Mr. IceBlock: Call MovingSprite::set_action rather than Sprite::set_action.
authorflorianf <florianf@837edb03-e0f3-0310-88ca-d4d4e8b29345>
Sat, 27 Feb 2010 11:20:10 +0000 (11:20 +0000)
committerflorianf <florianf@837edb03-e0f3-0310-88ca-d4d4e8b29345>
Sat, 27 Feb 2010 11:20:10 +0000 (11:20 +0000)
commit9e7b7eb83bb7c1768dee22e8526f0d71c89c60ad
tree4f8bcf2ab86189d795b8bada17bdde740cffd3a2
parent17d2126f6298bf092ba482beb99e96a146822466
Mr. IceBlock: Call MovingSprite::set_action rather than Sprite::set_action.

The call to MovingSprite will change the bounding box, too, so the ice block
actually ends up lying on the ground (rather than hovering one foot high above
the ground when hit).

git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6414 837edb03-e0f3-0310-88ca-d4d4e8b29345
src/badguy/mriceblock.cpp