Had a bit of time today and worked on supertux:
authorMatthias Braun <matze@braunis.de>
Fri, 25 Mar 2005 20:39:56 +0000 (20:39 +0000)
committerMatthias Braun <matze@braunis.de>
Fri, 25 Mar 2005 20:39:56 +0000 (20:39 +0000)
commit9599042661b468aae7bd34dca05441c0ebc93ad7
treed0582df1b4956f4e0dfa8015171826169c96f23f
parentcf585f019ce5aacf92e252a2f2c60c47255bea52
Had a bit of time today and worked on supertux:

- Commited some old changes I had lying around here
  (improved mrtree images? and improvement to the collision grid which still
   isn't enabled by default)
- Did a bit more cleanups (eleminated defines.h and renamed scene.* to
    player_status.* as that is waht ti really contained)
- Cleaned up PlayerStatus code a bit (refactored loading/saving out of worldmap
    into PlayerStatus)
- Implemented LevelTransformer interface and did a first test with a flip level
  transformer
- Removed explicit LevelEndSequence attribute (can be done by placing aprorpiate
    SequenceTrigger objects)

SVN-Revision: 2293
63 files changed:
data/images/shared/mrtree-small-left-0.png
data/images/shared/mrtree-small-left-1.png
data/images/shared/mrtree-small-left-2.png
data/images/shared/mrtree-squished-left.png
data/images/shared/mrtree-walk-left-0.png
data/images/shared/mrtree-walk-left-1.png
data/images/shared/mrtree-walk-left-2.png
data/levels/test/bonusblock.stl
lib/gui/menu.cpp
lib/special/game_object.h
lib/special/moving_object.h
lib/special/object_remove_listener.h
lib/utils/configfile.h
src/badguy/badguy.h
src/badguy/mrtree.cpp
src/collision_grid.cpp
src/collision_grid.h
src/collision_grid_iterator.h
src/defines.h [deleted file]
src/direction.h [new file with mode: 0644]
src/flip_level_transformer.cpp [new file with mode: 0644]
src/flip_level_transformer.h [new file with mode: 0644]
src/gameloop.cpp
src/gameloop.h
src/intro.cpp [deleted file]
src/intro.h [deleted file]
src/level.cpp
src/level.h
src/level_transformer.cpp [new file with mode: 0644]
src/level_transformer.h [new file with mode: 0644]
src/leveleditor.cpp
src/leveleditor.h
src/object/background.h
src/object/block.cpp
src/object/bullet.cpp
src/object/camera.cpp
src/object/camera.h
src/object/coin.cpp
src/object/flower.cpp
src/object/gameobjs.h
src/object/growup.cpp
src/object/oneup.cpp
src/object/player.cpp
src/object/player.h
src/object/specialriser.cpp
src/object/star.cpp
src/object/tilemap.cpp
src/object/tilemap.h
src/object_factory.h
src/player_status.cpp [new file with mode: 0644]
src/player_status.h [new file with mode: 0644]
src/resources.cpp
src/scene.cpp [deleted file]
src/scene.h [deleted file]
src/sector.cpp
src/sector.h
src/serializable.h
src/supertux.cpp
src/tile.cpp
src/tile_manager.cpp
src/tile_manager.h
src/title.cpp
src/worldmap.cpp