- : MovingSprite(pos, sprite_name, layer, COLGROUP_DISABLED), countMe(true), dir(LEFT), state(STATE_INIT)
+ : MovingSprite(pos, sprite_name, layer, COLGROUP_DISABLED), countMe(true), dir(LEFT), start_dir(AUTO), state(STATE_INIT)
+{
+ start_position = bbox.p1;
+
+ sound_manager->preload("sounds/squish.wav");
+ sound_manager->preload("sounds/fall.wav");
+}
+
+BadGuy::BadGuy(const Vector& pos, Direction direction, const std::string& sprite_name, int layer)
+ : MovingSprite(pos, sprite_name, layer, COLGROUP_DISABLED), countMe(true), dir(direction), start_dir(direction), state(STATE_INIT)