//Draw the light if burning and dark
if(linked && (state != STATE_NORMAL)){
context.get_light( get_bbox().get_middle(), &light );
if (light.red + light.green + light.blue < 3.0){
context.push_target();
context.set_target(DrawingContext::LIGHTMAP);
//Draw the light if burning and dark
if(linked && (state != STATE_NORMAL)){
context.get_light( get_bbox().get_middle(), &light );
if (light.red + light.green + light.blue < 3.0){
context.push_target();
context.set_target(DrawingContext::LIGHTMAP);