- assert(item->id >= 0 && item->id < Controller::CONTROLCOUNT);
- item->change_input(_("Press Button"));
- controller->wait_for_joystick = item->id;
+ if (item->id >= 0 && item->id < Controller::CONTROLCOUNT) {
+ item->change_input(_("Press Button"));
+ controller->wait_for_joystick = item->id;
+ } else if (item->id == Controller::CONTROLCOUNT) {
+ controller->jump_with_up = item->toggled;
+ }