Mirror actions now cache the horizontal flipped Surfaces, rather than flipping them...
authorRicardo Cruz <rick2@aeiou.pt>
Tue, 19 Oct 2004 17:48:23 +0000 (17:48 +0000)
committerRicardo Cruz <rick2@aeiou.pt>
Tue, 19 Oct 2004 17:48:23 +0000 (17:48 +0000)
commit60e60d04f92c75700aaa9d9c9da4316176467dcf
treea1e91a72f7d49fec00ba75c9cf3bcb2932df159c
parentf1e420934b6afd3c65183db7d87018cbfbde1221
Mirror actions now cache the horizontal flipped Surfaces, rather than flipping them during blitting.
It wastes more memory, but the problem is that SDL fontend got considered slower, especially when a vertical flipping was done at the same time (ie. Bad Guy falling facing right).

SVN-Revision: 2035
lib/special/sprite.cpp
lib/special/sprite.h