don't play with the magic constants...
authorMatthias Braun <matze@braunis.de>
Mon, 13 Jun 2005 17:20:57 +0000 (17:20 +0000)
committerMatthias Braun <matze@braunis.de>
Mon, 13 Jun 2005 17:20:57 +0000 (17:20 +0000)
SVN-Revision: 2603

src/sector.cpp

index 81f3591..4fab8ba 100644 (file)
@@ -578,7 +578,7 @@ Sector::draw(DrawingContext& context)
   context.pop_transform();
 }
 
-static const float DELTA = .0001;
+static const float DELTA = .001;
 
 void
 Sector::collision_tilemap(MovingObject* object, int depth)