X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Ftitle.cpp;h=5b31fe3b1aa82e4a7b86cebf836d0bf44ee1125e;hb=f135ee3fa4a3e61f09da32c1b8e2145b655b247a;hp=e1501129624d7227591d91ab07385610efcbf159;hpb=00fb759c2385ff08caf38e916c2d0ba8cafc8a41;p=supertux.git diff --git a/src/title.cpp b/src/title.cpp index e15011296..5b31fe3b1 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -1,8 +1,8 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2000 Bill Kendrick // Copyright (C) 2004 Tobias Glaesser +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -13,7 +13,7 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA @@ -22,6 +22,7 @@ #include #include +#include #include #include #include @@ -30,459 +31,424 @@ #include #include #include - -#ifndef WIN32 -#include -#include -#endif - -#include "defines.h" -#include "app/globals.h" -#include "title.h" -#include "video/screen.h" -#include "video/surface.h" -#include "high_scores.h" -#include "gui/menu.h" -#include "timer.h" -#include "special/frame_rate.h" -#include "app/setup.h" -#include "level.h" -#include "level_subset.h" -#include "gameloop.h" -#include "worldmap.h" -#include "leveleditor.h" -#include "scene.h" -#include "player.h" -#include "tile.h" -#include "sector.h" -#include "tilemap.h" -#include "resources.h" -#include "app/gettext.h" -#include "misc.h" -#include "camera.h" - -static Surface* bkg_title; -static Surface* logo; -static Surface* img_choose_subset; - -static bool walking; -static Timer2 random_timer; - -static int frame; - -static GameSession* titlesession; - -static std::vector contrib_subsets; -static LevelSubset* current_contrib_subset = 0; -static int first_level_index; - -static std::set worldmap_list; - -static FrameRate frame_rate(100); - -/* If the demo was stopped - because game started, level - editor was excuted, etc - call this when you get back - to the title code. - */ -void resume_demo() +#include + +#include "title.hpp" +#include "mainloop.hpp" +#include "video/drawing_context.hpp" +#include "video/surface.hpp" +#include "audio/sound_manager.hpp" +#include "gui/menu.hpp" +#include "timer.hpp" +#include "lisp/lisp.hpp" +#include "lisp/parser.hpp" +#include "level.hpp" +#include "world.hpp" +#include "game_session.hpp" +#include "worldmap/worldmap.hpp" +#include "player_status.hpp" +#include "tile.hpp" +#include "sector.hpp" +#include "object/tilemap.hpp" +#include "object/camera.hpp" +#include "object/player.hpp" +#include "resources.hpp" +#include "gettext.hpp" +#include "textscroller.hpp" +#include "fadeout.hpp" +#include "file_system.hpp" +#include "control/joystickkeyboardcontroller.hpp" +#include "control/codecontroller.hpp" +#include "main.hpp" +#include "log.hpp" +#include "options_menu.hpp" +#include "console.hpp" +#include "random_generator.hpp" + +enum MainMenuIDs { + MNID_STARTGAME, + MNID_LEVELS_CONTRIB, + MNID_OPTIONMENU, + MNID_LEVELEDITOR, + MNID_CREDITS, + MNID_QUITMAINMENU +}; + +void +TitleScreen::update_load_game_menu() { - // FIXME: shouldn't be needed if GameSession - // didn't relay on global variables - titlesession->get_current_sector()->activate(); - titlesession->set_current(); + load_game_menu.reset(new Menu()); - frame_rate.update(); -} - -void update_load_save_game_menu(Menu* pmenu) -{ - for(int i = 2; i < 7; ++i) - { - // FIXME: Insert a real savegame struct/class here instead of - // doing string vodoo - std::string tmp = slotinfo(i - 1); - pmenu->item[i].kind = MN_ACTION; - pmenu->item[i].change_text(tmp.c_str()); - } + load_game_menu->add_label(_("Start Game")); + load_game_menu->add_hl(); + for(int i = 1; i <= 5; ++i) { + load_game_menu->add_entry(i, get_slotinfo(i)); + } + load_game_menu->add_hl(); + load_game_menu->add_back(_("Back")); } -void free_contrib_menu() +void +TitleScreen::free_contrib_menu() { - for(std::vector::iterator i = contrib_subsets.begin(); - i != contrib_subsets.end(); ++i) + for(std::vector::iterator i = contrib_worlds.begin(); + i != contrib_worlds.end(); ++i) delete *i; - contrib_subsets.clear(); - contrib_menu->clear(); + contrib_worlds.clear(); } -void generate_contrib_menu() +void +TitleScreen::generate_contrib_menu() { /** Generating contrib levels list by making use of Level Subset */ - std::set level_subsets = FileSystem::dsubdirs("/levels", "info"); + std::vector level_worlds; + char** files = PHYSFS_enumerateFiles("levels/"); + for(const char* const* filename = files; *filename != 0; ++filename) { + std::string filepath = std::string("levels/") + *filename; + if(PHYSFS_isDirectory(filepath.c_str())) + level_worlds.push_back(filepath); + } + PHYSFS_freeList(files); free_contrib_menu(); + contrib_menu.reset(new Menu()); - contrib_menu->additem(MN_LABEL,_("Contrib Levels"),0,0); - contrib_menu->additem(MN_HL,"",0,0); + contrib_menu->add_label(_("Contrib Levels")); + contrib_menu->add_hl(); + int i = 0; - - for(std::set::iterator it = worldmap_list.begin(); it != worldmap_list.end(); ++it) - { - WorldMapNS::WorldMap worldmap; - worldmap.loadmap((*it).c_str()); - contrib_menu->additem(MN_ACTION, worldmap.get_world_title(),0,0, i); - ++i; - } - - contrib_menu->additem(MN_HL,"",0,0); - - first_level_index = i; - for (std::set::iterator it = level_subsets.begin(); it != level_subsets.end(); ++it) - { - LevelSubset* subset = new LevelSubset(); - subset->load(*it); - if(subset->hide_from_contribs) - { - delete subset; + for (std::vector::iterator it = level_worlds.begin(); + it != level_worlds.end(); ++it) { + try { + std::auto_ptr world (new World()); + world->load(*it + "/info"); + if(world->hide_from_contribs) { continue; - } - contrib_menu->additem(MN_GOTO, subset->title, 0, contrib_subset_menu, i); - contrib_subsets.push_back(subset); - ++i; + } + contrib_menu->add_entry(i++, world->title); + contrib_worlds.push_back(world.release()); + } catch(std::exception& e) { +#ifdef DEBUG + log_warning << "Couldn't parse levelset info for '" << *it << "': " << e.what() << std::endl; +#endif } + } - contrib_menu->additem(MN_HL,"",0,0); - contrib_menu->additem(MN_BACK,_("Back"),0,0); - - level_subsets.clear(); + contrib_menu->add_hl(); + contrib_menu->add_back(_("Back")); } -void check_levels_contrib_menu() +std::string +TitleScreen::get_level_name(const std::string& filename) { - static int current_subset = -1; + try { + lisp::Parser parser; + std::auto_ptr root (parser.parse(filename)); + + const lisp::Lisp* level = root->get_lisp("supertux-level"); + if(!level) + return ""; + + std::string name; + level->get("name", name); + return name; + } catch(std::exception& e) { + log_warning << "Problem getting name of '" << filename << "'." << std::endl; + return ""; + } +} +void +TitleScreen::check_levels_contrib_menu() +{ int index = contrib_menu->check(); if (index == -1) return; - if((unsigned)index < worldmap_list.size()) - { - WorldMapNS::WorldMap worldmap; - std::set::iterator it = worldmap_list.begin(); - for(int i = index; i > 0; --i) - ++it; + current_world = contrib_worlds[index]; - std::string map_filename = *it; - - // some fading - fadeout(256); - DrawingContext context; - context.draw_text(white_text, "Loading...", - Vector(screen->w/2, screen->h/2), CENTER_ALLIGN, LAYER_FOREGROUND1); - context.do_drawing(); - - worldmap.set_map_filename(map_filename); - - // hack to erase the extension - unsigned int ext_pos = it->find_last_of("."); - if(ext_pos != std::string::npos) - map_filename.erase(ext_pos, map_filename.size() - ext_pos); - - // TODO: slots should be available for contrib maps - worldmap.loadgame(st_save_dir + "/" + map_filename + "-slot1.stsg"); + if(!current_world->is_levelset) { + update_load_game_menu(); + Menu::push_current(load_game_menu.get()); + } else { + contrib_world_menu.reset(new Menu()); - worldmap.display(); // run the map + contrib_world_menu->add_label(current_world->title); + contrib_world_menu->add_hl(); - Menu::set_current(main_menu); - resume_demo(); - } - else if (index < (int)contrib_subsets.size() + first_level_index) + for (unsigned int i = 0; i < current_world->get_num_levels(); ++i) { - index -= first_level_index; - if (current_subset != index) - { - current_subset = index; - // FIXME: This shouln't be busy looping - LevelSubset& subset = * (contrib_subsets[index]); - - current_contrib_subset = ⊂ - - contrib_subset_menu->clear(); - - contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0); - contrib_subset_menu->additem(MN_HL,"",0,0); - - for (int i = 0; i < subset.get_num_levels(); ++i) - { - /** get level's title */ - std::string level_title = ""; - - std::string filename = subset.get_level_filename(i); - std::string filepath; - filepath = st_dir + "/levels/" + filename; - if (access(filepath.c_str(), R_OK) != 0) - { - filepath = datadir + "/levels/" + filename; - if (access(filepath.c_str(), R_OK) != 0) - { - std::cerr << "Error: Level: couldn't find level: " << filename << std::endl; - continue; - } - } - - LispReader* reader = LispReader::load(filepath, "supertux-level"); - if(!reader) - { - std::cerr << "Error: Could not open level file. Ignoring...\n"; - continue; - } - - reader->read_string("name", level_title, true); - delete reader; - - contrib_subset_menu->additem(MN_ACTION, level_title, 0, 0, i); - } + /** get level's title */ + std::string filename = current_world->get_level_filename(i); + std::string title = get_level_name(filename); + contrib_world_menu->add_entry(i, title); + } - contrib_subset_menu->additem(MN_HL,"",0,0); - contrib_subset_menu->additem(MN_BACK, _("Back"), 0, 0); + contrib_world_menu->add_hl(); + contrib_world_menu->add_back(_("Back")); - titlesession->get_current_sector()->activate(); - titlesession->set_current(); - } - } + Menu::push_current(contrib_world_menu.get()); + } } -void check_contrib_subset_menu() +void +TitleScreen::check_contrib_world_menu() { - int index = contrib_subset_menu->check(); - if (index != -1) - { - if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION) - { - std::cout << "Starting level: " << index << std::endl; - - GameSession session( - current_contrib_subset->get_level_filename(index), ST_GL_PLAY); - session.run(); - player_status.reset(); - Menu::set_current(main_menu); - resume_demo(); - } - } + int index = contrib_world_menu->check(); + if (index != -1) { + if (contrib_world_menu->get_item_by_id(index).kind == MN_ACTION) { + sound_manager->stop_music(); + GameSession* session = + new GameSession(current_world->get_level_filename(index)); + main_loop->push_screen(session); + } + } } -void draw_demo(float elapsed_time) +void +TitleScreen::make_tux_jump() { - Sector* world = titlesession->get_current_sector(); - Player* tux = world->player; - - world->play_music(LEVEL_MUSIC); - - tux->key_event((SDLKey) keymap.right,DOWN); + static Timer randomWaitTimer; + static Timer jumpPushTimer; + static float last_tux_x_pos = -1; + static float last_tux_y_pos = -1; + + Sector* sector = titlesession->get_current_sector(); + Player* tux = sector->player; + + //sector->play_music(LEVEL_MUSIC); + + controller->update(); + controller->press(Controller::RIGHT); + + // Determine how far we moved since last frame + float dx = fabsf(last_tux_x_pos - tux->get_pos().x); + float dy = fabsf(last_tux_y_pos - tux->get_pos().y); + + // Calculate space to check for obstacles + Rect lookahead = tux->get_bbox(); + lookahead.move(Vector(96, 0)); - if(random_timer.check()) { - random_timer.start(float(rand() % 3000 + 3000) / 1000.); - walking = !walking; - } else { - if(walking) - tux->key_event((SDLKey) keymap.jump,UP); - else - tux->key_event((SDLKey) keymap.jump,DOWN); + // Check if we should press the jump button + bool randomJump = !randomWaitTimer.started(); + bool notMoving = (fabsf(dx) + fabsf(dy)) < 0.1; + bool pathBlocked = !sector->is_free_space(lookahead); + if (!controller->released(Controller::JUMP) + && (notMoving || pathBlocked || randomJump)) { + float jumpDuration; + if(pathBlocked) + jumpDuration = 0.5; + else + jumpDuration = systemRandom.randf(0.3, 0.8); + jumpPushTimer.start(jumpDuration); + randomWaitTimer.start(systemRandom.randf(3.0, 6.0)); } - // Wrap around at the end of the level back to the beginnig - if(world->solids->get_width() * 32 - 320 < tux->get_pos().x) - { - tux->level_begin(); - world->camera->reset(tux->get_pos()); - } - - tux->can_jump = true; - float last_tux_x_pos = tux->get_pos().x; - world->action(elapsed_time); - + // Keep jump button pressed + if (jumpPushTimer.started()) + controller->press(Controller::JUMP); - // disabled for now, since with the new jump code we easily get deadlocks - // Jump if tux stays in the same position for one loop, ie. if he is - // stuck behind a wall - if (last_tux_x_pos == tux->get_pos().x) - { - walking = false; - } + // Remember last position, so we can determine if we moved + last_tux_x_pos = tux->get_pos().x; + last_tux_y_pos = tux->get_pos().y; - world->draw(*titlesession->context); + // Wrap around at the end of the level back to the beginnig + if(sector->solids->get_width() * 32 - 320 < tux->get_pos().x) { + sector->activate("main"); + sector->camera->reset(tux->get_pos()); + } } -/* --- TITLE SCREEN --- */ -void title(void) +TitleScreen::TitleScreen() { - walking = true; - LevelEditor* leveleditor; + controller.reset(new CodeController()); + titlesession.reset(new GameSession("levels/misc/menu.stl")); + + Player* player = titlesession->get_current_sector()->player; + player->set_controller(controller.get()); + + main_menu.reset(new Menu()); + main_menu->set_pos(SCREEN_WIDTH/2, 335); + main_menu->add_entry(MNID_STARTGAME, _("Start Game")); + main_menu->add_entry(MNID_LEVELS_CONTRIB, _("Contrib Levels")); + main_menu->add_submenu(_("Options"), get_options_menu()); + main_menu->add_entry(MNID_CREDITS, _("Credits")); + main_menu->add_entry(MNID_QUITMAINMENU, _("Quit")); +} - Ticks::pause_init(); +TitleScreen::~TitleScreen() +{ +} - titlesession = new GameSession("misc/menu.stl", ST_GL_DEMO_GAME); +void +TitleScreen::setup() +{ + player_status->reset(); - /* Load images: */ - bkg_title = new Surface(datadir + "/images/background/arctis.jpg", false); - logo = new Surface(datadir + "/images/title/logo.png", true); - img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true); + Sector* sector = titlesession->get_current_sector(); + if(Sector::current() != sector) { + sector->play_music(LEVEL_MUSIC); + sector->activate(sector->player->get_pos()); + } - /* Generating contrib maps by only using a string_list */ - worldmap_list = FileSystem::dfiles("levels/worldmap", "", "icyisland.stwm"); + Menu::set_current(main_menu.get()); +} - titlesession->get_current_sector()->activate(); - titlesession->set_current(); +void +TitleScreen::leave() +{ + Sector* sector = titlesession->get_current_sector(); + sector->deactivate(); + Menu::set_current(NULL); +} - /* --- Main title loop: --- */ - frame = 0; +void +TitleScreen::draw(DrawingContext& context) +{ + Sector* sector = titlesession->get_current_sector(); + sector->draw(context); + + context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n", + Vector(0, SCREEN_HEIGHT - 50), LEFT_ALLIGN, LAYER_FOREGROUND1); + context.draw_text(white_small_text, + _( +"Copyright (c) 2006 SuperTux Devel Team\n" +"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n" +"redistribute it under certain conditions; see the file COPYING for details.\n" +), + Vector(0, SCREEN_HEIGHT - 50 + white_small_text->get_height() + 5), + LEFT_ALLIGN, LAYER_FOREGROUND1); +} - random_timer.start(float(rand() % 2000 + 2000) / 1000.0); +void +TitleScreen::update(float elapsed_time) +{ + main_loop->set_speed(0.6); + Sector* sector = titlesession->get_current_sector(); + sector->update(elapsed_time); - Uint32 lastticks = SDL_GetTicks(); + make_tux_jump(); - Menu::set_current(main_menu); - DrawingContext& context = *titlesession->context; - while (Menu::current()) - { - // Calculate the movement-factor - Uint32 ticks = SDL_GetTicks(); - float elapsed_time = float(ticks - lastticks) / 1000.; - global_time += elapsed_time; - lastticks = ticks; - // 40fps is minimum - if(elapsed_time > .04) - elapsed_time = .04; - - /* Lower the speed so that Tux doesn't jump too hectically throught - the demo. */ - elapsed_time /= 2; - - SDL_Event event; - while (SDL_PollEvent(&event)) - { - if (Menu::current()) - { - Menu::current()->event(event); - } - // FIXME: QUIT signal should be handled more generic, not locally - if (event.type == SDL_QUIT) - Menu::set_current(0); - } - - /* Draw the background: */ - draw_demo(elapsed_time); - - - if (Menu::current() == main_menu) - context.draw_surface(logo, Vector(screen->w/2 - logo->w/2, 30), - LAYER_FOREGROUND1+1); - - context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n", - Vector(0, screen->h - 70), LEFT_ALLIGN, LAYER_FOREGROUND1); - context.draw_text(white_small_text, - _("Copyright (c) 2003 SuperTux Devel Team\n" - "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" - "are welcome to redistribute it under certain conditions; see the file COPYING\n" - "for details.\n"), Vector(0, screen->h - 70 + white_small_text->get_height()), LEFT_ALLIGN, LAYER_FOREGROUND1); - - /* Don't draw menu, if quit is true */ - Menu* menu = Menu::current(); - if(menu) - { - menu->draw(context); - menu->action(); + Menu* menu = Menu::current(); + if(menu) { + menu->update(); - if(menu == main_menu) - { - switch (main_menu->check()) - { - case MNID_STARTGAME: - // Start Game, ie. goto the slots menu - update_load_save_game_menu(load_game_menu); - break; - case MNID_LEVELS_CONTRIB: - // Contrib Menu - puts("Entering contrib menu"); - generate_contrib_menu(); - break; - case MNID_LEVELEDITOR: - leveleditor = new LevelEditor(); - leveleditor->run(); - delete leveleditor; - Menu::set_current(main_menu); - resume_demo(); - break; - case MNID_CREDITS: - fadeout(500); - display_text_file("credits.txt", SCROLL_SPEED_CREDITS, white_big_text , white_text, white_small_text, blue_text ); - fadeout(500); - Menu::set_current(main_menu); - break; - case MNID_QUITMAINMENU: - Menu::set_current(0); - break; - } - } - else if(menu == options_menu) - { - process_options_menu(); - } - else if(menu == load_game_menu) - { - if(event.key.keysym.sym == SDLK_DELETE) - { - int slot = menu->get_active_item_id(); - std::stringstream stream; - stream << slot; - std::string str = _("Are you sure you want to delete slot") + stream.str() + "?"; - - if(confirm_dialog(bkg_title, str.c_str())) - { - str = st_save_dir + "/slot" + stream.str() + ".stsg"; - printf("Removing: %s\n",str.c_str()); - remove(str.c_str()); - } - - update_load_save_game_menu(load_game_menu); - Menu::set_current(main_menu); - resume_demo(); - } - else if (process_load_game_menu()) - { - resume_demo(); - } - } - else if(menu == contrib_menu) - { - check_levels_contrib_menu(); - } - else if (menu == contrib_subset_menu) - { - check_contrib_subset_menu(); - } + if(menu == main_menu.get()) { + switch (main_menu->check()) { + case MNID_STARTGAME: + // Start Game, ie. goto the slots menu + if(main_world.get() == NULL) { + main_world.reset(new World()); + main_world->load("levels/world1/info"); + } + current_world = main_world.get(); + update_load_game_menu(); + Menu::push_current(load_game_menu.get()); + break; + case MNID_LEVELS_CONTRIB: + // Contrib Menu + generate_contrib_menu(); + Menu::push_current(contrib_menu.get()); + break; + case MNID_CREDITS: + main_loop->push_screen(new TextScroller("credits.txt"), + new FadeOut(0.5)); + break; + case MNID_QUITMAINMENU: + main_loop->quit(new FadeOut(0.25)); + break; + } + } else if(menu == load_game_menu.get()) { + /* + if(event.key.keysym.sym == SDLK_DELETE) { + int slot = menu->get_active_item_id(); + std::stringstream stream; + stream << slot; + std::string str = _("Are you sure you want to delete slot") + stream.str() + "?"; + + if(confirm_dialog(bkg_title, str.c_str())) { + str = "save/slot" + stream.str() + ".stsg"; + log_debug << "Removing: " << str << std::endl; + PHYSFS_delete(str.c_str()); } - mouse_cursor->draw(context); - - context.do_drawing(); + update_load_save_game_menu(load_game_menu); + Menu::set_current(main_menu.get()); + }*/ + process_load_game_menu(); + } else if(menu == contrib_menu.get()) { + check_levels_contrib_menu(); + } else if (menu == contrib_world_menu.get()) { + check_contrib_world_menu(); + } + } - frame_rate.update(); + // reopen menu of user closed it (so that the app doesn't close when user + // accidently hit ESC) + if(Menu::current() == 0) { + Menu::set_current(main_menu.get()); + } +} - /* Pause: */ - frame++; - } - /* Free surfaces: */ +std::string +TitleScreen::get_slotinfo(int slot) +{ + std::string tmp; + std::string title; + + std::string basename = current_world->get_basedir(); + basename = basename.substr(0, basename.length()-1); + std::string worlddirname = FileSystem::basename(basename); + std::ostringstream stream; + stream << "save/" << worlddirname << "_" << slot << ".stsg"; + std::string slotfile = stream.str(); + + try { + lisp::Parser parser; + std::auto_ptr root (parser.parse(slotfile)); + + const lisp::Lisp* savegame = root->get_lisp("supertux-savegame"); + if(!savegame) + throw std::runtime_error("file is not a supertux-savegame."); + + savegame->get("title", title); + } catch(std::exception& e) { + std::ostringstream slottitle; + slottitle << _("Slot") << " " << slot << " - " << _("Free"); + return slottitle.str(); + } - free_contrib_menu(); - worldmap_list.clear(); - delete titlesession; - delete bkg_title; - delete logo; - delete img_choose_subset; + std::ostringstream slottitle; + slottitle << _("Slot") << " " << slot << " - " << title; + return slottitle.str(); } +bool +TitleScreen::process_load_game_menu() +{ + int slot = load_game_menu->check(); + + if(slot == -1) + return false; + + if(load_game_menu->get_item_by_id(slot).kind != MN_ACTION) + return false; + + std::string basename = current_world->get_basedir(); + basename = basename.substr(0, basename.length()-1); + std::string worlddirname = FileSystem::basename(basename); + std::stringstream stream; + stream << "save/" << worlddirname << "_" << slot << ".stsg"; + std::string slotfile = stream.str(); + + try { + current_world->set_savegame_filename(slotfile); + current_world->run(); + } catch(std::exception& e) { + log_fatal << "Couldn't start world: " << e.what() << std::endl; + } -// EOF // + return true; +}