscreen(); + sound_manager->stop_music(); + fadeout(256); + DrawingContext context; + context.draw_text(white_text, "Loading...", + Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT/2), + CENTER_ALLIGN, LAYER_FOREGROUND1); + context.do_drawing(); - /* Set the time of the last update and the time of the current update */ - last_update_time = update_time; - update_time = st_get_ticks(); + WorldMapNS::WorldMap* worldmap = new WorldMapNS::WorldMap(); - /* Pause: */ - frame++; - SDL_Delay(25); - } - /* Free surfaces: */ + worldmap->set_map_filename("/levels/world1/worldmap.stwm"); + // Load the game or at least set the savegame_file variable + worldmap->loadgame(slotfile); - free_contrib_menu(); - delete bkg_title; - delete logo; - delete img_choose_subset; -} + main_loop->push_screen(worldmap); -// EOF // + //Menu::set_current(main_menu); + + return true; +}