adjusted yeti_finish_worldmap so his eyes move in animation, -did not want him to...
authorStephen Groundwater <slacker@gluebox.com>
Tue, 18 Apr 2006 02:42:31 +0000 (02:42 +0000)
committerStephen Groundwater <slacker@gluebox.com>
Tue, 18 Apr 2006 02:42:31 +0000 (02:42 +0000)
SVN-Revision: 3358

data/images/creatures/yeti/iceyeti_dust_wm_0.png
data/images/creatures/yeti/iceyeti_dust_wm_1.png
data/images/creatures/yeti/iceyeti_dust_wm_2.png
data/images/worldmap/common/yeti.sprite

index fe21219..d0279b6 100644 (file)
Binary files a/data/images/creatures/yeti/iceyeti_dust_wm_0.png and b/data/images/creatures/yeti/iceyeti_dust_wm_0.png differ
index 3f04f67..c1d4de3 100644 (file)
Binary files a/data/images/creatures/yeti/iceyeti_dust_wm_1.png and b/data/images/creatures/yeti/iceyeti_dust_wm_1.png differ
index 3edfe4d..8e2ac0c 100644 (file)
Binary files a/data/images/creatures/yeti/iceyeti_dust_wm_2.png and b/data/images/creatures/yeti/iceyeti_dust_wm_2.png differ
index 8b45d89..ee68ba7 100644 (file)
@@ -43,7 +43,7 @@
     (name "solved")
     (x-offset 0)
     (y-offset 65)
-(fps 5)
+(fps 3)
     (images "../../creatures/yeti/iceyeti_dust_wm_0.png"
 "../../creatures/yeti/iceyeti_dust_wm_1.png"
 "../../creatures/yeti/iceyeti_dust_wm_2.png"