Made trampolines less likely to interfere with level design:
authorChristoph Sommer <mail@christoph-sommer.de>
Sat, 15 Jul 2006 15:52:24 +0000 (15:52 +0000)
committerChristoph Sommer <mail@christoph-sommer.de>
Sat, 15 Jul 2006 15:52:24 +0000 (15:52 +0000)
commitd84d73b701cc7fa2bd74f3490b9be1bf8b6f705a
treec866cdc2f9cf02edd24a0fc858dc5c4e51af7a43
parentebe6082ada46c5de058e2154c7d55eef7a39cf6e
Made trampolines less likely to interfere with level design:
Portables can (again) only be grabbed from the side, so taking a trampoline and using it at the same time is no longer possible.
Tux can no longer run while carrying a portable, so a gap that can only be jumped when running cannot be crossed with a trampoline.
Reduced level C1's difficulty and replaced level_flip with trampoline.

SVN-Revision: 4021
data/levels/world2/christoph1.stl
src/object/player.cpp