- Yet another try in the endless quest for perfect collision detection.
authorMatthias Braun <matze@braunis.de>
Fri, 31 Mar 2006 01:18:10 +0000 (01:18 +0000)
committerMatthias Braun <matze@braunis.de>
Fri, 31 Mar 2006 01:18:10 +0000 (01:18 +0000)
commit02288dc76442bd6616a200a2d22c0954d2fc8180
treec35da1408afdd655d59db7ecf92181ed8e2ff107
parentaa6f981fc8131b176272dc998f5f64b2267400d5
- Yet another try in the endless quest for perfect collision detection.
   This version seems to be working quiet good. Only bug I could find was when
   jumping on skull tiles that are jumping themselfes at the same moment...
- Change paths to be no game objects anymore
- slightly changed path syntax

SVN-Revision: 3139
36 files changed:
data/images/objects/platforms/big.png [new file with mode: 0644]
data/images/objects/platforms/big.sprite [new file with mode: 0644]
data/images/objects/platforms/small.png [new file with mode: 0644]
data/images/objects/platforms/small.sprite [new file with mode: 0644]
data/images/objects/trampoline/trampoline.sprite
data/images/tiles/doodads/iceshrub.sprite
data/levels/test/light.stl
data/levels/test/platform.stl
data/levels/test/simple.stl
data/levels/test/yeti.stl
data/levels/world2/christoph2.stl
data/levels/world2/level2.stl
src/badguy/badguy.cpp
src/badguy/stalactite.cpp
src/collision.hpp
src/collision_hit.hpp
src/game_session.cpp
src/level.cpp
src/level.hpp
src/math/vector.hpp
src/moving_object.hpp
src/object/camera.cpp
src/object/camera.hpp
src/object/path.cpp
src/object/path.hpp
src/object/platform.cpp
src/object/platform.hpp
src/object/player.cpp
src/object/player.hpp
src/object/powerup.cpp
src/object/rock.cpp
src/physic.cpp
src/physic.hpp
src/sector.cpp
src/sector.hpp
src/title.cpp