X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fworldmap.cpp;h=209ea147378afb9c09431f2f3098a1618fce9a9d;hb=acd1950b9b853d6b7c56a2cb43e77ec3147b2369;hp=d731b4ea966a6143700e01f0ca0c4b8afbcf2763;hpb=86181b0a14d89cf45daf97199c3556c4dd1ee7b7;p=supertux.git diff --git a/src/worldmap.cpp b/src/worldmap.cpp index d731b4ea9..209ea1473 100644 --- a/src/worldmap.cpp +++ b/src/worldmap.cpp @@ -2,6 +2,7 @@ // // SuperTux - A Jump'n Run // Copyright (C) 2004 Ingo Ruhnke +// Copyright (C) 2006 Christoph Sommer // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -25,8 +26,11 @@ #include #include #include +#include #include "gettext.hpp" +#include "msg.hpp" +#include "mainloop.hpp" #include "video/surface.hpp" #include "video/screen.hpp" #include "video/drawing_context.hpp" @@ -41,6 +45,7 @@ #include "worldmap.hpp" #include "resources.hpp" #include "misc.hpp" +#include "msg.hpp" #include "player_status.hpp" #include "textscroller.hpp" #include "main.hpp" @@ -51,7 +56,6 @@ #include "control/joystickkeyboardcontroller.hpp" #include "object/background.hpp" #include "object/tilemap.hpp" -#include "scripting/script_interpreter.hpp" Menu* worldmap_menu = 0; @@ -60,6 +64,8 @@ static const float map_message_TIME = 2.8; namespace WorldMapNS { +WorldMap* WorldMap::current_ = NULL; + Direction reverse_dir(Direction direction) { switch(direction) @@ -116,7 +122,7 @@ string_to_direction(const std::string& directory) Tux::Tux(WorldMap* worldmap_) : worldmap(worldmap_) { - tux_sprite = sprite_manager->create("worldmaptux"); + tux_sprite = sprite_manager->create("images/worldmap/common/tux.sprite"); offset = 0; moving = false; @@ -134,19 +140,17 @@ Tux::draw(DrawingContext& context) { switch (player_status->bonus) { case GROWUP_BONUS: - tux_sprite->set_action("large"); + tux_sprite->set_action(moving ? "large-walking" : "large-stop"); break; case FIRE_BONUS: - tux_sprite->set_action("fire"); + tux_sprite->set_action(moving ? "fire-walking" : "fire-stop"); break; case NO_BONUS: - tux_sprite->set_action("small"); + tux_sprite->set_action(moving ? "small-walking" : "small-stop"); break; default: -#ifdef DBEUG - std::cerr << "Bonus type not handled in worldmap.\n"; -#endif - tux_sprite->set_action("large"); + msg_debug << "Bonus type not handled in worldmap." << std::endl; + tux_sprite->set_action("large-stop"); break; } @@ -196,150 +200,141 @@ Tux::set_direction(Direction dir) input_direction = dir; } -void -Tux::update(float delta) +void +Tux::tryStartWalking() +{ + if (moving) return; + if (input_direction == D_NONE) return; + + WorldMap::Level* level = worldmap->at_level(); + + // We got a new direction, so lets start walking when possible + Vector next_tile; + if ((!level || level->solved) && worldmap->path_ok(input_direction, tile_pos, &next_tile)) + { + tile_pos = next_tile; + moving = true; + direction = input_direction; + back_direction = reverse_dir(direction); + } + else if (input_direction == back_direction) + { + moving = true; + direction = input_direction; + tile_pos = worldmap->get_next_tile(tile_pos, direction); + back_direction = reverse_dir(direction); + } + +} + +bool +Tux::canWalk(const Tile* tile, Direction dir) +{ + return ((tile->getData() & Tile::WORLDMAP_NORTH && dir == D_NORTH) || + (tile->getData() & Tile::WORLDMAP_SOUTH && dir == D_SOUTH) || + (tile->getData() & Tile::WORLDMAP_EAST && dir == D_EAST) || + (tile->getData() & Tile::WORLDMAP_WEST && dir == D_WEST)); +} + +void +Tux::tryContinueWalking(float elapsed_time) { - // check controller - if(main_controller->pressed(Controller::UP)) - input_direction = D_NORTH; - else if(main_controller->pressed(Controller::DOWN)) - input_direction = D_SOUTH; - else if(main_controller->pressed(Controller::LEFT)) - input_direction = D_WEST; - else if(main_controller->pressed(Controller::RIGHT)) - input_direction = D_EAST; - - if(!moving) + if (!moving) return; + + // Let tux walk + offset += TUXSPEED * elapsed_time; + + // Do nothing if we have not yet reached the next tile + if (offset <= 32) return; + + offset -= 32; + + // if this is a special_tile with passive_message, display it + WorldMap::SpecialTile* special_tile = worldmap->at_special_tile(); + if(special_tile && special_tile->passive_message) + { + // direction and the apply_action_ are opposites, since they "see" + // directions in a different way + if((direction == D_NORTH && special_tile->apply_action_south) || + (direction == D_SOUTH && special_tile->apply_action_north) || + (direction == D_WEST && special_tile->apply_action_east) || + (direction == D_EAST && special_tile->apply_action_west)) { - if (input_direction != D_NONE) - { - WorldMap::Level* level = worldmap->at_level(); - - // We got a new direction, so lets start walking when possible - Vector next_tile; - if ((!level || level->solved) - && worldmap->path_ok(input_direction, tile_pos, &next_tile)) - { - tile_pos = next_tile; - moving = true; - direction = input_direction; - back_direction = reverse_dir(direction); - } - else if (input_direction == back_direction) - { - moving = true; - direction = input_direction; - tile_pos = worldmap->get_next_tile(tile_pos, direction); - back_direction = reverse_dir(direction); - } - } + worldmap->passive_message = special_tile->map_message; + worldmap->passive_message_timer.start(map_message_TIME); + } + } + + // stop if we reached a level, a WORLDMAP_STOP tile or a special tile without a passive_message + if ((worldmap->at_level()) || (worldmap->at(tile_pos)->getData() & Tile::WORLDMAP_STOP) || (special_tile && !special_tile->passive_message)) + { + if(special_tile && !special_tile->map_message.empty() && !special_tile->passive_message) worldmap->passive_message_timer.start(0); + stop(); + return; + } + + // if user wants to change direction, try changing, else guess the direction in which to walk next + const Tile* tile = worldmap->at(tile_pos); + if (direction != input_direction) + { + if(canWalk(tile, input_direction)) + { + direction = input_direction; + back_direction = reverse_dir(direction); } + } else + { + Direction dir = D_NONE; + if (tile->getData() & Tile::WORLDMAP_NORTH && back_direction != D_NORTH) dir = D_NORTH; + else if (tile->getData() & Tile::WORLDMAP_SOUTH && back_direction != D_SOUTH) dir = D_SOUTH; + else if (tile->getData() & Tile::WORLDMAP_EAST && back_direction != D_EAST) dir = D_EAST; + else if (tile->getData() & Tile::WORLDMAP_WEST && back_direction != D_WEST) dir = D_WEST; + + if (dir == D_NONE) { - // Let tux walk - offset += TUXSPEED * delta; - - if (offset > 32) - { // We reached the next tile, so we check what to do now - offset -= 32; - - WorldMap::SpecialTile* special_tile = worldmap->at_special_tile(); - if(special_tile && special_tile->passive_message) - { // direction and the apply_action_ are opposites, since they "see" - // directions in a different way - if((direction == D_NORTH && special_tile->apply_action_south) || - (direction == D_SOUTH && special_tile->apply_action_north) || - (direction == D_WEST && special_tile->apply_action_east) || - (direction == D_EAST && special_tile->apply_action_west)) - { - worldmap->passive_message = special_tile->map_message; - worldmap->passive_message_timer.start(map_message_TIME); - } - } + // Should never be reached if tiledata is good + msg_warning << "Could not determine where to walk next" << std::endl; + stop(); + return; + } - if (worldmap->at(tile_pos)->getData() & Tile::WORLDMAP_STOP || - (special_tile && !special_tile->passive_message) || - worldmap->at_level()) - { - if(special_tile && !special_tile->map_message.empty() && - !special_tile->passive_message) - worldmap->passive_message_timer.start(0); - stop(); - } - else - { - const Tile* tile = worldmap->at(tile_pos); - if (direction != input_direction) - { - // Turn to a new direction - const Tile* tile = worldmap->at(tile_pos); - - if((tile->getData() & Tile::WORLDMAP_NORTH - && input_direction == D_NORTH) || - (tile->getData() & Tile::WORLDMAP_SOUTH - && input_direction == D_SOUTH) || - (tile->getData() & Tile::WORLDMAP_EAST - && input_direction == D_EAST) || - (tile->getData() & Tile::WORLDMAP_WEST - && input_direction == D_WEST)) - { // player has changed direction during auto-movement - direction = input_direction; - back_direction = reverse_dir(direction); - } - else - { // player has changed to impossible tile - back_direction = reverse_dir(direction); - stop(); - } - } - else - { - Direction dir = D_NONE; - - if (tile->getData() & Tile::WORLDMAP_NORTH - && back_direction != D_NORTH) - dir = D_NORTH; - else if (tile->getData() & Tile::WORLDMAP_SOUTH - && back_direction != D_SOUTH) - dir = D_SOUTH; - else if (tile->getData() & Tile::WORLDMAP_EAST - && back_direction != D_EAST) - dir = D_EAST; - else if (tile->getData() & Tile::WORLDMAP_WEST - && back_direction != D_WEST) - dir = D_WEST; - - if (dir != D_NONE) - { - direction = dir; - input_direction = direction; - back_direction = reverse_dir(direction); - } - else - { - // Should never be reached if tiledata is good - stop(); - return; - } - } - - // Walk automatically to the next tile - if(direction != D_NONE) - { - Vector next_tile; - if (worldmap->path_ok(direction, tile_pos, &next_tile)) - { - tile_pos = next_tile; - } - else - { - puts("Tilemap data is buggy"); - stop(); - } - } - } - } + direction = dir; + input_direction = direction; + back_direction = reverse_dir(direction); + } + + // Walk automatically to the next tile + if(direction != D_NONE) + { + Vector next_tile; + if (worldmap->path_ok(direction, tile_pos, &next_tile)) + { + tile_pos = next_tile; } + else + { + msg_warning << "Tilemap data is buggy" << std::endl; + stop(); + } + } +} + +void +Tux::updateInputDirection() +{ + if(main_controller->hold(Controller::UP)) input_direction = D_NORTH; + else if(main_controller->hold(Controller::DOWN)) input_direction = D_SOUTH; + else if(main_controller->hold(Controller::LEFT)) input_direction = D_WEST; + else if(main_controller->hold(Controller::RIGHT)) input_direction = D_EAST; +} + + +void +Tux::update(float elapsed_time) +{ + updateInputDirection(); + if (moving) tryContinueWalking(elapsed_time); else tryStartWalking(); } //--------------------------------------------------------------------------- @@ -353,10 +348,10 @@ WorldMap::WorldMap() add_object(tux); messagedot = new Surface("images/worldmap/common/messagedot.png"); - teleporterdot = new Surface("images/worldmap/common/teleporterdot.png"); + teleporterdot = sprite_manager->create("images/worldmap/common/teleporter.sprite"); name = ""; - music = "salcon.ogg"; + music = "music/salcon.ogg"; intro_displayed = false; total_stats.reset(); @@ -373,6 +368,9 @@ WorldMap::~WorldMap() Level& level = *i; delete level.sprite; } + for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i) { + delete i->sprite; + } delete tile_manager; @@ -413,32 +411,38 @@ WorldMap::load_map() lisp::Parser parser; std::auto_ptr root (parser.parse(map_filename)); - const lisp::Lisp* lisp = root->get_lisp("supertux-worldmap"); + const lisp::Lisp* lisp = root->get_lisp("supertux-level"); if(!lisp) - throw std::runtime_error("file isn't a supertux-worldmap file."); + throw std::runtime_error("file isn't a supertux-level file."); + lisp->get("name", name); + + const lisp::Lisp* sector = lisp->get_lisp("sector"); + if(!sector) + throw std::runtime_error("No sector sepcified in worldmap file."); + clear_objects(); - lisp::ListIterator iter(lisp); + lisp::ListIterator iter(sector); while(iter.next()) { if(iter.item() == "tilemap") { add_object(new TileMap(*(iter.lisp()), tile_manager)); } else if(iter.item() == "background") { add_object(new Background(*(iter.lisp()))); - } else if(iter.item() == "properties") { - const lisp::Lisp* props = iter.lisp(); - props->get("name", name); - props->get("music", music); + } else if(iter.item() == "music") { + iter.value()->get(music); } else if(iter.item() == "intro-script") { iter.value()->get(intro_script); - } else if(iter.item() == "spawnpoint") { + } else if(iter.item() == "worldmap-spawnpoint") { SpawnPoint* sp = new SpawnPoint(iter.lisp()); spawn_points.push_back(sp); } else if(iter.item() == "level") { parse_level_tile(iter.lisp()); } else if(iter.item() == "special-tile") { parse_special_tile(iter.lisp()); + } else if(iter.item() == "name") { + // skip } else { - std::cerr << "Unknown token '" << iter.item() << "' in worldmap.\n"; + msg_warning << "Unknown token '" << iter.item() << "' in worldmap" << std::endl; } } if(solids == 0) @@ -470,6 +474,14 @@ WorldMap::parse_special_tile(const lisp::Lisp* lisp) lisp->get("x", special_tile.pos.x); lisp->get("y", special_tile.pos.y); + + std::string sprite; + if (lisp->get("sprite", sprite)) { + special_tile.sprite = sprite_manager->create(sprite); + } else { + special_tile.sprite = 0; + } + lisp->get("map-message", special_tile.map_message); special_tile.passive_message = false; lisp->get("passive-message", special_tile.passive_message); @@ -527,6 +539,16 @@ WorldMap::parse_level_tile(const lisp::Lisp* level_lisp) level_lisp->get("quit-worldmap", level.quit_worldmap); level_lisp->get("name", level.name); + + if (!PHYSFS_exists((levels_path + level.name).c_str())) + { + // Do we want to bail out instead...? We might get messages from modders + // who can't make their levels run because they're too dumb to watch + // their terminals... + msg_warning << "level file '" << level.name << "' does not exist and will not be added to the worldmap" << std::endl; + return; + } + level_lisp->get("x", level.pos.x); level_lisp->get("y", level.pos.y); @@ -555,7 +577,7 @@ WorldMap::get_level_title(Level& level) level_lisp->get("name", level.title); } catch(std::exception& e) { - std::cerr << "Problem when reading leveltitle: " << e.what() << "\n"; + msg_warning << "Problem when reading leveltitle: " << e.what() << std::endl; return; } } @@ -584,21 +606,6 @@ WorldMap::on_escape_press() } } -void -WorldMap::get_input() -{ - main_controller->update(); - - SDL_Event event; - while (SDL_PollEvent(&event)) { - if (Menu::current()) - Menu::current()->event(event); - main_controller->process_event(event); - if(event.type == SDL_QUIT) - throw std::runtime_error("Received window close"); - } -} - Vector WorldMap::get_next_tile(Vector pos, Direction direction) { @@ -659,6 +666,72 @@ WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos) } void +WorldMap::finished_level(const std::string& filename) +{ + // TODO calculate level from filename? + (void) filename; + Level* level = at_level(); + + bool old_level_state = level->solved; + level->solved = true; + level->sprite->set_action("solved"); + + // deal with statistics + level->statistics.merge(global_stats); + calculate_total_stats(); + + if(savegame_file != "") + savegame(savegame_file); + + if (old_level_state != level->solved && level->auto_path) { + // Try to detect the next direction to which we should walk + // FIXME: Mostly a hack + Direction dir = D_NONE; + + const Tile* tile = at(tux->get_tile_pos()); + + if (tile->getData() & Tile::WORLDMAP_NORTH + && tux->back_direction != D_NORTH) + dir = D_NORTH; + else if (tile->getData() & Tile::WORLDMAP_SOUTH + && tux->back_direction != D_SOUTH) + dir = D_SOUTH; + else if (tile->getData() & Tile::WORLDMAP_EAST + && tux->back_direction != D_EAST) + dir = D_EAST; + else if (tile->getData() & Tile::WORLDMAP_WEST + && tux->back_direction != D_WEST) + dir = D_WEST; + + if (dir != D_NONE) { + tux->set_direction(dir); + } + } + + if (level->extro_script != "") { + /* TODO + try { + std::auto_ptr interpreter + (new ScriptInterpreter(levels_path)); + std::istringstream in(level->extro_script); + interpreter->run_script(in, "level-extro-script"); + add_object(interpreter.release()); + } catch(std::exception& e) { + msg_fatal << "Couldn't run level-extro-script:" << e.what() << std::endl; + } + */ + } + + if (!level->next_worldmap.empty()) { + // Load given worldmap + loadmap(level->next_worldmap); + } + + if (level->quit_worldmap) + main_loop->exit_screen(); +} + +void WorldMap::update(float delta) { Menu* menu = Menu::current(); @@ -672,11 +745,9 @@ WorldMap::update(float delta) Menu::set_current(0); break; case MNID_QUITWORLDMAP: // Quit Worldmap - quit = true; + main_loop->exit_screen(); break; } - } else if(menu == options_menu) { - process_options_menu(); } return; @@ -688,6 +759,7 @@ WorldMap::update(float delta) GameObject* object = *i; object->update(delta); } + // remove old GameObjects for(GameObjects::iterator i = game_objects.begin(); i != game_objects.end(); ) { @@ -699,7 +771,23 @@ WorldMap::update(float delta) ++i; } } - + + // position "camera" + Vector tux_pos = tux->get_pos(); + camera_offset.x = tux_pos.x - SCREEN_WIDTH/2; + camera_offset.y = tux_pos.y - SCREEN_HEIGHT/2; + + if (camera_offset.x < 0) + camera_offset.x = 0; + if (camera_offset.y < 0) + camera_offset.y = 0; + + if (camera_offset.x > solids->get_width()*32 - SCREEN_WIDTH) + camera_offset.x = solids->get_width()*32 - SCREEN_WIDTH; + if (camera_offset.y > solids->get_height()*32 - SCREEN_HEIGHT) + camera_offset.y = solids->get_height()*32 - SCREEN_HEIGHT; + + // handle input bool enter_level = false; if(main_controller->pressed(Controller::ACTION) || main_controller->pressed(Controller::JUMP) @@ -725,144 +813,26 @@ WorldMap::update(float delta) } /* Check level action */ - bool level_finished = true; Level* level = at_level(); - if (!level) - { - std::cout << "No level to enter at: " - << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y - << std::endl; + if (!level) { + msg_warning << "No level to enter at: " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl; return; - } - - - if (level->pos == tux->get_tile_pos()) - { - sound_manager->stop_music(); - PlayerStatus old_player_status; - old_player_status = *player_status; - - // do a shriking fade to the level - shrink_fade(Vector((level->pos.x*32 + 16 + offset.x), - (level->pos.y*32 + 16 + offset.y)), 500); - GameSession session(levels_path + level->name, - ST_GL_LOAD_LEVEL_FILE, &level->statistics); - - switch (session.run()) - { - case GameSession::ES_LEVEL_FINISHED: - { - level_finished = true; - bool old_level_state = level->solved; - level->solved = true; - level->sprite->set_action("solved"); - - // deal with statistics - level->statistics.merge(global_stats); - calculate_total_stats(); - - if (old_level_state != level->solved && level->auto_path) - { // Try to detect the next direction to which we should walk - // FIXME: Mostly a hack - Direction dir = D_NONE; - - const Tile* tile = at(tux->get_tile_pos()); - - if (tile->getData() & Tile::WORLDMAP_NORTH - && tux->back_direction != D_NORTH) - dir = D_NORTH; - else if (tile->getData() & Tile::WORLDMAP_SOUTH - && tux->back_direction != D_SOUTH) - dir = D_SOUTH; - else if (tile->getData() & Tile::WORLDMAP_EAST - && tux->back_direction != D_EAST) - dir = D_EAST; - else if (tile->getData() & Tile::WORLDMAP_WEST - && tux->back_direction != D_WEST) - dir = D_WEST; - - if (dir != D_NONE) - { - tux->set_direction(dir); - } - } - } - - break; - case GameSession::ES_LEVEL_ABORT: - level_finished = false; - /* In case the player's abort the level, keep it using the old - status. But the minimum lives and no bonus. */ - player_status->coins = old_player_status.coins; - player_status->lives = std::min(old_player_status.lives, player_status->lives); - player_status->bonus = NO_BONUS; - - break; - case GameSession::ES_GAME_OVER: - { - level_finished = false; - /* draw an end screen */ - /* TODO: in the future, this should make a dialog a la SuperMario, asking - if the player wants to restart the world map with no score and from - level 1 */ - char str[80]; - - DrawingContext context; - context.draw_gradient(Color (200,240,220), Color(200,200,220), - LAYER_BACKGROUND0); - - context.draw_text(blue_text, _("GAMEOVER"), - Vector(SCREEN_WIDTH/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1); - - sprintf(str, _("COINS: %d"), player_status->coins); - context.draw_text(gold_text, str, - Vector(SCREEN_WIDTH/2, SCREEN_WIDTH - 32), CENTER_ALLIGN, - LAYER_FOREGROUND1); - - total_stats.draw_message_info(context, _("Total Statistics")); - - context.do_drawing(); - - wait_for_event(2.0, 6.0); - - quit = true; - player_status->reset(); - break; - } - case GameSession::ES_NONE: - assert(false); - // Should never be reached - break; - } - - sound_manager->play_music(std::string("music/") + music); - Menu::set_current(0); - if (!savegame_file.empty()) - savegame(savegame_file); - } - /* The porpose of the next checking is that if the player lost - the level (in case there is one), don't show anything */ - if(level_finished) { - if (level->extro_script != "") { - try { - std::auto_ptr interpreter - (new ScriptInterpreter(levels_path)); - std::istringstream in(level->extro_script); - interpreter->run_script(in, "level-extro-script"); - add_object(interpreter.release()); - } catch(std::exception& e) { - std::cerr << "Couldn't run level-extro-script:" << e.what() << "\n"; - } - } + } - if (!level->next_worldmap.empty()) - { - // Load given worldmap - loadmap(level->next_worldmap); - } - if (level->quit_worldmap) - quit = true; + if (level->pos == tux->get_tile_pos()) { + // do a shriking fade to the level + shrink_fade(Vector((level->pos.x*32 + 16 + offset.x), + (level->pos.y*32 + 16 + offset.y)), 500); + + try { + GameSession *session = + new GameSession(levels_path + level->name, + ST_GL_LOAD_LEVEL_FILE, &level->statistics); + main_loop->push_screen(session); + } catch(std::exception& e) { + msg_fatal << "Couldn't load level: " << e.what() << std::endl; } + } } else { @@ -903,6 +873,9 @@ WorldMap::at_special_tile() void WorldMap::draw(DrawingContext& context) { + context.push_transform(); + context.set_translation(camera_offset); + for(GameObjects::iterator i = game_objects.begin(); i != game_objects.end(); ++i) { GameObject* object = *i; @@ -920,9 +893,11 @@ WorldMap::draw(DrawingContext& context) if(i->invisible) continue; - if (i->teleport_dest != Vector(-1, -1)) - context.draw_surface(teleporterdot, - Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1); + if (i->sprite) + i->sprite->draw(context, i->pos*32 + Vector(16, 16), LAYER_TILES+1); + + else if (i->teleport_dest != Vector(-1, -1)) + teleporterdot->draw(context, i->pos*32 + Vector(16, 16), LAYER_TILES+1); else if (!i->map_message.empty() && !i->passive_message) context.draw_surface(messagedot, @@ -930,6 +905,7 @@ WorldMap::draw(DrawingContext& context) } draw_status(context); + context.pop_transform(); } void @@ -982,69 +958,12 @@ WorldMap::draw_status(DrawingContext& context) } void -WorldMap::display() +WorldMap::setup() { - Menu::set_current(0); + sound_manager->play_music(music); + Menu::set_current(NULL); - quit = false; - - sound_manager->play_music(std::string("music/") + music); - - if(!intro_displayed && intro_script != "") { - try { - std::auto_ptr interpreter - (new ScriptInterpreter(levels_path)); - std::istringstream in(intro_script); - interpreter->run_script(in, "worldmap-intro-script"); - add_object(interpreter.release()); - } catch(std::exception& e) { - std::cerr << "Couldn't execute worldmap-intro-script: " - << e.what() << "\n"; - } - - intro_displayed = true; - } - - Uint32 lastticks = SDL_GetTicks(); - DrawingContext context; - while(!quit) { - Uint32 ticks = SDL_GetTicks(); - float elapsed_time = float(ticks - lastticks) / 1000; - game_time += elapsed_time; - lastticks = ticks; - - // 40 fps minimum // TODO use same code as in GameSession here - if(elapsed_time > .025) - elapsed_time = .025; - - Vector tux_pos = tux->get_pos(); - offset.x = tux_pos.x - SCREEN_WIDTH/2; - offset.y = tux_pos.y - SCREEN_HEIGHT/2; - - if (offset.x < 0) - offset.x = 0; - if (offset.y < 0) - offset.y = 0; - - if (offset.x > solids->get_width()*32 - SCREEN_WIDTH) - offset.x = solids->get_width()*32 - SCREEN_WIDTH; - if (offset.y > solids->get_height()*32 - SCREEN_HEIGHT) - offset.y = solids->get_height()*32 - SCREEN_HEIGHT; - - context.push_transform(); - context.set_translation(offset); - draw(context); - context.pop_transform(); - get_input(); - update(elapsed_time); - sound_manager->update(); - - if(Menu::current()) { - Menu::current()->draw(context); - } - - context.do_drawing(); - } + current_ = this; } void @@ -1053,6 +972,19 @@ WorldMap::savegame(const std::string& filename) if(filename == "") return; + std::string dir = FileSystem::dirname(filename); + if(PHYSFS_exists(dir.c_str()) == 0 && PHYSFS_mkdir(dir.c_str()) != 0) { + std::ostringstream msg; + msg << "Couldn't create directory '" << dir << "' for savegame:" + << PHYSFS_getLastError(); + throw std::runtime_error(msg.str()); + } + if(!PHYSFS_isDirectory(dir.c_str())) { + std::ostringstream msg; + msg << "'" << dir << "' is not a directory."; + throw std::runtime_error(msg.str()); + } + lisp::Writer writer(filename); int nb_solved_levels = 0, total_levels = 0; @@ -1109,75 +1041,77 @@ WorldMap::savegame(const std::string& filename) void WorldMap::loadgame(const std::string& filename) { - std::cout << "loadgame: " << filename << std::endl; + msg_debug << "loadgame: " << filename << std::endl; savegame_file = filename; - - try { - lisp::Parser parser; - std::auto_ptr root (parser.parse(filename)); - const lisp::Lisp* savegame = root->get_lisp("supertux-savegame"); - if(!savegame) - throw std::runtime_error("File is not a supertux-savegame file."); - - /* Get the Map filename and then load it before setting level settings */ - std::string cur_map_filename = map_filename; - savegame->get("map", map_filename); - load_map(); - - savegame->get("intro-displayed", intro_displayed); - savegame->get("lives", player_status->lives); - savegame->get("coins", player_status->coins); - savegame->get("max-score-multiplier", player_status->max_score_multiplier); - if (player_status->lives < 0) - player_status->reset(); + if (PHYSFS_exists(filename.c_str())) // savegame exists + { + try { + lisp::Parser parser; + + std::auto_ptr root (parser.parse(filename)); + + const lisp::Lisp* savegame = root->get_lisp("supertux-savegame"); + if(!savegame) + throw std::runtime_error("File is not a supertux-savegame file."); - const lisp::Lisp* tux_lisp = savegame->get_lisp("tux"); - if(tux) - { - Vector p; - std::string back_str = "none"; + /* Get the Map filename and then load it before setting level settings */ + std::string cur_map_filename = map_filename; + savegame->get("map", map_filename); + load_map(); - tux_lisp->get("x", p.x); - tux_lisp->get("y", p.y); - tux_lisp->get("back", back_str); - player_status->read(*tux_lisp); - - tux->back_direction = string_to_direction(back_str); - tux->set_tile_pos(p); - } + savegame->get("intro-displayed", intro_displayed); - const lisp::Lisp* levels_lisp = savegame->get_lisp("levels"); - if(levels_lisp) { - lisp::ListIterator iter(levels_lisp); - while(iter.next()) { - if(iter.item() == "level") { - std::string name; - bool solved = false; + const lisp::Lisp* tux_lisp = savegame->get_lisp("tux"); + if(tux) + { + Vector p; + std::string back_str = "none"; + + tux_lisp->get("x", p.x); + tux_lisp->get("y", p.y); + tux_lisp->get("back", back_str); + player_status->read(*tux_lisp); + if (player_status->coins < 0) player_status->reset(); + tux->back_direction = string_to_direction(back_str); + tux->set_tile_pos(p); + } - const lisp::Lisp* level = iter.lisp(); - level->get("name", name); - level->get("solved", solved); + const lisp::Lisp* levels_lisp = savegame->get_lisp("levels"); + if(levels_lisp) { + lisp::ListIterator iter(levels_lisp); + while(iter.next()) { + if(iter.item() == "level") { + std::string name; + bool solved = false; - for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) - { - if (name == i->name) + const lisp::Lisp* level = iter.lisp(); + level->get("name", name); + level->get("solved", solved); + + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { - i->solved = solved; - i->sprite->set_action(solved ? "solved" : "default"); - i->statistics.parse(*level); - break; + if (name == i->name) + { + i->solved = solved; + i->sprite->set_action(solved ? "solved" : "default"); + i->statistics.parse(*level); + break; + } } + } else { + msg_warning << "Unknown token '" << iter.item() << "' in levels block in worldmap" << std::endl; } - } else { - std::cerr << "Unknown token '" << iter.item() - << "' in levels block in worldmap.\n"; } } + } catch(std::exception& e) { + msg_warning << "Problem loading game '" << filename << "': " << e.what() << std::endl; + load_map(); + player_status->reset(); } - } catch(std::exception& e) { - std::cerr << "Problem loading game '" << filename << "': " << e.what() - << "\n"; + } + else + { load_map(); player_status->reset(); }