+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "badguy/iceflame.hpp"
+
+#include <math.h>
+
+#include "audio/sound_manager.hpp"
+#include "math/random_generator.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "object/sprite_particle.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "util/reader.hpp"
+
+Iceflame::Iceflame(const Reader& reader) :
+ BadGuy(reader, "images/creatures/flame/iceflame.sprite", LAYER_FLOATINGOBJECTS),
+ angle(0),
+ radius(100),
+ speed(2),
+ fading(false),
+ light(0.0f,0.0f,0.0f),
+ lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
+{
+ reader.get("radius", radius);
+ reader.get("speed", speed);
+ bbox.set_pos(Vector(start_position.x + cos(angle) * radius,
+ start_position.y + sin(angle) * radius));
+ countMe = false;
+ //TODO: get unique death sound
+ sound_manager->preload("sounds/fizz.wav");
+
+ set_colgroup_active(COLGROUP_TOUCHABLE);
+
+ lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ lightsprite->set_color(Color(0.00f, 0.13f, 0.18f));
+
+}
+
+void
+Iceflame::active_update(float elapsed_time)
+{
+ angle = fmodf(angle + elapsed_time * speed, (float) (2*M_PI));
+ Vector newpos(start_position.x + cos(angle) * radius,
+ start_position.y + sin(angle) * radius);
+ movement = newpos - get_pos();
+
+ if(fading)
+ if (sprite->animation_done()) remove_me();
+}
+
+void
+Iceflame::draw(DrawingContext& context)
+{
+ //Draw the Sprite.
+ sprite->draw(context, get_pos(), LAYER_OBJECTS);
+ //Draw the light if dark
+ context.get_light( get_bbox().get_middle(), &light );
+ if (light.blue + light.green < 2.0){
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ lightsprite->draw(context, get_bbox().get_middle(), 0);
+ context.pop_target();
+ }
+}
+
+
+void
+Iceflame::kill_fall()
+{
+}
+
+void
+Iceflame::ignite()
+{
+ sound_manager->play("sounds/fizz.wav", get_pos());
+ sprite->set_action("fade", 1);
+ Vector ppos = bbox.get_middle();
+ Vector pspeed = Vector(0, -150);
+ Vector paccel = Vector(0,0);
+ Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_BACKGROUNDTILES+2));
+ fading = true;
+
+ // start dead-script
+ run_dead_script();
+}
+
+bool
+Iceflame::is_flammable() const
+{
+ return true;
+}
+
+/* EOF */