This is a first implementation of a bridge from BadGuys objects to a config file.
authorRicardo Cruz <rick2@aeiou.pt>
Mon, 18 Oct 2004 16:52:28 +0000 (16:52 +0000)
committerRicardo Cruz <rick2@aeiou.pt>
Mon, 18 Oct 2004 16:52:28 +0000 (16:52 +0000)
commitb431d0dbe74fbe0a9a453fd5021fd1d67a02d647
tree5bbef598537013ce6d01ba822735425494950e75
parent63d294e3fbf4280d207466ee528d3e8a2d0d4079
This is a first implementation of a bridge from BadGuys objects to a config file.
Currently, it only keeps sprites. Feel free to suggest other stuff together with how the badguys.strf entry should look like.

A lot of bugs like enemies with a different face might occur! Feel free to make a list of the issues, but I'd really appreaciate if you'd fix yourself. ;)

SVN-Revision: 2023
src/Makefile.am
src/badguy.cpp
src/badguy.h
src/badguy_specs.cpp [new file with mode: 0644]
src/badguy_specs.h [new file with mode: 0644]
src/camera.cpp
src/leveleditor.cpp
src/resources.cpp