+public:
+ Vector pos;
+
+ /** should tuxs sprite change when the tile has been completely entered,
+ or already when the tile was just touched */
+ bool change_on_touch;
+
+ /** sprite to change tux image to */
+ std::auto_ptr<Sprite> sprite;
+
+ /** stay action can be used for objects like boats or cars, if it is
+ != "" then this sprite will be displayed when tux left the tile
+ towards another SpriteChange object. */
+ std::string stay_action;
+
+ /** name of a group in which only one SpriteChange will ever have
+ its stay_action displayed. Leave empty if you don't care. */
+ std::string stay_group;
+