X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fworldmap.cpp;h=36e04441b06f1990eb6a40e693ab88d2240cffae;hb=0540d5db4c57c585615a78ccf33603ff3628db95;hp=2e1483944459da8f5e0862bc65ad5f77be4dcd73;hpb=6f32abba16fbc37eefe58685a68091e9624cc9f8;p=supertux.git diff --git a/src/worldmap.cpp b/src/worldmap.cpp index 2e1483944..36e04441b 100644 --- a/src/worldmap.cpp +++ b/src/worldmap.cpp @@ -16,19 +16,47 @@ // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +#include #include #include #include -#include -#include "globals.h" -#include "texture.h" -#include "screen.h" -#include "lispreader.h" -#include "gameloop.h" -#include "setup.h" -#include "worldmap.h" -#include "resources.h" +#include +#include +#include +#include + +#include "gettext.hpp" +#include "video/surface.hpp" +#include "video/screen.hpp" +#include "video/drawing_context.hpp" +#include "sprite/sprite_manager.hpp" +#include "audio/sound_manager.hpp" +#include "lisp/parser.hpp" +#include "lisp/lisp.hpp" +#include "lisp/list_iterator.hpp" +#include "lisp/writer.hpp" +#include "game_session.hpp" +#include "sector.hpp" +#include "worldmap.hpp" +#include "resources.hpp" +#include "misc.hpp" +#include "player_status.hpp" +#include "textscroller.hpp" +#include "main.hpp" +#include "spawn_point.hpp" +#include "file_system.hpp" +#include "gui/menu.hpp" +#include "gui/mousecursor.hpp" +#include "control/joystickkeyboardcontroller.hpp" +#include "object/background.hpp" +#include "object/tilemap.hpp" +#include "scripting/script_interpreter.hpp" + +Menu* worldmap_menu = 0; + +static const float TUXSPEED = 200; +static const float map_message_TIME = 2.8; namespace WorldMapNS { @@ -83,130 +111,50 @@ string_to_direction(const std::string& directory) return D_NONE; } -TileManager::TileManager() -{ - std::string stwt_filename = datadir + "/images/worldmap/antarctica.stwt"; - lisp_object_t* root_obj = lisp_read_from_file(stwt_filename); - - if (!root_obj) - st_abort("Couldn't load file", stwt_filename); - - if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0) - { - lisp_object_t* cur = lisp_cdr(root_obj); - - while(!lisp_nil_p(cur)) - { - lisp_object_t* element = lisp_car(cur); - - if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0) - { - int id = 0; - std::string filename = ""; - - Tile* tile = new Tile; - tile->north = true; - tile->east = true; - tile->south = true; - tile->west = true; - tile->stop = true; - tile->auto_walk = false; - - LispReader reader(lisp_cdr(element)); - reader.read_int("id", &id); - reader.read_bool("north", &tile->north); - reader.read_bool("south", &tile->south); - reader.read_bool("west", &tile->west); - reader.read_bool("east", &tile->east); - reader.read_bool("stop", &tile->stop); - reader.read_bool("auto-walk", &tile->auto_walk); - reader.read_string("image", &filename); - - tile->sprite = new Surface( - datadir + "/images/worldmap/" + filename, - USE_ALPHA); - - if (id >= int(tiles.size())) - tiles.resize(id+1); - - tiles[id] = tile; - } - else - { - puts("Unhandled symbol"); - } - - cur = lisp_cdr(cur); - } - } - else - { - assert(0); - } - - lisp_free(root_obj); -} - -TileManager::~TileManager() -{ - for(std::vector::iterator i = tiles.begin(); i != tiles.end(); ++i) - delete *i; -} - -Tile* -TileManager::get(int i) -{ - assert(i >=0 && i < int(tiles.size())); - return tiles[i]; -} - //--------------------------------------------------------------------------- Tux::Tux(WorldMap* worldmap_) : worldmap(worldmap_) { - largetux_sprite = new Surface(datadir + "/images/worldmap/tux.png", USE_ALPHA); - firetux_sprite = new Surface(datadir + "/images/worldmap/firetux.png", USE_ALPHA); - smalltux_sprite = new Surface(datadir + "/images/worldmap/smalltux.png", USE_ALPHA); - + tux_sprite = sprite_manager->create("worldmaptux"); + offset = 0; moving = false; - tile_pos.x = 4; - tile_pos.y = 5; direction = D_NONE; input_direction = D_NONE; } Tux::~Tux() { - delete smalltux_sprite; - delete firetux_sprite; - delete largetux_sprite; + delete tux_sprite; } void -Tux::draw(const Point& offset) +Tux::draw(DrawingContext& context) { - Point pos = get_pos(); - switch (player_status.bonus) - { - case PlayerStatus::GROWUP_BONUS: - largetux_sprite->draw(pos.x + offset.x, - pos.y + offset.y - 10); + switch (player_status.bonus) { + case GROWUP_BONUS: + tux_sprite->set_action("large"); break; - case PlayerStatus::FLOWER_BONUS: - firetux_sprite->draw(pos.x + offset.x, - pos.y + offset.y - 10); + case FIRE_BONUS: + tux_sprite->set_action("fire"); break; - case PlayerStatus::NO_BONUS: - smalltux_sprite->draw(pos.x + offset.x, - pos.y + offset.y - 10); + case NO_BONUS: + tux_sprite->set_action("small"); break; - } + default: +#ifdef DBEUG + std::cerr << "Bonus type not handled in worldmap.\n"; +#endif + tux_sprite->set_action("large"); + break; + } + + tux_sprite->draw(context, get_pos(), LAYER_OBJECTS); } -Point +Vector Tux::get_pos() { float x = tile_pos.x * 32; @@ -230,7 +178,7 @@ Tux::get_pos() break; } - return Point((int)x, (int)y); + return Vector(x, y); } void @@ -238,20 +186,37 @@ Tux::stop() { offset = 0; direction = D_NONE; + input_direction = D_NONE; moving = false; } void +Tux::set_direction(Direction dir) +{ + input_direction = dir; +} + +void Tux::update(float delta) { - if (!moving) + // check controller + if(main_controller->pressed(Controller::UP)) + input_direction = D_NORTH; + else if(main_controller->pressed(Controller::DOWN)) + input_direction = D_SOUTH; + else if(main_controller->pressed(Controller::LEFT)) + input_direction = D_WEST; + else if(main_controller->pressed(Controller::RIGHT)) + input_direction = D_EAST; + + if(!moving) { if (input_direction != D_NONE) { WorldMap::Level* level = worldmap->at_level(); // We got a new direction, so lets start walking when possible - Point next_tile; + Vector next_tile; if ((!level || level->solved) && worldmap->path_ok(input_direction, tile_pos, &next_tile)) { @@ -262,7 +227,6 @@ Tux::update(float delta) } else if (input_direction == back_direction) { - std::cout << "Back triggered" << std::endl; moving = true; direction = input_direction; tile_pos = worldmap->get_next_tile(tile_pos, direction); @@ -272,56 +236,106 @@ Tux::update(float delta) } else { - // Let tux walk a few pixels (20 pixel/sec) - offset += 20.0f * delta; + // Let tux walk + offset += TUXSPEED * delta; if (offset > 32) { // We reached the next tile, so we check what to do now offset -= 32; - if (worldmap->at(tile_pos)->stop || worldmap->at_level()) + WorldMap::SpecialTile* special_tile = worldmap->at_special_tile(); + if(special_tile && special_tile->passive_message) + { // direction and the apply_action_ are opposites, since they "see" + // directions in a different way + if((direction == D_NORTH && special_tile->apply_action_south) || + (direction == D_SOUTH && special_tile->apply_action_north) || + (direction == D_WEST && special_tile->apply_action_east) || + (direction == D_EAST && special_tile->apply_action_west)) + { + worldmap->passive_message = special_tile->map_message; + worldmap->passive_message_timer.start(map_message_TIME); + } + } + + if (worldmap->at(tile_pos)->getData() & Tile::WORLDMAP_STOP || + (special_tile && !special_tile->passive_message) || + worldmap->at_level()) { + if(special_tile && !special_tile->map_message.empty() && + !special_tile->passive_message) + worldmap->passive_message_timer.start(0); stop(); } else { - if (worldmap->at(tile_pos)->auto_walk) - { // Turn to a new direction - Tile* tile = worldmap->at(tile_pos); - Direction dir = D_NONE; - - if (tile->north && back_direction != D_NORTH) - dir = D_NORTH; - else if (tile->south && back_direction != D_SOUTH) - dir = D_SOUTH; - else if (tile->east && back_direction != D_EAST) - dir = D_EAST; - else if (tile->west && back_direction != D_WEST) - dir = D_WEST; - - if (dir != D_NONE) - { - direction = dir; + const Tile* tile = worldmap->at(tile_pos); + if (direction != input_direction) + { + // Turn to a new direction + const Tile* tile = worldmap->at(tile_pos); + + if((tile->getData() & Tile::WORLDMAP_NORTH + && input_direction == D_NORTH) || + (tile->getData() & Tile::WORLDMAP_SOUTH + && input_direction == D_SOUTH) || + (tile->getData() & Tile::WORLDMAP_EAST + && input_direction == D_EAST) || + (tile->getData() & Tile::WORLDMAP_WEST + && input_direction == D_WEST)) + { // player has changed direction during auto-movement + direction = input_direction; back_direction = reverse_dir(direction); } else - { - // Should never be reached if tiledata is good + { // player has changed to impossible tile + back_direction = reverse_dir(direction); stop(); - return; } } + else + { + Direction dir = D_NONE; + + if (tile->getData() & Tile::WORLDMAP_NORTH + && back_direction != D_NORTH) + dir = D_NORTH; + else if (tile->getData() & Tile::WORLDMAP_SOUTH + && back_direction != D_SOUTH) + dir = D_SOUTH; + else if (tile->getData() & Tile::WORLDMAP_EAST + && back_direction != D_EAST) + dir = D_EAST; + else if (tile->getData() & Tile::WORLDMAP_WEST + && back_direction != D_WEST) + dir = D_WEST; + + if (dir != D_NONE) + { + direction = dir; + input_direction = direction; + back_direction = reverse_dir(direction); + } + else + { + // Should never be reached if tiledata is good + stop(); + return; + } + } // Walk automatically to the next tile - Point next_tile; - if (worldmap->path_ok(direction, tile_pos, &next_tile)) + if(direction != D_NONE) { + Vector next_tile; + if (worldmap->path_ok(direction, tile_pos, &next_tile)) + { tile_pos = next_tile; - } - else - { + } + else + { puts("Tilemap data is buggy"); stop(); + } } } } @@ -329,252 +343,262 @@ Tux::update(float delta) } //--------------------------------------------------------------------------- -Tile::Tile() -{ -} - -Tile::~Tile() -{ - delete sprite; -} - -//--------------------------------------------------------------------------- WorldMap::WorldMap() + : tux(0), solids(0) { - tile_manager = new TileManager(); + tile_manager = new TileManager("images/worldmap.strf"); + tux = new Tux(this); - - width = 20; - height = 15; - - level_sprite = new Surface(datadir + "/images/worldmap/levelmarker.png", USE_ALPHA); - leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", USE_ALPHA); - leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", USE_ALPHA); - - input_direction = D_NONE; - enter_level = false; - - name = ""; - music = "SALCON.MOD"; - - load_map(); + add_object(tux); + + leveldot_green= new Surface("images/tiles/worldmap/leveldot_green.png", true); + leveldot_red = new Surface("images/tiles/worldmap/leveldot_red.png", true); + messagedot = new Surface("images/tiles/worldmap/messagedot.png", true); + teleporterdot = new Surface("images/tiles/worldmap/teleporterdot.png", true); + + name = ""; + music = "salcon.ogg"; + intro_displayed = false; + + total_stats.reset(); } WorldMap::~WorldMap() { - delete tux; + clear_objects(); + for(SpawnPoints::iterator i = spawn_points.begin(); + i != spawn_points.end(); ++i) { + delete *i; + } + delete tile_manager; - delete level_sprite; delete leveldot_green; delete leveldot_red; + delete messagedot; + delete teleporterdot; +} + +void +WorldMap::add_object(GameObject* object) +{ + TileMap* tilemap = dynamic_cast (object); + if(tilemap != 0 && tilemap->is_solid()) { + solids = tilemap; + } + + game_objects.push_back(object); } void +WorldMap::clear_objects() +{ + for(GameObjects::iterator i = game_objects.begin(); + i != game_objects.end(); ++i) + delete *i; + game_objects.clear(); + solids = 0; + tux = new Tux(this); + add_object(tux); +} + +// Don't forget to set map_filename before calling this +void WorldMap::load_map() { - std::string filename = datadir + "/levels/default/worldmap.stwm"; + levels_path = FileSystem::dirname(map_filename); + + try { + lisp::Parser parser; + std::auto_ptr root (parser.parse(map_filename)); + + const lisp::Lisp* lisp = root->get_lisp("supertux-worldmap"); + if(!lisp) + throw std::runtime_error("file isn't a supertux-worldmap file."); + + clear_objects(); + lisp::ListIterator iter(lisp); + while(iter.next()) { + if(iter.item() == "tilemap") { + add_object(new TileMap(*(iter.lisp()), tile_manager)); + } else if(iter.item() == "background") { + add_object(new Background(*(iter.lisp()))); + } else if(iter.item() == "properties") { + const lisp::Lisp* props = iter.lisp(); + props->get("name", name); + props->get("music", music); + } else if(iter.item() == "intro-script") { + iter.value()->get(intro_script); + } else if(iter.item() == "spawnpoint") { + SpawnPoint* sp = new SpawnPoint(iter.lisp()); + spawn_points.push_back(sp); + } else if(iter.item() == "level") { + parse_level_tile(iter.lisp()); + } else if(iter.item() == "special-tile") { + parse_special_tile(iter.lisp()); + } else { + std::cerr << "Unknown token '" << iter.item() << "' in worldmap.\n"; + } + } + if(solids == 0) + throw std::runtime_error("No solid tilemap specified"); + + // search for main spawnpoint + for(SpawnPoints::iterator i = spawn_points.begin(); + i != spawn_points.end(); ++i) { + SpawnPoint* sp = *i; + if(sp->name == "main") { + Vector p = sp->pos; + tux->set_tile_pos(p); + break; + } + } + + } catch(std::exception& e) { + std::stringstream msg; + msg << "Problem when parsing worldmap '" << map_filename << "': " << + e.what(); + throw std::runtime_error(msg.str()); + } +} + +void +WorldMap::parse_special_tile(const lisp::Lisp* lisp) +{ + SpecialTile special_tile; - lisp_object_t* root_obj = lisp_read_from_file(filename); - if (!root_obj) - st_abort("Couldn't load file", filename); + lisp->get("x", special_tile.pos.x); + lisp->get("y", special_tile.pos.y); + lisp->get("map-message", special_tile.map_message); + special_tile.passive_message = false; + lisp->get("passive-message", special_tile.passive_message); + special_tile.teleport_dest = Vector(-1,-1); + lisp->get("teleport-to-x", special_tile.teleport_dest.x); + lisp->get("teleport-to-y", special_tile.teleport_dest.y); + special_tile.invisible = false; + lisp->get("invisible-tile", special_tile.invisible); + + special_tile.apply_action_north = true; + special_tile.apply_action_south = true; + special_tile.apply_action_east = true; + special_tile.apply_action_west = true; + + std::string apply_direction; + lisp->get("apply-to-direction", apply_direction); + if(!apply_direction.empty()) { + special_tile.apply_action_north = false; + special_tile.apply_action_south = false; + special_tile.apply_action_east = false; + special_tile.apply_action_west = false; + if(apply_direction.find("north") != std::string::npos) + special_tile.apply_action_north = true; + if(apply_direction.find("south") != std::string::npos) + special_tile.apply_action_south = true; + if(apply_direction.find("east") != std::string::npos) + special_tile.apply_action_east = true; + if(apply_direction.find("west") != std::string::npos) + special_tile.apply_action_west = true; + } - if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0) - { - lisp_object_t* cur = lisp_cdr(root_obj); + special_tiles.push_back(special_tile); +} - while(!lisp_nil_p(cur)) - { - lisp_object_t* element = lisp_car(cur); +void +WorldMap::parse_level_tile(const lisp::Lisp* level_lisp) +{ + Level level; - if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0) - { - LispReader reader(lisp_cdr(element)); - reader.read_int("width", &width); - reader.read_int("height", &height); - reader.read_int_vector("data", &tilemap); - } - else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0) - { - LispReader reader(lisp_cdr(element)); - reader.read_string("name", &name); - reader.read_string("music", &music); - } - else if (strcmp(lisp_symbol(lisp_car(element)), "levels") == 0) - { - lisp_object_t* cur = lisp_cdr(element); - - while(!lisp_nil_p(cur)) - { - lisp_object_t* element = lisp_car(cur); + level.solved = false; - if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0) - { - Level level; - LispReader reader(lisp_cdr(element)); - level.solved = false; - - level.north = true; - level.east = true; - level.south = true; - level.west = true; - - reader.read_string("extro-filename", &level.extro_filename); - reader.read_string("name", &level.name); - reader.read_int("x", &level.x); - reader.read_int("y", &level.y); - - get_level_title(&level); // get level's title - - levels.push_back(level); - } - - cur = lisp_cdr(cur); - } - } - else - { - - } - - cur = lisp_cdr(cur); - } - } + level.north = true; + level.east = true; + level.south = true; + level.west = true; + + level_lisp->get("extro-script", level.extro_script); + level_lisp->get("next-worldmap", level.next_worldmap); - lisp_free(root_obj); + level.quit_worldmap = false; + level_lisp->get("quit-worldmap", level.quit_worldmap); + + level_lisp->get("name", level.name); + level_lisp->get("x", level.pos.x); + level_lisp->get("y", level.pos.y); + + level.auto_path = true; + level_lisp->get("auto-path", level.auto_path); + + level.vertical_flip = false; + level_lisp->get("vertical-flip", level.vertical_flip); + + levels.push_back(level); } -void WorldMap::get_level_title(Levels::pointer level) +void +WorldMap::get_level_title(Level& level) { - /** get level's title */ - level->title = ""; - - FILE * fi; - lisp_object_t* root_obj = 0; - fi = fopen((datadir + "/levels/" + level->name).c_str(), "r"); - if (fi == NULL) - { - perror((datadir + "/levels/" + level->name).c_str()); - return; - } - - lisp_stream_t stream; - lisp_stream_init_file (&stream, fi); - root_obj = lisp_read (&stream); + /** get special_tile's title */ + level.title = ""; - if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR) - { - printf("World: Parse Error in file %s", level->name.c_str()); - } + try { + lisp::Parser parser; + std::auto_ptr root (parser.parse(levels_path + level.name)); - if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0) - { - LispReader reader(lisp_cdr(root_obj)); - reader.read_string("name", &level->title); + const lisp::Lisp* level_lisp = root->get_lisp("supertux-level"); + if(!level_lisp) + return; + + level_lisp->get("name", level.title); + } catch(std::exception& e) { + std::cerr << "Problem when reading leveltitle: " << e.what() << "\n"; + return; } +} - lisp_free(root_obj); - - fclose(fi); +void WorldMap::calculate_total_stats() +{ + total_stats.reset(); + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) + { + if (i->solved) + { + total_stats += i->statistics; + } + } } void WorldMap::on_escape_press() { // Show or hide the menu - if(!Menu::current()) - Menu::set_current(worldmap_menu); - else - Menu::set_current(0); + if(!Menu::current()) { + Menu::set_current(worldmap_menu); + tux->set_direction(D_NONE); // stop tux movement when menu is called + } else { + Menu::set_current(0); + } } void WorldMap::get_input() { - enter_level = false; - input_direction = D_NONE; - - SDL_Event event; - while (SDL_PollEvent(&event)) - { - if (Menu::current()) - { - Menu::current()->event(event); - } - else - { - switch(event.type) - { - case SDL_QUIT: - st_abort("Received window close", ""); - break; - - case SDL_KEYDOWN: - switch(event.key.keysym.sym) - { - case SDLK_ESCAPE: - on_escape_press(); - break; - case SDLK_LCTRL: - case SDLK_RETURN: - enter_level = true; - break; - default: - break; - } - break; - - case SDL_JOYAXISMOTION: - if (event.jaxis.axis == joystick_keymap.x_axis) - { - if (event.jaxis.value < -joystick_keymap.dead_zone) - input_direction = D_WEST; - else if (event.jaxis.value > joystick_keymap.dead_zone) - input_direction = D_EAST; - } - else if (event.jaxis.axis == joystick_keymap.y_axis) - { - if (event.jaxis.value > joystick_keymap.dead_zone) - input_direction = D_SOUTH; - else if (event.jaxis.value < -joystick_keymap.dead_zone) - input_direction = D_NORTH; - } - break; + main_controller->update(); - case SDL_JOYBUTTONDOWN: - if (event.jbutton.button == joystick_keymap.b_button) - enter_level = true; - else if (event.jbutton.button == joystick_keymap.start_button) - on_escape_press(); - break; - - default: - break; - } - } - } - - if (!Menu::current()) - { - Uint8 *keystate = SDL_GetKeyState(NULL); - - if (keystate[SDLK_LEFT]) - input_direction = D_WEST; - else if (keystate[SDLK_RIGHT]) - input_direction = D_EAST; - else if (keystate[SDLK_UP]) - input_direction = D_NORTH; - else if (keystate[SDLK_DOWN]) - input_direction = D_SOUTH; - } + SDL_Event event; + while (SDL_PollEvent(&event)) { + if (Menu::current()) + Menu::current()->event(event); + main_controller->process_event(event); + if(event.type == SDL_QUIT) + throw std::runtime_error("Received window close"); + } } -Point -WorldMap::get_next_tile(Point pos, Direction direction) +Vector +WorldMap::get_next_tile(Vector pos, Direction direction) { - switch(direction) - { + switch(direction) { case D_WEST: pos.x -= 1; break; @@ -589,35 +613,39 @@ WorldMap::get_next_tile(Point pos, Direction direction) break; case D_NONE: break; - } + } return pos; } bool -WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos) +WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos) { *new_pos = get_next_tile(old_pos, direction); - if (!(new_pos->x >= 0 && new_pos->x < width - && new_pos->y >= 0 && new_pos->y < height)) + if (!(new_pos->x >= 0 && new_pos->x < solids->get_width() + && new_pos->y >= 0 && new_pos->y < solids->get_height())) { // New position is outsite the tilemap return false; } else - { // Check if we the tile allows us to go to new_pos + { // Check if the tile allows us to go to new_pos switch(direction) { case D_WEST: - return (at(old_pos)->west && at(*new_pos)->east); + return (at(old_pos)->getData() & Tile::WORLDMAP_WEST + && at(*new_pos)->getData() & Tile::WORLDMAP_EAST); case D_EAST: - return (at(old_pos)->east && at(*new_pos)->west); + return (at(old_pos)->getData() & Tile::WORLDMAP_EAST + && at(*new_pos)->getData() & Tile::WORLDMAP_WEST); case D_NORTH: - return (at(old_pos)->north && at(*new_pos)->south); + return (at(old_pos)->getData() & Tile::WORLDMAP_NORTH + && at(*new_pos)->getData() & Tile::WORLDMAP_SOUTH); case D_SOUTH: - return (at(old_pos)->south && at(*new_pos)->north); + return (at(old_pos)->getData() & Tile::WORLDMAP_SOUTH + && at(*new_pos)->getData() & Tile::WORLDMAP_NORTH); case D_NONE: assert(!"path_ok() can't work if direction is NONE"); @@ -629,163 +657,217 @@ WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos) void WorldMap::update(float delta) { - if (enter_level && !tux->is_moving()) - { - Level* level = at_level(); - if (level) - { - if (level->x == tux->get_tile_pos().x && - level->y == tux->get_tile_pos().y) - { - std::cout << "Enter the current level: " << level->name << std::endl;; - GameSession session(datadir + "/levels/" + level->name, - 1, ST_GL_LOAD_LEVEL_FILE); + Menu* menu = Menu::current(); + if(menu) { + menu->update(); - switch (session.run()) - { - case GameSession::ES_LEVEL_FINISHED: - { - bool old_level_state = level->solved; - level->solved = true; - - if (session.get_world()->get_tux()->got_power != - session.get_world()->get_tux()->NONE_POWER) - player_status.bonus = PlayerStatus::FLOWER_BONUS; - else if (session.get_world()->get_tux()->size == BIG) - player_status.bonus = PlayerStatus::GROWUP_BONUS; - else - player_status.bonus = PlayerStatus::NO_BONUS; - - if (old_level_state != level->solved) - { // Try to detect the next direction to which we should walk - // FIXME: Mostly a hack - Direction dir = D_NONE; - - Tile* tile = at(tux->get_tile_pos()); - - if (tile->north && tux->back_direction != D_NORTH) - dir = D_NORTH; - else if (tile->south && tux->back_direction != D_SOUTH) - dir = D_SOUTH; - else if (tile->east && tux->back_direction != D_EAST) - dir = D_EAST; - else if (tile->west && tux->back_direction != D_WEST) - dir = D_WEST; - - if (dir != D_NONE) - { - tux->set_direction(dir); - //tux->update(delta); - } - - std::cout << "Walk to dir: " << dir << std::endl; - } + if(menu == worldmap_menu) { + switch (worldmap_menu->check()) + { + case MNID_RETURNWORLDMAP: // Return to game + Menu::set_current(0); + break; + case MNID_QUITWORLDMAP: // Quit Worldmap + quit = true; + break; + } + } else if(menu == options_menu) { + process_options_menu(); + } - if (!level->extro_filename.empty()) - { - MusicRef theme = - music_manager->load_music(datadir + "/music/theme.mod"); - music_manager->play_music(theme); - // Display final credits and go back to the main menu - display_text_file(level->extro_filename, - "/images/background/extro.jpg", SCROLL_SPEED_MESSAGE); - display_text_file("CREDITS", - "/images/background/oiltux.jpg", SCROLL_SPEED_CREDITS); - quit = true; - } - } + return; + } - break; - case GameSession::ES_LEVEL_ABORT: - // Reseting the player_status might be a worthy - // consideration, but I don't think we need it - // 'cause only the bad players will use it to - // 'cheat' a few items and that isn't necesarry a - // bad thing (ie. better they continue that way, - // then stop playing the game all together since it - // is to hard) - break; - case GameSession::ES_GAME_OVER: - /* draw an end screen */ - /* in the future, this should make a dialog a la SuperMario, asking - if the player wants to restart the world map with no score and from - level 1 */ - char str[80]; - - drawgradient(Color (0, 255, 0), Color (255, 0, 255)); - - blue_text->drawf("GAMEOVER", 0, 200, A_HMIDDLE, A_TOP, 1); - - sprintf(str, "SCORE: %d", player_status.score); - gold_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1); - - sprintf(str, "COINS: %d", player_status.distros); - gold_text->drawf(str, 0, screen->w - gold_text->w*2, A_HMIDDLE, A_TOP, 1); - - flipscreen(); + // update GameObjects + for(GameObjects::iterator i = game_objects.begin(); + i != game_objects.end(); ++i) { + GameObject* object = *i; + object->update(delta); + } + // remove old GameObjects + for(GameObjects::iterator i = game_objects.begin(); + i != game_objects.end(); ) { + GameObject* object = *i; + if(!object->is_valid()) { + delete object; + i = game_objects.erase(i); + } else { + ++i; + } + } - SDL_Event event; - wait_for_event(event,2000,5000,true); - - quit = true; - player_status.reset(); - break; - case GameSession::ES_NONE: - // Should never be reached - break; - } - - music_manager->play_music(song); - Menu::set_current(0); - if (!savegame_file.empty()) - savegame(savegame_file); - return; - } + bool enter_level = false; + if(main_controller->pressed(Controller::ACTION) + || main_controller->pressed(Controller::JUMP) + || main_controller->pressed(Controller::MENU_SELECT)) + enter_level = true; + if(main_controller->pressed(Controller::PAUSE_MENU)) + on_escape_press(); + + if (enter_level && !tux->is_moving()) + { + /* Check special tile action */ + SpecialTile* special_tile = at_special_tile(); + if(special_tile) + { + if (special_tile->teleport_dest != Vector(-1,-1)) + { + // TODO: an animation, camera scrolling or a fading would be a nice touch + sound_manager->play("sounds/warp.ogg"); + tux->back_direction = D_NONE; + tux->set_tile_pos(special_tile->teleport_dest); + SDL_Delay(1000); + } } - else + + /* Check level action */ + bool level_finished = true; + Level* level = at_level(); + if (!level) { - std::cout << "Nothing to enter at: " - << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl; + std::cout << "No level to enter at: " + << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y + << std::endl; + return; } - } - else - { - tux->update(delta); - tux->set_direction(input_direction); - } - - Menu* menu = Menu::current(); - if(menu) - { - menu->action(); - if(menu == worldmap_menu) + + if (level->pos == tux->get_tile_pos()) { - switch (worldmap_menu->check()) + sound_manager->stop_music(); + PlayerStatus old_player_status = player_status; + + // do a shriking fade to the level + shrink_fade(Vector((level->pos.x*32 + 16 + offset.x), + (level->pos.y*32 + 16 + offset.y)), 500); + GameSession session(levels_path + level->name, + ST_GL_LOAD_LEVEL_FILE, &level->statistics); + + switch (session.run()) { - case MNID_RETURNWORLDMAP: // Return to game + case GameSession::ES_LEVEL_FINISHED: + { + level_finished = true; + bool old_level_state = level->solved; + level->solved = true; + + // deal with statistics + level->statistics.merge(global_stats); + calculate_total_stats(); + + if (old_level_state != level->solved && level->auto_path) + { // Try to detect the next direction to which we should walk + // FIXME: Mostly a hack + Direction dir = D_NONE; + + const Tile* tile = at(tux->get_tile_pos()); + + if (tile->getData() & Tile::WORLDMAP_NORTH + && tux->back_direction != D_NORTH) + dir = D_NORTH; + else if (tile->getData() & Tile::WORLDMAP_SOUTH + && tux->back_direction != D_SOUTH) + dir = D_SOUTH; + else if (tile->getData() & Tile::WORLDMAP_EAST + && tux->back_direction != D_EAST) + dir = D_EAST; + else if (tile->getData() & Tile::WORLDMAP_WEST + && tux->back_direction != D_WEST) + dir = D_WEST; + + if (dir != D_NONE) + { + tux->set_direction(dir); + } + } + } + break; - case MNID_QUITWORLDMAP: // Quit Worldmap + case GameSession::ES_LEVEL_ABORT: + level_finished = false; + /* In case the player's abort the level, keep it using the old + status. But the minimum lives and no bonus. */ + player_status.coins = old_player_status.coins; + player_status.lives = std::min(old_player_status.lives, player_status.lives); + player_status.bonus = NO_BONUS; + + break; + case GameSession::ES_GAME_OVER: + { + level_finished = false; + /* draw an end screen */ + /* TODO: in the future, this should make a dialog a la SuperMario, asking + if the player wants to restart the world map with no score and from + level 1 */ + char str[80]; + + DrawingContext context; + context.draw_gradient(Color (200,240,220), Color(200,200,220), + LAYER_BACKGROUND0); + + context.draw_text(blue_text, _("GAMEOVER"), + Vector(SCREEN_WIDTH/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1); + + sprintf(str, _("COINS: %d"), player_status.coins); + context.draw_text(gold_text, str, + Vector(SCREEN_WIDTH/2, SCREEN_WIDTH - 32), CENTER_ALLIGN, + LAYER_FOREGROUND1); + + total_stats.draw_message_info(context, _("Total Statistics")); + + context.do_drawing(); + + wait_for_event(2.0, 6.0); + quit = true; + player_status.reset(); + break; + } + case GameSession::ES_NONE: + assert(false); + // Should never be reached break; } + + sound_manager->play_music(std::string("music/") + music); + Menu::set_current(0); + if (!savegame_file.empty()) + savegame(savegame_file); } - else if(menu == options_menu) - { - process_options_menu(); + /* The porpose of the next checking is that if the player lost + the level (in case there is one), don't show anything */ + if(level_finished) { + if (level->extro_script != "") { + try { + std::auto_ptr interpreter + (new ScriptInterpreter(levels_path)); + std::istringstream in(level->extro_script); + interpreter->run_script(in, "level-extro-script"); + add_object(interpreter.release()); + } catch(std::exception& e) { + std::cerr << "Couldn't run level-extro-script:" << e.what() << "\n"; + } + } + + if (!level->next_worldmap.empty()) + { + // Load given worldmap + loadmap(level->next_worldmap); + } + if (level->quit_worldmap) + quit = true; } } + else + { +// tux->set_direction(input_direction); + } } -Tile* -WorldMap::at(Point p) +const Tile* +WorldMap::at(Vector p) { - assert(p.x >= 0 - && p.x < width - && p.y >= 0 - && p.y < height); - - return tile_manager->get(tilemap[width * p.y + p.x]); + return solids->get_tile((int) p.x, (int) p.y); } WorldMap::Level* @@ -793,77 +875,108 @@ WorldMap::at_level() { for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { - if (i->x == tux->get_tile_pos().x && - i->y == tux->get_tile_pos().y) + if (i->pos == tux->get_tile_pos()) return &*i; } return 0; } +WorldMap::SpecialTile* +WorldMap::at_special_tile() +{ + for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i) + { + if (i->pos == tux->get_tile_pos()) + return &*i; + } + + return 0; +} void -WorldMap::draw(const Point& offset) +WorldMap::draw(DrawingContext& context) { - for(int y = 0; y < height; ++y) - for(int x = 0; x < width; ++x) - { - Tile* tile = at(Point(x, y)); - tile->sprite->draw(x*32 + offset.x, - y*32 + offset.y); - } + for(GameObjects::iterator i = game_objects.begin(); + i != game_objects.end(); ++i) { + GameObject* object = *i; + object->draw(context); + } for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { if (i->solved) - leveldot_green->draw(i->x*32 + offset.x, - i->y*32 + offset.y); + context.draw_surface(leveldot_green, + Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1); else - leveldot_red->draw(i->x*32 + offset.x, - i->y*32 + offset.y); + context.draw_surface(leveldot_red, + Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1); } - tux->draw(offset); - draw_status(); + for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i) + { + if(i->invisible) + continue; + + if (i->teleport_dest != Vector(-1, -1)) + context.draw_surface(teleporterdot, + Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1); + + else if (!i->map_message.empty() && !i->passive_message) + context.draw_surface(messagedot, + Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1); + } + + draw_status(context); } void -WorldMap::draw_status() +WorldMap::draw_status(DrawingContext& context) { - char str[80]; - sprintf(str, "%d", player_status.score); - white_text->draw("SCORE", 0, 0); - gold_text->draw(str, 96, 0); - - sprintf(str, "%d", player_status.distros); - white_text->draw_align("COINS", screen->w/2 - white_text->w*5, 0, A_LEFT, A_TOP); - gold_text->draw_align(str, screen->w/2 + (white_text->w*5)/2, 0, A_RIGHT, A_TOP); - - white_text->draw("LIVES", screen->w - white_text->w*9, 0); - if (player_status.lives >= 5) - { - sprintf(str, "%dx", player_status.lives); - gold_text->draw_align(str, screen->w - gold_text->w, 0, A_RIGHT, A_TOP); - tux_life->draw(screen->w - gold_text->w, 0); - } - else - { - for(int i= 0; i < player_status.lives; ++i) - tux_life->draw(screen->w - tux_life->w*4 +(tux_life->w*i),0); - } + context.push_transform(); + context.set_translation(Vector(0, 0)); + + player_status.draw(context); if (!tux->is_moving()) { for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { - if (i->x == tux->get_tile_pos().x && - i->y == tux->get_tile_pos().y) + if (i->pos == tux->get_tile_pos()) + { + if(i->title == "") + get_level_title(*i); + + context.draw_text(white_text, i->title, + Vector(SCREEN_WIDTH/2, + SCREEN_HEIGHT - white_text->get_height() - 30), + CENTER_ALLIGN, LAYER_FOREGROUND1); + + i->statistics.draw_worldmap_info(context); + break; + } + } + for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i) + { + if (i->pos == tux->get_tile_pos()) { - white_text->draw_align(i->title.c_str(), screen->w/2, screen->h, A_HMIDDLE, A_BOTTOM); + /* Display an in-map message in the map, if any as been selected */ + if(!i->map_message.empty() && !i->passive_message) + context.draw_text(gold_text, i->map_message, + Vector(SCREEN_WIDTH/2, + SCREEN_HEIGHT - white_text->get_height() - 60), + CENTER_ALLIGN, LAYER_FOREGROUND1); break; } } } + /* Display a passive message in the map, if needed */ + if(passive_message_timer.started()) + context.draw_text(gold_text, passive_message, + Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 60), + CENTER_ALLIGN, LAYER_FOREGROUND1); + + context.pop_transform(); } void @@ -873,89 +986,122 @@ WorldMap::display() quit = false; - song = music_manager->load_music(datadir + "/music/" + music); - music_manager->play_music(song); - - unsigned int last_update_time; - unsigned int update_time; + sound_manager->play_music(std::string("music/") + music); + + if(!intro_displayed && intro_script != "") { + try { + std::auto_ptr interpreter + (new ScriptInterpreter(levels_path)); + std::istringstream in(intro_script); + interpreter->run_script(in, "worldmap-intro-script"); + add_object(interpreter.release()); + } catch(std::exception& e) { + std::cerr << "Couldn't execute worldmap-intro-script: " + << e.what() << "\n"; + } + + intro_displayed = true; + } - last_update_time = update_time = st_get_ticks(); + Uint32 lastticks = SDL_GetTicks(); + DrawingContext context; + while(!quit) { + Uint32 ticks = SDL_GetTicks(); + float elapsed_time = float(ticks - lastticks) / 1000; + game_time += elapsed_time; + lastticks = ticks; + + // 40 fps minimum // TODO use same code as in GameSession here + if(elapsed_time > .025) + elapsed_time = .025; + + Vector tux_pos = tux->get_pos(); + offset.x = tux_pos.x - SCREEN_WIDTH/2; + offset.y = tux_pos.y - SCREEN_HEIGHT/2; + + if (offset.x < 0) + offset.x = 0; + if (offset.y < 0) + offset.y = 0; + + if (offset.x > solids->get_width()*32 - SCREEN_WIDTH) + offset.x = solids->get_width()*32 - SCREEN_WIDTH; + if (offset.y > solids->get_height()*32 - SCREEN_HEIGHT) + offset.y = solids->get_height()*32 - SCREEN_HEIGHT; + + context.push_transform(); + context.set_translation(offset); + draw(context); + context.pop_transform(); + get_input(); + update(elapsed_time); + sound_manager->update(); + + if(Menu::current()) { + Menu::current()->draw(context); + } - while(!quit) - { - float delta = ((float)(update_time-last_update_time))/100.0; + context.do_drawing(); + } +} - delta *= 1.3f; +void +WorldMap::savegame(const std::string& filename) +{ + if(filename == "") + return; - if (delta > 10.0f) - delta = .3f; - - last_update_time = update_time; - update_time = st_get_ticks(); + lisp::Writer writer(filename); - Point tux_pos = tux->get_pos(); - if (1) - { - offset.x = -tux_pos.x + screen->w/2; - offset.y = -tux_pos.y + screen->h/2; + int nb_solved_levels = 0, total_levels = 0; + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { + ++total_levels; + if (i->solved) + ++nb_solved_levels; + } + char nb_solved_levels_str[80], total_levels_str[80]; + sprintf(nb_solved_levels_str, "%d", nb_solved_levels); + sprintf(total_levels_str, "%d", total_levels); - if (offset.x > 0) offset.x = 0; - if (offset.y > 0) offset.y = 0; + writer.write_comment("Worldmap save file"); - if (offset.x < screen->w - width*32) offset.x = screen->w - width*32; - if (offset.y < screen->h - height*32) offset.y = screen->h - height*32; - } + writer.start_list("supertux-savegame"); - draw(offset); - get_input(); - update(delta); + writer.write_int("version", 1); + writer.write_string("title", + std::string(name + " - " + nb_solved_levels_str+"/"+total_levels_str)); + writer.write_string("map", map_filename); + writer.write_bool("intro-displayed", intro_displayed); - if(Menu::current()) - { - Menu::current()->draw(); - mouse_cursor->draw(); - } - flipscreen(); + writer.start_list("tux"); - SDL_Delay(20); - } -} + writer.write_float("x", tux->get_tile_pos().x); + writer.write_float("y", tux->get_tile_pos().y); + writer.write_string("back", direction_to_string(tux->back_direction)); + player_status.write(writer); + writer.write_string("back", direction_to_string(tux->back_direction)); -void -WorldMap::savegame(const std::string& filename) -{ - std::cout << "savegame: " << filename << std::endl; - std::ofstream out(filename.c_str()); + writer.end_list("tux"); - int nb_solved_levels = 0; - for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) - { - if (i->solved) - ++nb_solved_levels; - } + writer.start_list("levels"); - out << "(supertux-savegame\n" - << " (version 1)\n" - << " (title \"Icyisland - " << nb_solved_levels << "/" << levels.size() << "\")\n" - << " (lives " << player_status.lives << ")\n" - << " (score " << player_status.score << ")\n" - << " (distros " << player_status.distros << ")\n" - << " (tux (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")\n" - << " (back \"" << direction_to_string(tux->back_direction) << "\")\n" - << " (bonus \"" << bonus_to_string(player_status.bonus) << "\"))\n" - << " (levels\n"; - for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { if (i->solved) { - out << " (level (name \"" << i->name << "\")\n" - << " (solved #t))\n"; + writer.start_list("level"); + + writer.write_string("name", i->name); + writer.write_bool("solved", true); + i->statistics.write(writer); + + writer.end_list("level"); } } - out << " )\n" - << " )\n\n;; EOF ;;" << std::endl; + writer.end_list("levels"); + + writer.end_list("supertux-savegame"); } void @@ -964,83 +1110,84 @@ WorldMap::loadgame(const std::string& filename) std::cout << "loadgame: " << filename << std::endl; savegame_file = filename; - if (access(filename.c_str(), F_OK) != 0) - return; + try { + lisp::Parser parser; + std::auto_ptr root (parser.parse(filename)); - lisp_object_t* savegame = lisp_read_from_file(filename); - if (!savegame) - { - std::cout << "WorldMap:loadgame: File not found: " << filename << std::endl; - return; - } - - lisp_object_t* cur = savegame; - - if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0) - return; - - cur = lisp_cdr(cur); - LispReader reader(cur); - - reader.read_int("lives", &player_status.lives); - reader.read_int("score", &player_status.score); - reader.read_int("distros", &player_status.distros); - - if (player_status.lives < 0) - player_status.lives = START_LIVES; - - lisp_object_t* tux_cur = 0; - if (reader.read_lisp("tux", &tux_cur)) + const lisp::Lisp* savegame = root->get_lisp("supertux-savegame"); + if(!savegame) + throw std::runtime_error("File is not a supertux-savegame file."); + + /* Get the Map filename and then load it before setting level settings */ + std::string cur_map_filename = map_filename; + savegame->get("map", map_filename); + load_map(); + + savegame->get("intro-displayed", intro_displayed); + savegame->get("lives", player_status.lives); + savegame->get("coins", player_status.coins); + savegame->get("max-score-multiplier", player_status.max_score_multiplier); + if (player_status.lives < 0) + player_status.reset(); + + const lisp::Lisp* tux_lisp = savegame->get_lisp("tux"); + if(tux) { - Point p; + Vector p; std::string back_str = "none"; - std::string bonus_str = "none"; - LispReader tux_reader(tux_cur); - tux_reader.read_int("x", &p.x); - tux_reader.read_int("y", &p.y); - tux_reader.read_string("back", &back_str); - tux_reader.read_string("bonus", &bonus_str); + tux_lisp->get("x", p.x); + tux_lisp->get("y", p.y); + tux_lisp->get("back", back_str); + player_status.read(*tux_lisp); - player_status.bonus = string_to_bonus(bonus_str); tux->back_direction = string_to_direction(back_str); tux->set_tile_pos(p); } - lisp_object_t* level_cur = 0; - if (reader.read_lisp("levels", &level_cur)) - { - while(level_cur) - { - lisp_object_t* sym = lisp_car(lisp_car(level_cur)); - lisp_object_t* data = lisp_cdr(lisp_car(level_cur)); - - if (strcmp(lisp_symbol(sym), "level") == 0) + const lisp::Lisp* levels_lisp = savegame->get_lisp("levels"); + if(levels_lisp) { + lisp::ListIterator iter(levels_lisp); + while(iter.next()) { + if(iter.item() == "level") { + std::string name; + bool solved = false; + + const lisp::Lisp* level = iter.lisp(); + level->get("name", name); + level->get("solved", solved); + + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) + { + if (name == i->name) { - std::string name; - bool solved = false; - - LispReader level_reader(data); - level_reader.read_string("name", &name); - level_reader.read_bool("solved", &solved); - - for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) - { - if (name == i->name) - i->solved = solved; - } + i->solved = solved; + i->statistics.parse(*level); + break; } - - level_cur = lisp_cdr(level_cur); + } + } else { + std::cerr << "Unknown token '" << iter.item() + << "' in levels block in worldmap.\n"; } + } } - - lisp_free(savegame); -} + } catch(std::exception& e) { + std::cerr << "Problem loading game '" << filename << "': " << e.what() + << "\n"; + load_map(); + player_status.reset(); + } -} // namespace WorldMapNS + calculate_total_stats(); +} -/* Local Variables: */ -/* mode:c++ */ -/* End: */ +void +WorldMap::loadmap(const std::string& filename) +{ + savegame_file = ""; + map_filename = filename; + load_map(); +} +} // namespace WorldMapNS