- -Wall fixing
authorIngo Ruhnke <grumbel@gmx.de>
Sun, 2 May 2004 22:44:56 +0000 (22:44 +0000)
committerIngo Ruhnke <grumbel@gmx.de>
Sun, 2 May 2004 22:44:56 +0000 (22:44 +0000)
- removed level editor from menu, since it crashes on settings and is thus not useable in release

SVN-Revision: 933

src/leveleditor.cpp
src/setup.cpp

index 647155c..031ff4c 100644 (file)
@@ -784,8 +784,9 @@ void le_drawinterface()
     if(TileManager::instance()->get(le_current.tile)->editor_images.size() > 0)
       TileManager::instance()->get(le_current.tile)->editor_images[0]->draw( 19 * 32, 14 * 32);
   }
-  if(le_current.IsObject())
-    printf("");
+  
+  //if(le_current.IsObject())
+  //printf("");
 
   if(le_current_level != NULL)
   {
index 59982d5..cf5a09e 100644 (file)
@@ -382,7 +382,7 @@ void st_menu(void)
   main_menu->additem(MN_GOTO, "Start Game",0,load_game_menu, MNID_STARTGAME);
   main_menu->additem(MN_GOTO, "Contrib Levels",0,contrib_menu, MNID_CONTRIB);
   main_menu->additem(MN_GOTO, "Options",0,options_menu, MNID_OPTIONMENU);
-  main_menu->additem(MN_ACTION,"Level editor",0,0, MNID_LEVELEDITOR);
+  //main_menu->additem(MN_ACTION,"Level Editor",0,0, MNID_LEVELEDITOR);
   main_menu->additem(MN_ACTION,"Credits",0,0, MNID_CREDITS);
   main_menu->additem(MN_ACTION,"Quit",0,0, MNID_QUITMAINMENU);