X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fworldmap.cpp;h=209ea147378afb9c09431f2f3098a1618fce9a9d;hb=acd1950b9b853d6b7c56a2cb43e77ec3147b2369;hp=58dc1528855b22aa91453d0958dfc1594a20fead;hpb=495f8b77cb935fe8eff81bec755efca8e34e8a99;p=supertux.git diff --git a/src/worldmap.cpp b/src/worldmap.cpp index 58dc15288..209ea1473 100644 --- a/src/worldmap.cpp +++ b/src/worldmap.cpp @@ -2,6 +2,7 @@ // // SuperTux - A Jump'n Run // Copyright (C) 2004 Ingo Ruhnke +// Copyright (C) 2006 Christoph Sommer // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -25,36 +26,46 @@ #include #include #include - -#include "app/globals.h" -#include "app/gettext.h" -#include "app/setup.h" -#include "video/surface.h" -#include "video/screen.h" -#include "video/drawing_context.h" -#include "special/frame_rate.h" -#include "special/sprite_manager.h" -#include "audio/sound_manager.h" -#include "lisp/parser.h" -#include "lisp/lisp.h" -#include "lisp/list_iterator.h" -#include "lisp/writer.h" -#include "gameloop.h" -#include "sector.h" -#include "worldmap.h" -#include "resources.h" -#include "misc.h" -#include "player_status.h" -#include "textscroller.h" - -#define map_message_TIME 2.8 +#include + +#include "gettext.hpp" +#include "msg.hpp" +#include "mainloop.hpp" +#include "video/surface.hpp" +#include "video/screen.hpp" +#include "video/drawing_context.hpp" +#include "sprite/sprite_manager.hpp" +#include "audio/sound_manager.hpp" +#include "lisp/parser.hpp" +#include "lisp/lisp.hpp" +#include "lisp/list_iterator.hpp" +#include "lisp/writer.hpp" +#include "game_session.hpp" +#include "sector.hpp" +#include "worldmap.hpp" +#include "resources.hpp" +#include "misc.hpp" +#include "msg.hpp" +#include "player_status.hpp" +#include "textscroller.hpp" +#include "main.hpp" +#include "spawn_point.hpp" +#include "file_system.hpp" +#include "gui/menu.hpp" +#include "gui/mousecursor.hpp" +#include "control/joystickkeyboardcontroller.hpp" +#include "object/background.hpp" +#include "object/tilemap.hpp" Menu* worldmap_menu = 0; static const float TUXSPEED = 200; +static const float map_message_TIME = 2.8; namespace WorldMapNS { +WorldMap* WorldMap::current_ = NULL; + Direction reverse_dir(Direction direction) { switch(direction) @@ -111,12 +122,10 @@ string_to_direction(const std::string& directory) Tux::Tux(WorldMap* worldmap_) : worldmap(worldmap_) { - tux_sprite = sprite_manager->create("worldmaptux"); + tux_sprite = sprite_manager->create("images/worldmap/common/tux.sprite"); offset = 0; moving = false; - tile_pos.x = worldmap->get_start_x(); - tile_pos.y = worldmap->get_start_y(); direction = D_NONE; input_direction = D_NONE; } @@ -129,21 +138,19 @@ Tux::~Tux() void Tux::draw(DrawingContext& context) { - switch (player_status.bonus) { + switch (player_status->bonus) { case GROWUP_BONUS: - tux_sprite->set_action("large"); + tux_sprite->set_action(moving ? "large-walking" : "large-stop"); break; case FIRE_BONUS: - tux_sprite->set_action("fire"); + tux_sprite->set_action(moving ? "fire-walking" : "fire-stop"); break; case NO_BONUS: - tux_sprite->set_action("small"); + tux_sprite->set_action(moving ? "small-walking" : "small-stop"); break; default: -#ifdef DBEUG - std::cerr << "Bonus type not handled in worldmap.\n"; -#endif - tux_sprite->set_action("large"); + msg_debug << "Bonus type not handled in worldmap." << std::endl; + tux_sprite->set_action("large-stop"); break; } @@ -175,7 +182,7 @@ Tux::get_pos() break; } - return Vector((int)x, (int)y); + return Vector(x, y); } void @@ -190,168 +197,161 @@ Tux::stop() void Tux::set_direction(Direction dir) { -input_direction = dir; + input_direction = dir; } -void -Tux::action(float delta) +void +Tux::tryStartWalking() +{ + if (moving) return; + if (input_direction == D_NONE) return; + + WorldMap::Level* level = worldmap->at_level(); + + // We got a new direction, so lets start walking when possible + Vector next_tile; + if ((!level || level->solved) && worldmap->path_ok(input_direction, tile_pos, &next_tile)) + { + tile_pos = next_tile; + moving = true; + direction = input_direction; + back_direction = reverse_dir(direction); + } + else if (input_direction == back_direction) + { + moving = true; + direction = input_direction; + tile_pos = worldmap->get_next_tile(tile_pos, direction); + back_direction = reverse_dir(direction); + } + +} + +bool +Tux::canWalk(const Tile* tile, Direction dir) { - if (!moving) + return ((tile->getData() & Tile::WORLDMAP_NORTH && dir == D_NORTH) || + (tile->getData() & Tile::WORLDMAP_SOUTH && dir == D_SOUTH) || + (tile->getData() & Tile::WORLDMAP_EAST && dir == D_EAST) || + (tile->getData() & Tile::WORLDMAP_WEST && dir == D_WEST)); +} + +void +Tux::tryContinueWalking(float elapsed_time) +{ + if (!moving) return; + + // Let tux walk + offset += TUXSPEED * elapsed_time; + + // Do nothing if we have not yet reached the next tile + if (offset <= 32) return; + + offset -= 32; + + // if this is a special_tile with passive_message, display it + WorldMap::SpecialTile* special_tile = worldmap->at_special_tile(); + if(special_tile && special_tile->passive_message) + { + // direction and the apply_action_ are opposites, since they "see" + // directions in a different way + if((direction == D_NORTH && special_tile->apply_action_south) || + (direction == D_SOUTH && special_tile->apply_action_north) || + (direction == D_WEST && special_tile->apply_action_east) || + (direction == D_EAST && special_tile->apply_action_west)) { - if (input_direction != D_NONE) - { - WorldMap::Level* level = worldmap->at_level(); - - // We got a new direction, so lets start walking when possible - Vector next_tile; - if ((!level || level->solved) - && worldmap->path_ok(input_direction, tile_pos, &next_tile)) - { - tile_pos = next_tile; - moving = true; - direction = input_direction; - back_direction = reverse_dir(direction); - } - else if (input_direction == back_direction) - { - moving = true; - direction = input_direction; - tile_pos = worldmap->get_next_tile(tile_pos, direction); - back_direction = reverse_dir(direction); - } - } + worldmap->passive_message = special_tile->map_message; + worldmap->passive_message_timer.start(map_message_TIME); } + } + + // stop if we reached a level, a WORLDMAP_STOP tile or a special tile without a passive_message + if ((worldmap->at_level()) || (worldmap->at(tile_pos)->getData() & Tile::WORLDMAP_STOP) || (special_tile && !special_tile->passive_message)) + { + if(special_tile && !special_tile->map_message.empty() && !special_tile->passive_message) worldmap->passive_message_timer.start(0); + stop(); + return; + } + + // if user wants to change direction, try changing, else guess the direction in which to walk next + const Tile* tile = worldmap->at(tile_pos); + if (direction != input_direction) + { + if(canWalk(tile, input_direction)) + { + direction = input_direction; + back_direction = reverse_dir(direction); + } + } else + { + Direction dir = D_NONE; + if (tile->getData() & Tile::WORLDMAP_NORTH && back_direction != D_NORTH) dir = D_NORTH; + else if (tile->getData() & Tile::WORLDMAP_SOUTH && back_direction != D_SOUTH) dir = D_SOUTH; + else if (tile->getData() & Tile::WORLDMAP_EAST && back_direction != D_EAST) dir = D_EAST; + else if (tile->getData() & Tile::WORLDMAP_WEST && back_direction != D_WEST) dir = D_WEST; + + if (dir == D_NONE) { - // Let tux walk - offset += TUXSPEED * delta; - - if (offset > 32) - { // We reached the next tile, so we check what to do now - offset -= 32; - - WorldMap::SpecialTile* special_tile = worldmap->at_special_tile(); - if(special_tile && special_tile->passive_message) - { // direction and the apply_action_ are opposites, since they "see" - // directions in a different way - if((direction == D_NORTH && special_tile->apply_action_south) || - (direction == D_SOUTH && special_tile->apply_action_north) || - (direction == D_WEST && special_tile->apply_action_east) || - (direction == D_EAST && special_tile->apply_action_west)) - { - worldmap->passive_message = special_tile->map_message; - worldmap->passive_message_timer.start(map_message_TIME); - } - } + // Should never be reached if tiledata is good + msg_warning << "Could not determine where to walk next" << std::endl; + stop(); + return; + } - if (worldmap->at(tile_pos)->getData() & Tile::WORLDMAP_STOP || - (special_tile && !special_tile->passive_message) || - worldmap->at_level()) - { - if(special_tile && !special_tile->map_message.empty() && - !special_tile->passive_message) - worldmap->passive_message_timer.start(0); - stop(); - } - else - { - const Tile* tile = worldmap->at(tile_pos); - if (direction != input_direction) - { - // Turn to a new direction - const Tile* tile = worldmap->at(tile_pos); - - if((tile->getData() & Tile::WORLDMAP_NORTH - && input_direction == D_NORTH) || - (tile->getData() & Tile::WORLDMAP_SOUTH - && input_direction == D_SOUTH) || - (tile->getData() & Tile::WORLDMAP_EAST - && input_direction == D_EAST) || - (tile->getData() & Tile::WORLDMAP_WEST - && input_direction == D_WEST)) - { // player has changed direction during auto-movement - direction = input_direction; - back_direction = reverse_dir(direction); - } - else - { // player has changed to impossible tile - back_direction = reverse_dir(direction); - stop(); - } - } - else - { - Direction dir = D_NONE; - - if (tile->getData() & Tile::WORLDMAP_NORTH - && back_direction != D_NORTH) - dir = D_NORTH; - else if (tile->getData() & Tile::WORLDMAP_SOUTH - && back_direction != D_SOUTH) - dir = D_SOUTH; - else if (tile->getData() & Tile::WORLDMAP_EAST - && back_direction != D_EAST) - dir = D_EAST; - else if (tile->getData() & Tile::WORLDMAP_WEST - && back_direction != D_WEST) - dir = D_WEST; - - if (dir != D_NONE) - { - direction = dir; - input_direction = direction; - back_direction = reverse_dir(direction); - } - else - { - // Should never be reached if tiledata is good - stop(); - return; - } - } - - // Walk automatically to the next tile - if(direction != D_NONE) - { - Vector next_tile; - if (worldmap->path_ok(direction, tile_pos, &next_tile)) - { - tile_pos = next_tile; - } - else - { - puts("Tilemap data is buggy"); - stop(); - } - } - } - } + direction = dir; + input_direction = direction; + back_direction = reverse_dir(direction); + } + + // Walk automatically to the next tile + if(direction != D_NONE) + { + Vector next_tile; + if (worldmap->path_ok(direction, tile_pos, &next_tile)) + { + tile_pos = next_tile; } + else + { + msg_warning << "Tilemap data is buggy" << std::endl; + stop(); + } + } +} + +void +Tux::updateInputDirection() +{ + if(main_controller->hold(Controller::UP)) input_direction = D_NORTH; + else if(main_controller->hold(Controller::DOWN)) input_direction = D_SOUTH; + else if(main_controller->hold(Controller::LEFT)) input_direction = D_WEST; + else if(main_controller->hold(Controller::RIGHT)) input_direction = D_EAST; +} + + +void +Tux::update(float elapsed_time) +{ + updateInputDirection(); + if (moving) tryContinueWalking(elapsed_time); else tryStartWalking(); } //--------------------------------------------------------------------------- WorldMap::WorldMap() + : tux(0), solids(0) { - tile_manager = new TileManager("images/worldmap/antarctica.stwt"); - - width = 20; - height = 15; + tile_manager = new TileManager("images/worldmap.strf"); - start_x = 4; - start_y = 5; - tux = new Tux(this); - - leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", true); - leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", true); - messagedot = new Surface(datadir + "/images/worldmap/messagedot.png", true); - teleporterdot = new Surface(datadir + "/images/worldmap/teleporterdot.png", true); - - enter_level = false; + add_object(tux); + + messagedot = new Surface("images/worldmap/common/messagedot.png"); + teleporterdot = sprite_manager->create("images/worldmap/common/teleporter.sprite"); name = ""; - music = "salcon.mod"; + music = "music/salcon.ogg"; intro_displayed = false; total_stats.reset(); @@ -359,15 +359,48 @@ WorldMap::WorldMap() WorldMap::~WorldMap() { - delete tux; + clear_objects(); + for(SpawnPoints::iterator i = spawn_points.begin(); + i != spawn_points.end(); ++i) { + delete *i; + } + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { + Level& level = *i; + delete level.sprite; + } + for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i) { + delete i->sprite; + } + delete tile_manager; - delete leveldot_green; - delete leveldot_red; delete messagedot; delete teleporterdot; } +void +WorldMap::add_object(GameObject* object) +{ + TileMap* tilemap = dynamic_cast (object); + if(tilemap != 0 && tilemap->is_solid()) { + solids = tilemap; + } + + game_objects.push_back(object); +} + +void +WorldMap::clear_objects() +{ + for(GameObjects::iterator i = game_objects.begin(); + i != game_objects.end(); ++i) + delete *i; + game_objects.clear(); + solids = 0; + tux = new Tux(this); + add_object(tux); +} + // Don't forget to set map_filename before calling this void WorldMap::load_map() @@ -376,39 +409,56 @@ WorldMap::load_map() try { lisp::Parser parser; - std::string filename = get_resource_filename(map_filename); - std::auto_ptr root (parser.parse(filename)); + std::auto_ptr root (parser.parse(map_filename)); - const lisp::Lisp* lisp = root->get_lisp("supertux-worldmap"); + const lisp::Lisp* lisp = root->get_lisp("supertux-level"); if(!lisp) - throw new std::runtime_error("file isn't a supertux-worldmap file."); + throw std::runtime_error("file isn't a supertux-level file."); - lisp::ListIterator iter(lisp); + lisp->get("name", name); + + const lisp::Lisp* sector = lisp->get_lisp("sector"); + if(!sector) + throw std::runtime_error("No sector sepcified in worldmap file."); + + clear_objects(); + lisp::ListIterator iter(sector); while(iter.next()) { if(iter.item() == "tilemap") { - if(tilemap.size() > 0) - throw new std::runtime_error("multiple tilemaps specified"); - - const lisp::Lisp* tilemap_lisp = iter.lisp(); - tilemap_lisp->get("width", width); - tilemap_lisp->get("height", height); - tilemap_lisp->get_vector("data", tilemap); - } else if(iter.item() == "properties") { - const lisp::Lisp* props = iter.lisp(); - props->get("name", name); - props->get("music", music); - props->get("intro-filename", intro_filename); - props->get("start_pos_x", start_x); - props->get("start_pos_y", start_y); - } else if(iter.item() == "special-tiles") { - parse_special_tiles(iter.lisp()); + add_object(new TileMap(*(iter.lisp()), tile_manager)); + } else if(iter.item() == "background") { + add_object(new Background(*(iter.lisp()))); + } else if(iter.item() == "music") { + iter.value()->get(music); + } else if(iter.item() == "intro-script") { + iter.value()->get(intro_script); + } else if(iter.item() == "worldmap-spawnpoint") { + SpawnPoint* sp = new SpawnPoint(iter.lisp()); + spawn_points.push_back(sp); + } else if(iter.item() == "level") { + parse_level_tile(iter.lisp()); + } else if(iter.item() == "special-tile") { + parse_special_tile(iter.lisp()); + } else if(iter.item() == "name") { + // skip } else { - std::cerr << "Unknown token '" << iter.item() << "' in worldmap.\n"; + msg_warning << "Unknown token '" << iter.item() << "' in worldmap" << std::endl; + } + } + if(solids == 0) + throw std::runtime_error("No solid tilemap specified"); + + // search for main spawnpoint + for(SpawnPoints::iterator i = spawn_points.begin(); + i != spawn_points.end(); ++i) { + SpawnPoint* sp = *i; + if(sp->name == "main") { + Vector p = sp->pos; + tux->set_tile_pos(p); + break; } } - delete tux; - tux = new Tux(this); } catch(std::exception& e) { std::stringstream msg; msg << "Problem when parsing worldmap '" << map_filename << "': " << @@ -418,81 +468,97 @@ WorldMap::load_map() } void -WorldMap::parse_special_tiles(const lisp::Lisp* lisp) +WorldMap::parse_special_tile(const lisp::Lisp* lisp) { - lisp::ListIterator iter(lisp); - while(iter.next()) { - if(iter.item() == "special-tile") { - SpecialTile special_tile; - - const lisp::Lisp* lisp = iter.lisp(); - lisp->get("x", special_tile.pos.x); - lisp->get("y", special_tile.pos.y); - lisp->get("map-message", special_tile.map_message); - special_tile.passive_message = false; - lisp->get("passive-message", special_tile.passive_message); - special_tile.teleport_dest = Vector(-1,-1); - lisp->get("teleport-to-x", special_tile.teleport_dest.x); - lisp->get("teleport-to-y", special_tile.teleport_dest.y); - special_tile.invisible = false; - lisp->get("invisible-tile", special_tile.invisible); + SpecialTile special_tile; + + lisp->get("x", special_tile.pos.x); + lisp->get("y", special_tile.pos.y); + + std::string sprite; + if (lisp->get("sprite", sprite)) { + special_tile.sprite = sprite_manager->create(sprite); + } else { + special_tile.sprite = 0; + } + lisp->get("map-message", special_tile.map_message); + special_tile.passive_message = false; + lisp->get("passive-message", special_tile.passive_message); + special_tile.teleport_dest = Vector(-1,-1); + lisp->get("teleport-to-x", special_tile.teleport_dest.x); + lisp->get("teleport-to-y", special_tile.teleport_dest.y); + special_tile.invisible = false; + lisp->get("invisible-tile", special_tile.invisible); + + special_tile.apply_action_north = true; + special_tile.apply_action_south = true; + special_tile.apply_action_east = true; + special_tile.apply_action_west = true; + + std::string apply_direction; + lisp->get("apply-to-direction", apply_direction); + if(!apply_direction.empty()) { + special_tile.apply_action_north = false; + special_tile.apply_action_south = false; + special_tile.apply_action_east = false; + special_tile.apply_action_west = false; + if(apply_direction.find("north") != std::string::npos) special_tile.apply_action_north = true; + if(apply_direction.find("south") != std::string::npos) special_tile.apply_action_south = true; + if(apply_direction.find("east") != std::string::npos) special_tile.apply_action_east = true; + if(apply_direction.find("west") != std::string::npos) special_tile.apply_action_west = true; + } + + special_tiles.push_back(special_tile); +} - std::string apply_direction; - lisp->get("apply-to-direction", apply_direction); - if(!apply_direction.empty()) { - special_tile.apply_action_north = false; - special_tile.apply_action_south = false; - special_tile.apply_action_east = false; - special_tile.apply_action_west = false; - if(apply_direction.find("north") != std::string::npos) - special_tile.apply_action_north = true; - if(apply_direction.find("south") != std::string::npos) - special_tile.apply_action_south = true; - if(apply_direction.find("east") != std::string::npos) - special_tile.apply_action_east = true; - if(apply_direction.find("west") != std::string::npos) - special_tile.apply_action_west = true; - } - - special_tiles.push_back(special_tile); - } else if(iter.item() == "level") { - Level level; +void +WorldMap::parse_level_tile(const lisp::Lisp* level_lisp) +{ + Level level; - lisp::Lisp* level_lisp = iter.lisp(); - level.solved = false; - - level.north = true; - level.east = true; - level.south = true; - level.west = true; + level.solved = false; + + level.north = true; + level.east = true; + level.south = true; + level.west = true; - level_lisp->get("extro-filename", level.extro_filename); - level_lisp->get("next-worldmap", level.next_worldmap); + std::string sprite = "images/worldmap/common/leveldot.sprite"; + level_lisp->get("sprite", sprite); + level.sprite = sprite_manager->create(sprite); - level.quit_worldmap = false; - level_lisp->get("quit-worldmap", level.quit_worldmap); + level_lisp->get("extro-script", level.extro_script); + level_lisp->get("next-worldmap", level.next_worldmap); - level_lisp->get("name", level.name); - level_lisp->get("x", level.pos.x); - level_lisp->get("y", level.pos.y); + level.quit_worldmap = false; + level_lisp->get("quit-worldmap", level.quit_worldmap); - level.auto_path = true; - level_lisp->get("auto-path", level.auto_path); + level_lisp->get("name", level.name); + + if (!PHYSFS_exists((levels_path + level.name).c_str())) + { + // Do we want to bail out instead...? We might get messages from modders + // who can't make their levels run because they're too dumb to watch + // their terminals... + msg_warning << "level file '" << level.name << "' does not exist and will not be added to the worldmap" << std::endl; + return; + } - level.vertical_flip = false; - level_lisp->get("vertical-flip", level.vertical_flip); + level_lisp->get("x", level.pos.x); + level_lisp->get("y", level.pos.y); - levels.push_back(level); - } else { - std::cerr << "Unknown token '" << iter.item() << - "' in worldmap special-tiles list."; - } - } + level.auto_path = true; + level_lisp->get("auto-path", level.auto_path); + + level.vertical_flip = false; + level_lisp->get("vertical-flip", level.vertical_flip); + + levels.push_back(level); } void @@ -503,8 +569,7 @@ WorldMap::get_level_title(Level& level) try { lisp::Parser parser; - std::auto_ptr root ( - parser.parse(get_resource_filename(levels_path + level.name))); + std::auto_ptr root (parser.parse(levels_path + level.name)); const lisp::Lisp* level_lisp = root->get_lisp("supertux-level"); if(!level_lisp) @@ -512,7 +577,7 @@ WorldMap::get_level_title(Level& level) level_lisp->get("name", level.title); } catch(std::exception& e) { - std::cerr << "Problem when reading leveltitle: " << e.what() << "\n"; + msg_warning << "Problem when reading leveltitle: " << e.what() << std::endl; return; } } @@ -533,103 +598,18 @@ void WorldMap::on_escape_press() { // Show or hide the menu - if(!Menu::current()) - { - Menu::set_current(worldmap_menu); + if(!Menu::current()) { + Menu::set_current(worldmap_menu); tux->set_direction(D_NONE); // stop tux movement when menu is called - } - else - Menu::set_current(0); -} - -void -WorldMap::get_input() -{ - enter_level = false; - SDLKey key; - - SDL_Event event; - while (SDL_PollEvent(&event)) - { - if (Menu::current()) - { - Menu::current()->event(event); - } - else - { - switch(event.type) - { - case SDL_QUIT: - Termination::abort("Received window close", ""); - break; - - case SDL_KEYDOWN: - key = event.key.keysym.sym; - - if(key == SDLK_ESCAPE) - on_escape_press(); - else if(key == SDLK_RETURN || key == keymap.power) - enter_level = true; - else if(key == SDLK_LEFT || key == keymap.power) - tux->set_direction(D_WEST); - else if(key == SDLK_RIGHT || key == keymap.right) - tux->set_direction(D_EAST); - else if(key == SDLK_UP || key == keymap.up || - key == keymap.jump) - // there might be ppl that use jump as up key - tux->set_direction(D_NORTH); - else if(key == SDLK_DOWN || key == keymap.down) - tux->set_direction(D_SOUTH); - break; - - case SDL_JOYHATMOTION: - if(event.jhat.value & SDL_HAT_UP) { - tux->set_direction(D_NORTH); - } else if(event.jhat.value & SDL_HAT_DOWN) { - tux->set_direction(D_SOUTH); - } else if(event.jhat.value & SDL_HAT_LEFT) { - tux->set_direction(D_WEST); - } else if(event.jhat.value & SDL_HAT_RIGHT) { - tux->set_direction(D_EAST); - } - break; - - case SDL_JOYAXISMOTION: - if (event.jaxis.axis == joystick_keymap.x_axis) - { - if (event.jaxis.value < -joystick_keymap.dead_zone) - tux->set_direction(D_WEST); - else if (event.jaxis.value > joystick_keymap.dead_zone) - tux->set_direction(D_EAST); - } - else if (event.jaxis.axis == joystick_keymap.y_axis) - { - if (event.jaxis.value > joystick_keymap.dead_zone) - tux->set_direction(D_SOUTH); - else if (event.jaxis.value < -joystick_keymap.dead_zone) - tux->set_direction(D_NORTH); - } - break; - - case SDL_JOYBUTTONDOWN: - if (event.jbutton.button == joystick_keymap.b_button) - enter_level = true; - else if (event.jbutton.button == joystick_keymap.start_button) - on_escape_press(); - break; - - default: - break; - } - } - } + } else { + Menu::set_current(0); + } } Vector WorldMap::get_next_tile(Vector pos, Direction direction) { - switch(direction) - { + switch(direction) { case D_WEST: pos.x -= 1; break; @@ -644,7 +624,7 @@ WorldMap::get_next_tile(Vector pos, Direction direction) break; case D_NONE: break; - } + } return pos; } @@ -653,8 +633,8 @@ WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos) { *new_pos = get_next_tile(old_pos, direction); - if (!(new_pos->x >= 0 && new_pos->x < width - && new_pos->y >= 0 && new_pos->y < height)) + if (!(new_pos->x >= 0 && new_pos->x < solids->get_width() + && new_pos->y >= 0 && new_pos->y < solids->get_height())) { // New position is outsite the tilemap return false; } @@ -686,8 +666,136 @@ WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos) } void +WorldMap::finished_level(const std::string& filename) +{ + // TODO calculate level from filename? + (void) filename; + Level* level = at_level(); + + bool old_level_state = level->solved; + level->solved = true; + level->sprite->set_action("solved"); + + // deal with statistics + level->statistics.merge(global_stats); + calculate_total_stats(); + + if(savegame_file != "") + savegame(savegame_file); + + if (old_level_state != level->solved && level->auto_path) { + // Try to detect the next direction to which we should walk + // FIXME: Mostly a hack + Direction dir = D_NONE; + + const Tile* tile = at(tux->get_tile_pos()); + + if (tile->getData() & Tile::WORLDMAP_NORTH + && tux->back_direction != D_NORTH) + dir = D_NORTH; + else if (tile->getData() & Tile::WORLDMAP_SOUTH + && tux->back_direction != D_SOUTH) + dir = D_SOUTH; + else if (tile->getData() & Tile::WORLDMAP_EAST + && tux->back_direction != D_EAST) + dir = D_EAST; + else if (tile->getData() & Tile::WORLDMAP_WEST + && tux->back_direction != D_WEST) + dir = D_WEST; + + if (dir != D_NONE) { + tux->set_direction(dir); + } + } + + if (level->extro_script != "") { + /* TODO + try { + std::auto_ptr interpreter + (new ScriptInterpreter(levels_path)); + std::istringstream in(level->extro_script); + interpreter->run_script(in, "level-extro-script"); + add_object(interpreter.release()); + } catch(std::exception& e) { + msg_fatal << "Couldn't run level-extro-script:" << e.what() << std::endl; + } + */ + } + + if (!level->next_worldmap.empty()) { + // Load given worldmap + loadmap(level->next_worldmap); + } + + if (level->quit_worldmap) + main_loop->exit_screen(); +} + +void WorldMap::update(float delta) { + Menu* menu = Menu::current(); + if(menu) { + menu->update(); + + if(menu == worldmap_menu) { + switch (worldmap_menu->check()) + { + case MNID_RETURNWORLDMAP: // Return to game + Menu::set_current(0); + break; + case MNID_QUITWORLDMAP: // Quit Worldmap + main_loop->exit_screen(); + break; + } + } + + return; + } + + // update GameObjects + for(GameObjects::iterator i = game_objects.begin(); + i != game_objects.end(); ++i) { + GameObject* object = *i; + object->update(delta); + } + + // remove old GameObjects + for(GameObjects::iterator i = game_objects.begin(); + i != game_objects.end(); ) { + GameObject* object = *i; + if(!object->is_valid()) { + delete object; + i = game_objects.erase(i); + } else { + ++i; + } + } + + // position "camera" + Vector tux_pos = tux->get_pos(); + camera_offset.x = tux_pos.x - SCREEN_WIDTH/2; + camera_offset.y = tux_pos.y - SCREEN_HEIGHT/2; + + if (camera_offset.x < 0) + camera_offset.x = 0; + if (camera_offset.y < 0) + camera_offset.y = 0; + + if (camera_offset.x > solids->get_width()*32 - SCREEN_WIDTH) + camera_offset.x = solids->get_width()*32 - SCREEN_WIDTH; + if (camera_offset.y > solids->get_height()*32 - SCREEN_HEIGHT) + camera_offset.y = solids->get_height()*32 - SCREEN_HEIGHT; + + // handle input + bool enter_level = false; + if(main_controller->pressed(Controller::ACTION) + || main_controller->pressed(Controller::JUMP) + || main_controller->pressed(Controller::MENU_SELECT)) + enter_level = true; + if(main_controller->pressed(Controller::PAUSE_MENU)) + on_escape_press(); + if (enter_level && !tux->is_moving()) { /* Check special tile action */ @@ -697,7 +805,7 @@ WorldMap::update(float delta) if (special_tile->teleport_dest != Vector(-1,-1)) { // TODO: an animation, camera scrolling or a fading would be a nice touch - SoundManager::get()->play_sound(IDToSound(SND_WARP)); + sound_manager->play("sounds/warp.wav"); tux->back_direction = D_NONE; tux->set_tile_pos(special_tile->teleport_dest); SDL_Delay(1000); @@ -705,181 +813,37 @@ WorldMap::update(float delta) } /* Check level action */ - bool level_finished = true; Level* level = at_level(); - if (!level) - { - std::cout << "No level to enter at: " - << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y - << std::endl; + if (!level) { + msg_warning << "No level to enter at: " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl; return; - } - - - if (level->pos == tux->get_tile_pos()) - { - PlayerStatus old_player_status = player_status; - - std::cout << "Enter the current level: " << level->name << std::endl; - // do a shriking fade to the level - shrink_fade(Vector((level->pos.x*32 + 16 + offset.x), - (level->pos.y*32 + 16 + offset.y)), 500); - GameSession session(get_resource_filename(levels_path + level->name), - ST_GL_LOAD_LEVEL_FILE, &level->statistics); - - switch (session.run()) - { - case GameSession::ES_LEVEL_FINISHED: - { - level_finished = true; - bool old_level_state = level->solved; - level->solved = true; - - // deal with statistics - level->statistics.merge(global_stats); - calculate_total_stats(); - - if (old_level_state != level->solved && level->auto_path) - { // Try to detect the next direction to which we should walk - // FIXME: Mostly a hack - Direction dir = D_NONE; - - const Tile* tile = at(tux->get_tile_pos()); - - if (tile->getData() & Tile::WORLDMAP_NORTH - && tux->back_direction != D_NORTH) - dir = D_NORTH; - else if (tile->getData() & Tile::WORLDMAP_SOUTH - && tux->back_direction != D_SOUTH) - dir = D_SOUTH; - else if (tile->getData() & Tile::WORLDMAP_EAST - && tux->back_direction != D_EAST) - dir = D_EAST; - else if (tile->getData() & Tile::WORLDMAP_WEST - && tux->back_direction != D_WEST) - dir = D_WEST; - - if (dir != D_NONE) - { - tux->set_direction(dir); - //tux->update(delta); - } - - std::cout << "Walk to dir: " << dir << std::endl; - } - } - - break; - case GameSession::ES_LEVEL_ABORT: - level_finished = false; - /* In case the player's abort the level, keep it using the old - status. But the minimum lives and no bonus. */ - player_status.distros = old_player_status.distros; - player_status.lives = std::min(old_player_status.lives, player_status.lives); - player_status.bonus = NO_BONUS; - - break; - case GameSession::ES_GAME_OVER: - { - level_finished = false; - /* draw an end screen */ - /* TODO: in the future, this should make a dialog a la SuperMario, asking - if the player wants to restart the world map with no score and from - level 1 */ - char str[80]; - - DrawingContext context; - context.draw_gradient(Color (200,240,220), Color(200,200,220), - LAYER_BACKGROUND0); - - context.draw_text(blue_text, _("GAMEOVER"), - Vector(screen->w/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1); - - sprintf(str, _("COINS: %d"), player_status.distros); - context.draw_text(gold_text, str, - Vector(screen->w/2, screen->w - 32), CENTER_ALLIGN, - LAYER_FOREGROUND1); - - total_stats.draw_message_info(context, _("Total Statistics")); - - context.do_drawing(); - - SDL_Event event; - wait_for_event(event,2000,6000,true); - - quit = true; - player_status.reset(); - break; - } - case GameSession::ES_NONE: - assert(false); - // Should never be reached - break; - } - - SoundManager::get()->play_music(song); - Menu::set_current(0); - if (!savegame_file.empty()) - savegame(savegame_file); - } - /* The porpose of the next checking is that if the player lost - the level (in case there is one), don't show anything */ - if(level_finished) { - if (!level->extro_filename.empty()) { - // Display a text file - std::string filename = levels_path + level->extro_filename; - display_text_file(filename); - } + } - if (!level->next_worldmap.empty()) - { - // Load given worldmap - loadmap(level->next_worldmap); - } - if (level->quit_worldmap) - quit = true; + if (level->pos == tux->get_tile_pos()) { + // do a shriking fade to the level + shrink_fade(Vector((level->pos.x*32 + 16 + offset.x), + (level->pos.y*32 + 16 + offset.y)), 500); + + try { + GameSession *session = + new GameSession(levels_path + level->name, + ST_GL_LOAD_LEVEL_FILE, &level->statistics); + main_loop->push_screen(session); + } catch(std::exception& e) { + msg_fatal << "Couldn't load level: " << e.what() << std::endl; } + } } else { - tux->action(delta); // tux->set_direction(input_direction); } - - Menu* menu = Menu::current(); - if(menu) - { - menu->action(); - - if(menu == worldmap_menu) - { - switch (worldmap_menu->check()) - { - case MNID_RETURNWORLDMAP: // Return to game - break; - case MNID_QUITWORLDMAP: // Quit Worldmap - quit = true; - break; - } - } - else if(menu == options_menu) - { - process_options_menu(); - } - } } const Tile* WorldMap::at(Vector p) { - assert(p.x >= 0 - && p.x < width - && p.y >= 0 - && p.y < height); - - int x = int(p.x); - int y = int(p.y); - return tile_manager->get(tilemap[width * y + x]); + return solids->get_tile((int) p.x, (int) p.y); } WorldMap::Level* @@ -909,21 +873,19 @@ WorldMap::at_special_tile() void WorldMap::draw(DrawingContext& context) { - for(int y = 0; y < height; ++y) - for(int x = 0; x < width; ++x) - { - const Tile* tile = at(Vector(x, y)); - tile->draw(context, Vector(x*32, y*32), LAYER_TILES); - } - + context.push_transform(); + context.set_translation(camera_offset); + + for(GameObjects::iterator i = game_objects.begin(); + i != game_objects.end(); ++i) { + GameObject* object = *i; + object->draw(context); + } + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { - if (i->solved) - context.draw_surface(leveldot_green, - Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1); - else - context.draw_surface(leveldot_red, - Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1); + const Level& level = *i; + level.sprite->draw(context, level.pos*32 + Vector(16, 16), LAYER_TILES+1); } for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i) @@ -931,17 +893,19 @@ WorldMap::draw(DrawingContext& context) if(i->invisible) continue; - if (i->teleport_dest != Vector(-1, -1)) - context.draw_surface(teleporterdot, - Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1); + if (i->sprite) + i->sprite->draw(context, i->pos*32 + Vector(16, 16), LAYER_TILES+1); + + else if (i->teleport_dest != Vector(-1, -1)) + teleporterdot->draw(context, i->pos*32 + Vector(16, 16), LAYER_TILES+1); else if (!i->map_message.empty() && !i->passive_message) context.draw_surface(messagedot, Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1); } - tux->draw(context); draw_status(context); + context.pop_transform(); } void @@ -949,38 +913,8 @@ WorldMap::draw_status(DrawingContext& context) { context.push_transform(); context.set_translation(Vector(0, 0)); - - char str[80]; - sprintf(str, " %d", total_stats.get_points(SCORE_STAT)); - - context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1); - context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1); - - sprintf(str, "%d", player_status.distros); - context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0), - LEFT_ALLIGN, LAYER_FOREGROUND1); - context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0), - LEFT_ALLIGN, LAYER_FOREGROUND1); - - if (player_status.lives >= 5) - { - sprintf(str, "%dx", player_status.lives); - context.draw_text(gold_text, str, - Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0), - LEFT_ALLIGN, LAYER_FOREGROUND1); - context.draw_surface(tux_life, Vector(screen->w - - gold_text->get_text_width("9"), 0), LEFT_ALLIGN, LAYER_FOREGROUND1); - } - else - { - for(int i= 0; i < player_status.lives; ++i) - context.draw_surface(tux_life, - Vector(screen->w - tux_life->w*4 + (tux_life->w*i), 0), - LAYER_FOREGROUND1); - } - context.draw_text(white_text, _("LIVES"), - Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0), - LEFT_ALLIGN, LAYER_FOREGROUND1); + + player_status->draw(context); if (!tux->is_moving()) { @@ -992,8 +926,8 @@ WorldMap::draw_status(DrawingContext& context) get_level_title(*i); context.draw_text(white_text, i->title, - Vector(screen->w/2, - screen->h - white_text->get_height() - 30), + Vector(SCREEN_WIDTH/2, + SCREEN_HEIGHT - white_text->get_height() - 30), CENTER_ALLIGN, LAYER_FOREGROUND1); i->statistics.draw_worldmap_info(context); @@ -1007,75 +941,29 @@ WorldMap::draw_status(DrawingContext& context) /* Display an in-map message in the map, if any as been selected */ if(!i->map_message.empty() && !i->passive_message) context.draw_text(gold_text, i->map_message, - Vector(screen->w/2, - screen->h - white_text->get_height() - 60), + Vector(SCREEN_WIDTH/2, + SCREEN_HEIGHT - white_text->get_height() - 60), CENTER_ALLIGN, LAYER_FOREGROUND1); break; } } } /* Display a passive message in the map, if needed */ - if(passive_message_timer.check()) + if(passive_message_timer.started()) context.draw_text(gold_text, passive_message, - Vector(screen->w/2, screen->h - white_text->get_height() - 60), + Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 60), CENTER_ALLIGN, LAYER_FOREGROUND1); context.pop_transform(); } void -WorldMap::display() +WorldMap::setup() { - Menu::set_current(0); - - quit = false; - - song = SoundManager::get()->load_music(datadir + "/music/" + music); - SoundManager::get()->play_music(song); + sound_manager->play_music(music); + Menu::set_current(NULL); - if(!intro_displayed && intro_filename != "") { - std::string filename = levels_path + intro_filename; - display_text_file(filename); - intro_displayed = true; - } - - Uint32 lastticks = SDL_GetTicks(); - DrawingContext context; - while(!quit) { - Uint32 ticks = SDL_GetTicks(); - float elapsed_time = float(ticks - lastticks) / 1000; - global_time += elapsed_time; - lastticks = ticks; - - // 40 fps minimum - if(elapsed_time > .025) - elapsed_time = .025; - - Vector tux_pos = tux->get_pos(); - - offset.x = -tux_pos.x + screen->w/2; - offset.y = -tux_pos.y + screen->h/2; - - if (offset.x > 0) offset.x = 0; - if (offset.y > 0) offset.y = 0; - - if (offset.x < screen->w - width*32) offset.x = screen->w - width*32; - if (offset.y < screen->h - height*32) offset.y = screen->h - height*32; - - context.push_transform(); - context.set_translation(offset); - draw(context); - context.pop_transform(); - get_input(); - update(elapsed_time); - - if(Menu::current()) { - Menu::current()->draw(context); - mouse_cursor->draw(context); - } - - context.do_drawing(); - } + current_ = this; } void @@ -1084,8 +972,20 @@ WorldMap::savegame(const std::string& filename) if(filename == "") return; - std::ofstream file(filename.c_str(), std::ios::out); - lisp::Writer writer(file); + std::string dir = FileSystem::dirname(filename); + if(PHYSFS_exists(dir.c_str()) == 0 && PHYSFS_mkdir(dir.c_str()) != 0) { + std::ostringstream msg; + msg << "Couldn't create directory '" << dir << "' for savegame:" + << PHYSFS_getLastError(); + throw std::runtime_error(msg.str()); + } + if(!PHYSFS_isDirectory(dir.c_str())) { + std::ostringstream msg; + msg << "'" << dir << "' is not a directory."; + throw std::runtime_error(msg.str()); + } + + lisp::Writer writer(filename); int nb_solved_levels = 0, total_levels = 0; for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { @@ -1112,7 +1012,7 @@ WorldMap::savegame(const std::string& filename) writer.write_float("x", tux->get_tile_pos().x); writer.write_float("y", tux->get_tile_pos().y); writer.write_string("back", direction_to_string(tux->back_direction)); - player_status.write(writer); + player_status->write(writer); writer.write_string("back", direction_to_string(tux->back_direction)); writer.end_list("tux"); @@ -1141,76 +1041,79 @@ WorldMap::savegame(const std::string& filename) void WorldMap::loadgame(const std::string& filename) { - std::cout << "loadgame: " << filename << std::endl; + msg_debug << "loadgame: " << filename << std::endl; savegame_file = filename; - - try { - lisp::Parser parser; - std::auto_ptr root (parser.parse(filename)); - const lisp::Lisp* savegame = root->get_lisp("supertux-savegame"); - if(!savegame) - throw std::runtime_error("File is not a supertux-savegame file."); - - /* Get the Map filename and then load it before setting level settings */ - std::string cur_map_filename = map_filename; - savegame->get("map", map_filename); - load_map(); - - savegame->get("intro-displayed", intro_displayed); - savegame->get("lives", player_status.lives); - savegame->get("distros", player_status.distros); - savegame->get("max-score-multiplier", player_status.max_score_multiplier); - if (player_status.lives < 0) - player_status.reset(); - - const lisp::Lisp* tux_lisp = savegame->get_lisp("tux"); - if(tux) - { - Vector p; - std::string back_str = "none"; - - tux_lisp->get("x", p.x); - tux_lisp->get("y", p.y); - tux_lisp->get("back", back_str); - player_status.read(*tux_lisp); + if (PHYSFS_exists(filename.c_str())) // savegame exists + { + try { + lisp::Parser parser; - tux->back_direction = string_to_direction(back_str); - tux->set_tile_pos(p); - } + std::auto_ptr root (parser.parse(filename)); + + const lisp::Lisp* savegame = root->get_lisp("supertux-savegame"); + if(!savegame) + throw std::runtime_error("File is not a supertux-savegame file."); - const lisp::Lisp* levels_lisp = savegame->get_lisp("levels"); - if(levels_lisp) { - lisp::ListIterator iter(levels_lisp); - while(iter.next()) { - if(iter.item() == "level") { - std::string name; - bool solved = false; + /* Get the Map filename and then load it before setting level settings */ + std::string cur_map_filename = map_filename; + savegame->get("map", map_filename); + load_map(); - const lisp::Lisp* level = iter.lisp(); - level->get("name", name); - level->get("solved", solved); + savegame->get("intro-displayed", intro_displayed); - for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) - { - if (name == i->name) + const lisp::Lisp* tux_lisp = savegame->get_lisp("tux"); + if(tux) + { + Vector p; + std::string back_str = "none"; + + tux_lisp->get("x", p.x); + tux_lisp->get("y", p.y); + tux_lisp->get("back", back_str); + player_status->read(*tux_lisp); + if (player_status->coins < 0) player_status->reset(); + tux->back_direction = string_to_direction(back_str); + tux->set_tile_pos(p); + } + + const lisp::Lisp* levels_lisp = savegame->get_lisp("levels"); + if(levels_lisp) { + lisp::ListIterator iter(levels_lisp); + while(iter.next()) { + if(iter.item() == "level") { + std::string name; + bool solved = false; + + const lisp::Lisp* level = iter.lisp(); + level->get("name", name); + level->get("solved", solved); + + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { - i->solved = solved; - i->statistics.parse(*level); - break; + if (name == i->name) + { + i->solved = solved; + i->sprite->set_action(solved ? "solved" : "default"); + i->statistics.parse(*level); + break; + } } + } else { + msg_warning << "Unknown token '" << iter.item() << "' in levels block in worldmap" << std::endl; } - } else { - std::cerr << "Unknown token '" << iter.item() - << "' in levels block in worldmap.\n"; } } + } catch(std::exception& e) { + msg_warning << "Problem loading game '" << filename << "': " << e.what() << std::endl; + load_map(); + player_status->reset(); } - } catch(std::exception& e) { - std::cerr << "Problem loading game '" << filename << "': " << e.what() - << "\n"; + } + else + { load_map(); - player_status.reset(); + player_status->reset(); } calculate_total_stats();