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tweak camera, use kirby style for y direction by default now
author
Matthias Braun
<matze@braunis.de>
Sun, 6 Jan 2008 12:09:19 +0000
(12:09 +0000)
committer
Matthias Braun
<matze@braunis.de>
Sun, 6 Jan 2008 12:09:19 +0000
(12:09 +0000)
SVN-Revision: 5262
data/camera.cfg
patch
|
blob
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diff --git
a/data/camera.cfg
b/data/camera.cfg
index
670ebab
..
abba059
100644
(file)
--- a/
data/camera.cfg
+++ b/
data/camera.cfg
@@
-6,8
+6,8
@@
; 0 = No, 1 = Fix, 2 = Mario/Yoshi, 3 = Kirby, 4 = Super Metroid like
(xmode 4)
; 0 = No, 1 = Fix, 2 = Mario/Yoshi, 3 = Kirby, 4 = Super Metroid like
(xmode 4)
- ; 0 = No, 1 = Fix, 2 = Mario/Yoshi, 3 = Kirby
- (ymode
2
)
+ ; 0 = No, 1 = Fix, 2 = Mario/Yoshi, 3 = Kirby
, 4 = Super Metroid like
+ (ymode
3
)
; Specify the size of the midle rect of kirby camera mode
(kirby-rectsize-x 0.2)
; Specify the size of the midle rect of kirby camera mode
(kirby-rectsize-x 0.2)
@@
-27,7
+27,7
@@
; Make sure tux never leaves the clamp area on screen (works for all
; cameras, can be disabled by setting it to 0)
(clamp-x 0.1666)
; Make sure tux never leaves the clamp area on screen (works for all
; cameras, can be disabled by setting it to 0)
(clamp-x 0.1666)
- (clamp-y 0.
1666
)
+ (clamp-y 0.
3
)
; Keep tux here when he runs in YI mode
(edge-x 0.4)
; Keep tux here when he runs in YI mode
(edge-x 0.4)