X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Ftitle.cpp;h=9e4504912e9db60ab5d18cf80a7223a9ff4c0f6f;hb=e68610f027ad6f35025d9aca87202ceb4501e97e;hp=a7cc2f2d46ee47d1df995bc3a09c1f5ead5cd514;hpb=e7978bb4f7e4ca74b29dcad75c72303e78fc323b;p=supertux.git diff --git a/src/title.cpp b/src/title.cpp index a7cc2f2d4..9e4504912 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -1,21 +1,32 @@ -/* - title.c - - Super Tux - Title Screen - - by Bill Kendrick - bill@newbreedsoftware.com - http://www.newbreedsoftware.com/supertux/ - - April 11, 2000 - March 15, 2004 -*/ +// $Id$ +// +// SuperTux +// Copyright (C) 2000 Bill Kendrick +// Copyright (C) 2004 Tobias Glaesser +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. #include +#include #include #include #include #include #include +#include #include #include @@ -25,22 +36,30 @@ #endif #include "defines.h" -#include "globals.h" +#include "app/globals.h" #include "title.h" -#include "screen.h" +#include "video/screen.h" +#include "video/surface.h" #include "high_scores.h" -#include "menu.h" -#include "texture.h" -#include "timer.h" -#include "setup.h" +#include "gui/menu.h" +#include "special/timer.h" +#include "special/frame_rate.h" +#include "app/setup.h" #include "level.h" +#include "level_subset.h" #include "gameloop.h" +#include "worldmap.h" #include "leveleditor.h" #include "scene.h" #include "player.h" -#include "math.h" #include "tile.h" +#include "sector.h" +#include "tilemap.h" #include "resources.h" +#include "special/base.h" +#include "app/gettext.h" +#include "misc.h" +#include "camera.h" static Surface* bkg_title; static Surface* logo; @@ -49,84 +68,188 @@ static Surface* img_choose_subset; static bool walking; static Timer random_timer; -static SDL_Event event; -static SDLKey key; -static int frame, i; -static unsigned int last_update_time; -static unsigned int update_time; +static int frame; -void display_credits(); +static GameSession* titlesession; -std::vector contrib_subsets; -std::string current_contrib_subset; +static std::vector contrib_subsets; +static LevelSubset* current_contrib_subset = 0; +static int first_level_index; -void update_contrib_menu() +static std::set worldmap_list; + +static FrameRate frame_rate(100); + +/* If the demo was stopped - because game started, level + editor was excuted, etc - call this when you get back + to the title code. + */ +void resume_demo() { - // FIXME: Hack to update only once - static bool up_to_date = false; + // FIXME: shouldn't be needed if GameSession + // didn't relay on global variables + titlesession->get_current_sector()->activate(); + titlesession->set_current(); - if (!up_to_date) + frame_rate.update(); +} + +void update_load_save_game_menu(Menu* pmenu) +{ + for(int i = 2; i < 7; ++i) { - string_list_type level_subsets = dsubdirs("/levels", "info"); + // FIXME: Insert a real savegame struct/class here instead of + // doing string vodoo + std::string tmp = slotinfo(i - 1); + pmenu->item[i].kind = MN_ACTION; + pmenu->item[i].change_text(tmp.c_str()); + } +} + +void free_contrib_menu() +{ + for(std::vector::iterator i = contrib_subsets.begin(); + i != contrib_subsets.end(); ++i) + delete *i; + + contrib_subsets.clear(); + contrib_menu->clear(); +} + +void generate_contrib_menu() +{ + /** Generating contrib levels list by making use of Level Subset */ + std::set level_subsets = FileSystem::dsubdirs("/levels", "info"); + + free_contrib_menu(); + + contrib_menu->additem(MN_LABEL,_("Contrib Levels"),0,0); + contrib_menu->additem(MN_HL,"",0,0); + int i = 0; + + for(std::set::iterator it = worldmap_list.begin(); it != worldmap_list.end(); ++it) + { + WorldMapNS::WorldMap worldmap; + worldmap.loadmap((*it).c_str()); + contrib_menu->additem(MN_ACTION, worldmap.get_world_title(),0,0, i); + ++i; + } - contrib_menu->clear(); - contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0); - contrib_menu->additem(MN_HL,"",0,0); + contrib_menu->additem(MN_HL,"",0,0); - for (int i = 0; i < level_subsets.num_items; ++i) + first_level_index = i; + for (std::set::iterator it = level_subsets.begin(); it != level_subsets.end(); ++it) + { + LevelSubset* subset = new LevelSubset(); + subset->load(*it); + if(subset->hide_from_contribs) { - st_subset subset; - subset.load(level_subsets.item[i]); - contrib_menu->additem(MN_GOTO, subset.title.c_str(), i, contrib_subset_menu); - contrib_subsets.push_back(subset); + delete subset; + continue; } + contrib_menu->additem(MN_GOTO, subset->title, 0, contrib_subset_menu, i); + contrib_subsets.push_back(subset); + ++i; + } - contrib_menu->additem(MN_HL,"",0,0); - contrib_menu->additem(MN_BACK,"Back",0,0); + contrib_menu->additem(MN_HL,"",0,0); + contrib_menu->additem(MN_BACK,_("Back"),0,0); - string_list_free(&level_subsets); - up_to_date = true; - } + level_subsets.clear(); } -void check_contrib_menu() +void check_levels_contrib_menu() { static int current_subset = -1; int index = contrib_menu->check(); - if (index != -1) + if (index == -1) + return; + + if((unsigned)index < worldmap_list.size()) { - index -= 2; // FIXME: Hack - if (index >= 0 && index <= int(contrib_subsets.size())) - { - if (current_subset != index) - { - current_subset = index; - // FIXME: This shouln't be busy looping - st_subset& subset = contrib_subsets[index]; - - current_contrib_subset = subset.name; + WorldMapNS::WorldMap worldmap; + std::set::iterator it = worldmap_list.begin(); + for(int i = index; i > 0; --i) + ++it; - std::cout << "Updating the contrib subset menu..." << subset.levels << std::endl; - - contrib_subset_menu->clear(); + std::string map_filename = *it; - contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0); - contrib_subset_menu->additem(MN_HL,"",0,0); - for (int i = 1; i <= subset.levels; ++i) - { - Level level; - level.load(subset.name, i); - contrib_subset_menu->additem(MN_ACTION, level.name, 0, 0); - } - contrib_subset_menu->additem(MN_HL,"",0,0); - contrib_subset_menu->additem(MN_BACK, "Back", 0, 0); - } - } - else + // some fading + fadeout(256); + DrawingContext context; + context.draw_text(white_text, "Loading...", + Vector(screen->w/2, screen->h/2), CENTER_ALLIGN, LAYER_FOREGROUND1); + context.do_drawing(); + + worldmap.set_map_filename(map_filename); + + // hack to erase the extension + unsigned int ext_pos = it->find_last_of("."); + if(ext_pos != std::string::npos) + map_filename.erase(ext_pos, map_filename.size() - ext_pos); + + // TODO: slots should be available for contrib maps + worldmap.loadgame(st_save_dir + "/" + map_filename + "-slot1.stsg"); + + worldmap.display(); // run the map + + Menu::set_current(main_menu); + resume_demo(); + } + else if (index < (int)contrib_subsets.size() + first_level_index) + { + index -= first_level_index; + if (current_subset != index) + { + current_subset = index; + // FIXME: This shouln't be busy looping + LevelSubset& subset = * (contrib_subsets[index]); + + current_contrib_subset = ⊂ + + contrib_subset_menu->clear(); + + contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0); + contrib_subset_menu->additem(MN_HL,"",0,0); + + for (int i = 0; i < subset.get_num_levels(); ++i) + { + /** get level's title */ + std::string level_title = ""; + + std::string filename = subset.get_level_filename(i); + std::string filepath; + filepath = st_dir + "/levels/" + filename; + if (access(filepath.c_str(), R_OK) != 0) { - // Back button + filepath = datadir + "/levels/" + filename; + if (access(filepath.c_str(), R_OK) != 0) + { + std::cerr << "Error: Level: couldn't find level: " << filename << std::endl; + continue; + } } + + LispReader* reader = LispReader::load(filepath, "supertux-level"); + if(!reader) + { + std::cerr << "Error: Could not open level file. Ignoring...\n"; + continue; + } + + reader->read_string("name", level_title, true); + delete reader; + + contrib_subset_menu->additem(MN_ACTION, level_title, 0, 0, i); + } + + contrib_subset_menu->additem(MN_HL,"",0,0); + contrib_subset_menu->additem(MN_BACK, _("Back"), 0, 0); + + titlesession->get_current_sector()->activate(); + titlesession->set_current(); + } } } @@ -135,476 +258,234 @@ void check_contrib_subset_menu() int index = contrib_subset_menu->check(); if (index != -1) { - index -= 1; // FIXME: Hack - std::cout << "Sarting level: " << index << std::endl; - GameSession session(current_contrib_subset, index, ST_GL_PLAY); - session.run(); - menu_reset(); - Menu::set_current(main_menu); - show_menu = 1; + if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION) + { + std::cout << "Starting level: " << index << std::endl; + + GameSession session( + current_contrib_subset->get_level_filename(index), ST_GL_PLAY); + session.run(); + player_status.reset(); + Menu::set_current(main_menu); + resume_demo(); + } } } -void draw_background() +void draw_demo(double frame_ratio) { - /* Draw the title background: */ + Sector* world = titlesession->get_current_sector(); + Player* tux = world->player; - bkg_title->draw_bg(); -} - -void draw_demo(GameSession* session, double frame_ratio) -{ - World::set_current(session->get_world()); - //World* world = session->get_world(); - Level* plevel = session->get_level(); - Player* tux = session->get_world()->get_tux(); + world->play_music(LEVEL_MUSIC); - /* FIXME: - // update particle systems - std::vector::iterator p; - for(p = particle_systems.begin(); p != particle_systems.end(); ++p) - { - (*p)->simulate(frame_ratio); - } - - // Draw particle systems (background) - for(p = particle_systems.begin(); p != particle_systems.end(); ++p) - { - (*p)->draw(scroll_x, 0, 0); - } - */ - - // Draw interactive tiles: - for (int y = 0; y < 15; ++y) - { - for (int x = 0; x < 21; ++x) - { - Tile::draw(32*x - fmodf(scroll_x, 32), y * 32, - plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]); - } - } - global_frame_counter++; - tux->key_event(SDLK_RIGHT,DOWN); + tux->key_event((SDLKey) keymap.right,DOWN); if(random_timer.check()) { if(walking) - tux->key_event(SDLK_UP,UP); + tux->key_event((SDLKey) keymap.jump,UP); else - tux->key_event(SDLK_UP,DOWN); + tux->key_event((SDLKey) keymap.jump,DOWN); } else { random_timer.start(rand() % 3000 + 3000); walking = !walking; } - + // Wrap around at the end of the level back to the beginnig - if(plevel->width * 32 - 320 < tux->base.x) + if(world->solids->get_width() * 32 - 320 < tux->base.x) { - tux->base.x = tux->base.x - (plevel->width * 32 - 640); - scroll_x = tux->base.x - 320; + tux->level_begin(); + world->camera->reset(Vector(tux->base.x, tux->base.y)); } - - + tux->can_jump = true; float last_tux_x_pos = tux->base.x; - tux->action(frame_ratio); + world->action(frame_ratio); + + // disabled for now, since with the new jump code we easily get deadlocks // Jump if tux stays in the same position for one loop, ie. if he is // stuck behind a wall if (last_tux_x_pos == tux->base.x) - walking = false; + { + walking = false; + } - tux->draw(); + world->draw(*titlesession->context); } /* --- TITLE SCREEN --- */ -bool title(void) +void title(void) { - st_subset subset; - random_timer.init(true); - walking = true; + LevelEditor* leveleditor; - st_pause_ticks_init(); - - GameSession session(datadir + "/levels/misc/menu.stl"); - - //FIXME:activate_particle_systems(); - - /* Reset menu variables */ - menu_reset(); - Menu::set_current(main_menu); + random_timer.init(true); + Ticks::pause_init(); - clearscreen(0, 0, 0); - updatescreen(); + titlesession = new GameSession("misc/menu.stl", ST_GL_DEMO_GAME); /* Load images: */ + bkg_title = new Surface(datadir + "/images/background/arctis.jpg", false); + logo = new Surface(datadir + "/images/title/logo.png", true); + img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true); + + /* Generating contrib maps by only using a string_list */ + worldmap_list = FileSystem::dfiles("levels/worldmap", "", "icyisland.stwm"); - bkg_title = new Surface(datadir + "/images/title/background.jpg", IGNORE_ALPHA); - logo = new Surface(datadir + "/images/title/logo.png", USE_ALPHA); - img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", USE_ALPHA); + titlesession->get_current_sector()->activate(); + titlesession->set_current(); /* --- Main title loop: --- */ - bool done = 0; - show_menu = 1; frame = 0; - /* Draw the title background: */ - bkg_title->draw_bg(); - load_hs(); - - update_time = st_get_ticks(); + frame_rate.set_frame_limit(false); + random_timer.start(rand() % 2000 + 2000); - while (!done) + Menu::set_current(main_menu); + DrawingContext& context = *titlesession->context; + while (Menu::current()) { - /* Calculate the movement-factor */ - double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE); + // if we spent to much time on a menu entry + frame_rate.smooth_hanger(); + + // Calculate the movement-factor + double frame_ratio = frame_rate.get(); + if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */ frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85; /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */ frame_ratio /= 2; - /* Handle events: */ - + SDL_Event event; while (SDL_PollEvent(&event)) { - current_menu->event(event); - if (event.type == SDL_QUIT) - { - done = true; - } - else if (event.type == SDL_KEYDOWN) + if (Menu::current()) { - /* Keypress... */ - key = event.key.keysym.sym; - - /* Check for menu events */ - //menu_event(event); - - if (key == SDLK_ESCAPE) - { - /* Escape: Quit: */ - done = true; - } + Menu::current()->event(event); } + // FIXME: QUIT signal should be handled more generic, not locally + if (event.type == SDL_QUIT) + Menu::set_current(0); } - + /* Draw the background: */ - draw_background(); - draw_demo(&session, frame_ratio); + draw_demo(frame_ratio); - if (current_menu == main_menu) - logo->draw( 160, 30); - - white_small_text->draw( - " SuperTux " VERSION "\n" - "Copyright (c) 2003 SuperTux Devel Team\n" - "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" - "are welcome to redistribute it under certain conditions; see the file COPYING\n" - "for details.\n", - 0, 420, 0); - - /* Draw the high score: */ - /* - sprintf(str, "High score: %d", hs_score); - text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1); - sprintf(str, "by %s", hs_name); - text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1); - */ + + if (Menu::current() == main_menu) + context.draw_surface(logo, Vector(screen->w/2 - logo->w/2, 30), + LAYER_FOREGROUND1+1); - /* Don't draw menu, if quit is true */ - if(show_menu && !done) - menu_process_current(); + context.draw_text(white_small_text, " SuperTux " VERSION "\n", Vector(0, screen->h - 70), LEFT_ALLIGN, LAYER_FOREGROUND1); + context.draw_text(white_small_text, + _("Copyright (c) 2003 SuperTux Devel Team\n" + "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" + "are welcome to redistribute it under certain conditions; see the file COPYING\n" + "for details.\n"), Vector(0, screen->h - 70 + white_small_text->get_height()), LEFT_ALLIGN, LAYER_FOREGROUND1); - if(current_menu == main_menu) + /* Don't draw menu, if quit is true */ + Menu* menu = Menu::current(); + if(menu) { - switch (main_menu->check()) + menu->draw(context); + menu->action(); + + if(menu == main_menu) { -#if 0 - case 0: - string_list_type level_subsets; - level_subsets = dsubdirs("/levels", "info"); - - // Quick Play - // FIXME: obsolete - done = 0; - i = 0; - if(level_subsets.num_items != 0) + switch (main_menu->check()) { - subset.load(level_subsets.item[0]); - while(!done) - { - img_choose_subset->draw((screen->w - img_choose_subset.w) / 2, 0); - if(level_subsets.num_items != 0) - { - subset.image->draw((screen->w - subset.image.w) / 2 + 25,78); - if(level_subsets.num_items > 1) - { - if(i > 0) - arrow_left->draw((screen->w / 2) - ((subset.title.length()+2)*16)/2,20); - if(i < level_subsets.num_items-1) - arrow_right->draw((screen->w / 2) + ((subset.description.length())*16)/2,20); - } - text_drawf(&gold_text, subset.title.c_str(), 0, 20, A_HMIDDLE, A_TOP, 1); - text_drawf(&gold_text, subset.description.c_str(), 20, -20, A_HMIDDLE, A_BOTTOM, 1); - } - updatescreen(); - SDL_Delay(50); - while(SDL_PollEvent(&event) && !done) - { - switch(event.type) - { - case SDL_QUIT: - done = true; - break; - case SDL_KEYDOWN: // key pressed - // Keypress... - key = event.key.keysym.sym; - - if(key == SDLK_LEFT) - { - if(i > 0) - { - --i; - subset.free(); - subset.load(level_subsets.item[i]); - } - } - else if(key == SDLK_RIGHT) - { - if(i < level_subsets.num_items -1) - { - ++i; - subset.free(); - subset.load(level_subsets.item[i]); - } - } - else if(key == SDLK_SPACE || key == SDLK_RETURN) - { - done = true; - quit = gameloop(subset.name.c_str(),1,ST_GL_PLAY); - subset.free(); - } - else if(key == SDLK_ESCAPE) - { - done = true; - } - break; - default: - break; - } - } - } + case MNID_STARTGAME: + // Start Game, ie. goto the slots menu + update_load_save_game_menu(load_game_menu); + break; + case MNID_LEVELS_CONTRIB: + // Contrib Menu + puts("Entering contrib menu"); + generate_contrib_menu(); + break; + case MNID_LEVELEDITOR: + leveleditor = new LevelEditor(); + leveleditor->run(); + delete leveleditor; + Menu::set_current(main_menu); + resume_demo(); + break; + case MNID_CREDITS: + fadeout(500); + display_text_file("CREDITS", SCROLL_SPEED_CREDITS, white_big_text , white_text, white_small_text, blue_text ); + fadeout(500); + Menu::set_current(main_menu); + break; + case MNID_QUITMAINMENU: + Menu::set_current(0); + break; } - // reset tux - scroll_x = 0; - titletux.level_begin(); - update_time = st_get_ticks(); - break; -#endif - case 0: - // Start Game, ie. goto the slots menu - update_load_save_game_menu(load_game_menu); - break; - case 1: - // Contrib Menu - update_contrib_menu(); - break; - case 3: - done = true; - done = leveleditor(1); - menu_reset(); - show_menu = 1; - Menu::set_current(main_menu); - break; - case 4: - display_credits(); - break; - case 5: - done = true; - break; } - } - else if(current_menu == options_menu) - { - process_options_menu(); - } - else if(current_menu == load_game_menu) - { - if (process_load_game_menu()) + else if(menu == options_menu) { - // FIXME: shouldn't be needed if GameSession doesn't relay on global variables - // reset tux - scroll_x = 0; - //titletux.level_begin(); - update_time = st_get_ticks(); + process_options_menu(); + } + else if(menu == load_game_menu) + { + if(event.key.keysym.sym == SDLK_DELETE) + { + int slot = menu->get_active_item_id(); + std::stringstream stream; + stream << slot; + std::string str = _("Are you sure you want to delete slot") + stream.str() + "?"; + + if(confirm_dialog(bkg_title, str.c_str())) + { + str = st_save_dir + "/slot" + stream.str() + ".stsg"; + printf("Removing: %s\n",str.c_str()); + remove(str.c_str()); + } + + update_load_save_game_menu(load_game_menu); + Menu::set_current(main_menu); + resume_demo(); + } + else if (process_load_game_menu()) + { + resume_demo(); + } + } + else if(menu == contrib_menu) + { + check_levels_contrib_menu(); + } + else if (menu == contrib_subset_menu) + { + check_contrib_subset_menu(); } - } - else if(current_menu == contrib_menu) - { - check_contrib_menu(); - } - else if (current_menu == contrib_subset_menu) - { - check_contrib_subset_menu(); } - mouse_cursor->draw(); - - flipscreen(); + mouse_cursor->draw(context); + + context.do_drawing(); - /* Set the time of the last update and the time of the current update */ - last_update_time = update_time; - update_time = st_get_ticks(); + frame_rate.update(); /* Pause: */ frame++; SDL_Delay(25); - } /* Free surfaces: */ + free_contrib_menu(); + worldmap_list.clear(); + delete titlesession; delete bkg_title; delete logo; - - /* Return to main! */ - return done; + delete img_choose_subset; } -#define MAX_VEL 10 -#define SPEED 1 -#define SCROLL 60 -void display_credits() -{ - int done; - int scroll, speed; - Timer timer; - int n,d; - int length; - FILE* fi; - char temp[1024]; - string_list_type names; - char filename[1024]; - string_list_init(&names); - sprintf(filename,"%s/CREDITS", datadir.c_str()); - if((fi = fopen(filename,"r")) != NULL) - { - while(fgets(temp, sizeof(temp), fi) != NULL) - { - temp[strlen(temp)-1]='\0'; - string_list_add_item(&names,temp); - } - fclose(fi); - } - else - { - string_list_add_item(&names,"Credits were not found!"); - string_list_add_item(&names,"Shame on the guy, who"); - string_list_add_item(&names,"forgot to include them"); - string_list_add_item(&names,"in your SuperTux distribution."); - } - - - timer.init(SDL_GetTicks()); - timer.start(50); - - scroll = 0; - speed = 2; - done = 0; - - n = d = 0; +// EOF // - length = names.num_items; - - SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); - - while(done == 0) - { - /* in case of input, exit */ - while(SDL_PollEvent(&event)) - switch(event.type) - { - case SDL_KEYDOWN: - switch(event.key.keysym.sym) - { - case SDLK_UP: - speed -= SPEED; - break; - case SDLK_DOWN: - speed += SPEED; - break; - case SDLK_SPACE: - case SDLK_RETURN: - if(speed >= 0) - scroll += SCROLL; - break; - case SDLK_ESCAPE: - done = 1; - break; - default: - break; - } - break; - case SDL_QUIT: - done = 1; - break; - default: - break; - } - - if(speed > MAX_VEL) - speed = MAX_VEL; - else if(speed < -MAX_VEL) - speed = -MAX_VEL; - - /* draw the credits */ - - draw_background(); - - white_big_text->drawf("- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2); - - for(i = 0, n = 0, d = 0; i < length; i++,n++,d++) - { - if(names.item[i] == "") - n--; - else - { - if(names.item[i][0] == ' ') - white_small_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1); - else if(names.item[i][0] == ' ') - white_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1); - else if(names.item[i+1][0] == '-' || names.item[i][0] == '-') - white_big_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3); - else - blue_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1); - } - } - - flipscreen(); - - if(60+screen->h+(n*18)+(d*18)-scroll < 0 && 20+60+screen->h+(n*18)+(d*18)-scroll < 0) - done = 1; - - scroll += speed; - if(scroll < 0) - scroll = 0; - - SDL_Delay(35); - - if(timer.get_left() < 0) - { - frame++; - timer.start(50); - } - } - string_list_free(&names); - - SDL_EnableKeyRepeat(0, 0); // disables key repeating - show_menu = 1; - Menu::set_current(main_menu); -}