Rectf leaf2_bbox(leaf2_pos.x, leaf2_pos.y, leaf2_pos.x + POISONIVY_WIDTH, leaf2_pos.y + POISONIVY_HEIGHT);
if (Sector::current()->is_free_of_movingstatics(leaf2_bbox, this)) {
PoisonIvy* leaf2 = new PoisonIvy(leaf2_bbox.p1, RIGHT);
Rectf leaf2_bbox(leaf2_pos.x, leaf2_pos.y, leaf2_pos.x + POISONIVY_WIDTH, leaf2_pos.y + POISONIVY_HEIGHT);
if (Sector::current()->is_free_of_movingstatics(leaf2_bbox, this)) {
PoisonIvy* leaf2 = new PoisonIvy(leaf2_bbox.p1, RIGHT);