Instead of setting the level to be flipped from the level file, it is now passed...
authorRicardo Cruz <rick2@aeiou.pt>
Wed, 7 Jul 2004 17:56:01 +0000 (17:56 +0000)
committerRicardo Cruz <rick2@aeiou.pt>
Wed, 7 Jul 2004 17:56:01 +0000 (17:56 +0000)
commit576d79481d0cec9dd441b9b235a01da63584d137
treefd237602fa1c8d65f5c733dab3cafa01c555c887
parent6481d61d3d539b7a703fd0ca868f07b507f49ef9
Instead of setting the level to be flipped from the level file, it is now passed through the world.
This way we can make a level designed to be played the two ways, and then the put them in the world map one after the other.
I have played the castle level flipped, and I've to say it is soo damn cool! It is like you were playing a completely different level.

It is also possible to set levels to be flipped by using --debug (this will be temporary).

SVN-Revision: 1535
src/gameloop.cpp
src/gameloop.h
src/level.cpp
src/level.h
src/sector.cpp
src/worldmap.cpp
src/worldmap.h