New flying platform object.
authorRicardo Cruz <rick2@aeiou.pt>
Mon, 24 May 2004 11:59:59 +0000 (11:59 +0000)
committerRicardo Cruz <rick2@aeiou.pt>
Mon, 24 May 2004 11:59:59 +0000 (11:59 +0000)
Though seems to have some probs checking if reached next point, resulting in a bad movement. I'll have a look at this later.

SVN-Revision: 1303

src/collision.h
src/gameobjs.cpp
src/gameobjs.h
src/player.cpp
src/world.cpp
src/world.h

index 225a771..b6c243e 100644 (file)
@@ -32,7 +32,8 @@ enum
   CO_BULLET,
   CO_BADGUY,
   CO_PLAYER,
-  CO_TRAMPOLINE
+  CO_TRAMPOLINE,
+  CO_FLYING_PLATFORM
 };
 
 enum CollisionType {
index 480b746..61580e2 100644 (file)
@@ -145,17 +145,6 @@ FloatingScore::draw(ViewPort& viewport, int )
 #define TRAMPOLINE_FRAMES 4
 Sprite *img_trampoline[TRAMPOLINE_FRAMES];
 
-void load_object_gfx()
-{
-  char sprite_name[16];
-
-  for (int i = 0; i < TRAMPOLINE_FRAMES; i++)
-  {
-    sprintf(sprite_name, "trampoline-%i", i+1);
-    img_trampoline[i] = sprite_manager->load(sprite_name);
-  }
-}
-
 Trampoline::Trampoline(DisplayManager& displaymanager, LispReader& reader)
 {
   displaymanager.add_drawable(this, LAYER_OBJECTS);
@@ -289,4 +278,137 @@ Trampoline::collision(void *p_c_object, int c_object, CollisionType type)
   }
 }
 
+/* Flying Platform */
+
+#define FLYING_PLATFORM_FRAMES 1
+Sprite *img_flying_platform[FLYING_PLATFORM_FRAMES];
+
+FlyingPlatform::FlyingPlatform(DisplayManager& displaymanager, LispReader& reader)
+{
+  displaymanager.add_drawable(this, LAYER_OBJECTS);
+
+  reader.read_int_vector("x",  &pos_x);
+  reader.read_int_vector("y",  &pos_y);
+
+  velocity = 2.0;
+  reader.read_float("velocity", &velocity);
+
+  base.x = pos_x[0];
+  base.y = pos_y[0];
+  base.width = 96;
+  base.height = 40;
+
+  point = 0;
+  move = false;
+
+  frame = 0;
+}
+
+void
+FlyingPlatform::write(LispWriter& writer)
+{
+  writer.start_list("flying-trampoline");
+
+  writer.write_int_vector("x", pos_x);
+  writer.write_int_vector("y", pos_y);
+  writer.write_float("velocity", velocity);
 
+  writer.end_list("flying-trampoline");
+}
+
+void
+FlyingPlatform::draw(ViewPort& viewport, int )
+{
+img_flying_platform[frame]->draw(viewport.world2screen(Vector(base.x, base.y)));
+}
+
+void
+FlyingPlatform::action(float frame_ratio)
+{
+  // TODO: Remove if we're too far off the screen
+
+  // FIXME: change frame
+if(!move)
+  return;
+
+if((unsigned)point+1 != pos_x.size())
+  if(((pos_x[point+1] > pos_x[point] && base.x >= pos_x[point+1]) ||
+      (pos_x[point+1] < pos_x[point] && base.x <= pos_x[point+1]) ||
+      pos_x[point+1] == pos_x[point+1]) &&
+    ((pos_y[point+1] > pos_y[point] && base.y >= pos_y[point+1]) ||
+      (pos_y[point+1] < pos_y[point] && base.y <= pos_y[point+1]) ||
+      pos_y[point+1] == pos_y[point+1]))
+    {
+    point++;
+std::cerr << "next point: " << point << std::endl;
+    }
+else   // last point
+  {
+  // point = 0;
+  // reverse vector
+  return;
+  }
+
+if(pos_x[point] > base.x)
+  base.x += velocity * frame_ratio;
+else if(pos_x[point] < base.x)
+  base.x -= velocity * frame_ratio;
+
+if(pos_y[point] > base.y)
+  base.y += velocity * frame_ratio;
+else if(pos_y[point] < base.y)
+  base.y -= velocity * frame_ratio;
+/*
+float x = pos_x[point+1] - pos_x[point];
+float y = pos_y[point+1] - pos_y[point];
+float vel_x = x*velocity / sqrt(x*x + y*y);
+float vel_y = velocity - vel_x;
+
+base.x += vel_x * frame_ratio;
+base.y += vel_y * frame_ratio;
+*/
+}
+
+void
+FlyingPlatform::collision(const MovingObject&, int)
+{
+  // comes later
+}
+
+void
+FlyingPlatform::collision(void *p_c_object, int c_object, CollisionType type)
+{
+(void) p_c_object;
+(void) type;
+
+//  Player* pplayer_c = NULL;
+  switch (c_object)
+  {
+    case CO_PLAYER:
+//      pplayer_c = (Player*) p_c_object;
+      move = true;
+      
+      break;
+
+    default:
+      break;
+    
+  }
+}
+
+void load_object_gfx()
+{
+  char sprite_name[16];
+
+  for (int i = 0; i < TRAMPOLINE_FRAMES; i++)
+  {
+    sprintf(sprite_name, "trampoline-%i", i+1);
+    img_trampoline[i] = sprite_manager->load(sprite_name);
+  }
+
+  for (int i = 0; i < FLYING_PLATFORM_FRAMES; i++)
+  {
+    sprintf(sprite_name, "flying_platform-%i", i+1);
+    img_flying_platform[i] = sprite_manager->load(sprite_name);
+  }
+}
index 103defa..bc0d0e7 100644 (file)
@@ -132,6 +132,33 @@ public:
   unsigned int frame;
 };
 
+class FlyingPlatform : public MovingObject, public Drawable, public Serializable
+{
+public:
+  FlyingPlatform(DisplayManager& displaymanager, LispReader& reader);
+  virtual void write(LispWriter& writer);
+  virtual void action(float frame_ratio);
+  virtual void draw(ViewPort& viewport, int layer);
+  virtual std::string type() const
+  { return "Trampoline"; };
+
+  virtual void collision(const MovingObject& other, int);
+  void collision(void *p_c_object, int c_object, CollisionType type);
+
+  Physic physic;
+  enum { M_NORMAL, M_HELD } mode;
+
+ private:
+  std::vector<int> pos_x;
+  std::vector<int> pos_y;
+  float velocity;
+
+  int point;
+  bool move;
+  unsigned int frame;
+};
+
 void load_object_gfx();
 
 #endif 
index 8290164..e8b4c2c 100644 (file)
@@ -709,6 +709,7 @@ Player::collision(void* p_c_object, int c_object)
 {
   BadGuy* pbad_c = NULL;
   Trampoline* ptramp_c = NULL;
+  FlyingPlatform* pplatform_c = NULL;
 
   switch (c_object)
     {
@@ -799,7 +800,11 @@ Player::collision(void* p_c_object, int c_object)
         }
       }
 */
-
+      break;
+    case CO_FLYING_PLATFORM:
+      pplatform_c = (FlyingPlatform*) p_c_object;
+      
+      base.y = pplatform_c->base.y - base.height;
       break;
 
     default:
index 7863584..91acb66 100644 (file)
@@ -165,6 +165,9 @@ World::add_object(GameObject* object)
   Trampoline* trampoline = dynamic_cast<Trampoline*> (object);
   if(trampoline)
     trampolines.push_back(trampoline);
+  FlyingPlatform* flying_platform = dynamic_cast<FlyingPlatform*> (object);
+  if(flying_platform)
+    flying_platforms.push_back(flying_platform);
 
   gameobjects.push_back(object);
 }
@@ -180,7 +183,11 @@ World::parse_objects(lisp_object_t* cur)
 
     if(object_type == "trampoline") {
       add_object(new Trampoline(displaymanager, reader));
-    } else {
+    }
+    else if(object_type == "flying-platform") {
+      add_object(new FlyingPlatform(displaymanager, reader));
+    }
+    else {
       BadGuyKind kind = badguykind_from_string(object_type);
       add_object(new BadGuy(displaymanager, kind, reader));
     }
@@ -259,6 +266,12 @@ World::action(float elapsed_time)
             std::remove(trampolines.begin(), trampolines.end(), trampoline),
             trampolines.end());
       }
+      FlyingPlatform* flying_platform= dynamic_cast<FlyingPlatform*> (*i);
+      if(flying_platform) {
+        flying_platforms.erase(
+            std::remove(flying_platforms.begin(), flying_platforms.end(), flying_platform),
+            flying_platforms.end());
+      }
       
       delete *i;
       i = gameobjects.erase(i);
@@ -485,6 +498,24 @@ World::collision_handler()
       }
     }
   }
+
+  // CO_FLYING_PLATFORM & (CO_PLAYER or CO_BADGUY)
+  for (FlyingPlatforms::iterator i = flying_platforms.begin(); i != flying_platforms.end(); ++i)
+  {
+    if (rectcollision((*i)->base, tux->base))
+    {
+      if (tux->previous_base.y < tux->base.y &&
+          tux->previous_base.y + tux->previous_base.height 
+          < (*i)->base.y + (*i)->base.height/2)
+      {
+        (*i)->collision(tux, CO_PLAYER, COLLISION_SQUISH);
+        tux->collision(*i, CO_FLYING_PLATFORM);
+      }
+/*      else if (tux->previous_base.y <= tux->base.y)
+      {
+      }*/
+    }
+  }
 }
 
 void
index 1f90d9f..80ed880 100644 (file)
@@ -44,6 +44,8 @@ private:
   BadGuys bad_guys_to_add;
   typedef std::list<Trampoline*> Trampolines;
   Trampolines trampolines;
+  typedef std::list<FlyingPlatform*> FlyingPlatforms;
+  FlyingPlatforms flying_platforms;
   Level* level;
   Player* tux;