+// $Id: unstable_tile.cpp 2642 2005-06-26 13:38:53Z matzebraun $
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
+#include <config.h>
+
+#include "skull_tile.hpp"
+#include "lisp/lisp.hpp"
+#include "object_factory.hpp"
+#include "player.hpp"
+#include "sector.hpp"
+#include "resources.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "sprite/sprite.hpp"
+
+static const float CRACKTIME = 0.3;
+static const float FALLTIME = 0.8;
+
+SkullTile::SkullTile(const lisp::Lisp& lisp)
+ : hit(false), falling(false)
+{
+ lisp.get("x", bbox.p1.x);
+ lisp.get("y", bbox.p1.y);
+ bbox.set_size(32, 32);
+ sprite = sprite_manager->create("skull_tile");
+ flags |= FLAG_SOLID;
+}
+
+SkullTile::~SkullTile()
+{
+ delete sprite;
+}
+
+HitResponse
+SkullTile::collision(GameObject& other, const CollisionHit& hitdata)
+{
+ if(hitdata.normal.y < 0.8)
+ return FORCE_MOVE;
+
+ Player* player = dynamic_cast<Player*> (&other);
+ if(player)
+ hit = true;
+
+ return FORCE_MOVE;
+}
+
+void
+SkullTile::draw(DrawingContext& context)
+{
+ Vector pos = get_pos();
+ // shacking
+ if(timer.get_timegone() > CRACKTIME) {
+ pos.x += (rand() % 6) - 3;
+ }
+
+ sprite->draw(context, pos, LAYER_TILES);
+}
+
+void
+SkullTile::update(float elapsed_time)
+{
+ if(falling) {
+ movement = physic.get_movement(elapsed_time);
+ if(!Sector::current()->inside(bbox)) {
+ remove_me();
+ return;
+ }
+ } else if(hit) {
+ if(timer.check()) {
+ falling = true;
+ physic.enable_gravity(true);
+ flags &= ~FLAG_SOLID;
+ timer.stop();
+ } else if(!timer.started()) {
+ timer.start(FALLTIME);
+ }
+ } else {
+ timer.stop();
+ }
+ hit = false;
+}
+
+IMPLEMENT_FACTORY(SkullTile, "skull_tile");