X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fworldmap%2Fworldmap.cpp;h=e6b479a947cd44bf6dc962d9592e7ccb0cbda392;hb=590d47c3c3cf4641d97ee1579af69edbc355e5a8;hp=998695fd5ff97e811a640123fc13bd444243a8c4;hpb=8bd7a82e3f24faa2a708acf1c10500098c6491db;p=supertux.git diff --git a/src/worldmap/worldmap.cpp b/src/worldmap/worldmap.cpp index 998695fd5..e6b479a94 100644 --- a/src/worldmap/worldmap.cpp +++ b/src/worldmap/worldmap.cpp @@ -40,18 +40,21 @@ #include "object/decal.hpp" #include "object/tilemap.hpp" #include "physfs/ifile_streambuf.hpp" +#include "scripting/scripting.hpp" #include "scripting/squirrel_error.hpp" #include "scripting/squirrel_util.hpp" #include "sprite/sprite.hpp" #include "sprite/sprite_manager.hpp" #include "supertux/game_session.hpp" +#include "supertux/gameconfig.hpp" #include "supertux/globals.hpp" -#include "supertux/screen_manager.hpp" #include "supertux/menu/menu_storage.hpp" #include "supertux/menu/options_menu.hpp" #include "supertux/menu/worldmap_menu.hpp" #include "supertux/player_status.hpp" #include "supertux/resources.hpp" +#include "supertux/savegame.hpp" +#include "supertux/screen_manager.hpp" #include "supertux/sector.hpp" #include "supertux/shrinkfade.hpp" #include "supertux/spawn_point.hpp" @@ -59,7 +62,6 @@ #include "supertux/tile_manager.hpp" #include "supertux/tile_set.hpp" #include "supertux/world.hpp" -#include "supertux/world_state.hpp" #include "util/file_system.hpp" #include "util/gettext.hpp" #include "util/log.hpp" @@ -78,9 +80,9 @@ namespace worldmap { WorldMap* WorldMap::current_ = NULL; -WorldMap::WorldMap(const std::string& filename, WorldState& world_state, const std::string& force_spawnpoint) : +WorldMap::WorldMap(const std::string& filename, Savegame& savegame, const std::string& force_spawnpoint_) : tux(), - m_world_state(world_state), + m_savegame(savegame), tileset(NULL), free_tileset(false), camera_offset(), @@ -102,7 +104,7 @@ WorldMap::WorldMap(const std::string& filename, WorldState& world_state, const s worldmap_table(), scripts(), ambient_light( 1.0f, 1.0f, 1.0f, 1.0f ), - force_spawnpoint(force_spawnpoint), + force_spawnpoint(force_spawnpoint_), in_level(false), pan_pos(), panning(false), @@ -133,7 +135,7 @@ WorldMap::WorldMap(const std::string& filename, WorldState& world_state, const s sq_addref(global_vm, &worldmap_table); sq_pop(global_vm, 1); - sound_manager->preload("sounds/warp.wav"); + SoundManager::current()->preload("sounds/warp.wav"); // load worldmap objects load(filename); @@ -237,10 +239,10 @@ WorldMap::move_to_spawnpoint(const std::string& spawnpoint, bool pan) } void -WorldMap::change(const std::string& filename, const std::string& force_spawnpoint) +WorldMap::change(const std::string& filename, const std::string& force_spawnpoint_) { - g_screen_manager->pop_screen(); - g_screen_manager->push_screen(std::unique_ptr(new WorldMap(filename, m_world_state, force_spawnpoint))); + ScreenManager::current()->pop_screen(); + ScreenManager::current()->push_screen(std::unique_ptr(new WorldMap(filename, m_savegame, force_spawnpoint_))); } void @@ -253,32 +255,32 @@ WorldMap::load(const std::string& filename) lisp::Parser parser; const lisp::Lisp* root = parser.parse(map_filename); - const lisp::Lisp* level = root->get_lisp("supertux-level"); - if(level == NULL) + const lisp::Lisp* level_ = root->get_lisp("supertux-level"); + if(level_ == NULL) throw std::runtime_error("file isn't a supertux-level file."); - level->get("name", name); + level_->get("name", name); - const lisp::Lisp* sector = level->get_lisp("sector"); + const lisp::Lisp* sector = level_->get_lisp("sector"); if(!sector) throw std::runtime_error("No sector specified in worldmap file."); - const lisp::Lisp* tilesets_lisp = level->get_lisp("tilesets"); + const lisp::Lisp* tilesets_lisp = level_->get_lisp("tilesets"); if(tilesets_lisp != NULL) { - tileset = tile_manager->parse_tileset_definition(*tilesets_lisp).release(); + tileset = TileManager::current()->parse_tileset_definition(*tilesets_lisp).release(); free_tileset = true; } std::string tileset_name; - if(level->get("tileset", tileset_name)) { + if(level_->get("tileset", tileset_name)) { if(tileset != NULL) { - log_warning << "multiple tilesets specified in level" << std::endl; + log_warning << "multiple tilesets specified in level_" << std::endl; } else { - tileset = tile_manager->get_tileset(tileset_name); + tileset = TileManager::current()->get_tileset(tileset_name); } } /* load default tileset */ if(tileset == NULL) { - tileset = tile_manager->get_tileset("images/worldmap.strf"); + tileset = TileManager::current()->get_tileset("images/worldmap.strf"); } current_tileset = tileset; @@ -540,11 +542,11 @@ WorldMap::finished_level(Level* gamelevel) Vector WorldMap::get_camera_pos_for_tux() { - Vector camera_offset; + Vector camera_offset_; Vector tux_pos = tux->get_pos(); - camera_offset.x = tux_pos.x - SCREEN_WIDTH/2; - camera_offset.y = tux_pos.y - SCREEN_HEIGHT/2; - return camera_offset; + camera_offset_.x = tux_pos.x - SCREEN_WIDTH/2; + camera_offset_.y = tux_pos.y - SCREEN_HEIGHT/2; + return camera_offset_; } void @@ -568,12 +570,8 @@ WorldMap::clamp_camera_position(Vector& c) { void WorldMap::update(float delta) { - if(!in_level) { - if (MenuManager::instance().check_menu()) - { - return; - } - + if (!in_level && !MenuManager::instance().is_active()) + { // update GameObjects for(size_t i = 0; i < game_objects.size(); ++i) { GameObject* object = game_objects[i]; @@ -612,12 +610,12 @@ WorldMap::update(float delta) if(!panning) { camera_offset = get_camera_pos_for_tux(); } else { - Vector delta = pan_pos - camera_offset; - float mag = delta.norm(); + Vector delta__ = pan_pos - camera_offset; + float mag = delta__.norm(); if(mag > CAMERA_PAN_SPEED) { - delta *= CAMERA_PAN_SPEED/mag; + delta__ *= CAMERA_PAN_SPEED/mag; } - camera_offset += delta; + camera_offset += delta__; if(camera_offset == pan_pos) { panning = false; } @@ -636,7 +634,7 @@ WorldMap::update(float delta) } // handle input - Controller *controller = g_input_manager->get_controller(); + Controller *controller = InputManager::current()->get_controller(); bool enter_level = false; if(controller->pressed(Controller::ACTION) || controller->pressed(Controller::JUMP) @@ -645,8 +643,17 @@ WorldMap::update(float delta) if(!controller->pressed(Controller::UP)) enter_level = true; } - if(controller->pressed(Controller::PAUSE_MENU)) + if(controller->pressed(Controller::START) || + controller->pressed(Controller::ESCAPE)) + { on_escape_press(); + } + + if(controller->pressed(Controller::CHEAT_MENU) && + g_config->developer_mode) + { + MenuManager::instance().set_menu(MenuStorage::WORLDMAP_CHEAT_MENU); + } // check for teleporters Teleporter* teleporter = at_teleporter(tux->get_tile_pos()); @@ -656,7 +663,7 @@ WorldMap::update(float delta) change(teleporter->worldmap, teleporter->spawnpoint); } else { // TODO: an animation, camera scrolling or a fading would be a nice touch - sound_manager->play("sounds/warp.wav"); + SoundManager::current()->play("sounds/warp.wav"); tux->back_direction = D_NONE; move_to_spawnpoint(teleporter->spawnpoint, true); } @@ -673,8 +680,8 @@ WorldMap::update(float delta) if (enter_level && !tux->is_moving()) { /* Check level action */ - LevelTile* level = at_level(); - if (!level) { + LevelTile* level_ = at_level(); + if (!level_) { //Respawn if player on a tile with no level and nowhere to go. int tile_data = tile_data_at(tux->get_tile_pos()); if(!( tile_data & ( Tile::WORLDMAP_NORTH | Tile::WORLDMAP_SOUTH | Tile::WORLDMAP_WEST | Tile::WORLDMAP_EAST ))){ @@ -686,16 +693,16 @@ WorldMap::update(float delta) return; } - if (level->pos == tux->get_tile_pos()) { + if (level_->pos == tux->get_tile_pos()) { try { - Vector shrinkpos = Vector(level->pos.x*32 + 16 - camera_offset.x, - level->pos.y*32 + 8 - camera_offset.y); - std::string levelfile = levels_path + level->get_name(); + Vector shrinkpos = Vector(level_->pos.x*32 + 16 - camera_offset.x, + level_->pos.y*32 + 8 - camera_offset.y); + std::string levelfile = levels_path + level_->get_name(); // update state and savegame save_state(); - g_screen_manager->push_screen(std::unique_ptr(new GameSession(levelfile, m_world_state, &level->statistics)), + ScreenManager::current()->push_screen(std::unique_ptr(new GameSession(levelfile, m_savegame, &level_->statistics)), std::unique_ptr(new ShrinkFade(shrinkpos, 1.0f))); in_level = true; } catch(std::exception& e) { @@ -830,7 +837,7 @@ WorldMap::draw_status(DrawingContext& context) context.push_transform(); context.set_translation(Vector(0, 0)); - m_world_state.get_player_status()->draw(context); + m_savegame.get_player_status()->draw(context); if (!tux->is_moving()) { for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) { @@ -901,7 +908,7 @@ WorldMap::draw_status(DrawingContext& context) void WorldMap::setup() { - sound_manager->play_music(music); + SoundManager::current()->play_music(music); MenuManager::instance().clear_menu_stack(); current_ = this; @@ -921,7 +928,7 @@ WorldMap::setup() sq_pushroottable(global_vm); sq_pushstring(global_vm, "worldmap", -1); sq_pushobject(global_vm, worldmap_table); - if(SQ_FAILED(sq_createslot(global_vm, -3))) + if(SQ_FAILED(sq_newslot(global_vm, -3, SQFalse))) throw SquirrelError(global_vm, "Couldn't set worldmap in roottable"); sq_pop(global_vm, 1); @@ -957,6 +964,16 @@ WorldMap::leave() } void +WorldMap::set_levels_solved(bool solved, bool perfect) +{ + for(auto& level : levels) + { + level->set_solved(solved); + level->set_perfect(perfect); + } +} + +void WorldMap::save_state() { using namespace scripting; @@ -976,7 +993,7 @@ WorldMap::save_state() if(SQ_FAILED(sq_get(vm, -2))) { sq_pushstring(vm, "worlds", -1); sq_newtable(vm); - if(SQ_FAILED(sq_createslot(vm, -3))) + if(SQ_FAILED(sq_newslot(vm, -3, SQFalse))) throw scripting::SquirrelError(vm, "Couldn't create state.worlds"); sq_pushstring(vm, "worlds", -1); @@ -986,7 +1003,8 @@ WorldMap::save_state() sq_pushstring(vm, map_filename.c_str(), map_filename.length()); if(SQ_FAILED(sq_deleteslot(vm, -2, SQFalse))) - sq_pop(vm, 1); + { + } // construct new table for this worldmap sq_pushstring(vm, map_filename.c_str(), map_filename.length()); @@ -1000,7 +1018,7 @@ WorldMap::save_state() store_float(vm, "y", tux->get_tile_pos().y); store_string(vm, "back", direction_to_string(tux->back_direction)); - sq_createslot(vm, -3); + sq_newslot(vm, -3, SQFalse); // levels... sq_pushstring(vm, "levels", -1); @@ -1016,32 +1034,23 @@ WorldMap::save_state() store_bool(vm, "perfect", level->perfect); level->statistics.serialize_to_squirrel(vm); - sq_createslot(vm, -3); + sq_newslot(vm, -3, SQFalse); } - sq_createslot(vm, -3); + sq_newslot(vm, -3, SQFalse); // overall statistics... total_stats.serialize_to_squirrel(vm); // push world into worlds table - sq_createslot(vm, -3); + sq_newslot(vm, -3, SQFalse); } catch(std::exception& ) { sq_settop(vm, oldtop); } sq_settop(vm, oldtop); - if (!World::current()) - { - log_fatal << "no World::current(), so can't savegame" << std::endl; - } - else - { -#ifdef GRUMBEL - m_world_state->save_state(); -#endif - } + m_savegame.save(); } void